Commit 050a9f35 authored by wanqing's avatar wanqing

修改ui

parent 7eaf4c59
This diff is collapsed.
......@@ -946,6 +946,7 @@ public class BattleUI : MonoBehaviour
//}
//m_playerRawImageObj.SetActive(false);
//m_playerRawImageObj.SetActive(true);
BattleCtrl.instance.levelManager.selectLevel.HideAllRole();
}
}
else
......
......@@ -63,6 +63,8 @@ public class SelectLevelCtrl : MonoBehaviour
private Vector3 m_FinalCameraPos = new Vector3(0, 1.64f, -1.56f);
private Quaternion m_StartCameraRotation = Quaternion.Euler(0, 0, 0);
private Vector3 m_moveTargetPos = new Vector3(0, 0.06f, 0.172f);
// Start is called before the first frame update
void Start()
{
......@@ -177,7 +179,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayGirlAnim(GlobalConfig.Ani_Walk);
m_sq = DOTween.Sequence();
m_sq.Append(m_girlTrans.DOLocalMoveX(1.0f, 2.0f));
m_sq.Join(m_boyTrans.DOLocalMove(new Vector3(0,0,0.172f), 2.0f));
m_sq.Join(m_boyTrans.DOLocalMove(m_moveTargetPos, 2.0f));
m_sq.AppendCallback(MoveFinish);
}
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
......@@ -187,7 +189,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayThreeAnim(GlobalConfig.Ani_Walk);
m_sq = DOTween.Sequence();
m_sq.Append(m_boyTrans.DOLocalMoveX(1.0f, 2.0f));
m_sq.Join(m_threeTrans.DOLocalMove(new Vector3(0, 0, 0.172f), 2.0f));
m_sq.Join(m_threeTrans.DOLocalMove(m_moveTargetPos, 2.0f));
m_sq.AppendCallback(MoveFinish);
}
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelThreeIndex)
......@@ -197,7 +199,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFourAnim(GlobalConfig.Ani_Walk);
m_sq = DOTween.Sequence();
m_sq.Append(m_threeTrans.DOLocalMoveX(1.0f, 2.0f));
m_sq.Join(m_fourTrans.DOLocalMove(new Vector3(0, 0, 0.172f), 2.0f));
m_sq.Join(m_fourTrans.DOLocalMove(m_moveTargetPos, 2.0f));
m_sq.AppendCallback(MoveFinish);
}
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFourIndex)
......@@ -207,7 +209,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFiveAnim(GlobalConfig.Ani_Walk);
m_sq = DOTween.Sequence();
m_sq.Append(m_fourTrans.DOLocalMoveX(1.0f, 2.0f));
m_sq.Join(m_fiveTrans.DOLocalMove(new Vector3(0, 0, 0.172f), 2.0f));
m_sq.Join(m_fiveTrans.DOLocalMove(m_moveTargetPos, 2.0f));
m_sq.AppendCallback(MoveFinish);
}
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
......@@ -217,7 +219,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayGirlAnim(GlobalConfig.Ani_Walk);
m_sq = DOTween.Sequence();
m_sq.Append(m_fiveTrans.DOLocalMoveX(1.0f, 2.0f));
m_sq.Join(m_girlTrans.DOLocalMove(new Vector3(0, 0, 0.172f), 2.0f));
m_sq.Join(m_girlTrans.DOLocalMove(m_moveTargetPos, 2.0f));
m_sq.AppendCallback(MoveFinish);
}
}
......@@ -304,6 +306,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFiveAnim(GlobalConfig.Ani_Idle1);
PlayGirlAnim(GlobalConfig.Ani_Idle1);
}
DelayPlayCameraAni();
}
//镜头向下移动
public void CameraMoveDown()
......@@ -311,11 +314,18 @@ public class SelectLevelCtrl : MonoBehaviour
Vector3 varPos = m_camera.position;
varPos.y = 0.51f;
m_camera.DOMove(varPos, 1.0f).onComplete = delegate () {
DelayPlayCameraAni();
};
}
//镜头向上移动
void CameraMoveUp()
{
m_sq = DOTween.Sequence();
m_sq.Append(m_camera.DOLocalMove(m_cameraPos, 1.0f));
m_sq.Join(m_camera.DOLocalRotateQuaternion(Quaternion.identity, 1.0f));
m_sq.AppendCallback(StartTake);
}
//播放take动画
void StartTake()
{
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{
......@@ -338,10 +348,7 @@ public class SelectLevelCtrl : MonoBehaviour
PlayFiveAnim(GlobalConfig.Ani_Take);
}
Invoke("DelayBindRightNode", 1.0f);
m_sq = DOTween.Sequence();
m_sq.Append(m_camera.DOLocalMove(m_cameraPos, 1.625f));
m_sq.Join(m_camera.DOLocalRotateQuaternion(Quaternion.identity, 1.625f));
m_sq.AppendCallback(NextStart);
Invoke("NextStart", 1.625f);
}
//延迟绑定手节点
void DelayBindRightNode()
......@@ -422,7 +429,6 @@ public class SelectLevelCtrl : MonoBehaviour
//延迟播放镜头动画
void DelayPlayCameraAni()
{
HideAllRole();
//m_camera.DOLocalMove(m_FinalCameraPos, 0.5f).onComplete = delegate ()
//{
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
......@@ -464,7 +470,7 @@ public class SelectLevelCtrl : MonoBehaviour
//};
}
//隐藏所有角色
void HideAllRole()
public void HideAllRole()
{
m_girlTrans.gameObject.SetActive(false);
m_boyTrans.gameObject.SetActive(false);
......
......@@ -3390,7 +3390,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 136, y: 136}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7519324163330097713
CanvasRenderer:
......@@ -3419,7 +3419,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: d1fc552763247c847908a1e1c3f7aa71, type: 3}
m_Sprite: {fileID: 21300000, guid: 9b57bd7e835cd874292b912c7e4eb4bc, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
......@@ -3731,7 +3731,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 136, y: 136}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5838908090602587403
CanvasRenderer:
......@@ -3760,7 +3760,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 34318571850b11f438a5f78ee8d46e13, type: 3}
m_Sprite: {fileID: 21300000, guid: cc9a62a6b7ca5b34883f9375005d155c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
......@@ -22711,7 +22711,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 136, y: 136}
m_SizeDelta: {x: 128, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1602523126898558043
CanvasRenderer:
......@@ -22740,7 +22740,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 61dfdfb72349a024fa9561d077b5e248, type: 3}
m_Sprite: {fileID: 21300000, guid: 6f6cf771819f5a14b9ba96a00662cb27, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
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m_LocalScale: {x: 1, y: 1, z: 1}
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......@@ -16139,7 +16139,7 @@ Transform:
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......@@ -23543,7 +23543,7 @@ Transform:
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