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czy
StockRunning
Commits
e866077e
Commit
e866077e
authored
Apr 29, 2021
by
czy
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1
parent
f1e7a7a1
Changes
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5 changed files
with
29 additions
and
117 deletions
+29
-117
DemoScenes.unity
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
+1
-63
BattleUI.cs
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+1
-16
BattleUI.prefab
StockRunning/Assets/#A3_Prefabs/BattleUI.prefab
+20
-20
AndroidManifest.xml
StockRunning/Assets/Plugins/Android/AndroidManifest.xml
+4
-15
ProjectSettings.asset
StockRunning/ProjectSettings/ProjectSettings.asset
+3
-3
No files found.
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
View file @
e866077e
...
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g
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0.3587274
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a
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}
m_UseRadianceAmbientProbe
:
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m_UseRadianceAmbientProbe
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---
!u!157
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...
...
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
e866077e
...
@@ -252,13 +252,6 @@ public class BattleUI : MonoBehaviour
...
@@ -252,13 +252,6 @@ public class BattleUI : MonoBehaviour
m_selectLevelObj
.
SetActive
(
false
);
m_selectLevelObj
.
SetActive
(
false
);
int
varCurTime
=
(
int
)
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
bestTime
;
int
varCurTime
=
(
int
)
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
bestTime
;
m_gameBestTime
.
text
=
string
.
Format
(
"{0:d2}:{1:d2}"
,
varCurTime
/
60
,
varCurTime
%
60
);
m_gameBestTime
.
text
=
string
.
Format
(
"{0:d2}:{1:d2}"
,
varCurTime
/
60
,
varCurTime
%
60
);
//结束----------------
TinySauce
.
OnGameFinished
(
true
,
BattleCtrl
.
instance
.
Score
,
string
.
Format
(
"{0:d}"
,(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
+
1
)));
if
(
Facebook
.
Unity
.
FB
.
IsInitialized
)
{
Facebook
.
Unity
.
FB
.
LogAppEvent
(
$"Level_Complete_
{
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
+
1
}
"
);
}
//----------------
//string varKey = BattleCtrl.instance.levelManager.CurLevelIndex.ToString();
//string varKey = BattleCtrl.instance.levelManager.CurLevelIndex.ToString();
//if (LocalRecord.HasKey(varKey))
//if (LocalRecord.HasKey(varKey))
//{
//{
...
@@ -304,7 +297,7 @@ public class BattleUI : MonoBehaviour
...
@@ -304,7 +297,7 @@ public class BattleUI : MonoBehaviour
m_successObj
.
SetActive
(
false
);
m_successObj
.
SetActive
(
false
);
m_startLogoObj
.
SetActive
(
true
);
m_startLogoObj
.
SetActive
(
true
);
}
}
/// 加载关卡后调用
/// 加载关卡后调用
public
void
OnAfterLoadLevel
()
public
void
OnAfterLoadLevel
()
{
{
...
@@ -328,14 +321,6 @@ public class BattleUI : MonoBehaviour
...
@@ -328,14 +321,6 @@ public class BattleUI : MonoBehaviour
{
{
m_clawMoveSpeed
.
text
=
string
.
Format
(
"系数越小,越快\n{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
);
m_clawMoveSpeed
.
text
=
string
.
Format
(
"系数越小,越快\n{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
);
});
});
//开始----------------
TinySauce
.
OnGameStarted
(
string
.
Format
(
"{0:d}"
,
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
+
1
)));
if
(
Facebook
.
Unity
.
FB
.
IsInitialized
)
{
Facebook
.
Unity
.
FB
.
LogAppEvent
(
$"Level_Start_
{
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
+
1
}
"
);
}
//----------------
}
}
//设置战斗UI状态
//设置战斗UI状态
public
void
SetBattleObjState
(
bool
bool_
)
public
void
SetBattleObjState
(
bool
bool_
)
...
...
StockRunning/Assets/#A3_Prefabs/BattleUI.prefab
View file @
e866077e
...
@@ -1307,7 +1307,6 @@ GameObject:
...
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PurseImage
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Untagged
...
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m_PixelsPerUnitMultiplier
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m_Pivot
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{
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y
:
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}
---
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m_Name
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...
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StockRunning/Assets/Plugins/Android/AndroidManifest.xml
View file @
e866077e
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android=
"http://schemas.android.com/apk/res/android"
xmlns:tools=
"http://schemas.android.com/tools"
package=
"com.unity3d.player"
android:installLocation=
"preferExternal"
tools:ignore=
"MissingLeanbackSupport"
>
<manifest
xmlns:android=
"http://schemas.android.com/apk/res/android"
package=
"com.unity3d.player"
android:installLocation=
"preferExternal"
android:versionCode=
"1"
android:versionName=
"1.0"
>
<uses-permission
android:name=
"android.permission.INTERNET"
/>
<supports-screens
android:smallScreens=
"true"
android:normalScreens=
"true"
android:largeScreens=
"true"
android:xlargeScreens=
"true"
android:anyDensity=
"true"
/>
<uses-permission
android:name=
"android.permission.ACCESS_NETWORK_STATE"
/>
<application
android:theme=
"@android:style/Theme.NoTitleBar.Fullscreen"
android:icon=
"@drawable/app_icon"
android:label=
"@string/app_name"
android:debuggable=
"true"
>
<uses-permission
android:name=
"android.permission.ACCESS_WIFI_STATE"
/>
<activity
android:name=
"com.unity3d.player.UnityPlayerActivity"
android:label=
"@string/app_name"
>
<uses-permission
android:name=
"com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE"
/>
<uses-feature
android:glEsVersion=
"0x00020000"
/>
<application
android:name=
"androidx.multidex.MultiDexApplication"
android:fullBackupContent=
"false"
android:allowBackup=
"false"
android:theme=
"@android:style/Theme.NoTitleBar"
tools:ignore=
"GoogleAppIndexingWarning,MissingTvBanner"
tools:replace=
"fullBackupContent,allowBackup"
>
<!-- UNITY -->
<activity
android:name=
"com.unity3d.player.UnityPlayerActivity"
android:configChanges=
"mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:hardwareAccelerated=
"false"
android:label=
"@string/app_name"
android:launchMode=
"singleTask"
android:screenOrientation=
"fullSensor"
>
<intent-filter>
<intent-filter>
<action
android:name=
"android.intent.action.MAIN"
/>
<action
android:name=
"android.intent.action.MAIN"
/>
<category
android:name=
"android.intent.category.LAUNCHER"
/>
<category
android:name=
"android.intent.category.LAUNCHER"
/>
<category
android:name=
"android.intent.category.LEANBACK_LAUNCHER"
/>
</intent-filter>
</intent-filter>
<meta-data
android:name=
"unityplayer.UnityActivity"
android:value=
"true"
/>
<meta-data
android:name=
"unityplayer.UnityActivity"
android:value=
"true"
/>
<meta-data
android:name=
"unityplayer.ForwardNativeEventsToDalvik"
android:value=
"false"
/>
<meta-data
android:name=
"com.google.android.gms.version"
android:value=
"@integer/google_play_services_version"
/>
</activity>
</activity>
<!-- FULLSCREEN FIX -->
<meta-data
android:name=
"android.max_aspect"
android:value=
"2.16"
/>
<!-- 3rdParty MANIFEST -->
<activity
android:name=
"com.facebook.unity.FBUnityLoginActivity"
android:configChanges=
"fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme=
"@android:style/Theme.Translucent.NoTitleBar.Fullscreen"
/>
<activity
android:name=
"com.facebook.unity.FBUnityLoginActivity"
android:configChanges=
"fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme=
"@android:style/Theme.Translucent.NoTitleBar.Fullscreen"
/>
<activity
android:name=
"com.facebook.unity.FBUnityDialogsActivity"
android:configChanges=
"fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme=
"@android:style/Theme.Translucent.NoTitleBar.Fullscreen"
/>
<activity
android:name=
"com.facebook.unity.FBUnityDialogsActivity"
android:configChanges=
"fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme=
"@android:style/Theme.Translucent.NoTitleBar.Fullscreen"
/>
<activity
android:name=
"com.facebook.unity.FBUnityGamingServicesFriendFinderActivity"
android:configChanges=
"fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme=
"@android:style/Theme.Translucent.NoTitleBar.Fullscreen"
/>
<activity
android:name=
"com.facebook.unity.FBUnityGamingServicesFriendFinderActivity"
android:configChanges=
"fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme=
"@android:style/Theme.Translucent.NoTitleBar.Fullscreen"
/>
...
...
StockRunning/ProjectSettings/ProjectSettings.asset
View file @
e866077e
...
@@ -239,7 +239,7 @@ PlayerSettings:
...
@@ -239,7 +239,7 @@ PlayerSettings:
clonedFromGUID
:
dee8735da6dd9984e83deefa6247737d
clonedFromGUID
:
dee8735da6dd9984e83deefa6247737d
templatePackageId
:
templatePackageId
:
templateDefaultScene
:
templateDefaultScene
:
AndroidTargetArchitectures
:
3
AndroidTargetArchitectures
:
1
AndroidSplashScreenScale
:
0
AndroidSplashScreenScale
:
0
androidSplashScreen
:
{
fileID
:
0
}
androidSplashScreen
:
{
fileID
:
0
}
AndroidKeystoreName
:
AndroidKeystoreName
:
...
@@ -636,12 +636,12 @@ PlayerSettings:
...
@@ -636,12 +636,12 @@ PlayerSettings:
scriptingDefineSymbols
:
scriptingDefineSymbols
:
1
:
CROSS_PLATFORM_INPUT
1
:
CROSS_PLATFORM_INPUT
4
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
4
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
7
:
VS_ATT;
CROSS_PLATFORM_INPUT;MOBILE_INPUT
7
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
13
:
CROSS_PLATFORM_INPUT
13
:
CROSS_PLATFORM_INPUT
14
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
14
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
platformArchitecture
:
{}
platformArchitecture
:
{}
scriptingBackend
:
scriptingBackend
:
Android
:
1
Android
:
0
il2cppCompilerConfiguration
:
{}
il2cppCompilerConfiguration
:
{}
managedStrippingLevel
:
{}
managedStrippingLevel
:
{}
incrementalIl2cppBuild
:
{}
incrementalIl2cppBuild
:
{}
...
...
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