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czy
StockRunning
Commits
e2564695
Commit
e2564695
authored
Apr 25, 2021
by
czy
Browse files
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Plain Diff
速度分6级旋转道具
parent
cf8de590
Changes
13
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13 changed files
with
24073 additions
and
3254 deletions
+24073
-3254
DemoScenes.unity
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
+5
-2
The Character 1.fbx.meta
...Poly Characters (Cartoon)/Models/The Character 1.fbx.meta
+207
-74
AutoRotate.cs
StockRunning/Assets/Gold_shader/Script/AutoRotate.cs
+15
-8
Level 1.unity
StockRunning/Assets/Levels/Level 1.unity
+69
-0
AIMove.cs
StockRunning/Assets/My/Scripts/AI/AIMove.cs
+47
-7
PlayerMove.cs
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
+43
-2
MobileMale4 Variant.prefab
...ning/Assets/Prefabs/Characters/MobileMale4 Variant.prefab
+161
-0
MobileMale4 Variant.prefab.meta
...Assets/Prefabs/Characters/MobileMale4 Variant.prefab.meta
+7
-0
Level1.prefab
StockRunning/Assets/Prefabs/Level1.prefab
+3650
-2995
Level2My.prefab
StockRunning/Assets/Prefabs/Level2My.prefab
+771
-133
Rock_01 Variant.prefab
StockRunning/Assets/Prefabs/Props/Rock_01 Variant.prefab
+9526
-7
Rolling Ball.prefab
StockRunning/Assets/Prefabs/Props/Rolling Ball.prefab
+26
-19
Thugs.prefab
StockRunning/Assets/Prefabs/Props/Thugs.prefab
+9546
-7
No files found.
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
View file @
e2564695
...
...
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---
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...
...
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...
...
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e2564695
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human: []
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StockRunning/Assets/Gold_shader/Script/AutoRotate.cs
View file @
e2564695
...
...
@@ -9,21 +9,28 @@ public class AutoRotate : MonoBehaviour
//旋转速度设定,正值顺时针,负值逆时针
public
int
speed
=
1
;
//旋转的速度
// Start is called before the first frame update
//public bool JumpUpAndDown = true;
void
Start
()
{
}
void
Update
()
{
if
(
Spinswitch
=
true
)
{
//按照设定的速度,开始旋转
this
.
transform
.
Rotate
(
Vector3
.
up
*
speed
*
Time
.
deltaTime
);
}
else
{
if
(
Spinswitch
==
true
)
{
//按照设定的速度,开始旋转
this
.
transform
.
Rotate
(
Vector3
.
up
*
speed
*
Time
.
deltaTime
);
}
else
{
}
//if (JumpUpAndDown)
//{
// Vector3 delte = new Vector3(0, (Mathf.Sin(Time.time)+1)/2.0f, 0);
// this.transform.Translate(delte);
//}
}
}
}
StockRunning/Assets/Levels/Level 1.unity
View file @
e2564695
...
...
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StockRunning/Assets/My/Scripts/AI/AIMove.cs
View file @
e2564695
...
...
@@ -34,6 +34,10 @@ public class AIMove : MonoBehaviour
public
GameObject
Model3
;
[
Header
(
"特效"
)]
public
ParticleSystem
particleChange
;
//变身特效
//炫富特效
public
ParticleSystem
RunParticle
;
public
ParticleSystem
BackParticle
;
public
ParticleSystem
CarParticle
;
private
RaycastHit
RHit
;
...
...
@@ -101,7 +105,7 @@ public class AIMove : MonoBehaviour
{
if
(
other
.
tag
==
"Gold"
)
{
if
(
SpeedLevel
<
3
)
if
(
SpeedLevel
<
6
)
{
...
...
@@ -648,22 +652,58 @@ public class AIMove : MonoBehaviour
switch
(
SpeedLevel
)
{
case
1
:
PlayParticle
(
particleChange
);
PlayParticle
();
Model1
.
SetActive
(
true
);
Model2
.
SetActive
(
false
);
Model3
.
SetActive
(
false
);
RunParticle
.
gameObject
.
SetActive
(
false
);
BackParticle
.
gameObject
.
SetActive
(
false
);
CarParticle
.
gameObject
.
SetActive
(
false
);
break
;
case
2
:
PlayParticle
(
particleChange
);
PlayParticle
();
Model1
.
SetActive
(
true
);
Model2
.
SetActive
(
false
);
Model3
.
SetActive
(
false
);
RunParticle
.
gameObject
.
SetActive
(
true
);
BackParticle
.
gameObject
.
SetActive
(
false
);
CarParticle
.
gameObject
.
SetActive
(
false
);
break
;
case
3
:
PlayParticle
();
Model1
.
SetActive
(
false
);
Model2
.
SetActive
(
true
);
Model3
.
SetActive
(
false
);
RunParticle
.
gameObject
.
SetActive
(
false
);
BackParticle
.
gameObject
.
SetActive
(
false
);
CarParticle
.
gameObject
.
SetActive
(
false
);
break
;
case
3
:
PlayParticle
(
particleChange
);
case
4
:
PlayParticle
();
Model1
.
SetActive
(
false
);
Model2
.
SetActive
(
true
);
Model3
.
SetActive
(
false
);
RunParticle
.
gameObject
.
SetActive
(
false
);
BackParticle
.
gameObject
.
SetActive
(
true
);
CarParticle
.
gameObject
.
SetActive
(
false
);
break
;
case
5
:
PlayParticle
();
Model1
.
SetActive
(
false
);
Model2
.
SetActive
(
false
);
Model3
.
SetActive
(
true
);
RunParticle
.
gameObject
.
SetActive
(
false
);
BackParticle
.
gameObject
.
SetActive
(
false
);
CarParticle
.
gameObject
.
SetActive
(
false
);
break
;
case
6
:
PlayParticle
();
Model1
.
SetActive
(
false
);
Model2
.
SetActive
(
false
);
Model3
.
SetActive
(
true
);
RunParticle
.
gameObject
.
SetActive
(
false
);
BackParticle
.
gameObject
.
SetActive
(
false
);
CarParticle
.
gameObject
.
SetActive
(
true
);
break
;
}
}
...
...
@@ -689,9 +729,9 @@ public class AIMove : MonoBehaviour
}
}
}
public
void
PlayParticle
(
ParticleSystem
ps
)
public
void
PlayParticle
()
{
ParticleSystem
copyParticle
=
Instantiate
(
p
s
,
ps
.
transform
.
position
,
ps
.
transform
.
rotation
);
ParticleSystem
copyParticle
=
Instantiate
(
p
articleChange
,
particleChange
.
transform
.
position
,
particleChange
.
transform
.
rotation
);
copyParticle
.
Play
();
}
...
...
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
View file @
e2564695
...
...
@@ -33,6 +33,11 @@ public class PlayerMove : MonoBehaviour
public
GameObject
Model3
;
[
Header
(
"特效"
)]
public
ParticleSystem
particleChange
;
//变身特效
//炫富特效
public
ParticleSystem
RunParticle
;
public
ParticleSystem
BackParticle
;
public
ParticleSystem
CarParticle
;
private
RaycastHit
RHit
;
private
CharacterController
characterController
;
...
...
@@ -107,7 +112,7 @@ public class PlayerMove : MonoBehaviour
{
other
.
gameObject
.
GetComponentInChildren
<
Gold
>().
PlayParticle
();
//吃金币特效
Destroy
(
other
.
gameObject
);
if
(
SpeedLevel
<
3
)
if
(
SpeedLevel
<
6
)
{
SpeedLevel
+=
1
;
BattleCtrl
.
instance
.
Score
++;
...
...
@@ -535,18 +540,54 @@ public class PlayerMove : MonoBehaviour
Model1
.
SetActive
(
true
);
Model2
.
SetActive
(
false
);
Model3
.
SetActive
(
false
);
RunParticle
.
gameObject
.
SetActive
(
false
);
BackParticle
.
gameObject
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CarParticle
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case
2
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Model2
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Model3
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SetActive
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SetActive
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Model3
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SetActive
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Model2
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gameObject
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SetActive
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CarParticle
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gameObject
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Model2
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Model3
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SetActive
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gameObject
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SetActive
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BackParticle
.
gameObject
.
SetActive
(
false
);
CarParticle
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gameObject
.
SetActive
(
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case
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Model1
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SetActive
(
false
);
Model2
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SetActive
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false
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Model3
.
SetActive
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true
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gameObject
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SetActive
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BackParticle
.
gameObject
.
SetActive
(
false
);
CarParticle
.
gameObject
.
SetActive
(
true
);
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;
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}
...
...
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View file @
e2564695
This diff is collapsed.
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StockRunning/Assets/Prefabs/Level2My.prefab
View file @
e2564695
This diff is collapsed.
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StockRunning/Assets/Prefabs/Props/Rock_01 Variant.prefab
View file @
e2564695
This diff is collapsed.
Click to expand it.
StockRunning/Assets/Prefabs/Props/Rolling Ball.prefab
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View file @
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