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czy
StockRunning
Commits
b2edb6e9
Commit
b2edb6e9
authored
Apr 28, 2021
by
czy
Browse files
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IconLogo修改
parent
e4ca0137
Changes
14
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14 changed files
with
429 additions
and
4 deletions
+429
-4
DemoScenes.unity
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
+135
-0
BattleUI.cs
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+12
-1
Care_Competitor2.mat
StockRunning/Assets/My/Materials/Care_Competitor2.mat
+1
-1
UITextToPurse.cs
StockRunning/Assets/My/Scripts/Gold/UITextToPurse.cs
+1
-1
Sprites.meta
StockRunning/Assets/My/Sprites.meta
+8
-0
Icon.png
StockRunning/Assets/My/Sprites/Icon.png
+0
-0
Icon.png.meta
StockRunning/Assets/My/Sprites/Icon.png.meta
+116
-0
Logo.png
StockRunning/Assets/My/Sprites/Logo.png
+0
-0
Logo.png.meta
StockRunning/Assets/My/Sprites/Logo.png.meta
+116
-0
success.png
StockRunning/Assets/My/Sprites/success.png
+0
-0
success.png.meta
StockRunning/Assets/My/Sprites/success.png.meta
+0
-0
TestVector3.cs
StockRunning/Assets/My/Test/TestVector3.cs
+21
-0
TestVector3.cs.meta
StockRunning/Assets/My/Test/TestVector3.cs.meta
+11
-0
ProjectSettings.asset
StockRunning/ProjectSettings/ProjectSettings.asset
+8
-1
No files found.
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
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b2edb6e9
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stripped
...
...
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
b2edb6e9
...
...
@@ -161,6 +161,7 @@ public class BattleUI : MonoBehaviour
public
void
NextLevel
()
{
m_successObj
.
SetActive
(
false
);
m_battleObj
.
SetActive
(
false
);
m_startLogoObj
.
SetActive
(
true
);
BattleCtrl
.
instance
.
levelManager
.
LoadNextLevel
();
}
...
...
@@ -399,7 +400,17 @@ public class BattleUI : MonoBehaviour
{
sliderScore
.
value
=
BattleCtrl
.
instance
.
Score
;
ScoreTex
.
text
=
BattleCtrl
.
instance
.
Score
.
ToString
();
PurseText
.
text
=
BattleCtrl
.
instance
.
Score
.
ToString
();
//钱包的显示数字
//PurseText.text= BattleCtrl.instance.Score.ToString();
if
(
BattleCtrl
.
instance
.
Score
>=
1000
)
{
PurseText
.
text
=
(
BattleCtrl
.
instance
.
Score
/
1000
).
ToString
()
+
"k"
;
}
else
{
PurseText
.
text
=
BattleCtrl
.
instance
.
Score
.
ToString
();
}
}
public
void
UpdateRanking
()
{
...
...
StockRunning/Assets/My/Materials/Care_Competitor2.mat
View file @
b2edb6e9
...
...
@@ -40,7 +40,7 @@ Material:
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:
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-
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:
...
...
StockRunning/Assets/My/Scripts/Gold/UITextToPurse.cs
View file @
b2edb6e9
...
...
@@ -40,7 +40,7 @@ public class UITextToPurse : MonoBehaviour
transform
.
localScale
=
Vector3
.
Lerp
(
transform
.
localScale
,
scalTemp
,
15f
*
Time
.
deltaTime
);
}
//停留1秒
timer
+=
Time
.
deltaTime
;
...
...
StockRunning/Assets/My/Sprites.meta
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b2edb6e9
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b2edb6e9
214 KB
StockRunning/Assets/My/Sprites/Icon.png.meta
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b2edb6e9
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b2edb6e9
100 KB
StockRunning/Assets/My/Sprites/Logo.png.meta
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b2edb6e9
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StockRunning/Assets/My/success.png
→
StockRunning/Assets/My/
Sprites/
success.png
View file @
b2edb6e9
File moved
StockRunning/Assets/My/success.png.meta
→
StockRunning/Assets/My/
Sprites/
success.png.meta
View file @
b2edb6e9
File moved
StockRunning/Assets/My/Test/TestVector3.cs
0 → 100644
View file @
b2edb6e9
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
TestVector3
:
MonoBehaviour
{
public
float
time
=
10
;
public
float
maxSpeed
=
100
;
private
RectTransform
rectTransform
;
private
Vector3
speed
;
void
Start
()
{
rectTransform
=
GetComponent
<
RectTransform
>();
}
void
Update
()
{
print
(
Input
.
touchCount
);
rectTransform
.
localPosition
=
Vector3
.
SmoothDamp
(
rectTransform
.
localPosition
,
new
Vector3
(-
300
,
0
,
0
),
ref
speed
,
time
,
maxSpeed
,
Time
.
deltaTime
);
}
}
StockRunning/Assets/My/Test/TestVector3.cs.meta
0 → 100644
View file @
b2edb6e9
fileFormatVersion: 2
guid: 013f3bd46ed9e7947a741acfa4a5f897
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
StockRunning/ProjectSettings/ProjectSettings.asset
View file @
b2edb6e9
...
...
@@ -258,7 +258,14 @@ PlayerSettings:
androidGamepadSupportLevel
:
0
AndroidValidateAppBundleSize
:
1
AndroidAppBundleSizeToValidate
:
150
m_BuildTargetIcons
:
[]
m_BuildTargetIcons
:
-
m_BuildTarget
:
m_Icons
:
-
serializedVersion
:
2
m_Icon
:
{
fileID
:
2800000
,
guid
:
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,
type
:
3
}
m_Width
:
128
m_Height
:
128
m_Kind
:
0
m_BuildTargetPlatformIcons
:
-
m_BuildTarget
:
Android
m_Icons
:
...
...
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