Commit bbe48dd0 authored by czy's avatar czy

优化并修复眩晕时长bug

parent 0cd5f1a4
...@@ -516,6 +516,7 @@ Transform: ...@@ -516,6 +516,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
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m_Father: {fileID: 707446924} m_Father: {fileID: 707446924}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_EditorClassIdentifier: m_EditorClassIdentifier:
levelPrefs: levelPrefs:
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m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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Transform:
m_CorrespondingSourceObject: {fileID: 3837569216805053198, guid: 6cc70e2d845becb45a2f0b3462de70dd,
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m_PrefabInstance: {fileID: 6185819660585071757}
m_PrefabAsset: {fileID: 0}
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MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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GameObject: GameObject:
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...@@ -3200,8 +3220,9 @@ MonoBehaviour: ...@@ -3200,8 +3220,9 @@ MonoBehaviour:
VSpeedEnemy_V: 10 VSpeedEnemy_V: 10
SpeedLevelEnemy_V: 1 SpeedLevelEnemy_V: 1
AddSpeedEnemy_V: 10 AddSpeedEnemy_V: 10
VertigoTimeEnemy_V: 3 VertigoTimeEnemy_V: 1.5
disZ: 50 disZ: 50
VertigoTimeGianRock: 2
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......
...@@ -656,6 +656,28 @@ public class AIMove : MonoBehaviour ...@@ -656,6 +656,28 @@ public class AIMove : MonoBehaviour
break; break;
} }
} }
//改变速度等级
public void ChangeSpeedLevel(int number)
{
if (number > 0)
{
if (SpeedLevel < 3)
{
SpeedLevel += number;
if (SpeedLevel > 3) SpeedLevel = 3;
ChangeModel();
}
}
else
{
if (this.SpeedLevel > 1)
{
this.SpeedLevel += number;
if (SpeedLevel <= 0) SpeedLevel = 1;
ChangeModel();
}
}
}
private void OnDestroy() private void OnDestroy()
{ {
m_targetTrans = null; m_targetTrans = null;
......
...@@ -27,6 +27,7 @@ public class ConfigurationFile : MonoBehaviour ...@@ -27,6 +27,7 @@ public class ConfigurationFile : MonoBehaviour
public float backDis = 5.51f; public float backDis = 5.51f;
[Tooltip("相对主角 向上的距离")] [Tooltip("相对主角 向上的距离")]
public float upDis = 8.77f; public float upDis = 8.77f;
[Header("打手")] [Header("打手")]
[Tooltip("基础速度")] [Tooltip("基础速度")]
public float VSpeedEnemy_V = 20.0f; public float VSpeedEnemy_V = 20.0f;
...@@ -39,6 +40,9 @@ public class ConfigurationFile : MonoBehaviour ...@@ -39,6 +40,9 @@ public class ConfigurationFile : MonoBehaviour
[Tooltip("小人出现的位置在目标的前方的距离")] [Tooltip("小人出现的位置在目标的前方的距离")]
public float disZ = 50; public float disZ = 50;
[Header("巨石")]
[Tooltip("眩晕时长")]
public float VertigoTimeGianRock = 3;
......
...@@ -368,7 +368,9 @@ public class PlayerMove : MonoBehaviour ...@@ -368,7 +368,9 @@ public class PlayerMove : MonoBehaviour
{ {
//transform.position += transform.right * GameServices.inputService.joyStick.axisX.axisValue * HSpeed * Time.deltaTime; //transform.position += transform.right * GameServices.inputService.joyStick.axisX.axisValue * HSpeed * Time.deltaTime;
Gesture currentGesture = EasyTouch.current; Gesture currentGesture = EasyTouch.current;
if (currentGesture != null && (currentGesture.type == EasyTouch.EvtType.On_Drag)) //if (currentGesture != null && (currentGesture.type==EasyTouch.EvtType.On_Swipe|| currentGesture.type == EasyTouch.EvtType.On_Drag)) if (currentGesture != null ) //if (currentGesture != null && (currentGesture.type==EasyTouch.EvtType.On_Swipe|| currentGesture.type == EasyTouch.EvtType.On_Drag))
{
if (currentGesture.type == EasyTouch.EvtType.On_Drag)
{ {
//transform.position += transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed; //马路宽14 (HSpeed=14) //transform.position += transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed; //马路宽14 (HSpeed=14)
xDelta = currentGesture.deltaPosition.x / Screen.width * HSpeed; xDelta = currentGesture.deltaPosition.x / Screen.width * HSpeed;
...@@ -378,6 +380,13 @@ public class PlayerMove : MonoBehaviour ...@@ -378,6 +380,13 @@ public class PlayerMove : MonoBehaviour
//addXTemp += (transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed).x; //addXTemp += (transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed).x;
//targetX += addXTemp; //targetX += addXTemp;
} }
else if (currentGesture.type == EasyTouch.EvtType.On_TouchUp)
{
xDelta = 0;
}
}
//else if (currentGesture != null && (currentGesture.type == EasyTouch.EvtType.On_DragEnd)) //else if (currentGesture != null && (currentGesture.type == EasyTouch.EvtType.On_DragEnd))
//{ //{
// addXTemp = 0; // addXTemp = 0;
...@@ -499,12 +508,13 @@ public class PlayerMove : MonoBehaviour ...@@ -499,12 +508,13 @@ public class PlayerMove : MonoBehaviour
public void Vertigo(float time) public void Vertigo(float time)
{ {
if(time> timerVertigo)
{
timerVertigo = time; //不累加时长,单会更新时长。
}
//timerVertigo += time; //累加眩晕时长 //if(time> timerVertigo)
//{
// timerVertigo = time; //不累加时长,单会更新时长。
//}
//print("player眩晕时长:" + timerVertigo+"+"+ time);
timerVertigo += time; //累加眩晕时长
} }
public void ChangeModel() public void ChangeModel()
...@@ -529,6 +539,29 @@ public class PlayerMove : MonoBehaviour ...@@ -529,6 +539,29 @@ public class PlayerMove : MonoBehaviour
} }
} }
//改变速度等级
public void ChangeSpeedLevel(int number)
{
if(number > 0)
{
if (SpeedLevel < 3 )
{
SpeedLevel += number;
if (SpeedLevel > 3) SpeedLevel = 3;
ChangeModel();
}
}
else
{
if (this.SpeedLevel > 1)
{
this.SpeedLevel += number;
if (SpeedLevel <= 0) SpeedLevel = 1;
ChangeModel();
}
}
}
private void OnDestroy() private void OnDestroy()
{ {
m_targetTrans = null; m_targetTrans = null;
......
...@@ -60,11 +60,14 @@ public class Enemy_Vertigo : MonoBehaviour ...@@ -60,11 +60,14 @@ public class Enemy_Vertigo : MonoBehaviour
if (hit.collider.tag == "Competitor") if (hit.collider.tag == "Competitor")
{ {
hit.gameObject.GetComponent<AIMove>().Vertigo(VertigoTime);//眩晕1秒 hit.gameObject.GetComponent<AIMove>().Vertigo(VertigoTime);//眩晕1秒
hit.gameObject.GetComponent<AIMove>().ChangeSpeedLevel(-1); //等级降低一级
Destroy(gameObject); Destroy(gameObject);
} }
if (hit.collider.tag == "Player") if (hit.collider.tag == "Player")
{ {
hit.gameObject.GetComponent<PlayerMove>().Vertigo(VertigoTime);//眩晕1秒 hit.gameObject.GetComponent<PlayerMove>().Vertigo(VertigoTime);//眩晕1秒
hit.gameObject.GetComponent<PlayerMove>().ChangeSpeedLevel(-1); //等级降低一级
print("------------"+transform.name);
Destroy(gameObject); Destroy(gameObject);
} }
} }
......
...@@ -4,7 +4,9 @@ using UnityEngine; ...@@ -4,7 +4,9 @@ using UnityEngine;
public class GiantRock : MonoBehaviour public class GiantRock : MonoBehaviour
{ {
public Transform ballModel; public Transform ballModel;
[Tooltip("眩晕时长")]
public float VertigoTime=3; public float VertigoTime=3;
private Vector3 moveDirection; private Vector3 moveDirection;
private CharacterController characterController; private CharacterController characterController;
...@@ -16,6 +18,9 @@ public class GiantRock : MonoBehaviour ...@@ -16,6 +18,9 @@ public class GiantRock : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
//配置文件读取数据
VertigoTime = ConfigurationFile.instance.VertigoTimeGianRock;
//moveDirection = transform.TransformDirection(-Vector3.forward) * 10f * Time.deltaTime; //moveDirection = transform.TransformDirection(-Vector3.forward) * 10f * Time.deltaTime;
moveDirection.z = -10 * Time.deltaTime; moveDirection.z = -10 * Time.deltaTime;
...@@ -30,11 +35,13 @@ public class GiantRock : MonoBehaviour ...@@ -30,11 +35,13 @@ public class GiantRock : MonoBehaviour
if (hit.collider.tag == "Competitor") if (hit.collider.tag == "Competitor")
{ {
hit.gameObject.GetComponent<AIMove>().Vertigo(VertigoTime);//眩晕1秒 hit.gameObject.GetComponent<AIMove>().Vertigo(VertigoTime);//眩晕1秒
hit.gameObject.GetComponent<AIMove>().ChangeSpeedLevel(-1); //等级降低一级
Destroy(gameObject); Destroy(gameObject);
} }
if (hit.collider.tag == "Player") if (hit.collider.tag == "Player")
{ {
hit.gameObject.GetComponent<PlayerMove>().Vertigo(VertigoTime);//眩晕1秒 hit.gameObject.GetComponent<PlayerMove>().Vertigo(VertigoTime);//眩晕1秒
hit.gameObject.GetComponent<PlayerMove>().ChangeSpeedLevel(-1); //等级降低一级
Destroy(gameObject); Destroy(gameObject);
} }
} }
......
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m_EditorClassIdentifier: m_EditorClassIdentifier:
enemy3AI: {fileID: 2689322666598067864} enemy3AI: {fileID: 2689322666598067864}
disZ: 50 disZ: 50
Enemy_VertigoMat: {fileID: 0}
rockList: []
GiantRockMat: {fileID: 0}
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GameObject: GameObject:
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...@@ -1989,6 +1992,7 @@ MonoBehaviour: ...@@ -1989,6 +1992,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
backDis: 6.390015 backDis: 6.390015
upDis: 6.64 upDis: 6.64
target: {fileID: 0}
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GameObject: GameObject:
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...@@ -2135,7 +2139,7 @@ MonoBehaviour: ...@@ -2135,7 +2139,7 @@ MonoBehaviour:
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m_bombView: {fileID: 0} m_bombView: {fileID: 0}
m_carView: {fileID: 0} m_carView: {fileID: 0}
curLevelIndex: 0 curLevelIndex: 1
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GameObject: GameObject:
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...@@ -2675,6 +2679,12 @@ MonoBehaviour: ...@@ -2675,6 +2679,12 @@ MonoBehaviour:
moveType: 3 moveType: 3
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ray2Pos: {fileID: 2484290207797131001} ray2Pos: {fileID: 2484290207797131001}
raySeeWayPos: {fileID: 0}
aIStrategy: 0
ModelParent: {fileID: 0}
Model1: {fileID: 0}
Model2: {fileID: 0}
Model3: {fileID: 0}
MoveSpeed: 0 MoveSpeed: 0
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GameObject: GameObject:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
enemy3AI: {fileID: 2689322666598067864} enemy3AI: {fileID: 2689322666598067864}
disZ: 50 disZ: 50
Enemy_VertigoMat: {fileID: 0}
rockList: []
GiantRockMat: {fileID: 0}
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GameObject: GameObject:
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...@@ -2979,6 +2992,12 @@ MonoBehaviour: ...@@ -2979,6 +2992,12 @@ MonoBehaviour:
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ray2Pos: {fileID: 1731277379349557077} ray2Pos: {fileID: 1731277379349557077}
raySeeWayPos: {fileID: 0}
aIStrategy: 0
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Model1: {fileID: 0}
Model2: {fileID: 0}
Model3: {fileID: 0}
MoveSpeed: 0 MoveSpeed: 0
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GameObject: GameObject:
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moveType: 3 moveType: 3
ray1Pos: {fileID: 1273825214} ray1Pos: {fileID: 1273825214}
ray2Pos: {fileID: 95854533} ray2Pos: {fileID: 95854533}
ModelParent: {fileID: 0}
Model1: {fileID: 0}
Model2: {fileID: 0}
Model3: {fileID: 0}
MoveSpeed: 0 MoveSpeed: 0
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GameObject: GameObject:
......
...@@ -2489,7 +2489,7 @@ MonoBehaviour: ...@@ -2489,7 +2489,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
ballModel: {fileID: 1130073829965066656} ballModel: {fileID: 1130073829965066656}
VertigoTime: 3 VertigoTime: 2
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GameObject: GameObject:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
ballModel: {fileID: 7014665570390631413} ballModel: {fileID: 7014665570390631413}
VertigoTime: 3 VertigoTime: 2
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GameObject: GameObject:
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
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propertyPath: m_Enabled
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
...@@ -9107,6 +9167,31 @@ PrefabInstance: ...@@ -9107,6 +9167,31 @@ PrefabInstance:
m_Modification: m_Modification:
m_TransformParent: {fileID: 8198971087353062533} m_TransformParent: {fileID: 8198971087353062533}
m_Modifications: m_Modifications:
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propertyPath: m_Enabled
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propertyPath: m_Enabled
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propertyPath: m_Enabled
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
......
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