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wanqing
3D Fruit
Commits
47da1462
Commit
47da1462
authored
Jun 11, 2021
by
wanqing
Browse files
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Plain Diff
新需求修改
parent
ff6a75ba
Changes
13
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13 changed files
with
600 additions
and
53 deletions
+600
-53
BattleUI.cs
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+5
-0
FruitView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
+58
-13
GlobalConfig.cs
3D Fruit/Assets/#A2_Scripts/Services/GlobalConfig.cs
+17
-18
BattleUI.prefab
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
+4
-4
Fish.prefab
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Fish.prefab
+1
-1
Knife.prefab
3D Fruit/Assets/#A3_Prefabs/Knife.prefab
+81
-0
Knife.prefab.meta
3D Fruit/Assets/#A3_Prefabs/Knife.prefab.meta
+7
-0
Orange_juice1.mat
...sets/#C3_Materials/Juiceshader/Material/Orange_juice1.mat
+3
-3
Level0.prefab
3D Fruit/Assets/Res/Levels/Level0.prefab
+82
-0
Level1.prefab
3D Fruit/Assets/Res/Levels/Level1.prefab
+90
-8
Level2.prefab
3D Fruit/Assets/Res/Levels/Level2.prefab
+82
-0
Level3.prefab
3D Fruit/Assets/Res/Levels/Level3.prefab
+88
-6
Level4.prefab
3D Fruit/Assets/Res/Levels/Level4.prefab
+82
-0
No files found.
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
47da1462
...
...
@@ -134,6 +134,10 @@ public class BattleUI : MonoBehaviour
private
GameObject
m_fruitParentObj
;
public
bool
IsLeftEmtryBomb
{
get
{
return
m_bombIndex
>=
3
;
}
}
//是否不剩炸弹了
public
bool
IsBombButtonCanInteractable
{
get
{
return
m_boomBtn
.
interactable
;
}
}
//调试模式
private
TestGestureAround
m_testGesture
;
public
bool
IsTest
=>
m_testGesture
&&
m_testGesture
.
enabled
;
void
Awake
()
{
m_dragBtn
.
onClick
.
AddListener
(
SetDragMode
);
...
...
@@ -160,6 +164,7 @@ public class BattleUI : MonoBehaviour
BattleCtrl
.
instance
.
levelManager
.
selectLevel
.
onMoveFinish
=
MoveFinish
;
m_resultStartPosY
=
m_successResultObj
.
GetComponent
<
RectTransform
>().
anchoredPosition
.
y
;
m_fruitParentObj
=
m_fruitIconObj
.
transform
.
parent
.
gameObject
;
m_testGesture
=
GetComponent
<
TestGestureAround
>();
}
void
SetDragMode
()
{
...
...
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
View file @
47da1462
...
...
@@ -20,6 +20,7 @@ public class FruitView : MonoBehaviour
public
CheeseView
m_cheeseView
;
//涂奶酪
public
Transform
m_sceneTrans
;
//场景
public
Transform
m_parentNode
;
//水果父节点
public
Transform
m_knifeTrans
;
//public EndlessContainer m_containerLeft;//左边流体控制
//public EndlessContainer m_containerRight;//右边流体控制
//public GameObject m_strawberryEffect;//草莓特效
...
...
@@ -106,6 +107,9 @@ public class FruitView : MonoBehaviour
private
Quaternion
m_m_rightNodeRotation
=
Quaternion
.
Euler
(-
9.834f
,
-
18.59f
,
-
96.063f
);
//按下Ok键
private
bool
m_bOk
=
false
;
//刀
private
int
m_curPathIndex
=
0
;
private
List
<
Vector3
>
m_pathPos
=
new
List
<
Vector3
>();
private
void
Awake
()
{
//if (m_animator)
...
...
@@ -306,7 +310,8 @@ public class FruitView : MonoBehaviour
// 抬起回调
void
OnTouchUp
()
{
BattleCtrl
.
instance
.
battleUI
.
SetKnifePos
(
0
,
0
);
m_knifeTrans
.
gameObject
.
SetActive
(
false
);
//BattleCtrl.instance.battleUI.SetKnifePos(0, 0);
if
(
BattleCtrl
.
instance
.
isEndBattle
||
m_bOk
)
{
return
;
...
...
@@ -862,7 +867,7 @@ public class FruitView : MonoBehaviour
//计算combo
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelOneIndex
)
{
if
(
varFishNum
>
0
||
varEggNum
>
0
)
if
(
varFishNum
>
1
||
varEggNum
>
1
)
{
m_comboNum
=
0
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
progressNoOther
+=
varFishNum
+
varEggNum
;
...
...
@@ -876,10 +881,10 @@ public class FruitView : MonoBehaviour
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelTwoIndex
)
{
if
(
var
StrawberryNum
>
0
||
varOrangeNum
>
0
)
if
(
var
OrangeNum
>
1
)
{
m_comboNum
=
0
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
progressNoOther
+=
var
StrawberryNum
+
var
OrangeNum
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
progressNoOther
+=
varOrangeNum
;
}
else
{
...
...
@@ -888,7 +893,7 @@ public class FruitView : MonoBehaviour
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelThreeIndex
)
{
if
(
varGlobeNum
>
0
)
if
(
varGlobeNum
>
1
)
{
m_comboNum
=
0
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
progressNoOther
+=
varGlobeNum
;
...
...
@@ -900,7 +905,7 @@ public class FruitView : MonoBehaviour
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFourIndex
)
{
if
(
varCabbageNum
>
0
||
varOrangeNum
>
0
)
if
(
varCabbageNum
>
1
||
varOrangeNum
>
1
)
{
m_comboNum
=
0
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
progressNoOther
+=
varCabbageNum
+
varOrangeNum
;
...
...
@@ -912,7 +917,7 @@ public class FruitView : MonoBehaviour
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFiveIndex
)
{
if
(
varFootBallNum
>
0
||
varBasketBallNum
>
0
)
if
(
varFootBallNum
>
1
||
varBasketBallNum
>
1
)
{
m_comboNum
=
0
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
progressNoOther
+=
varFootBallNum
+
varBasketBallNum
;
...
...
@@ -948,7 +953,7 @@ public class FruitView : MonoBehaviour
//BattleCtrl.instance.battleUI.SetLemonNum(m_lemonTotalNum);
//BattleCtrl.instance.battleUI.SetOrangeNum(m_orangeTotalNum);
m_firstTotalNum
+=
varStrawberryNum
+
varLemonNum
+
varOrangeNum
+
varFishNum
+
varEggNum
;
m_secondTotalNum
+=
varPepperNum
+
varTomatoNum
+
var
Strawberry
Num
+
varOrangeNum
;
m_secondTotalNum
+=
varPepperNum
+
varTomatoNum
+
var
Cabbage
Num
+
varOrangeNum
;
m_thirdTotalNum
+=
varFootBallNum
+
varBasketBallNum
+
varVolleyBallNum
+
varGlobeNum
;
m_fourthTotalNum
+=
varCabbageNum
+
varOrangeNum
+
varBurgerNum
+
varCokeNum
+
varFrenchFriesNum
;
m_fifthTotalNum
+=
varCubeNum
+
varFootBallNum
+
varBasketBallNum
;
...
...
@@ -978,7 +983,7 @@ public class FruitView : MonoBehaviour
{
//BattleCtrl.instance.battleUI.SetNeedIconNum(m_secondTotalNum);
int
varBadNum
=
var
StrawberryNum
+
var
OrangeNum
;
int
varBadNum
=
varOrangeNum
;
int
varGoodNum
=
varPepperNum
+
varTomatoNum
;
if
(
varBadNum
>
0
)
{
...
...
@@ -1048,7 +1053,7 @@ public class FruitView : MonoBehaviour
{
GameServices
.
timerServices
.
Push
(
this
,
0.8f
,
delegate
{
m_glassView
.
SetFirstNum
(
var
Strawberry
Num
,
varOrangeNum
,
varPepperNum
,
varTomatoNum
);
m_glassView
.
SetFirstNum
(
var
Cabbage
Num
,
varOrangeNum
,
varPepperNum
,
varTomatoNum
);
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
CalculateStar
();
});
}
...
...
@@ -1122,6 +1127,13 @@ public class FruitView : MonoBehaviour
{
return
;
}
if
(
Input
.
GetMouseButtonDown
(
0
))
{
Vector3
pos
=
Camera
.
main
.
WorldToScreenPoint
(
m_knifeTrans
.
position
);
//将对象坐标换成屏幕坐标
Vector3
mousePos
=
new
Vector3
(
Input
.
mousePosition
.
x
,
Input
.
mousePosition
.
y
,
pos
.
z
);
//让鼠标的屏幕坐标与对象坐标一致
Vector3
modelPos
=
Camera
.
main
.
ScreenToWorldPoint
(
mousePos
);
m_knifeTrans
.
position
=
modelPos
;
}
if
(
Input
.
GetMouseButton
(
0
))
{
Clicked
();
...
...
@@ -1414,6 +1426,35 @@ public class FruitView : MonoBehaviour
Destroy
(
m_cheeseView
.
gameObject
);
}
}
void
UpdateKnife
()
{
m_knifeTrans
.
gameObject
.
SetActive
(
true
);
Vector3
pos
=
Camera
.
main
.
WorldToScreenPoint
(
m_knifeTrans
.
position
);
//将对象坐标换成屏幕坐标
Vector3
mousePos
=
new
Vector3
(
Input
.
mousePosition
.
x
,
Input
.
mousePosition
.
y
,
pos
.
z
);
//让鼠标的屏幕坐标与对象坐标一致
Vector3
modelPos
=
Camera
.
main
.
ScreenToWorldPoint
(
mousePos
);
//modelPos.x = 7.0f;
//modelPos.y -= 2.5f;
Vector3
targetDir
=
(
modelPos
-
m_knifeTrans
.
position
).
normalized
;
float
varAngle
=
Vector3
.
Dot
(
targetDir
,
Vector3
.
right
);
//if (!targetDir.Equals(Vector3.zero))
//{
// Quaternion targetRotation = Quaternion.LookRotation(targetDir, Vector3.up);
// m_knifeTrans.rotation = Quaternion.Lerp(m_knifeTrans.rotation, targetRotation, 0.2f);
//}
Vector3
varQua
=
m_knifeTrans
.
localEulerAngles
;
varQua
.
x
=
-
30.0f
;
varQua
.
y
=
0.0f
;
varQua
.
z
=
varAngle
*
Mathf
.
Rad2Deg
;
m_knifeTrans
.
localEulerAngles
=
varQua
;
m_knifeTrans
.
position
=
Vector3
.
Lerp
(
m_knifeTrans
.
position
,
modelPos
,
0.5f
);
//m_curPathIndex++;
//if (m_curPathIndex >= m_pathPos.Count)
//{
// m_curPathIndex = 0;
// m_pathPos.Clear();
//}
}
void
Clicked
()
{
Ray
ray
=
Camera
.
main
.
ScreenPointToRay
(
Input
.
mousePosition
);
...
...
@@ -1424,9 +1465,13 @@ public class FruitView : MonoBehaviour
{
if
(
hit
.
collider
&&
hit
.
collider
.
gameObject
.
CompareTag
(
"Target"
))
{
float
varX
=
(
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
)
-
100.0f
;
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
)
-
100.0f
;
BattleCtrl
.
instance
.
battleUI
.
SetKnifePos
(
varX
,
varY
);
if
(
BattleCtrl
.
instance
.
battleUI
.
IsTest
)
{
UpdateKnife
();
}
//float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth) -100.0f;
//float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth) - 100.0f;
//BattleCtrl.instance.battleUI.SetKnifePos(varX, varY);
FruitItemView
varHitTrans
=
hit
.
collider
.
transform
.
GetComponent
<
FruitItemView
>();
if
(!
m_selectLst
.
Contains
(
varHitTrans
))
{
...
...
3D Fruit/Assets/#A2_Scripts/Services/GlobalConfig.cs
View file @
47da1462
...
...
@@ -227,16 +227,19 @@ public class GlobalConfig
}
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
int
varRand
=
Random
.
Range
(
0
,
4
);
GameObject
varObj
=
null
;
//if (varRand == 3
)
//
{
// varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.BasketBall
Obj);
//
}
//else
if
(
i
==
0
)
{
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
Strawberry
Obj
);
}
else
if
(
i
==
1
)
{
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
FishObj
);
}
else
{
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
OrangeObj
);
}
//varObj.transform.SetParent(parent);
varObj
.
transform
.
localPosition
=
new
Vector3
(-
0.5f
+
0.5f
*
i
+
varX
,
3.0f
+
varY
,
0.0f
+
varZ
);
varObj
.
transform
.
localEulerAngles
=
new
Vector3
(
0
,
90
,
90
);
...
...
@@ -285,7 +288,7 @@ public class GlobalConfig
}
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
GameObject
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
Strawberry
Obj
);
GameObject
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
Orange
Obj
);
varObj
.
transform
.
localPosition
=
new
Vector3
(-
0.5f
+
0.5f
*
i
+
varX
,
3.0f
+
varY
,
0.0f
+
varZ
);
varObj
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
}
...
...
@@ -297,7 +300,7 @@ public class GlobalConfig
}
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
GameObject
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
Tomato
Obj
);
GameObject
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
Cabbage
Obj
);
varObj
.
transform
.
localPosition
=
new
Vector3
(-
0.5f
+
0.5f
*
i
+
varX
,
4.0f
+
varY
,
0.0f
+
varZ
);
varObj
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
}
...
...
@@ -484,7 +487,7 @@ public class GlobalConfig
float
varZ
=
parent
.
localPosition
.
z
;
for
(
int
i
=
0
;
i
<
num
;
i
++)
{
int
varRand
=
Random
.
Range
(
0
,
1
5
);
int
varRand
=
Random
.
Range
(
0
,
1
4
);
GameObject
varObj
=
null
;
if
(
varRand
>=
0
&&
varRand
<
4
)
{
...
...
@@ -492,17 +495,13 @@ public class GlobalConfig
}
else
if
(
varRand
>=
4
&&
varRand
<
8
)
{
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
Pepper
Obj
);
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
Cabbage
Obj
);
}
else
if
(
varRand
>=
8
&&
varRand
<
13
)
{
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
TomatoObj
);
}
else
if
(
varRand
==
13
)
{
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
StrawberryObj
);
}
else
if
(
varRand
==
14
)
{
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
OrangeObj
);
}
...
...
@@ -812,7 +811,7 @@ public class GlobalConfig
varBody
[
i
].
isKinematic
=
value
;
}
}
Transform
varStrawberry
=
PoolManager
.
Instance
.
GetObjectRoot
(
CacheManager
.
Instance
.
Strawberry
Obj
);
Transform
varStrawberry
=
PoolManager
.
Instance
.
GetObjectRoot
(
CacheManager
.
Instance
.
Cabbage
Obj
);
if
(
varStrawberry
)
{
Rigidbody
[]
varBody
=
varStrawberry
.
GetComponentsInChildren
<
Rigidbody
>(
true
);
...
...
@@ -1027,7 +1026,7 @@ public class GlobalConfig
}
varLemonberry
.
localPosition
=
Vector3
.
zero
;
}
Transform
varOrangeberry
=
PoolManager
.
Instance
.
GetObjectRoot
(
CacheManager
.
Instance
.
Strawberry
Obj
);
Transform
varOrangeberry
=
PoolManager
.
Instance
.
GetObjectRoot
(
CacheManager
.
Instance
.
Cabbage
Obj
);
if
(
varOrangeberry
)
{
Rigidbody
[]
varBody
=
varOrangeberry
.
GetComponentsInChildren
<
Rigidbody
>();
...
...
@@ -1194,7 +1193,7 @@ public class GlobalConfig
{
PoolManager
.
Instance
.
SetActiveRootState
(
CacheManager
.
Instance
.
PepperObj
,
value
);
PoolManager
.
Instance
.
SetActiveRootState
(
CacheManager
.
Instance
.
TomatoObj
,
value
);
PoolManager
.
Instance
.
SetActiveRootState
(
CacheManager
.
Instance
.
Strawberry
Obj
,
value
);
PoolManager
.
Instance
.
SetActiveRootState
(
CacheManager
.
Instance
.
Cabbage
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value
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Instance
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value
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}
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if
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levelManager
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LevelEnum
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levelThreeIndex
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...
...
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parent
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Instance
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CacheManager
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Instance
.
Cabbage
Obj
);
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(
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)
{
varVolleyBall
.
SetParent
(
parent
);
...
...
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
View file @
47da1462
...
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...
...
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...
...
3D Fruit/Assets/#A3_Prefabs/FruitPrefab/Fish.prefab
View file @
47da1462
...
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...
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3D Fruit/Assets/#A3_Prefabs/Knife.prefab
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47da1462
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47da1462
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