Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
3
3D Fruit
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wanqing
3D Fruit
Commits
58119954
Commit
58119954
authored
Apr 27, 2021
by
wanqing
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
修改流体逻辑
parent
3e12e14b
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
42 additions
and
20 deletions
+42
-20
FruitItemView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitItemView.cs
+23
-1
FruitView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
+1
-1
Lemon.prefab
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Lemon.prefab
+6
-6
Orange.prefab
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Orange.prefab
+6
-6
Strawberry.prefab
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Strawberry.prefab
+6
-6
No files found.
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitItemView.cs
View file @
58119954
...
...
@@ -20,6 +20,9 @@ public class FruitItemView : MonoBehaviour
private
Color
m_strawberryColor
=
new
Color
(
1.0f
,
57.0f
/
255.0f
,
30.0f
/
255.0f
,
160.0f
/
255.0f
);
private
Color
m_lemonColor
=
new
Color
(
1.0f
,
220.0f
/
255.0f
,
0.0f
,
160.0f
/
255.0f
);
private
Color
m_orangeColor
=
new
Color
(
1.0f
,
151.0f
/
255.0f
,
22.0f
/
255.0f
,
160.0f
/
255.0f
);
private
Vector3
m_liquidStartPos
;
private
Quaternion
m_liquidStartQua
;
private
Vector3
m_liquidStartScale
;
private
void
Awake
()
{
m_size
=
transform
.
localScale
;
...
...
@@ -35,6 +38,9 @@ public class FruitItemView : MonoBehaviour
if
(
m_container
)
{
m_liquidContainer
=
m_container
.
gameObject
.
GetComponent
<
LiquidContainer
>();
m_liquidStartPos
=
m_container
.
transform
.
localPosition
;
m_liquidStartQua
=
m_container
.
transform
.
localRotation
;
m_liquidStartScale
=
m_container
.
transform
.
localScale
;
}
}
//变大动画
...
...
@@ -50,8 +56,16 @@ public class FruitItemView : MonoBehaviour
//生成流体特效
public
void
SetLiquidEffect
()
{
//m_container.transform.SetParent(transform);
m_container
.
gameObject
.
SetActive
(
false
);
Transform
varObj
=
m_container
.
transform
.
Find
(
"LiquidParticles(Clone)"
);
if
(
varObj
)
{
Destroy
(
varObj
.
gameObject
);
}
m_container
.
enabled
=
true
;
if
(
m_liquidContainer
)
m_liquidContainer
.
FillAmountPercent
=
1.0f
;
if
(
m_liquidContainer
)
{
if
(
m_type
==
FruitType
.
Strawberry
)
{
...
...
@@ -66,6 +80,14 @@ public class FruitItemView : MonoBehaviour
m_liquidContainer
.
LiquidColor
=
m_orangeColor
;
}
}
m_container
.
transform
.
SetParent
(
null
);
Vector3
varVec
=
transform
.
position
;
varVec
.
z
=
0
;
varVec
.
y
+=
1.0f
;
m_container
.
transform
.
localPosition
=
varVec
;
m_container
.
transform
.
localRotation
=
m_liquidStartQua
;
m_container
.
transform
.
localScale
=
Vector3
.
one
*
2
;
m_container
.
gameObject
.
SetActive
(
true
);
Invoke
(
"DelayStopLiquidEffect"
,
0.5f
);
}
//延迟停止流体特效
...
...
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
View file @
58119954
...
...
@@ -314,7 +314,7 @@ public class FruitView : MonoBehaviour
//流体控制
//ShowLiquidEffect(varStrawberryLeftNum, varLemonLeftNum, varOrangeLeftNum, varStrawberryRightNum, varLemonRightNum
// , varOrangeRightNum, varStrawberryNum, varLemonNum, varOrangeNum);
GameServices
.
timerServices
.
Push
(
this
,
3
.0f
,
delegate
GameServices
.
timerServices
.
Push
(
this
,
1
.0f
,
delegate
{
if
(
m_glassView
)
{
...
...
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Lemon.prefab
View file @
58119954
...
...
@@ -47,7 +47,7 @@ MeshRenderer:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
814401633786599675
}
m_Enabled
:
0
m_Enabled
:
1
m_CastShadows
:
0
m_ReceiveShadows
:
0
m_DynamicOccludee
:
0
...
...
@@ -316,7 +316,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!4
&4990542984763268105
Transform
:
m_ObjectHideFlags
:
0
...
...
@@ -325,8 +325,8 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
3770714754173769064
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-1
,
w
:
0
}
m_LocalPosition
:
{
x
:
-0.7
,
y
:
0.66
3
,
z
:
0
}
m_LocalScale
:
{
x
:
2
,
y
:
2
,
z
:
2
}
m_LocalPosition
:
{
x
:
0
,
y
:
3
,
z
:
0
}
m_LocalScale
:
{
x
:
10
,
y
:
10
,
z
:
10
}
m_Children
:
-
{
fileID
:
8492637843816295049
}
-
{
fileID
:
442257671573955906
}
...
...
@@ -352,7 +352,7 @@ MonoBehaviour:
isOpen
:
1
inertness
:
50
liquidColor
:
{
r
:
1
,
g
:
0.22193101
,
b
:
0.11764705
,
a
:
0.627451
}
fillAmountPercent
:
0
fillAmountPercent
:
1
customVolume
:
0
---
!u!114
&6961770000721999200
MonoBehaviour
:
...
...
@@ -380,7 +380,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
3770714754173769064
}
m_Enabled
:
0
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
d6f65fb23ad160c459d2598442688217
,
type
:
3
}
m_Name
:
...
...
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Orange.prefab
View file @
58119954
...
...
@@ -97,7 +97,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!4
&5580258223393118805
Transform
:
m_ObjectHideFlags
:
0
...
...
@@ -106,8 +106,8 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
795427624253935911
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-1
,
w
:
0
}
m_LocalPosition
:
{
x
:
-0.126
,
y
:
2.61934
,
z
:
0
}
m_LocalScale
:
{
x
:
0.35999998
,
y
:
0.35999998
,
z
:
0.37
}
m_LocalPosition
:
{
x
:
0
,
y
:
3
,
z
:
0
}
m_LocalScale
:
{
x
:
10
,
y
:
10
,
z
:
10
}
m_Children
:
-
{
fileID
:
7914130889153903067
}
-
{
fileID
:
3848509755633153631
}
...
...
@@ -133,7 +133,7 @@ MonoBehaviour:
isOpen
:
1
inertness
:
50
liquidColor
:
{
r
:
1
,
g
:
0.22193101
,
b
:
0.11764705
,
a
:
0.627451
}
fillAmountPercent
:
0
fillAmountPercent
:
1
customVolume
:
0
---
!u!114
&6314391633705275183
MonoBehaviour
:
...
...
@@ -161,7 +161,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
795427624253935911
}
m_Enabled
:
0
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
d6f65fb23ad160c459d2598442688217
,
type
:
3
}
m_Name
:
...
...
@@ -292,7 +292,7 @@ MeshRenderer:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
3782806068881874289
}
m_Enabled
:
0
m_Enabled
:
1
m_CastShadows
:
0
m_ReceiveShadows
:
0
m_DynamicOccludee
:
0
...
...
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Strawberry.prefab
View file @
58119954
...
...
@@ -18,7 +18,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!4
&4103081311078346907
Transform
:
m_ObjectHideFlags
:
0
...
...
@@ -27,8 +27,8 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
817001031870075872
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-1
,
w
:
0
}
m_LocalPosition
:
{
x
:
-0.126
,
y
:
2.61934
,
z
:
0
}
m_LocalScale
:
{
x
:
0.35999998
,
y
:
0.35999998
,
z
:
0.3
7
}
m_LocalPosition
:
{
x
:
0
,
y
:
3
,
z
:
0
}
m_LocalScale
:
{
x
:
7
,
y
:
7
,
z
:
7
}
m_Children
:
-
{
fileID
:
610015336285617241
}
-
{
fileID
:
5685643785392877818
}
...
...
@@ -54,7 +54,7 @@ MonoBehaviour:
isOpen
:
1
inertness
:
50
liquidColor
:
{
r
:
1
,
g
:
0.22193101
,
b
:
0.11764705
,
a
:
0.627451
}
fillAmountPercent
:
0
fillAmountPercent
:
1
customVolume
:
0
---
!u!114
&9204652029225145220
MonoBehaviour
:
...
...
@@ -82,7 +82,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
817001031870075872
}
m_Enabled
:
0
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
d6f65fb23ad160c459d2598442688217
,
type
:
3
}
m_Name
:
...
...
@@ -803,7 +803,7 @@ MeshRenderer:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
5355082962861727518
}
m_Enabled
:
0
m_Enabled
:
1
m_CastShadows
:
0
m_ReceiveShadows
:
0
m_DynamicOccludee
:
0
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment