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wanqing
3D Fruit
Commits
6da00182
Commit
6da00182
authored
Apr 25, 2021
by
wanqing
Browse files
Options
Browse Files
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Plain Diff
修改场景预制体
parent
3cd66551
Changes
11
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Inline
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Showing
11 changed files
with
112 additions
and
22 deletions
+112
-22
DemoScenes.unity
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
+1
-0
BattleUI.cs
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+2
-0
LineUI.cs
3D Fruit/Assets/#A2_Scripts/Battle/UI/LineUI.cs
+60
-0
FruitView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
+2
-1
BattleUI.prefab
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
+4
-4
ORANGE-YELLOW 9.mat
3D Fruit/Assets/#C3_Materials/ORANGE-YELLOW 9.mat
+1
-1
ORANGE-YELLOW.mat
3D Fruit/Assets/#C3_Materials/ORANGE-YELLOW.mat
+1
-1
Level0.prefab
3D Fruit/Assets/Res/Levels/Level0.prefab
+2
-2
Level1.prefab
3D Fruit/Assets/Res/Levels/Level1.prefab
+3
-3
Level2.prefab
3D Fruit/Assets/Res/Levels/Level2.prefab
+35
-9
ProjectSettings.asset
3D Fruit/ProjectSettings/ProjectSettings.asset
+1
-1
No files found.
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
View file @
6da00182
...
@@ -167,6 +167,7 @@ MonoBehaviour:
...
@@ -167,6 +167,7 @@ MonoBehaviour:
levelPrefs
:
levelPrefs
:
-
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fileID
:
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guid
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fileID
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type
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{
fileID
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guid
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type
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---
!u!1
&543166196
---
!u!1
&543166196
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
...
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
6da00182
...
@@ -489,6 +489,8 @@ public class BattleUI : MonoBehaviour
...
@@ -489,6 +489,8 @@ public class BattleUI : MonoBehaviour
{
{
for
(
int
i
=
0
;
i
<
m_lineLst
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
m_lineLst
.
Count
;
i
++)
{
{
//LineUI varLine = m_lineLst[i].GetComponent<LineUI>();
//varLine.RecycleLine();
ReturnObjectToPool
(
m_lineLst
[
i
]);
ReturnObjectToPool
(
m_lineLst
[
i
]);
}
}
m_lineLst
.
Clear
();
m_lineLst
.
Clear
();
...
...
3D Fruit/Assets/#A2_Scripts/Battle/UI/LineUI.cs
View file @
6da00182
...
@@ -8,6 +8,10 @@ public class LineUI : MonoBehaviour
...
@@ -8,6 +8,10 @@ public class LineUI : MonoBehaviour
public
Image
m_imageLine
;
//线
public
Image
m_imageLine
;
//线
public
Image
m_imageLineStart
;
public
Image
m_imageLineStart
;
public
Image
m_imageLineFinal
;
public
Image
m_imageLineFinal
;
private
Stack
<
GameObject
>
m_objStack
=
new
Stack
<
GameObject
>();
private
List
<
GameObject
>
m_objList
=
new
List
<
GameObject
>();
private
List
<
GameObject
>
m_lineLst
=
new
List
<
GameObject
>();
public
void
DrawLine
(
Vector3
startP
,
Vector3
finalP
)
public
void
DrawLine
(
Vector3
startP
,
Vector3
finalP
)
{
{
Vector3
varStart
=
startP
;
Vector3
varStart
=
startP
;
...
@@ -33,5 +37,61 @@ public class LineUI : MonoBehaviour
...
@@ -33,5 +37,61 @@ public class LineUI : MonoBehaviour
m_imageLine
.
rectTransform
.
sizeDelta
=
varSize
;
m_imageLine
.
rectTransform
.
sizeDelta
=
varSize
;
m_imageLineStart
.
transform
.
localPosition
=
varStart
;
m_imageLineStart
.
transform
.
localPosition
=
varStart
;
m_imageLineFinal
.
transform
.
localPosition
=
varFinal
;
m_imageLineFinal
.
transform
.
localPosition
=
varFinal
;
//Vector3 varDir = (varFinal - varStart).normalized;
//int varIndex = 0;
//for(int i = 0;i<3;i++)
//{
// varIndex++;
// GameObject varGo = GetPoolObject();
// varGo.transform.localPosition = varStart + varDir * varIndex * (HalfLength / 4.0f);
// m_lineLst.Add(varGo);
//}
}
GameObject
GetPoolObject
()
{
GameObject
varGo
=
null
;
if
(
m_objStack
.
Count
>
0
)
{
varGo
=
m_objStack
.
Pop
();
}
else
{
varGo
=
GameObject
.
Instantiate
(
m_imageLineStart
.
gameObject
);
m_objList
.
Add
(
varGo
);
}
varGo
.
SetActive
(
true
);
varGo
.
transform
.
SetParent
(
m_imageLineStart
.
transform
.
parent
);
varGo
.
transform
.
localRotation
=
Quaternion
.
identity
;
varGo
.
transform
.
localScale
=
Vector3
.
one
;
return
varGo
;
}
void
ReturnObjectToPool
(
GameObject
go
)
{
if
(
go
)
{
m_objStack
.
Push
(
go
);
go
.
SetActive
(
false
);
}
}
//回收
public
void
RecycleLine
()
{
for
(
int
i
=
0
;
i
<
m_lineLst
.
Count
;
i
++)
{
ReturnObjectToPool
(
m_lineLst
[
i
]);
}
m_lineLst
.
Clear
();
}
private
void
OnDestroy
()
{
for
(
int
i
=
0
;
i
<
m_objList
.
Count
;
i
++)
{
GameObject
.
Destroy
(
m_objList
[
i
]);
}
m_objList
.
Clear
();
m_objList
=
null
;
m_objStack
=
null
;
}
}
}
}
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
View file @
6da00182
...
@@ -10,6 +10,7 @@ public class FruitView : MonoBehaviour
...
@@ -10,6 +10,7 @@ public class FruitView : MonoBehaviour
public
Transform
m_fruitParent
;
public
Transform
m_fruitParent
;
public
HighlightingEffect
m_highLightEffect
;
public
HighlightingEffect
m_highLightEffect
;
public
Transform
m_cutTrans
;
//旋转叶片
public
Transform
m_cutTrans
;
//旋转叶片
public
float
m_cutSpeed
=
3.0f
;
//旋转速度
private
List
<
FruitItemView
>
m_selectLst
=
new
List
<
FruitItemView
>();
//选中的水果
private
List
<
FruitItemView
>
m_selectLst
=
new
List
<
FruitItemView
>();
//选中的水果
private
int
m_lineIndex
=
0
;
//线段计数
private
int
m_lineIndex
=
0
;
//线段计数
private
FruitItemView
m_curSelectItem
;
//当前选中的
private
FruitItemView
m_curSelectItem
;
//当前选中的
...
@@ -484,7 +485,7 @@ public class FruitView : MonoBehaviour
...
@@ -484,7 +485,7 @@ public class FruitView : MonoBehaviour
{
{
if
(
m_cutTrans
)
if
(
m_cutTrans
)
{
{
m_cutTrans
.
Rotate
(
Vector3
.
up
*
10.0f
,
Space
.
World
);
m_cutTrans
.
Rotate
(
transform
.
up
*
m_cutSpeed
,
Space
.
Self
);
}
}
}
}
void
Clicked
()
void
Clicked
()
...
...
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
View file @
6da00182
...
@@ -6413,7 +6413,7 @@ MonoBehaviour:
...
@@ -6413,7 +6413,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_LineSpacing
:
1
m_Text
:
'
?'
m_Text
:
3
---
!u!1
&5494452178133196282
---
!u!1
&5494452178133196282
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -12464,7 +12464,7 @@ MonoBehaviour:
...
@@ -12464,7 +12464,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
m_Calls
:
[]
m_Calls
:
[]
m_Sprite
:
{
fileID
:
21300000
,
guid
:
a40909543a92f234399ecd9f72def59d
,
type
:
3
}
m_Sprite
:
{
fileID
:
21300000
,
guid
:
03b62a6533b97bf428f151a5820f3ec4
,
type
:
3
}
m_Type
:
0
m_Type
:
0
m_PreserveAspect
:
0
m_PreserveAspect
:
0
m_FillCenter
:
1
m_FillCenter
:
1
...
@@ -12481,7 +12481,7 @@ MonoBehaviour:
...
@@ -12481,7 +12481,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6064464677159922112
}
m_GameObject
:
{
fileID
:
6064464677159922112
}
m_Enabled
:
0
m_Enabled
:
1
m_EditorHideFlags
:
0
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
4e29b1a8efbd4b44bb3f3716e73f07ff
,
type
:
3
}
m_Script
:
{
fileID
:
11500000
,
guid
:
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,
type
:
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}
m_Name
:
m_Name
:
...
@@ -12535,7 +12535,7 @@ MonoBehaviour:
...
@@ -12535,7 +12535,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
6064464677159922112
}
m_Enabled
:
0
m_Enabled
:
1
m_EditorHideFlags
:
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m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
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,
guid
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,
type
:
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m_Script
:
{
fileID
:
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,
guid
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m_Name
:
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...
...
3D Fruit/Assets/#C3_Materials/ORANGE-YELLOW 9.mat
View file @
6da00182
...
@@ -7,7 +7,7 @@ Material:
...
@@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
ORANGE-YELLOW
m_Name
:
ORANGE-YELLOW
9
m_Shader
:
{
fileID
:
4800000
,
guid
:
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,
type
:
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}
m_Shader
:
{
fileID
:
4800000
,
guid
:
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,
type
:
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}
m_ShaderKeywords
:
_EMISSION
m_ShaderKeywords
:
_EMISSION
m_LightmapFlags
:
1
m_LightmapFlags
:
1
...
...
3D Fruit/Assets/#C3_Materials/ORANGE-YELLOW.mat
View file @
6da00182
...
@@ -77,7 +77,7 @@ Material:
...
@@ -77,7 +77,7 @@ Material:
-
_UVSec
:
0
-
_UVSec
:
0
-
_ZWrite
:
1
-
_ZWrite
:
1
m_Colors
:
m_Colors
:
-
_Color
:
{
r
:
0.
078431375
,
g
:
0.454902
,
b
:
0.06666667
,
a
:
1
}
-
_Color
:
{
r
:
0.
57283944
,
g
:
0.5754717
,
b
:
0.5727572
,
a
:
1
}
-
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:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
-
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:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
-
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:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
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:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
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:
{
r
:
0.3
,
g
:
0.3
,
b
:
0.3
,
a
:
1
}
-
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:
{
r
:
0.3
,
g
:
0.3
,
b
:
0.3
,
a
:
1
}
3D Fruit/Assets/Res/Levels/Level0.prefab
View file @
6da00182
...
@@ -3894,7 +3894,7 @@ MeshRenderer:
...
@@ -3894,7 +3894,7 @@ MeshRenderer:
m_RenderingLayerMask
:
1
m_RenderingLayerMask
:
1
m_RendererPriority
:
0
m_RendererPriority
:
0
m_Materials
:
m_Materials
:
-
{
fileID
:
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,
guid
:
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,
type
:
2
}
-
{
fileID
:
2100000
,
guid
:
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,
type
:
2
}
m_StaticBatchInfo
:
m_StaticBatchInfo
:
firstSubMesh
:
0
firstSubMesh
:
0
subMeshCount
:
0
subMeshCount
:
0
...
@@ -4205,7 +4205,7 @@ MeshRenderer:
...
@@ -4205,7 +4205,7 @@ MeshRenderer:
m_RenderingLayerMask
:
1
m_RenderingLayerMask
:
1
m_RendererPriority
:
0
m_RendererPriority
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0
m_Materials
:
m_Materials
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{
fileID
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,
guid
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,
type
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}
-
{
fileID
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,
guid
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}
m_StaticBatchInfo
:
m_StaticBatchInfo
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firstSubMesh
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firstSubMesh
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subMeshCount
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subMeshCount
:
0
...
...
3D Fruit/Assets/Res/Levels/Level1.prefab
View file @
6da00182
...
@@ -244,7 +244,7 @@ MeshRenderer:
...
@@ -244,7 +244,7 @@ MeshRenderer:
m_RenderingLayerMask
:
1
m_RenderingLayerMask
:
1
m_RendererPriority
:
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m_RendererPriority
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m_Materials
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m_Materials
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fileID
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type
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,
guid
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,
type
:
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m_StaticBatchInfo
:
m_StaticBatchInfo
:
firstSubMesh
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0
firstSubMesh
:
0
subMeshCount
:
0
subMeshCount
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0
...
@@ -4147,7 +4147,7 @@ MeshRenderer:
...
@@ -4147,7 +4147,7 @@ MeshRenderer:
m_RenderingLayerMask
:
1
m_RenderingLayerMask
:
1
m_RendererPriority
:
0
m_RendererPriority
:
0
m_Materials
:
m_Materials
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{
fileID
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guid
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type
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{
fileID
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guid
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type
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m_StaticBatchInfo
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m_StaticBatchInfo
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firstSubMesh
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firstSubMesh
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subMeshCount
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subMeshCount
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...
@@ -4444,7 +4444,7 @@ MeshRenderer:
...
@@ -4444,7 +4444,7 @@ MeshRenderer:
m_RenderingLayerMask
:
1
m_RenderingLayerMask
:
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m_RendererPriority
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m_RendererPriority
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m_Materials
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m_Materials
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fileID
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guid
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guid
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m_StaticBatchInfo
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m_StaticBatchInfo
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firstSubMesh
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firstSubMesh
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subMeshCount
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subMeshCount
:
0
...
...
3D Fruit/Assets/Res/Levels/Level2.prefab
View file @
6da00182
...
@@ -387,7 +387,7 @@ GameObject:
...
@@ -387,7 +387,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
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{
fileID
:
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}
m_NavMeshLayer
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m_NavMeshLayer
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m_StaticEditorFlags
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m_StaticEditorFlags
:
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m_IsActive
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m_IsActive
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1
---
!u!4
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---
!u!4
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Transform
:
Transform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
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...
@@ -396,8 +396,8 @@ Transform:
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@@ -396,8 +396,8 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
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m_PrefabAsset
:
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fileID
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m_GameObject
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