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czy
StockRunning
Commits
e426b9f4
Commit
e426b9f4
authored
Apr 27, 2021
by
czy
Browse files
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自动进入下一关
parent
d7046574
Changes
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10 changed files
with
381 additions
and
144 deletions
+381
-144
DemoScenes.unity
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
+12
-0
BattleCtrl.cs
StockRunning/Assets/#A2_Scripts/Battle/BattleCtrl.cs
+16
-3
BattleUI.cs
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+7
-1
BattleUI.prefab
StockRunning/Assets/#A3_Prefabs/BattleUI.prefab
+13
-0
Care_Competitor2.mat
StockRunning/Assets/My/Materials/Care_Competitor2.mat
+1
-1
PurseImage.cs
StockRunning/Assets/My/Scripts/Gold/PurseImage.cs
+53
-0
PurseImage.cs.meta
StockRunning/Assets/My/Scripts/Gold/PurseImage.cs.meta
+11
-0
UITextToPurse.cs
StockRunning/Assets/My/Scripts/Gold/UITextToPurse.cs
+20
-3
PlayerMove.cs
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
+14
-0
Level2My.prefab
StockRunning/Assets/Prefabs/Level2My.prefab
+234
-136
No files found.
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
View file @
e426b9f4
...
@@ -1680,6 +1680,8 @@ MonoBehaviour:
...
@@ -1680,6 +1680,8 @@ MonoBehaviour:
GoldName
:
Egg
GoldName
:
Egg
IsScoreSettlementStatus
:
0
IsScoreSettlementStatus
:
0
IsWin
:
0
IsWin
:
0
Magnification
:
1
targetScore
:
0
---
!u!1
&895813958
---
!u!1
&895813958
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -4317,5 +4319,15 @@ PrefabInstance:
...
@@ -4317,5 +4319,15 @@ PrefabInstance:
propertyPath
:
m_Mesh
propertyPath
:
m_Mesh
value
:
value
:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9084503724270250775
,
guid
:
e808ab909854dca4dba20c69399d6a13
,
type
:
3
}
propertyPath
:
m_text
value
:
x8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9084503724270250775
,
guid
:
e808ab909854dca4dba20c69399d6a13
,
type
:
3
}
propertyPath
:
m_textInfo.characterCount
value
:
3
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
e808ab909854dca4dba20c69399d6a13
,
type
:
3
}
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
e808ab909854dca4dba20c69399d6a13
,
type
:
3
}
StockRunning/Assets/#A2_Scripts/Battle/BattleCtrl.cs
View file @
e426b9f4
...
@@ -47,8 +47,9 @@ public class BattleCtrl : MonoBehaviour
...
@@ -47,8 +47,9 @@ public class BattleCtrl : MonoBehaviour
public
bool
IsScoreSettlementStatus
=
false
;
//是否是分数结算状态
public
bool
IsScoreSettlementStatus
=
false
;
//是否是分数结算状态
public
bool
IsWin
=
false
;
//是否胜利
public
bool
IsWin
=
false
;
//是否胜利
public
int
Magnification
=
1
;
//倍率
public
int
targetScore
=
1
;
//更新分数
//更新分数
public
delegate
void
UpdateScoreDe
();
public
delegate
void
UpdateScoreDe
();
...
@@ -65,6 +66,10 @@ public class BattleCtrl : MonoBehaviour
...
@@ -65,6 +66,10 @@ public class BattleCtrl : MonoBehaviour
//游戏胜利
//游戏胜利
public
delegate
void
GameWin
();
public
delegate
void
GameWin
();
public
GameWin
gameWin
;
public
GameWin
gameWin
;
//进入下一关委托
public
delegate
void
TurnNextLevel
();
public
TurnNextLevel
turnNextLevel
;
private
void
Awake
()
private
void
Awake
()
...
@@ -80,9 +85,16 @@ public class BattleCtrl : MonoBehaviour
...
@@ -80,9 +85,16 @@ public class BattleCtrl : MonoBehaviour
void
Start
()
void
Start
()
{
{
battleUI
.
onStartBtn
+=
StartBattle
;
battleUI
.
onStartBtn
+=
StartBattle
;
}
turnNextLevel
+=
UpdateTargetScore
;
UpdateTargetScore
();
}
public
void
UpdateTargetScore
()
{
targetScore
=
Score
*
Magnification
;
}
void
InitServices
()
void
InitServices
()
{
{
...
@@ -265,6 +277,7 @@ public class BattleCtrl : MonoBehaviour
...
@@ -265,6 +277,7 @@ public class BattleCtrl : MonoBehaviour
m_levelManager
.
onBeforeLoadLevel
-=
OnBeforeLoadLevel
;
m_levelManager
.
onBeforeLoadLevel
-=
OnBeforeLoadLevel
;
m_levelManager
.
onAfterLoadLevel
-=
OnAfterLoadLevel
;
m_levelManager
.
onAfterLoadLevel
-=
OnAfterLoadLevel
;
battleUI
.
onStartBtn
-=
StartBattle
;
battleUI
.
onStartBtn
-=
StartBattle
;
turnNextLevel
-=
UpdateTargetScore
;
//battleUI.onStartBtn = null;
//battleUI.onStartBtn = null;
_GameServices
.
OnDisponse
();
_GameServices
.
OnDisponse
();
_GameServices
=
null
;
_GameServices
=
null
;
...
...
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
e426b9f4
...
@@ -77,7 +77,7 @@ public class BattleUI : MonoBehaviour
...
@@ -77,7 +77,7 @@ public class BattleUI : MonoBehaviour
m_dragBtn
.
onClick
.
AddListener
(
SetDragMode
);
m_dragBtn
.
onClick
.
AddListener
(
SetDragMode
);
m_moveBtn
.
onClick
.
AddListener
(
SetMoveMode
);
m_moveBtn
.
onClick
.
AddListener
(
SetMoveMode
);
m_restartBtn
.
onClick
.
AddListener
(
LoadCurLevel
);
m_restartBtn
.
onClick
.
AddListener
(
LoadCurLevel
);
m_nextLevelBtn
.
onClick
.
AddListener
(
NextLevel
);
m_nextLevelBtn
.
onClick
.
AddListener
(
NextLevel
BtnDown
);
m_selectBtn
.
onClick
.
AddListener
(
SelectLevel
);
m_selectBtn
.
onClick
.
AddListener
(
SelectLevel
);
m_tryAgain
.
onClick
.
AddListener
(
TryAgainLevel
);
m_tryAgain
.
onClick
.
AddListener
(
TryAgainLevel
);
m_startBtn
.
onClick
.
AddListener
(
StartBtn
);
m_startBtn
.
onClick
.
AddListener
(
StartBtn
);
...
@@ -91,6 +91,7 @@ public class BattleUI : MonoBehaviour
...
@@ -91,6 +91,7 @@ public class BattleUI : MonoBehaviour
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
=
0.4f
;
//开始默认值
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
=
0.4f
;
//开始默认值
BattleCtrl
.
instance
.
updateScore
+=
UpdateScore
;
BattleCtrl
.
instance
.
updateScore
+=
UpdateScore
;
BattleCtrl
.
instance
.
updateRanking
+=
UpdateRanking
;
BattleCtrl
.
instance
.
updateRanking
+=
UpdateRanking
;
BattleCtrl
.
instance
.
turnNextLevel
+=
NextLevel
;
}
}
private
void
Start
()
private
void
Start
()
{
{
...
@@ -149,6 +150,10 @@ public class BattleUI : MonoBehaviour
...
@@ -149,6 +150,10 @@ public class BattleUI : MonoBehaviour
}
}
// 进入下一关卡
// 进入下一关卡
public
void
NextLevelBtnDown
()
{
BattleCtrl
.
instance
.
turnNextLevel
?.
Invoke
();
}
public
void
NextLevel
()
public
void
NextLevel
()
{
{
m_successObj
.
SetActive
(
false
);
m_successObj
.
SetActive
(
false
);
...
@@ -441,5 +446,6 @@ public class BattleUI : MonoBehaviour
...
@@ -441,5 +446,6 @@ public class BattleUI : MonoBehaviour
{
{
BattleCtrl
.
instance
.
updateScore
-=
UpdateScore
;
BattleCtrl
.
instance
.
updateScore
-=
UpdateScore
;
BattleCtrl
.
instance
.
updateRanking
-=
UpdateRanking
;
BattleCtrl
.
instance
.
updateRanking
-=
UpdateRanking
;
BattleCtrl
.
instance
.
turnNextLevel
-=
NextLevel
;
}
}
}
}
StockRunning/Assets/#A3_Prefabs/BattleUI.prefab
View file @
e426b9f4
...
@@ -1306,6 +1306,7 @@ GameObject:
...
@@ -1306,6 +1306,7 @@ GameObject:
-
component
:
{
fileID
:
1338799328
}
-
component
:
{
fileID
:
1338799328
}
-
component
:
{
fileID
:
1338799327
}
-
component
:
{
fileID
:
1338799327
}
-
component
:
{
fileID
:
1338799326
}
-
component
:
{
fileID
:
1338799326
}
-
component
:
{
fileID
:
1338799329
}
m_Layer
:
5
m_Layer
:
5
m_Name
:
PurseImage
m_Name
:
PurseImage
m_TagString
:
Untagged
m_TagString
:
Untagged
...
@@ -1371,6 +1372,18 @@ MonoBehaviour:
...
@@ -1371,6 +1372,18 @@ MonoBehaviour:
m_FillOrigin
:
0
m_FillOrigin
:
0
m_UseSpriteMesh
:
0
m_UseSpriteMesh
:
0
m_PixelsPerUnitMultiplier
:
1
m_PixelsPerUnitMultiplier
:
1
---
!u!114
&1338799329
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1338799325
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
8ff94815dcde40a4f9fcd7c7fea2d493
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
---
!u!1
&1529647316
---
!u!1
&1529647316
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
...
StockRunning/Assets/My/Materials/Care_Competitor2.mat
View file @
e426b9f4
...
@@ -40,7 +40,7 @@ Material:
...
@@ -40,7 +40,7 @@ Material:
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
-
_MainTex
:
m_Texture
:
{
fileID
:
2800000
,
guid
:
86cb957541c7c8542a6306ffb82e6833
,
type
:
3
}
m_Texture
:
{
fileID
:
2800000
,
guid
:
e6bcefb2a2fea3442809925e5d4fe224
,
type
:
3
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
-
_MetallicGlossMap
:
...
...
StockRunning/Assets/My/Scripts/Gold/PurseImage.cs
0 → 100644
View file @
e426b9f4
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
PurseImage
:
MonoBehaviour
{
private
RectTransform
recTransform
;
private
float
Speed
=
5f
;
private
Vector3
beginPos
;
private
Vector3
targetPos
;
private
int
targetScoreNumber
;
void
Start
()
{
recTransform
=
GetComponent
<
RectTransform
>();
beginPos
=
recTransform
.
localPosition
;
//targetPos = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0)); //有问题
targetPos
=
Camera
.
main
.
ScreenToViewportPoint
(
Vector3
.
one
*
0.5f
);
//print(targetPos);
}
// Update is called once per frame
void
Update
()
{
if
(
BattleCtrl
.
instance
.
isEndBattle
)
{
recTransform
.
localPosition
=
Vector3
.
Lerp
(
recTransform
.
localPosition
,
targetPos
,
Speed
*
Time
.
deltaTime
);
//recTransform.localPosition=Camera.main.ScreenToViewportPoint(Vector3.one * 0.5f);
if
(
Vector3
.
Distance
(
recTransform
.
localPosition
,
targetPos
)
<
10
)
{
print
(
BattleCtrl
.
instance
.
Score
+
"--"
+
BattleCtrl
.
instance
.
targetScore
);
BattleCtrl
.
instance
.
Score
=
(
int
)
Mathf
.
Lerp
(
BattleCtrl
.
instance
.
Score
,
BattleCtrl
.
instance
.
targetScore
,
5f
*
Time
.
deltaTime
);
BattleCtrl
.
instance
.
updateScore
?.
Invoke
();
//自动进入下一关
if
(
BattleCtrl
.
instance
.
targetScore
-
BattleCtrl
.
instance
.
Score
<
100
)
{
BattleCtrl
.
instance
.
Score
=
BattleCtrl
.
instance
.
targetScore
;
BattleCtrl
.
instance
.
updateScore
?.
Invoke
();
//进入下一关
print
(
"进入下一关"
);
BattleCtrl
.
instance
.
turnNextLevel
?.
Invoke
();
}
}
}
else
{
recTransform
.
localPosition
=
beginPos
;
}
}
}
StockRunning/Assets/My/Scripts/Gold/PurseImage.cs.meta
0 → 100644
View file @
e426b9f4
fileFormatVersion: 2
guid: 8ff94815dcde40a4f9fcd7c7fea2d493
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
StockRunning/Assets/My/Scripts/Gold/UITextToPurse.cs
View file @
e426b9f4
...
@@ -5,16 +5,33 @@ using UnityEngine;
...
@@ -5,16 +5,33 @@ using UnityEngine;
public
class
UITextToPurse
:
MonoBehaviour
public
class
UITextToPurse
:
MonoBehaviour
{
{
public
int
value
=
100
;
public
int
value
=
100
;
private
float
DeltaTime
=
1.0f
;
//停留1秒
private
float
timer
=
0
;
private
RectTransform
recTransform
;
private
float
Speed
=
0f
;
void
Start
()
void
Start
()
{
{
recTransform
=
GetComponent
<
RectTransform
>();
}
}
// Update is called once per frame
// Update is called once per frame
void
Update
()
void
Update
()
{
{
GetComponent
<
RectTransform
>().
localPosition
=
Vector3
.
Lerp
(
GetComponent
<
RectTransform
>().
localPosition
,
new
Vector3
(
0
,
0
,
0
),
0.3f
);
//停留1秒
if
(
Vector3
.
Distance
(
GetComponent
<
RectTransform
>().
localPosition
,
new
Vector3
(
0
,
0
,
0
))
<
5
)
timer
+=
Time
.
deltaTime
;
if
(
timer
<
DeltaTime
)
{
return
;
//Speed = Mathf.Lerp(Speed,2.0f,1f * Time.deltaTime);
}
else
{
Speed
=
Mathf
.
Lerp
(
Speed
,
10.0f
,
1f
*
Time
.
deltaTime
);
}
//移动向父节点,localposition 0 0 0 .
recTransform
.
localPosition
=
Vector3
.
Lerp
(
recTransform
.
localPosition
,
new
Vector3
(
0
,
0
,
0
),
Speed
*
Time
.
deltaTime
);
if
(
Vector3
.
Distance
(
recTransform
.
localPosition
,
new
Vector3
(
0
,
0
,
0
))
<
10
)
{
{
this
.
gameObject
.
SetActive
(
false
);
this
.
gameObject
.
SetActive
(
false
);
BattleCtrl
.
instance
.
Score
+=
value
;
BattleCtrl
.
instance
.
Score
+=
value
;
...
...
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
View file @
e426b9f4
...
@@ -4,6 +4,8 @@ using UnityEngine;
...
@@ -4,6 +4,8 @@ using UnityEngine;
using
DG.Tweening
;
using
DG.Tweening
;
using
DG.Tweening.Core
;
using
DG.Tweening.Core
;
using
HedgehogTeam.EasyTouch
;
using
HedgehogTeam.EasyTouch
;
using
TMPro
;
using
System
;
public
enum
MoveType
public
enum
MoveType
{
{
...
@@ -335,6 +337,18 @@ public class PlayerMove : MonoBehaviour
...
@@ -335,6 +337,18 @@ public class PlayerMove : MonoBehaviour
{
{
//print("滑行结束");
//print("滑行结束");
BattleCtrl
.
instance
.
ExitScoreSettlementStatus
();
BattleCtrl
.
instance
.
ExitScoreSettlementStatus
();
Physics
.
Raycast
(
transform
.
position
,
-
transform
.
up
,
out
hit
,
30
);
//print(hit.collider.name);
if
(
hit
.
collider
.
gameObject
.
GetComponent
<
TextMeshPro
>()
==
null
)
{
BattleCtrl
.
instance
.
Magnification
=
1
;
}
else
{
string
magnificationStr
=
hit
.
collider
.
gameObject
.
GetComponent
<
TextMeshPro
>().
text
.
Replace
(
"x"
,
""
);
BattleCtrl
.
instance
.
Magnification
=
Convert
.
ToInt32
(
magnificationStr
);
}
BattleCtrl
.
instance
.
UpdateTargetScore
();
}
}
}
}
...
...
StockRunning/Assets/Prefabs/Level2My.prefab
View file @
e426b9f4
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