Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
3
3D Fruit
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wanqing
3D Fruit
Commits
c5695315
Commit
c5695315
authored
May 13, 2021
by
wanqing
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
显示Logo
parent
b3d33fb1
Changes
5
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
177722 additions
and
177764 deletions
+177722
-177764
DemoScenes.unity
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
+177718
-177718
BattleUI.cs
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+2
-0
BattleUI.prefab
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
+2
-1
New Render Texture.renderTexture
3D Fruit/Assets/#A3_Prefabs/New Render Texture.renderTexture
+0
-37
New Render Texture.renderTexture.meta
.../Assets/#A3_Prefabs/New Render Texture.renderTexture.meta
+0
-8
No files found.
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
View file @
c5695315
This diff is collapsed.
Click to expand it.
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
c5695315
...
...
@@ -21,6 +21,7 @@ public class BattleUI : MonoBehaviour
public
GameObject
m_selectLevelObj
;
//选择关卡节目
public
GameObject
m_loseObj
;
//失败
public
GameObject
m_startLogoObj
;
//开始Logo
public
GameObject
m_logoImageObj
;
public
Text
m_gameBestTime
;
public
Button
m_posUpBtn
;
public
Button
m_posDownBtn
;
...
...
@@ -195,6 +196,7 @@ public class BattleUI : MonoBehaviour
onStartBtn
?.
Invoke
();
m_startBtn
.
gameObject
.
SetActive
(
false
);
m_startLogoObj
.
SetActive
(
false
);
m_logoImageObj
.
SetActive
(
false
);
//SetBattleObjState(true);
//SettingBtnState(false);
...
...
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
View file @
c5695315
...
...
@@ -5231,7 +5231,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
0
m_IsActive
:
1
---
!u!224
&2758705339575248342
RectTransform
:
m_ObjectHideFlags
:
0
...
...
@@ -16943,6 +16943,7 @@ MonoBehaviour:
m_selectLevelObj
:
{
fileID
:
6064464678343489377
}
m_loseObj
:
{
fileID
:
141872498
}
m_startLogoObj
:
{
fileID
:
767122296
}
m_logoImageObj
:
{
fileID
:
2758705339575248341
}
m_gameBestTime
:
{
fileID
:
884162087
}
m_posUpBtn
:
{
fileID
:
7580879998052009831
}
m_posDownBtn
:
{
fileID
:
3683853425911538254
}
...
...
3D Fruit/Assets/#A3_Prefabs/New Render Texture.renderTexture
deleted
100644 → 0
View file @
b3d33fb1
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!84
&8400000
RenderTexture
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
New Render Texture
m_ImageContentsHash
:
serializedVersion
:
2
Hash
:
00000000000000000000000000000000
m_ForcedFallbackFormat
:
4
m_DownscaleFallback
:
0
serializedVersion
:
3
m_Width
:
1000
m_Height
:
1000
m_AntiAliasing
:
2
m_MipCount
:
-1
m_DepthFormat
:
2
m_ColorFormat
:
24
m_MipMap
:
0
m_GenerateMips
:
1
m_SRGB
:
0
m_UseDynamicScale
:
0
m_BindMS
:
0
m_EnableCompatibleFormat
:
1
m_TextureSettings
:
serializedVersion
:
2
m_FilterMode
:
1
m_Aniso
:
0
m_MipBias
:
0
m_WrapU
:
1
m_WrapV
:
1
m_WrapW
:
1
m_Dimension
:
2
m_VolumeDepth
:
1
3D Fruit/Assets/#A3_Prefabs/New Render Texture.renderTexture.meta
deleted
100644 → 0
View file @
b3d33fb1
fileFormatVersion: 2
guid: 16328c7b0523ac249ab8fb5ae3bda148
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment