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czy
StockRunning
Commits
6a3d601a
Commit
6a3d601a
authored
Apr 29, 2021
by
czy
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UI
parent
a574c0b7
Changes
3
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3 changed files
with
4 additions
and
2 deletions
+4
-2
DemoScenes.unity
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
+1
-1
BattleUI.cs
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+2
-0
BattleUI.prefab
StockRunning/Assets/#A3_Prefabs/BattleUI.prefab
+1
-1
No files found.
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
View file @
6a3d601a
...
...
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity
:
1
m_CustomReflection
:
{
fileID
:
0
}
m_Sun
:
{
fileID
:
0
}
m_IndirectSpecularColor
:
{
r
:
0.373119
53
,
g
:
0.38074014
,
b
:
0.3587274
,
a
:
1
}
m_IndirectSpecularColor
:
{
r
:
0.373119
92
,
g
:
0.38074034
,
b
:
0.35872713
,
a
:
1
}
m_UseRadianceAmbientProbe
:
0
---
!u!157
&4
LightmapSettings
:
...
...
StockRunning/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
6a3d601a
...
...
@@ -134,6 +134,8 @@ public class BattleUI : MonoBehaviour
BattleCtrl
.
instance
.
updateScore
?.
Invoke
();
BattleCtrl
.
instance
.
levelManager
.
LoadCurLevel
();
}
//再来一次
void
TryAgainLevel
()
...
...
StockRunning/Assets/#A3_Prefabs/BattleUI.prefab
View file @
6a3d601a
...
...
@@ -12882,7 +12882,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6064464677632144689
}
m_Enabled
:
0
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
14433df62b9b3554e93abbfbc187fc8c
,
type
:
3
}
m_Name
:
...
...
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