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wanqing
3D Fruit
Commits
050a9f35
Commit
050a9f35
authored
Jun 08, 2021
by
wanqing
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修改ui
parent
7eaf4c59
Changes
11
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11 changed files
with
233589 additions
and
233198 deletions
+233589
-233198
DemoScenes.unity
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
+233175
-233175
BattleUI.cs
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+1
-0
SelectLevelCtrl.cs
3D Fruit/Assets/#A2_Scripts/Level/SelectLevelCtrl.cs
+18
-12
BattleUI.prefab
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
+6
-6
吸管.png
3D Fruit/Assets/#B1_UIs/NewUI/吸管.png
+0
-0
吸管.png.meta
3D Fruit/Assets/#B1_UIs/NewUI/吸管.png.meta
+128
-0
柠檬.png
3D Fruit/Assets/#B1_UIs/NewUI/柠檬.png
+0
-0
柠檬.png.meta
3D Fruit/Assets/#B1_UIs/NewUI/柠檬.png.meta
+128
-0
纸伞.png
3D Fruit/Assets/#B1_UIs/NewUI/纸伞.png
+0
-0
纸伞.png.meta
3D Fruit/Assets/#B1_UIs/NewUI/纸伞.png.meta
+128
-0
SelectLevel.prefab
3D Fruit/Assets/Res/Levels/SelectLevel.prefab
+5
-5
No files found.
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
View file @
050a9f35
This diff is collapsed.
Click to expand it.
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
050a9f35
...
...
@@ -946,6 +946,7 @@ public class BattleUI : MonoBehaviour
//}
//m_playerRawImageObj.SetActive(false);
//m_playerRawImageObj.SetActive(true);
BattleCtrl
.
instance
.
levelManager
.
selectLevel
.
HideAllRole
();
}
}
else
...
...
3D Fruit/Assets/#A2_Scripts/Level/SelectLevelCtrl.cs
View file @
050a9f35
...
...
@@ -63,6 +63,8 @@ public class SelectLevelCtrl : MonoBehaviour
private
Vector3
m_FinalCameraPos
=
new
Vector3
(
0
,
1.64f
,
-
1.56f
);
private
Quaternion
m_StartCameraRotation
=
Quaternion
.
Euler
(
0
,
0
,
0
);
private
Vector3
m_moveTargetPos
=
new
Vector3
(
0
,
0.06f
,
0.172f
);
// Start is called before the first frame update
void
Start
()
{
...
...
@@ -177,7 +179,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayGirlAnim
(
GlobalConfig
.
Ani_Walk
);
m_sq
=
DOTween
.
Sequence
();
m_sq
.
Append
(
m_girlTrans
.
DOLocalMoveX
(
1.0f
,
2.0f
));
m_sq
.
Join
(
m_boyTrans
.
DOLocalMove
(
new
Vector3
(
0
,
0
,
0.172f
)
,
2.0f
));
m_sq
.
Join
(
m_boyTrans
.
DOLocalMove
(
m_moveTargetPos
,
2.0f
));
m_sq
.
AppendCallback
(
MoveFinish
);
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelTwoIndex
)
...
...
@@ -187,7 +189,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayThreeAnim
(
GlobalConfig
.
Ani_Walk
);
m_sq
=
DOTween
.
Sequence
();
m_sq
.
Append
(
m_boyTrans
.
DOLocalMoveX
(
1.0f
,
2.0f
));
m_sq
.
Join
(
m_threeTrans
.
DOLocalMove
(
new
Vector3
(
0
,
0
,
0.172f
)
,
2.0f
));
m_sq
.
Join
(
m_threeTrans
.
DOLocalMove
(
m_moveTargetPos
,
2.0f
));
m_sq
.
AppendCallback
(
MoveFinish
);
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelThreeIndex
)
...
...
@@ -197,7 +199,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFourAnim
(
GlobalConfig
.
Ani_Walk
);
m_sq
=
DOTween
.
Sequence
();
m_sq
.
Append
(
m_threeTrans
.
DOLocalMoveX
(
1.0f
,
2.0f
));
m_sq
.
Join
(
m_fourTrans
.
DOLocalMove
(
new
Vector3
(
0
,
0
,
0.172f
)
,
2.0f
));
m_sq
.
Join
(
m_fourTrans
.
DOLocalMove
(
m_moveTargetPos
,
2.0f
));
m_sq
.
AppendCallback
(
MoveFinish
);
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFourIndex
)
...
...
@@ -207,7 +209,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFiveAnim
(
GlobalConfig
.
Ani_Walk
);
m_sq
=
DOTween
.
Sequence
();
m_sq
.
Append
(
m_fourTrans
.
DOLocalMoveX
(
1.0f
,
2.0f
));
m_sq
.
Join
(
m_fiveTrans
.
DOLocalMove
(
new
Vector3
(
0
,
0
,
0.172f
)
,
2.0f
));
m_sq
.
Join
(
m_fiveTrans
.
DOLocalMove
(
m_moveTargetPos
,
2.0f
));
m_sq
.
AppendCallback
(
MoveFinish
);
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFiveIndex
)
...
...
@@ -217,7 +219,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayGirlAnim
(
GlobalConfig
.
Ani_Walk
);
m_sq
=
DOTween
.
Sequence
();
m_sq
.
Append
(
m_fiveTrans
.
DOLocalMoveX
(
1.0f
,
2.0f
));
m_sq
.
Join
(
m_girlTrans
.
DOLocalMove
(
new
Vector3
(
0
,
0
,
0.172f
)
,
2.0f
));
m_sq
.
Join
(
m_girlTrans
.
DOLocalMove
(
m_moveTargetPos
,
2.0f
));
m_sq
.
AppendCallback
(
MoveFinish
);
}
}
...
...
@@ -304,6 +306,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFiveAnim
(
GlobalConfig
.
Ani_Idle1
);
PlayGirlAnim
(
GlobalConfig
.
Ani_Idle1
);
}
DelayPlayCameraAni
();
}
//镜头向下移动
public
void
CameraMoveDown
()
...
...
@@ -311,11 +314,18 @@ public class SelectLevelCtrl : MonoBehaviour
Vector3
varPos
=
m_camera
.
position
;
varPos
.
y
=
0.51f
;
m_camera
.
DOMove
(
varPos
,
1.0f
).
onComplete
=
delegate
()
{
DelayPlayCameraAni
();
};
}
//镜头向上移动
void
CameraMoveUp
()
{
m_sq
=
DOTween
.
Sequence
();
m_sq
.
Append
(
m_camera
.
DOLocalMove
(
m_cameraPos
,
1.0f
));
m_sq
.
Join
(
m_camera
.
DOLocalRotateQuaternion
(
Quaternion
.
identity
,
1.0f
));
m_sq
.
AppendCallback
(
StartTake
);
}
//播放take动画
void
StartTake
()
{
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelOneIndex
)
{
...
...
@@ -338,10 +348,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFiveAnim
(
GlobalConfig
.
Ani_Take
);
}
Invoke
(
"DelayBindRightNode"
,
1.0f
);
m_sq
=
DOTween
.
Sequence
();
m_sq
.
Append
(
m_camera
.
DOLocalMove
(
m_cameraPos
,
1.625f
));
m_sq
.
Join
(
m_camera
.
DOLocalRotateQuaternion
(
Quaternion
.
identity
,
1.625f
));
m_sq
.
AppendCallback
(
NextStart
);
Invoke
(
"NextStart"
,
1.625f
);
}
//延迟绑定手节点
void
DelayBindRightNode
()
...
...
@@ -422,7 +429,6 @@ public class SelectLevelCtrl : MonoBehaviour
//延迟播放镜头动画
void
DelayPlayCameraAni
()
{
HideAllRole
();
//m_camera.DOLocalMove(m_FinalCameraPos, 0.5f).onComplete = delegate ()
//{
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelOneIndex
)
...
...
@@ -464,7 +470,7 @@ public class SelectLevelCtrl : MonoBehaviour
//};
}
//隐藏所有角色
void
HideAllRole
()
public
void
HideAllRole
()
{
m_girlTrans
.
gameObject
.
SetActive
(
false
);
m_boyTrans
.
gameObject
.
SetActive
(
false
);
...
...
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
View file @
050a9f35
...
...
@@ -3390,7 +3390,7 @@ RectTransform:
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
0
}
m_SizeDelta
:
{
x
:
1
36
,
y
:
136
}
m_SizeDelta
:
{
x
:
1
28
,
y
:
128
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&7519324163330097713
CanvasRenderer
:
...
...
@@ -3419,7 +3419,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_Calls
:
[]
m_Sprite
:
{
fileID
:
21300000
,
guid
:
d1fc552763247c847908a1e1c3f7aa71
,
type
:
3
}
m_Sprite
:
{
fileID
:
21300000
,
guid
:
9b57bd7e835cd874292b912c7e4eb4bc
,
type
:
3
}
m_Type
:
0
m_PreserveAspect
:
0
m_FillCenter
:
1
...
...
@@ -3731,7 +3731,7 @@ RectTransform:
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
0
}
m_SizeDelta
:
{
x
:
1
36
,
y
:
136
}
m_SizeDelta
:
{
x
:
1
28
,
y
:
128
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&5838908090602587403
CanvasRenderer
:
...
...
@@ -3760,7 +3760,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_Calls
:
[]
m_Sprite
:
{
fileID
:
21300000
,
guid
:
34318571850b11f438a5f78ee8d46e13
,
type
:
3
}
m_Sprite
:
{
fileID
:
21300000
,
guid
:
cc9a62a6b7ca5b34883f9375005d155c
,
type
:
3
}
m_Type
:
0
m_PreserveAspect
:
0
m_FillCenter
:
1
...
...
@@ -22711,7 +22711,7 @@ RectTransform:
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
0
}
m_SizeDelta
:
{
x
:
1
36
,
y
:
136
}
m_SizeDelta
:
{
x
:
1
28
,
y
:
128
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&1602523126898558043
CanvasRenderer
:
...
...
@@ -22740,7 +22740,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_Calls
:
[]
m_Sprite
:
{
fileID
:
21300000
,
guid
:
6
1dfdfb72349a024fa9561d077b5e248
,
type
:
3
}
m_Sprite
:
{
fileID
:
21300000
,
guid
:
6
f6cf771819f5a14b9ba96a00662cb27
,
type
:
3
}
m_Type
:
0
m_PreserveAspect
:
0
m_FillCenter
:
1
...
...
3D Fruit/Assets/#B1_UIs/NewUI/吸管.png
0 → 100644
View file @
050a9f35
7.89 KB
3D Fruit/Assets/#B1_UIs/NewUI/吸管.png.meta
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050a9f35
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