Commit 7f9f6684 authored by Yuyang's avatar Yuyang

Merge remote-tracking branch 'origin/master' into Yuy

parents 20e84e78 1fd3cc6a
......@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.45130503, g: 0.5001916, b: 0.5690723, a: 1}
m_IndirectSpecularColor: {r: 0.45130473, g: 0.5001914, b: 0.5690714, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &4
LightmapSettings:
......
......@@ -42,6 +42,7 @@ public class BattleUI : MonoBehaviour
public Button m_boomBtn;//炸弹按钮
public GameObject m_symbolObj;//十字架图标
public GameObject m_takeBtnObj;//take按钮
public Text m_moveNumText;//移动次数
public Action onStartBtn;
public Action onPosUpBtn;
public Action onPosDownBtn;
......@@ -289,15 +290,21 @@ public class BattleUI : MonoBehaviour
Vector2 varPos = m_fruitGroupRT.anchoredPosition;
if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{
varPos.y = 153.0f;
varPos.y = -400.0f;
m_fruitSecondLineObj.SetActive(false);
}
else if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
{
varPos.y = 212.0f;
varPos.y = -286.0f;
m_fruitSecondLineObj.SetActive(true);
}
m_fruitGroupRT.anchoredPosition = varPos;
m_moveNumText.text = string.Format("move {0:d}", GlobalConfig.FruitMoveTotalNum);
}
//设置移动次数
public void SetMoveNum(int num)
{
m_moveNumText.text = string.Format("move {0:d}", num);
}
//设置战斗UI状态
public void SetBattleObjState(bool bool_)
......
......@@ -6,6 +6,7 @@ public class FruitView : MonoBehaviour
{
public GlassView m_glassView;
public Transform m_fruitParent;
public HighlightingEffect m_highLightEffect;
private List<FruitItemView> m_selectLst = new List<FruitItemView>();//选中的水果
private int m_lineIndex = 0;//线段计数
private FruitItemView m_curSelectItem;//当前选中的
......@@ -15,6 +16,8 @@ public class FruitView : MonoBehaviour
private int m_SelectNum = 0;//选中数量
private List<GameObject> m_fruitBombEffect = new List<GameObject>();//爆汁特效
private List<GameObject> m_fruitDropEffect = new List<GameObject>();//流体特效
private Color m_hightColor = new Color(217.0f / 255.0f, 233.0f / 255.0f, 1.0f, 1.0f);
private int m_moveNum = 0;//移动次数
void Start()
{
GameServices.inputService.pad.onTouchUp += OnTouchUp;
......@@ -26,10 +29,53 @@ public class FruitView : MonoBehaviour
{
GlobalConfig.LoadSecondLevelDefaultFruit(m_fruitParent);
}
m_moveNum = GlobalConfig.FruitMoveTotalNum;
}
//是否正确三连
bool IsConnectRight()
{
int varCount = m_selectLst.Count;
if (varCount < 3)
{
return false;
}
int varStrawberryNum = 0;
int varLemonNum = 0;
int varOrangeNum = 0;
for (int i = 0; i < varCount; i++)
{
if (m_selectLst[i].type == FruitType.Strawberry)
{
varStrawberryNum++;
}
else if (m_selectLst[i].type == FruitType.Lemon)
{
varLemonNum++;
}
else if (m_selectLst[i].type == FruitType.Orange)
{
varOrangeNum++;
}
}
if(varCount == varStrawberryNum || varCount == varLemonNum || varCount == varOrangeNum)
{
return true;
}
return false;
}
// 抬起回调
void OnTouchUp()
{
//水果变小重置
m_bIsTouchUp = true;
m_lastSelectItem = null;
//线段回收
for (int i = 0; i < m_lineLst.Count; i++)
{
PoolManager.Instance.ReturnObjectToPool(m_lineLst[i]);
}
m_lineLst.Clear();
//高亮重置
for (int i = 0; i < m_selectLst.Count; i++)
{
HighlightableObject varHO = m_selectLst[i].GetComponent<HighlightableObject>();
......@@ -37,6 +83,29 @@ public class FruitView : MonoBehaviour
{
varHO.FlashingOff();
}
}
//水果刚体状态重置
SetFruitRigidState(false);
if (m_moveNum <= 0)
{
return;
}
if(m_selectLst.Count > 0)
{
m_moveNum--;
BattleCtrl.instance.battleUI.SetMoveNum(m_moveNum);
if(m_moveNum <= 0)
{
Invoke("DelayFail", 2.5f);
}
}
if(!IsConnectRight())
{
m_selectLst.Clear();//重置下状态
return;
}
for (int i = 0; i < m_selectLst.Count; i++)
{
m_selectLst[i].SetFrag();
//播放爆汁特效
GameObject varEffectObj = null;
......@@ -80,13 +149,14 @@ public class FruitView : MonoBehaviour
m_SelectNum = m_selectLst.Count;
Invoke("DelayClear", 0.5f);
Invoke("DelayClearEffect", 1.0f);
m_bIsTouchUp = true;
m_lastSelectItem = null;
for(int i = 0;i< m_lineLst.Count;i++)
}
//延迟判断失败
void DelayFail()
{
if(!BattleCtrl.instance.isEndBattle)
{
PoolManager.Instance.ReturnObjectToPool(m_lineLst[i]);
BattleCtrl.instance.OnBattleFail();
}
m_lineLst.Clear();
}
//延迟删除特效
void DelayClearEffect()
......@@ -151,7 +221,7 @@ public class FruitView : MonoBehaviour
varEffect3.transform.position = m_glassView.effectPos;
m_fruitDropEffect.Add(varEffect3);
}
Invoke("DelayClearDropEffect", 2.0f);
Invoke("DelayClearDropEffect", 1.0f);
Invoke("DelayCreate", 0.2f);
}
//延迟生成
......@@ -237,7 +307,7 @@ public class FruitView : MonoBehaviour
// Update is called once per frame
void Update()
{
if (!BattleCtrl.instance.isStartBattle || BattleCtrl.instance.isEndBattle)
if (!BattleCtrl.instance.isStartBattle || BattleCtrl.instance.isEndBattle || m_moveNum == 0)
{
return;
}
......@@ -261,13 +331,16 @@ public class FruitView : MonoBehaviour
if (!m_selectLst.Contains(varHitTrans))
{
m_bIsTouchUp = false;
SetFruitRigidState(true);
m_highLightEffect.enabled = false;
m_highLightEffect.enabled = true;
HighlightableObject varHo = hit.collider.GetComponent<HighlightableObject>();
if (varHo)
{
varHo.FlashingOn(Color.magenta, Color.magenta, 1.0f);
varHo.FlashingOn(Color.magenta, Color.magenta, 1.0f);// Color.magenta
}
m_curSelectItem = varHitTrans;
if(m_selectLst.Count > 0)
if (m_selectLst.Count > 0)
{
m_lastSelectItem = m_selectLst[m_selectLst.Count - 1];
}
......@@ -310,9 +383,9 @@ public class FruitView : MonoBehaviour
void DrawLS(Transform startP, Transform finalP)
{
Vector3 varStart = startP.position;
//varStart.z = 0;
varStart.z = 0;
Vector3 varFinal = finalP.position;
//varFinal.z = 0;
varFinal.z = 0;
Vector3 rightPosition = (varStart + varFinal) / 2;
Vector3 rightRotation = varFinal - varStart;
float HalfLength = Vector3.Distance(varStart, varFinal) / 2;
......@@ -329,6 +402,37 @@ public class FruitView : MonoBehaviour
//这里可以设置材质,具体自己设置
//MyLine.GetComponent<MeshRenderer>().material = GetComponent<MeshRenderer>().material;
}
//设置水果刚体状态
void SetFruitRigidState(bool value)
{
Transform varStrawberry = PoolManager.Instance.GetObjectRoot(CacheManager.Instance.StrawberryObj);
if (varStrawberry)
{
Rigidbody[] varBody = varStrawberry.GetComponentsInChildren<Rigidbody>();
for (int i = 0; i < varBody.Length; i++)
{
varBody[i].isKinematic = value;
}
}
Transform varLemonberry = PoolManager.Instance.GetObjectRoot(CacheManager.Instance.LemonObj);
if (varLemonberry)
{
Rigidbody[] varBody = varLemonberry.GetComponentsInChildren<Rigidbody>();
for (int i = 0; i < varBody.Length; i++)
{
varBody[i].isKinematic = value;
}
}
Transform varOrangeberry = PoolManager.Instance.GetObjectRoot(CacheManager.Instance.OrangeObj);
if (varOrangeberry)
{
Rigidbody[] varBody = varOrangeberry.GetComponentsInChildren<Rigidbody>();
for (int i = 0; i < varBody.Length; i++)
{
varBody[i].isKinematic = value;
}
}
}
//缓存所有水果
public void CacheAllFruit()
{
......
......@@ -23,6 +23,7 @@ public class GlassView : MonoBehaviour
private float m_orangeMaxNum = 3.0f;
private bool m_bControl = true;
private float m_speed = 2.0f;
//数量
public void SetFruitNum(int num1,int num2,int num3)
......@@ -51,7 +52,7 @@ public class GlassView : MonoBehaviour
}
if (m_strawberryOffest < m_strawberryNum)
{
m_strawberryOffest += Time.deltaTime;
m_strawberryOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_strawberry.localScale;
varSize.y = m_strawberryOffest/10.0f;
......@@ -71,7 +72,7 @@ public class GlassView : MonoBehaviour
}
if(m_lemonOffest < m_lemonNum)
{
m_lemonOffest += Time.deltaTime;
m_lemonOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_lemon.localScale;
varSize.y = m_lemonOffest/10.0f;
......@@ -91,7 +92,7 @@ public class GlassView : MonoBehaviour
}
if(m_orangeOffest < m_orangeNum && m_orange)
{
m_orangeOffest += Time.deltaTime;
m_orangeOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_orange.localScale;
varSize.y = m_orangeOffest / 10.0f;
......
......@@ -36,6 +36,8 @@ public class GlobalConfig
public static float CanvaUIScaleX = BattleCtrl.instance.battleUI.gameObject.transform.localScale.x;//uicanva适配大小
//水果可以切的次数
public static int FruitMoveTotalNum = 3;
//通过当前关卡返回总的数量
public static int TotalNum()
......
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m_SizeDelta: {x: 360, y: 5}
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m_Pivot: {x: 0, y: 1}
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m_Spacing: 100
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
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......@@ -12742,6 +12743,7 @@ MonoBehaviour:
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m_symbolObj: {fileID: 8615814293053379064}
m_takeBtnObj: {fileID: 7938503036084442980}
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