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wanqing
3D Fruit
Commits
7b30e35b
Commit
7b30e35b
authored
Apr 26, 2021
by
wanqing
Browse files
Options
Browse Files
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Plain Diff
修改流体逻辑
parent
e3c58e3f
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
196 additions
and
133 deletions
+196
-133
FruitView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
+142
-131
GlassView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/GlassView.cs
+21
-1
Level0.prefab
3D Fruit/Assets/Res/Levels/Level0.prefab
+11
-0
Level1.prefab
3D Fruit/Assets/Res/Levels/Level1.prefab
+12
-1
Level2.prefab
3D Fruit/Assets/Res/Levels/Level2.prefab
+10
-0
No files found.
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
View file @
7b30e35b
...
@@ -229,137 +229,137 @@ public class FruitView : MonoBehaviour
...
@@ -229,137 +229,137 @@ public class FruitView : MonoBehaviour
m_selectLst
.
Clear
();
m_selectLst
.
Clear
();
//流体特效
//流体特效
m_spriteRender
.
enabled
=
true
;
//
m_spriteRender.enabled = true;
if
(
varStrawberryNum
>
0
)
//
if(varStrawberryNum > 0)
{
//
{
if
(
varLemonNum
>
0
)
//
if(varLemonNum > 0)
{
//
{
if
(
varOrangeNum
>
0
)
//
if(varOrangeNum > 0)
{
//
{
m_animator
.
Play
(
"juice_red"
);
//
m_animator.Play("juice_red");
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
//
GameServices.timerServices.Push(this, 0.5f, delegate
{
//
{
if
(
m_animator
)
//
if (m_animator)
{
//
{
m_animator
.
Play
(
"juice_yellow"
);
//
m_animator.Play("juice_yellow");
}
//
}
});
//
});
GameServices
.
timerServices
.
Push
(
this
,
1.0f
,
delegate
//
GameServices.timerServices.Push(this, 1.0f, delegate
{
//
{
if
(
m_animator
)
//
if (m_animator)
{
//
{
m_animator
.
Play
(
"juice_Orange"
);
//
m_animator.Play("juice_Orange");
}
//
}
});
//
});
GameServices
.
timerServices
.
Push
(
this
,
1.5f
,
delegate
//
GameServices.timerServices.Push(this, 1.5f, delegate
{
//
{
if
(
m_spriteRender
)
//
if (m_spriteRender)
{
//
{
m_spriteRender
.
enabled
=
false
;
//
m_spriteRender.enabled = false;
}
//
}
});
//
});
}
//
}
else
//
else
{
//
{
m_animator
.
Play
(
"juice_red"
);
//
m_animator.Play("juice_red");
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
//
GameServices.timerServices.Push(this, 0.5f, delegate
{
//
{
if
(
m_animator
)
//
if (m_animator)
{
//
{
m_animator
.
Play
(
"juice_yellow"
);
//
m_animator.Play("juice_yellow");
}
//
}
});
//
});
GameServices
.
timerServices
.
Push
(
this
,
1.0f
,
delegate
//
GameServices.timerServices.Push(this, 1.0f, delegate
{
//
{
if
(
m_spriteRender
)
//
if (m_spriteRender)
{
//
{
m_spriteRender
.
enabled
=
false
;
//
m_spriteRender.enabled = false;
}
//
}
});
//
});
}
//
}
}
//
}
else
//
else
{
//
{
if
(
varOrangeNum
>
0
)
//
if (varOrangeNum > 0)
{
//
{
m_animator
.
Play
(
"juice_red"
);
//
m_animator.Play("juice_red");
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
//
GameServices.timerServices.Push(this, 0.5f, delegate
{
//
{
if
(
m_animator
)
//
if (m_animator)
{
//
{
m_animator
.
Play
(
"juice_Orange"
);
//
m_animator.Play("juice_Orange");
}
//
}
});
//
});
GameServices
.
timerServices
.
Push
(
this
,
1.0f
,
delegate
//
GameServices.timerServices.Push(this, 1.0f, delegate
{
//
{
if
(
m_spriteRender
)
//
if (m_spriteRender)
{
//
{
m_spriteRender
.
enabled
=
false
;
//
m_spriteRender.enabled = false;
}
//
}
});
//
});
}
//
}
else
//
else
{
//
{
m_animator
.
Play
(
"juice_red"
);
//
m_animator.Play("juice_red");
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
//
GameServices.timerServices.Push(this, 0.5f, delegate
{
//
{
if
(
m_spriteRender
)
//
if (m_spriteRender)
{
//
{
m_spriteRender
.
enabled
=
false
;
//
m_spriteRender.enabled = false;
}
//
}
});
//
});
}
//
}
}
//
}
}
//
}
else
//
else
{
//
{
if
(
varLemonNum
>
0
)
//
if (varLemonNum > 0)
{
//
{
if
(
varOrangeNum
>
0
)
//
if (varOrangeNum > 0)
{
//
{
m_animator
.
Play
(
"juice_yellow"
);
//
m_animator.Play("juice_yellow");
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
//
GameServices.timerServices.Push(this, 0.5f, delegate
{
//
{
if
(
m_animator
)
//
if (m_animator)
{
//
{
m_animator
.
Play
(
"juice_Orange"
);
//
m_animator.Play("juice_Orange");
}
//
}
});
//
});
GameServices
.
timerServices
.
Push
(
this
,
1.0f
,
delegate
//
GameServices.timerServices.Push(this, 1.0f, delegate
{
//
{
if
(
m_spriteRender
)
//
if (m_spriteRender)
{
//
{
m_spriteRender
.
enabled
=
false
;
//
m_spriteRender.enabled = false;
}
//
}
});
//
});
}
//
}
else
//
else
{
//
{
m_animator
.
Play
(
"juice_yellow"
);
//
m_animator.Play("juice_yellow");
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
//
GameServices.timerServices.Push(this, 0.5f, delegate
{
//
{
if
(
m_spriteRender
)
//
if (m_spriteRender)
{
//
{
m_spriteRender
.
enabled
=
false
;
//
m_spriteRender.enabled = false;
}
//
}
});
//
});
}
//
}
}
//
}
else
//
else
{
//
{
if
(
varOrangeNum
>
0
)
//
if (varOrangeNum > 0)
{
//
{
m_animator
.
Play
(
"juice_Orange"
);
//
m_animator.Play("juice_Orange");
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
//
GameServices.timerServices.Push(this, 0.5f, delegate
{
//
{
if
(
m_spriteRender
)
//
if (m_spriteRender)
{
//
{
m_spriteRender
.
enabled
=
false
;
//
m_spriteRender.enabled = false;
}
//
}
});
//
});
}
//
}
}
//
}
}
//
}
//if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex ||
//if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex ||
// BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
// BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
//{
//{
...
@@ -385,6 +385,17 @@ public class FruitView : MonoBehaviour
...
@@ -385,6 +385,17 @@ public class FruitView : MonoBehaviour
//}
//}
Invoke
(
"DelayCreate"
,
0.2f
);
Invoke
(
"DelayCreate"
,
0.2f
);
}
}
//播放流体
public
void
ShowAnimator
(
string
str
)
{
m_spriteRender
.
enabled
=
true
;
m_animator
.
Play
(
str
);
}
//隐藏流体
public
void
HideAnimator
()
{
m_spriteRender
.
enabled
=
false
;
}
//延迟生成
//延迟生成
void
DelayCreate
()
void
DelayCreate
()
{
{
...
...
3D Fruit/Assets/#A2_Scripts/Battle/View/GlassView.cs
View file @
7b30e35b
...
@@ -25,8 +25,12 @@ public class GlassView : MonoBehaviour
...
@@ -25,8 +25,12 @@ public class GlassView : MonoBehaviour
private
bool
m_bControl
=
true
;
private
bool
m_bControl
=
true
;
private
float
m_speed
=
2.0f
;
private
float
m_speed
=
2.0f
;
private
string
m_strawberryAni
=
"juice_red"
;
private
string
m_lemonAni
=
"juice_yellow"
;
private
string
m_orangeAni
=
"juice_Orange"
;
private
float
m_startPos
=
0.28f
;
private
float
m_startPos
=
0.28f
;
private
FruitView
m_fruitView
;
private
void
Awake
()
private
void
Awake
()
{
{
...
@@ -37,6 +41,10 @@ public class GlassView : MonoBehaviour
...
@@ -37,6 +41,10 @@ public class GlassView : MonoBehaviour
m_orange
.
gameObject
.
SetActive
(
false
);
m_orange
.
gameObject
.
SetActive
(
false
);
}
}
}
}
private
void
Start
()
{
m_fruitView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
fruitView
;
}
//数量
//数量
public
void
SetFruitNum
(
int
num1
,
int
num2
,
int
num3
)
public
void
SetFruitNum
(
int
num1
,
int
num2
,
int
num3
)
{
{
...
@@ -92,6 +100,7 @@ public class GlassView : MonoBehaviour
...
@@ -92,6 +100,7 @@ public class GlassView : MonoBehaviour
+
m_lemon
.
localScale
.
y
*
2.0f
;
+
m_lemon
.
localScale
.
y
*
2.0f
;
m_orange
.
localPosition
=
varOrangePos
;
m_orange
.
localPosition
=
varOrangePos
;
}
}
m_fruitView
.
ShowAnimator
(
m_strawberryAni
);
}
}
if
(
m_lemonOffest
<
m_lemonNum
)
if
(
m_lemonOffest
<
m_lemonNum
)
{
{
...
@@ -113,8 +122,9 @@ public class GlassView : MonoBehaviour
...
@@ -113,8 +122,9 @@ public class GlassView : MonoBehaviour
+
m_lemon
.
localScale
.
y
*
2.0f
;
+
m_lemon
.
localScale
.
y
*
2.0f
;
m_orange
.
localPosition
=
varOrangePos
;
m_orange
.
localPosition
=
varOrangePos
;
}
}
m_fruitView
.
ShowAnimator
(
m_lemonAni
);
}
}
if
(
m_orangeOffest
<
m_orangeNum
&&
m_orange
)
if
(
m_orangeOffest
<
m_orangeNum
&&
m_orange
)
{
{
m_orange
.
gameObject
.
SetActive
(
true
);
m_orange
.
gameObject
.
SetActive
(
true
);
m_orangeOffest
+=
Time
.
deltaTime
*
m_speed
;
m_orangeOffest
+=
Time
.
deltaTime
*
m_speed
;
...
@@ -127,9 +137,14 @@ public class GlassView : MonoBehaviour
...
@@ -127,9 +137,14 @@ public class GlassView : MonoBehaviour
varPos
.
y
=
m_startPos
+
m_strawberry
.
localScale
.
y
*
2.0f
varPos
.
y
=
m_startPos
+
m_strawberry
.
localScale
.
y
*
2.0f
+
m_lemon
.
localScale
.
y
*
2.0f
;
+
m_lemon
.
localScale
.
y
*
2.0f
;
m_orange
.
localPosition
=
varPos
;
m_orange
.
localPosition
=
varPos
;
m_fruitView
.
ShowAnimator
(
m_orangeAni
);
}
}
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelOneIndex
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelOneIndex
)
{
{
if
(
m_strawberryOffest
>=
m_strawberryNum
&&
m_lemonOffest
>=
m_lemonNum
)
{
m_fruitView
.
HideAnimator
();
}
if
(
m_strawberryOffest
>=
m_strawberryMaxNum
&&
m_lemonOffest
>=
m_lemonMaxNum
if
(
m_strawberryOffest
>=
m_strawberryMaxNum
&&
m_lemonOffest
>=
m_lemonMaxNum
&&
m_bControl
)
&&
m_bControl
)
{
{
...
@@ -140,6 +155,11 @@ public class GlassView : MonoBehaviour
...
@@ -140,6 +155,11 @@ public class GlassView : MonoBehaviour
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelTwoIndex
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelTwoIndex
||
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelThreeIndex
)
||
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelThreeIndex
)
{
{
if
(
m_strawberryOffest
>=
m_strawberryNum
&&
m_lemonOffest
>=
m_lemonNum
&&
m_orangeOffest
>=
m_orangeNum
)
{
m_fruitView
.
HideAnimator
();
}
if
(
m_strawberryOffest
>=
m_strawberryMaxNum
&&
m_lemonOffest
>=
m_lemonMaxNum
if
(
m_strawberryOffest
>=
m_strawberryMaxNum
&&
m_lemonOffest
>=
m_lemonMaxNum
&&
m_orangeOffest
>=
m_orangeMaxNum
&&
m_bControl
)
&&
m_orangeOffest
>=
m_orangeMaxNum
&&
m_bControl
)
{
{
...
...
3D Fruit/Assets/Res/Levels/Level0.prefab
View file @
7b30e35b
...
@@ -1456,6 +1456,7 @@ MonoBehaviour:
...
@@ -1456,6 +1456,7 @@ MonoBehaviour:
m_fruitParent
:
{
fileID
:
6664447788583718008
}
m_fruitParent
:
{
fileID
:
6664447788583718008
}
m_highLightEffect
:
{
fileID
:
2419814893742932198
}
m_highLightEffect
:
{
fileID
:
2419814893742932198
}
m_cutTrans
:
{
fileID
:
0
}
m_cutTrans
:
{
fileID
:
0
}
m_cutSpeed
:
3
---
!u!1
&2419814894024991057
---
!u!1
&2419814894024991057
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -4669,6 +4670,16 @@ PrefabInstance:
...
@@ -4669,6 +4670,16 @@ PrefabInstance:
propertyPath
:
m_LocalEulerAnglesHint.z
propertyPath
:
m_LocalEulerAnglesHint.z
value
:
0
value
:
0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
3803887659397336398
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
type
:
3
}
propertyPath
:
m_LocalScale.x
value
:
0.08
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
3803887659397336398
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
type
:
3
}
propertyPath
:
m_LocalScale.z
value
:
0.08
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
3803887659397336399
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
-
target
:
{
fileID
:
3803887659397336399
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
type
:
3
}
type
:
3
}
propertyPath
:
m_WasSpriteAssigned
propertyPath
:
m_WasSpriteAssigned
...
...
3D Fruit/Assets/Res/Levels/Level1.prefab
View file @
7b30e35b
...
@@ -1967,6 +1967,7 @@ MonoBehaviour:
...
@@ -1967,6 +1967,7 @@ MonoBehaviour:
m_fruitParent
:
{
fileID
:
6664447788583718008
}
m_fruitParent
:
{
fileID
:
6664447788583718008
}
m_highLightEffect
:
{
fileID
:
2419814893742932198
}
m_highLightEffect
:
{
fileID
:
2419814893742932198
}
m_cutTrans
:
{
fileID
:
0
}
m_cutTrans
:
{
fileID
:
0
}
m_cutSpeed
:
3
---
!u!1
&2419814894024991057
---
!u!1
&2419814894024991057
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -4827,7 +4828,7 @@ PrefabInstance:
...
@@ -4827,7 +4828,7 @@ PrefabInstance:
-
target
:
{
fileID
:
3803887659397336398
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
-
target
:
{
fileID
:
3803887659397336398
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
type
:
3
}
type
:
3
}
propertyPath
:
m_LocalPosition.y
propertyPath
:
m_LocalPosition.y
value
:
-1.
4
value
:
-1.
27
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
3803887659397336398
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
-
target
:
{
fileID
:
3803887659397336398
,
guid
:
7d9ffec4a1f76704f98876999774e4c7
,
type
:
3
}
type
:
3
}
...
@@ -4874,6 +4875,16 @@ PrefabInstance:
...
@@ -4874,6 +4875,16 @@ PrefabInstance:
propertyPath
:
m_LocalEulerAnglesHint.z
propertyPath
:
m_LocalEulerAnglesHint.z
value
:
0
value
:
0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
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3D Fruit/Assets/Res/Levels/Level2.prefab
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...
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