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wanqing
3D Fruit
Commits
b735309e
Commit
b735309e
authored
Jun 12, 2021
by
wanqing
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修改脚本
parent
63c6947b
Changes
7
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Showing
7 changed files
with
58 additions
and
15 deletions
+58
-15
BattleUI.cs
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+2
-0
CheeseView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/CheeseView.cs
+16
-3
FruitView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
+8
-0
Decorate.prefab
3D Fruit/Assets/#A3_Prefabs/Decorate.prefab
+29
-9
IceCreamDropper.cs
...reamNew/Assets/Ice Cream Maker/Scripts/IceCreamDropper.cs
+1
-1
LevelManager.cs
...ceCreamNew/Assets/Ice Cream Maker/Scripts/LevelManager.cs
+1
-1
SelectLevel.prefab
3D Fruit/Assets/Res/Levels/SelectLevel.prefab
+1
-1
No files found.
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
b735309e
...
@@ -1052,6 +1052,8 @@ public class BattleUI : MonoBehaviour
...
@@ -1052,6 +1052,8 @@ public class BattleUI : MonoBehaviour
//选择场景镜头
//选择场景镜头
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
fruitView
.
SetCupWaterPos
();
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
fruitView
.
SetCupWaterPos
();
//BattleCtrl.instance.levelManager.selectLevel.SetCameraPosAndRotation();
//BattleCtrl.instance.levelManager.selectLevel.SetCameraPosAndRotation();
//设置奶酪位置
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
fruitView
.
SetCheesePosAndRotation
();
}
}
}
}
else
else
...
...
3D Fruit/Assets/#A2_Scripts/Battle/View/CheeseView.cs
View file @
b735309e
...
@@ -11,6 +11,8 @@ public class CheeseView : MonoBehaviour
...
@@ -11,6 +11,8 @@ public class CheeseView : MonoBehaviour
public
Transform
m_rotateTarget
;
public
Transform
m_rotateTarget
;
public
Transform
m_cheeseTrans
;
public
Transform
m_cheeseTrans
;
public
Transform
m_capsuleTrans
;
public
Transform
m_capsuleTrans
;
public
Transform
m_iceCreeamTrans
;
public
IceCreamDropper
m_iceCreamDropper
;
//撒葱花
//撒葱花
public
Transform
m_rigidParent
;
public
Transform
m_rigidParent
;
...
@@ -60,6 +62,12 @@ public class CheeseView : MonoBehaviour
...
@@ -60,6 +62,12 @@ public class CheeseView : MonoBehaviour
private
Vector3
m_mouseStartPos
;
private
Vector3
m_mouseStartPos
;
private
Transform
m_curSelectProp
;
private
Transform
m_curSelectProp
;
//主界面奶酪位置和旋转
private
Vector3
m_iceCreamPos
=
new
Vector3
(-
0.346f
,
-
0.307f
,
0.496f
);
private
Quaternion
m_iceCreamQua
=
Quaternion
.
Euler
(-
10.0f
,
0
,
0
);
private
Color
m_iceCreamColor
=
new
Color
(
231.0f
/
255.0f
,
202.0f
/
255.0f
,
202.0f
/
255.0f
,
241.0f
/
255.0f
);
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
...
@@ -126,10 +134,9 @@ public class CheeseView : MonoBehaviour
...
@@ -126,10 +134,9 @@ public class CheeseView : MonoBehaviour
//阶段1开始
//阶段1开始
public
void
StartStage1
(
float
progress
)
public
void
StartStage1
(
float
progress
)
{
{
Color
varColor
=
new
Color
(
231.0f
/
255.0f
,
202.0f
/
255.0f
,
202.0f
/
255.0f
,
241.0f
/
255.0f
);
//IceCreamDropper iceCreamDropper = FindObjectOfType<IceCreamDropper>();
IceCreamDropper
iceCreamDropper
=
FindObjectOfType
<
IceCreamDropper
>();
iceCreamDropper
.
MakeCream
(
var
Color
);
m_iceCreamDropper
.
MakeCream
(
m_iceCream
Color
);
//GameManager.Instance.SetCreamMachineState(true);
//GameManager.Instance.SetCreamMachineState(true);
//capsule变化
//capsule变化
//Vector3 varCap = m_capsuleTrans.localScale;
//Vector3 varCap = m_capsuleTrans.localScale;
...
@@ -243,6 +250,12 @@ public class CheeseView : MonoBehaviour
...
@@ -243,6 +250,12 @@ public class CheeseView : MonoBehaviour
m_prop3Trans
.
gameObject
.
SetActive
(
true
);
m_prop3Trans
.
gameObject
.
SetActive
(
true
);
m_curSelectProp
=
m_prop3Trans
;
m_curSelectProp
=
m_prop3Trans
;
}
}
//设置奶酪位置和旋转
public
void
SetCheesePosAndRotation
()
{
m_iceCreeamTrans
.
localPosition
=
m_iceCreamPos
;
m_iceCreeamTrans
.
localRotation
=
m_iceCreamQua
;
}
//移动
//移动
void
MoveRigid
()
void
MoveRigid
()
{
{
...
...
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
View file @
b735309e
...
@@ -1426,6 +1426,14 @@ public class FruitView : MonoBehaviour
...
@@ -1426,6 +1426,14 @@ public class FruitView : MonoBehaviour
Destroy
(
m_cheeseView
.
gameObject
);
Destroy
(
m_cheeseView
.
gameObject
);
}
}
}
}
//设置奶酪状态
public
void
SetCheesePosAndRotation
()
{
if
(
m_cheeseView
)
{
m_cheeseView
.
SetCheesePosAndRotation
();
}
}
void
UpdateKnife
()
void
UpdateKnife
()
{
{
m_knifeTrans
.
gameObject
.
SetActive
(
true
);
m_knifeTrans
.
gameObject
.
SetActive
(
true
);
...
...
3D Fruit/Assets/#A3_Prefabs/Decorate.prefab
View file @
b735309e
...
@@ -1106,6 +1106,8 @@ MonoBehaviour:
...
@@ -1106,6 +1106,8 @@ MonoBehaviour:
m_rotateTarget
:
{
fileID
:
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}
m_rotateTarget
:
{
fileID
:
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}
m_cheeseTrans
:
{
fileID
:
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}
m_cheeseTrans
:
{
fileID
:
4694249925469357091
}
m_capsuleTrans
:
{
fileID
:
0
}
m_capsuleTrans
:
{
fileID
:
0
}
m_iceCreeamTrans
:
{
fileID
:
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}
m_iceCreamDropper
:
{
fileID
:
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}
m_rigidParent
:
{
fileID
:
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}
m_rigidParent
:
{
fileID
:
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}
m_moveTrans
:
{
fileID
:
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}
m_moveTrans
:
{
fileID
:
2207552765813870026
}
m_movePint
:
m_movePint
:
...
@@ -2958,18 +2960,18 @@ PrefabInstance:
...
@@ -2958,18 +2960,18 @@ PrefabInstance:
objectReference
:
{
fileID
:
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}
objectReference
:
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m_RemovedComponents
:
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:
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m_SourcePrefab
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...
3D Fruit/Assets/IceCreamNew/Assets/Ice Cream Maker/Scripts/IceCreamDropper.cs
View file @
b735309e
...
@@ -10,7 +10,7 @@ public class IceCreamDropper : MonoBehaviour
...
@@ -10,7 +10,7 @@ public class IceCreamDropper : MonoBehaviour
public
Transform
m_clubTrans
;
public
Transform
m_clubTrans
;
float
initialElevation
=
2
;
float
initialElevation
=
2
;
float
maxElevation
=
4
;
float
maxElevation
=
4
;
float
rotationSpeed
=
7
f
;
float
rotationSpeed
=
10
f
;
float
rotationDuration
=
6
;
float
rotationDuration
=
6
;
float
t
;
float
t
;
float
angle
;
float
angle
;
...
...
3D Fruit/Assets/IceCreamNew/Assets/Ice Cream Maker/Scripts/LevelManager.cs
View file @
b735309e
...
@@ -21,7 +21,7 @@ public class LevelManager : MonoBehaviour
...
@@ -21,7 +21,7 @@ public class LevelManager : MonoBehaviour
{
{
// Load the current level
// Load the current level
//LEVEL = PlayerPrefs.GetInt("LEVEL");
//LEVEL = PlayerPrefs.GetInt("LEVEL");
LEVEL
=
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
;
LEVEL
=
3
;
}
}
public
static
void
IncreaseLevel
()
public
static
void
IncreaseLevel
()
...
...
3D Fruit/Assets/Res/Levels/SelectLevel.prefab
View file @
b735309e
...
@@ -35104,7 +35104,7 @@ GameObject:
...
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