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czy
StockRunning
Commits
bbe48dd0
Commit
bbe48dd0
authored
Apr 23, 2021
by
czy
Browse files
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Plain Diff
优化并修复眩晕时长bug
parent
0cd5f1a4
Changes
8
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Showing
8 changed files
with
289 additions
and
17 deletions
+289
-17
DemoScenes.unity
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
+96
-1
AIMove.cs
StockRunning/Assets/My/Scripts/AI/AIMove.cs
+22
-0
ConfigurationFile.cs
StockRunning/Assets/My/Scripts/ConfigurationFile.cs
+4
-0
PlayerMove.cs
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
+46
-13
Enemy_Vertigo.cs
StockRunning/Assets/My/Scripts/Prop/Enemy_Vertigo.cs
+3
-0
GiantRock.cs
StockRunning/Assets/My/Scripts/Prop/GiantRock.cs
+7
-0
Level1.prefab
StockRunning/Assets/Prefabs/Level1.prefab
+24
-1
Level2My.prefab
StockRunning/Assets/Prefabs/Level2My.prefab
+87
-2
No files found.
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
View file @
bbe48dd0
...
...
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VSpeedEnemy_V
:
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SpeedLevelEnemy_V
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AddSpeedEnemy_V
:
10
VertigoTimeEnemy_V
:
3
VertigoTimeEnemy_V
:
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disZ
:
50
VertigoTimeGianRock
:
2
---
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serializedVersion
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StockRunning/Assets/My/Scripts/AI/AIMove.cs
View file @
bbe48dd0
...
...
@@ -656,6 +656,28 @@ public class AIMove : MonoBehaviour
break
;
}
}
//改变速度等级
public
void
ChangeSpeedLevel
(
int
number
)
{
if
(
number
>
0
)
{
if
(
SpeedLevel
<
3
)
{
SpeedLevel
+=
number
;
if
(
SpeedLevel
>
3
)
SpeedLevel
=
3
;
ChangeModel
();
}
}
else
{
if
(
this
.
SpeedLevel
>
1
)
{
this
.
SpeedLevel
+=
number
;
if
(
SpeedLevel
<=
0
)
SpeedLevel
=
1
;
ChangeModel
();
}
}
}
private
void
OnDestroy
()
{
m_targetTrans
=
null
;
...
...
StockRunning/Assets/My/Scripts/ConfigurationFile.cs
View file @
bbe48dd0
...
...
@@ -27,6 +27,7 @@ public class ConfigurationFile : MonoBehaviour
public
float
backDis
=
5.51f
;
[
Tooltip
(
"相对主角 向上的距离"
)]
public
float
upDis
=
8.77f
;
[
Header
(
"打手"
)]
[
Tooltip
(
"基础速度"
)]
public
float
VSpeedEnemy_V
=
20.0f
;
...
...
@@ -39,6 +40,9 @@ public class ConfigurationFile : MonoBehaviour
[
Tooltip
(
"小人出现的位置在目标的前方的距离"
)]
public
float
disZ
=
50
;
[
Header
(
"巨石"
)]
[
Tooltip
(
"眩晕时长"
)]
public
float
VertigoTimeGianRock
=
3
;
...
...
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
View file @
bbe48dd0
...
...
@@ -368,16 +368,25 @@ public class PlayerMove : MonoBehaviour
{
//transform.position += transform.right * GameServices.inputService.joyStick.axisX.axisValue * HSpeed * Time.deltaTime;
Gesture
currentGesture
=
EasyTouch
.
current
;
if
(
currentGesture
!=
null
&&
(
currentGesture
.
type
==
EasyTouch
.
EvtType
.
On_Drag
)
)
//if (currentGesture != null && (currentGesture.type==EasyTouch.EvtType.On_Swipe|| currentGesture.type == EasyTouch.EvtType.On_Drag))
if
(
currentGesture
!=
null
)
//if (currentGesture != null && (currentGesture.type==EasyTouch.EvtType.On_Swipe|| currentGesture.type == EasyTouch.EvtType.On_Drag))
{
//transform.position += transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed; //马路宽14 (HSpeed=14)
xDelta
=
currentGesture
.
deltaPosition
.
x
/
Screen
.
width
*
HSpeed
;
if
(
currentGesture
.
type
==
EasyTouch
.
EvtType
.
On_Drag
)
{
//transform.position += transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed; //马路宽14 (HSpeed=14)
xDelta
=
currentGesture
.
deltaPosition
.
x
/
Screen
.
width
*
HSpeed
;
//characterController.Move(transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed);
//characterController.Move(transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed);
//addXTemp += (transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed).x;
//targetX += addXTemp;
}
//addXTemp += (transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed).x;
//targetX += addXTemp;
}
else
if
(
currentGesture
.
type
==
EasyTouch
.
EvtType
.
On_TouchUp
)
{
xDelta
=
0
;
}
}
//else if (currentGesture != null && (currentGesture.type == EasyTouch.EvtType.On_DragEnd))
//{
// addXTemp = 0;
...
...
@@ -499,12 +508,13 @@ public class PlayerMove : MonoBehaviour
public
void
Vertigo
(
float
time
)
{
if
(
time
>
timerVertigo
)
{
timerVertigo
=
time
;
//不累加时长,单会更新时长。
}
//timerVertigo += time; //累加眩晕时长
//if(time> timerVertigo)
//{
// timerVertigo = time; //不累加时长,单会更新时长。
//}
//print("player眩晕时长:" + timerVertigo+"+"+ time);
timerVertigo
+=
time
;
//累加眩晕时长
}
public
void
ChangeModel
()
...
...
@@ -529,6 +539,29 @@ public class PlayerMove : MonoBehaviour
}
}
//改变速度等级
public
void
ChangeSpeedLevel
(
int
number
)
{
if
(
number
>
0
)
{
if
(
SpeedLevel
<
3
)
{
SpeedLevel
+=
number
;
if
(
SpeedLevel
>
3
)
SpeedLevel
=
3
;
ChangeModel
();
}
}
else
{
if
(
this
.
SpeedLevel
>
1
)
{
this
.
SpeedLevel
+=
number
;
if
(
SpeedLevel
<=
0
)
SpeedLevel
=
1
;
ChangeModel
();
}
}
}
private
void
OnDestroy
()
{
m_targetTrans
=
null
;
...
...
StockRunning/Assets/My/Scripts/Prop/Enemy_Vertigo.cs
View file @
bbe48dd0
...
...
@@ -60,11 +60,14 @@ public class Enemy_Vertigo : MonoBehaviour
if
(
hit
.
collider
.
tag
==
"Competitor"
)
{
hit
.
gameObject
.
GetComponent
<
AIMove
>().
Vertigo
(
VertigoTime
);
//眩晕1秒
hit
.
gameObject
.
GetComponent
<
AIMove
>().
ChangeSpeedLevel
(-
1
);
//等级降低一级
Destroy
(
gameObject
);
}
if
(
hit
.
collider
.
tag
==
"Player"
)
{
hit
.
gameObject
.
GetComponent
<
PlayerMove
>().
Vertigo
(
VertigoTime
);
//眩晕1秒
hit
.
gameObject
.
GetComponent
<
PlayerMove
>().
ChangeSpeedLevel
(-
1
);
//等级降低一级
print
(
"------------"
+
transform
.
name
);
Destroy
(
gameObject
);
}
}
...
...
StockRunning/Assets/My/Scripts/Prop/GiantRock.cs
View file @
bbe48dd0
...
...
@@ -4,7 +4,9 @@ using UnityEngine;
public
class
GiantRock
:
MonoBehaviour
{
public
Transform
ballModel
;
[
Tooltip
(
"眩晕时长"
)]
public
float
VertigoTime
=
3
;
private
Vector3
moveDirection
;
private
CharacterController
characterController
;
...
...
@@ -16,6 +18,9 @@ public class GiantRock : MonoBehaviour
// Update is called once per frame
void
Update
()
{
//配置文件读取数据
VertigoTime
=
ConfigurationFile
.
instance
.
VertigoTimeGianRock
;
//moveDirection = transform.TransformDirection(-Vector3.forward) * 10f * Time.deltaTime;
moveDirection
.
z
=
-
10
*
Time
.
deltaTime
;
...
...
@@ -30,11 +35,13 @@ public class GiantRock : MonoBehaviour
if
(
hit
.
collider
.
tag
==
"Competitor"
)
{
hit
.
gameObject
.
GetComponent
<
AIMove
>().
Vertigo
(
VertigoTime
);
//眩晕1秒
hit
.
gameObject
.
GetComponent
<
AIMove
>().
ChangeSpeedLevel
(-
1
);
//等级降低一级
Destroy
(
gameObject
);
}
if
(
hit
.
collider
.
tag
==
"Player"
)
{
hit
.
gameObject
.
GetComponent
<
PlayerMove
>().
Vertigo
(
VertigoTime
);
//眩晕1秒
hit
.
gameObject
.
GetComponent
<
PlayerMove
>().
ChangeSpeedLevel
(-
1
);
//等级降低一级
Destroy
(
gameObject
);
}
}
...
...
StockRunning/Assets/Prefabs/Level1.prefab
View file @
bbe48dd0
...
...
@@ -242,6 +242,9 @@ MonoBehaviour:
m_EditorClassIdentifier
:
enemy3AI
:
{
fileID
:
2689322666598067864
}
disZ
:
50
Enemy_VertigoMat
:
{
fileID
:
0
}
rockList
:
[]
GiantRockMat
:
{
fileID
:
0
}
---
!u!1
&1106502358
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -1989,6 +1992,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
backDis
:
6.390015
upDis
:
6.64
target
:
{
fileID
:
0
}
---
!u!1
&3837569216639476273
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -2135,7 +2139,7 @@ MonoBehaviour:
m_camera
:
{
fileID
:
3837569216442705614
}
m_bombView
:
{
fileID
:
0
}
m_carView
:
{
fileID
:
0
}
curLevelIndex
:
0
curLevelIndex
:
1
---
!u!1
&3837569217343095456
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -2675,6 +2679,12 @@ MonoBehaviour:
moveType
:
3
ray1Pos
:
{
fileID
:
4479779271513069919
}
ray2Pos
:
{
fileID
:
2484290207797131001
}
raySeeWayPos
:
{
fileID
:
0
}
aIStrategy
:
0
ModelParent
:
{
fileID
:
0
}
Model1
:
{
fileID
:
0
}
Model2
:
{
fileID
:
0
}
Model3
:
{
fileID
:
0
}
MoveSpeed
:
0
---
!u!1
&5420479993494631220
GameObject
:
...
...
@@ -2877,6 +2887,9 @@ MonoBehaviour:
m_EditorClassIdentifier
:
enemy3AI
:
{
fileID
:
2689322666598067864
}
disZ
:
50
Enemy_VertigoMat
:
{
fileID
:
0
}
rockList
:
[]
GiantRockMat
:
{
fileID
:
0
}
---
!u!1
&7057249677119442975
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -2979,6 +2992,12 @@ MonoBehaviour:
moveType
:
3
ray1Pos
:
{
fileID
:
3062559332138847753
}
ray2Pos
:
{
fileID
:
1731277379349557077
}
raySeeWayPos
:
{
fileID
:
0
}
aIStrategy
:
0
ModelParent
:
{
fileID
:
0
}
Model1
:
{
fileID
:
0
}
Model2
:
{
fileID
:
0
}
Model3
:
{
fileID
:
0
}
MoveSpeed
:
0
---
!u!1
&8023204979392085863
GameObject
:
...
...
@@ -3364,6 +3383,10 @@ MonoBehaviour:
moveType
:
3
ray1Pos
:
{
fileID
:
1273825214
}
ray2Pos
:
{
fileID
:
95854533
}
ModelParent
:
{
fileID
:
0
}
Model1
:
{
fileID
:
0
}
Model2
:
{
fileID
:
0
}
Model3
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