Commit 8cb74837 authored by wanqing's avatar wanqing

特效逻辑

parent e14ff79a
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......@@ -24,6 +24,8 @@ public class BattleCtrl : MonoBehaviour
public LevelManager m_levelManager;
public LevelManager levelManager => m_levelManager;
public GameObject m_light;
/// <summary>
/// 场景加载器
/// </summary>
......@@ -53,6 +55,7 @@ public class BattleCtrl : MonoBehaviour
void Start()
{
battleUI.onStartBtn = StartBattle;
m_light.SetActive(false);
}
void InitServices()
......
......@@ -37,6 +37,8 @@ public class BattleUI : MonoBehaviour
public GameObject m_HideMouseObj;//隐藏手指图标obj
public GameObject m_ChangeBgColorObj;//更换背景颜色obj
public GameObject[] m_boomUIS;//爆炸Ui
public RectTransform m_fruitGroupRT;//水果group
public GameObject m_fruitSecondLineObj;//第二关的线
public Button m_boomBtn;//炸弹按钮
public GameObject m_symbolObj;//十字架图标
public GameObject m_takeBtnObj;//take按钮
......@@ -251,6 +253,10 @@ public class BattleUI : MonoBehaviour
{
m_selectLevelObj.SetActive(false);
m_successObj.SetActive(false);
if (BattleCtrl.instance.levelManager.curLevel)
{
BattleCtrl.instance.levelManager.curLevel.fruitView.CacheAllFruit();
}
}
/// 加载关卡后调用
......@@ -277,7 +283,21 @@ public class BattleUI : MonoBehaviour
m_clawMoveSpeed.text = string.Format("系数越小,越快\n{0:f3}", GameServices.configService.playerConfig.ClawMoveSpeed);
});
SetTakeBtnState(false);
m_bResult = false;
m_bResult = false;//153,212
//水果位置
Vector2 varPos = m_fruitGroupRT.anchoredPosition;
if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{
varPos.y = 153.0f;
m_fruitSecondLineObj.SetActive(false);
}
else if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
{
varPos.y = 212.0f;
m_fruitSecondLineObj.SetActive(true);
}
m_fruitGroupRT.anchoredPosition = varPos;
}
//设置战斗UI状态
public void SetBattleObjState(bool bool_)
......
......@@ -6,20 +6,26 @@ public class GlassView : MonoBehaviour
{
public Transform m_strawberry;//草莓
public Transform m_lemon;//柠檬
public Transform m_orange;//橙子
public Transform m_effectPos;//特效位置
public Vector3 effectPos => m_effectPos.position;
private float m_strawberryOffest;
private float m_lemonOffest;
private float m_orangeOffest;
private float m_strawberryNum;
private float m_lemonNum;
private float m_orangeNum;
private float m_strawberryMaxNum = 3.0f;
private float m_lemonMaxNum = 3.0f;
private float m_orangeMaxNum = 3.0f;
private bool m_bControl = true;
//数量
public void SetFruitNum(int num1,int num2)
public void SetFruitNum(int num1,int num2,int num3)
{
m_strawberryNum += num1;
if (m_strawberryNum > m_strawberryMaxNum)
......@@ -31,6 +37,11 @@ public class GlassView : MonoBehaviour
{
m_lemonNum = m_lemonMaxNum;
}
m_orangeNum += num3;
if(m_orangeNum > m_orangeMaxNum)
{
m_orangeNum = m_orangeMaxNum;
}
}
private void Update()
{
......@@ -49,6 +60,14 @@ public class GlassView : MonoBehaviour
Vector3 varPos = m_lemon.localPosition;
varPos.y = m_strawberry.localScale.y / 10.0f + m_strawberry.localScale.y / 60.0f;
m_lemon.localPosition = varPos;
if(m_orange)
{
Vector3 varOrangePos = m_orange.localPosition;
varOrangePos.y = m_strawberry.localScale.y / 10.0f + m_strawberry.localScale.y / 60.0f
+ m_lemon.localScale.y / 10.0f + m_lemon.localScale.y / 60.0f;
m_orange.localPosition = varOrangePos;
}
}
if(m_lemonOffest < m_lemonNum)
{
......@@ -61,12 +80,45 @@ public class GlassView : MonoBehaviour
Vector3 varPos = m_lemon.localPosition;
varPos.y = m_strawberry.localScale.y / 10.0f + m_strawberry.localScale.y / 60.0f;
m_lemon.localPosition = varPos;
if (m_orange)
{
Vector3 varOrangePos = m_orange.localPosition;
varOrangePos.y = m_strawberry.localScale.y / 10.0f + m_strawberry.localScale.y / 60.0f
+ m_lemon.localScale.y / 10.0f + m_lemon.localScale.y / 60.0f;
m_orange.localPosition = varOrangePos;
}
}
if(m_orangeOffest < m_orangeNum && m_orange)
{
m_orangeOffest += Time.deltaTime;
Vector3 varSize = m_orange.localScale;
varSize.y = m_orangeOffest / 10.0f;
m_orange.localScale = varSize;
Vector3 varPos = m_orange.localPosition;
varPos.y = m_strawberry.localScale.y / 10.0f + m_strawberry.localScale.y / 60.0f
+ m_lemon.localScale.y / 10.0f + m_lemon.localScale.y / 60.0f;
m_orange.localPosition = varPos;
}
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{
if (m_strawberryOffest >= m_strawberryMaxNum && m_lemonOffest >= m_lemonMaxNum
&& m_bControl)
{
m_bControl = false;
BattleCtrl.instance.OnBattleWin();
}
}
if(m_strawberryOffest >= m_strawberryMaxNum && m_lemonOffest >= m_lemonMaxNum
&& m_bControl)
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
{
m_bControl = false;
BattleCtrl.instance.OnBattleWin();
if (m_strawberryOffest >= m_strawberryMaxNum && m_lemonOffest >= m_lemonMaxNum
&& m_orangeOffest >= m_orangeMaxNum && m_bControl)
{
m_bControl = false;
BattleCtrl.instance.OnBattleWin();
}
}
}
}
......@@ -12,10 +12,37 @@ public class CacheManager : MonoBehaviour
private GameObject m_OrangeObj;//橙子
[SerializeField]
private GameObject m_StrawberryObj;//草莓
[SerializeField]
private GameObject m_StarwberryEffect1;//草莓爆汁特效1
[SerializeField]
private GameObject m_StarwberryEffect2;//草莓爆汁特效2
[SerializeField]
private GameObject m_LemonEffect1;//柠檬爆汁特效1
[SerializeField]
private GameObject m_LemonEffect2;//柠檬爆汁特效2
[SerializeField]
private GameObject m_OrangeEffect1;//橙子爆汁特效1
[SerializeField]
private GameObject m_OrangeEffect2;//橙子爆汁特效2
[SerializeField]
private GameObject m_StarwberryDropEffect;//草莓流体特效
[SerializeField]
private GameObject m_LemonDropEffect;//柠檬流体特效
[SerializeField]
private GameObject m_OrangeDropEffect;//橙子流体特效
public GameObject lineObj => m_lineObj;
public GameObject LemonObj => m_LemonObj;
public GameObject OrangeObj => m_OrangeObj;
public GameObject StrawberryObj => m_StrawberryObj;
public GameObject StarwberryEffect1 => m_StarwberryEffect1;
public GameObject StarwberryEffect2 => m_StarwberryEffect2;
public GameObject LemonEffect1 => m_LemonEffect1;
public GameObject LemonEffect2 => m_LemonEffect2;
public GameObject OrangeEffect1 => m_OrangeEffect1;
public GameObject OrangeEffect2 => m_OrangeEffect2;
public GameObject StarwberryDropEffect => m_StarwberryDropEffect;
public GameObject LemonDropEffect => m_LemonDropEffect;
public GameObject OrangeDropEffect => m_OrangeDropEffect;
public static CacheManager Instance = null;
void Awake()
{
......
......@@ -10,6 +10,7 @@ class Pool
//the root obj for unused obj
private GameObject m_rootObj;
public Transform rootTrans => m_rootObj.transform;
private float lastUsedTime = -1;
//private PoolInflationType inflationType;
private string poolName;
......
......@@ -62,6 +62,18 @@ public class PoolManager : MonoBehaviour
return varGo;
}
public Transform GetObjectRoot(GameObject go)
{
Transform varTrans = null;
Pool pool = GetPool(go);
if (pool != null)
{
varTrans = pool.rootTrans;
}
return varTrans;
}
/// <summary>
/// Return obj to the pool
/// </summary>
......
......@@ -168,24 +168,58 @@ public class GlobalConfig
//加载第一关默认的水果
public static void LoadFirstLevelDefaultFruit(Transform parent)
{
float varX = parent.localPosition.x;
float varY = parent.localPosition.y;
float varZ = parent.localPosition.z;
for(int i = 0;i<3;i++)
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.StrawberryObj);
varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i, 2.5f,0.0f);
//varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i + varX, 2.5f+ varY, 0.0f+ varZ);
varObj.transform.localRotation = Quaternion.identity;
}
for (int i = 0; i < 3; i++)
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.LemonObj);
varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i, 3.0f, 0.0f);
//varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i+ varX, 3.0f+ varY, 0.0f+ varZ);
varObj.transform.localRotation = Quaternion.identity;
}
}
//加载第二关默认的水果
public static void LoadSecondLevelDefaultFruit(Transform parent)
{
float varX = parent.localPosition.x;
float varY = parent.localPosition.y;
float varZ = parent.localPosition.z;
for (int i = 0; i < 3; i++)
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.StrawberryObj);
//varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i+ varX, 2.5f+ varY, 0.0f+ varZ);
varObj.transform.localRotation = Quaternion.identity;
}
for (int i = 0; i < 3; i++)
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.LemonObj);
//varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i+ varX, 3.0f+ varY, 0.0f+ varZ);
varObj.transform.localRotation = Quaternion.identity;
}
for (int i = 0; i < 3; i++)
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.OrangeObj);
//varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i+ varX, 3.5f+ varY, 0.0f+ varZ);
varObj.transform.localRotation = Quaternion.identity;
}
}
//第一关随机加载水果
public static void LoadFirstRandomFruit(int num,Transform parent)
{
float varX = parent.localPosition.x;
float varY = parent.localPosition.y;
float varZ = parent.localPosition.z;
for (int i = 0; i < num; i++)
{
int varRand = Random.Range(0, 2);
......@@ -198,8 +232,35 @@ public class GlobalConfig
{
varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.LemonObj);
}
varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * (i % 3), 2.5f+0.5f*(i / 3), 0.0f);
//varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * (i % 3)+ varX, 2.5f+0.5f*(i / 3)+ varY, 0.0f+ varZ);
varObj.transform.localRotation = Quaternion.identity;
}
}
//第二关随机加载水果
public static void LoadSecondRandomFruit(int num, Transform parent)
{
float varX = parent.localPosition.x;
float varY = parent.localPosition.y;
float varZ = parent.localPosition.z;
for (int i = 0; i < num; i++)
{
int varRand = Random.Range(0, 3);
GameObject varObj;
if (varRand == 0)
{
varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.StrawberryObj);
}
else if(varRand == 1)
{
varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.LemonObj);
}
else
{
varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.OrangeObj);
}
//varObj.transform.SetParent(parent);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * (i % 3)+ varX, 2.5f + 0.5f * (i / 3)+ varY, 0.0f+ varZ);
varObj.transform.localRotation = Quaternion.identity;
}
}
......
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