Commit 4083632e authored by czy's avatar czy

优化移动方式防止出界

parent 29252777
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......
...@@ -355,15 +355,15 @@ public class BattleUI : MonoBehaviour ...@@ -355,15 +355,15 @@ public class BattleUI : MonoBehaviour
public void ShowJoystick() public void ShowJoystick()
{ {
print("显示摇杆"); print("显示摇杆");
m_joystickImage.color = Color.white; //m_joystickImage.color = Color.white;
m_thumbImage.color = Color.white; //m_thumbImage.color = Color.white;
} }
//摇杆图标隐藏 //摇杆图标隐藏
public void HideJoystick() public void HideJoystick()
{ {
print("隐藏摇杆"); print("隐藏摇杆");
m_joystickImage.color = Color.clear; //m_joystickImage.color = Color.clear;
m_thumbImage.color = Color.clear; //m_thumbImage.color = Color.clear;
} }
public void UpdateScore() public void UpdateScore()
{ {
......
...@@ -36,22 +36,30 @@ public class FollowTarget : MonoBehaviour ...@@ -36,22 +36,30 @@ public class FollowTarget : MonoBehaviour
public float upDis= 8.77f; public float upDis= 8.77f;
//public float smood=10; //public float smood=10;
private Transform target; public Transform target;
private void Start() private void Start()
{ {
target = GameObject.FindGameObjectWithTag("Player").transform; //target = GameObject.FindGameObjectWithTag("Player").transform;
//target.position = new Vector3(0,target.position.y,target.position.z);//摄像机不左右看。
}
}
private void LateUpdate() private void LateUpdate()
{ {
//读取配置文件数据 //读取配置文件数据
backDis = ConfigurationFile.instance.backDis; backDis = ConfigurationFile.instance.backDis;
upDis = ConfigurationFile.instance.upDis; upDis = ConfigurationFile.instance.upDis;
Vector3 followPoint = target.position + Vector3.up * upDis - target.forward * backDis; //Vector3 followPoint = target.position + Vector3.up * upDis - target.forward * backDis;
//transform.position = followPoint;
//transform.position = Vector3.Lerp(transform.position, followPoint,Time.deltaTime*smood);//平滑移动
//transform.LookAt(target);
Vector3 followPoint = new Vector3(0,0, target.position.z) + Vector3.up * upDis - target.forward * backDis;//照相机不左右移动
transform.position = followPoint; transform.position = followPoint;
//transform.position = Vector3.Lerp(transform.position, followPoint,Time.deltaTime*smood); transform.position = followPoint;
transform.LookAt(target);
} }
} }
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...@@ -68,11 +68,14 @@ public class AIMove : MonoBehaviour ...@@ -68,11 +68,14 @@ public class AIMove : MonoBehaviour
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.tag == "Gold") if (other.tag == "Gold" )
{ {
SpeedLevel += 1; if(SpeedLevel < 3)
BattleCtrl.instance.Score++; {
BattleCtrl.instance.updateScore?.Invoke(); SpeedLevel += 1;
BattleCtrl.instance.Score++;
BattleCtrl.instance.updateScore?.Invoke();
}
Destroy(other.gameObject); Destroy(other.gameObject);
} }
else if (other.tag == "Prickle") else if (other.tag == "Prickle")
...@@ -110,7 +113,7 @@ public class AIMove : MonoBehaviour ...@@ -110,7 +113,7 @@ public class AIMove : MonoBehaviour
} }
void OnTouchStart() void OnTouchStart()
{ {
print("触碰开始。"); //print("触碰开始。");
float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth); float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth);
float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth); float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth);
Vector2 varVec2 = GameServices.inputService.joyStick.gameObject.transform.localPosition; Vector2 varVec2 = GameServices.inputService.joyStick.gameObject.transform.localPosition;
...@@ -216,7 +219,7 @@ public class AIMove : MonoBehaviour ...@@ -216,7 +219,7 @@ public class AIMove : MonoBehaviour
print("跑出跑道。"); print("跑出跑道。");
//m_rigidBody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; //m_rigidBody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
timer += Time.deltaTime; //用来记时,1.5秒后如果player的y值小于-1.0f就判定游戏失败。 timer += Time.deltaTime; //用来记时,1.5秒后如果player的y值小于-1.0f就判定游戏失败。
if (timer >= 1.5f && transform.position.y <= -1.0f) if (timer >= 1.5f && transform.position.y <= -1.0f) //-9.49
{ {
//不在跑道上,并且y<-1.0f。游戏失败 //不在跑道上,并且y<-1.0f。游戏失败
BattleCtrl.instance.OnBattleFail(); BattleCtrl.instance.OnBattleFail();
......
...@@ -3,6 +3,8 @@ using System.Collections.Generic; ...@@ -3,6 +3,8 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
using DG.Tweening.Core; using DG.Tweening.Core;
using HedgehogTeam.EasyTouch;
public enum MoveType public enum MoveType
{ {
MoveType1=1, MoveType1=1,
...@@ -44,6 +46,14 @@ public class PlayerMove : MonoBehaviour ...@@ -44,6 +46,14 @@ public class PlayerMove : MonoBehaviour
private bool isGround2 = true; private bool isGround2 = true;
private bool isAddSpeed = true; private bool isAddSpeed = true;
private float timer = 0.0f; private float timer = 0.0f;
//输入控制player移动的中间变量
private float addXTemp = 0;
private float targetX;
private Vector3 movement = Vector3.zero;
private float _vertSpeed = 0.0f;
private float xDelta=0.0f;
//眩晕时长 //眩晕时长
private float timerVertigo = 0.0f; private float timerVertigo = 0.0f;
//动画 //动画
...@@ -53,9 +63,12 @@ public class PlayerMove : MonoBehaviour ...@@ -53,9 +63,12 @@ public class PlayerMove : MonoBehaviour
private bool Grounded = false; private bool Grounded = false;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
//从配置文件ConfigurationFile中获取数据 //从配置文件ConfigurationFile中获取数据
//VSpeed = ConfigurationFile.instance.VSpeed; //VSpeed = ConfigurationFile.instance.VSpeed;
...@@ -85,10 +98,13 @@ public class PlayerMove : MonoBehaviour ...@@ -85,10 +98,13 @@ public class PlayerMove : MonoBehaviour
//print("OnTriggerEnter:"+other.name); //print("OnTriggerEnter:"+other.name);
if (other.tag == "Gold") if (other.tag == "Gold")
{ {
SpeedLevel += 1;
BattleCtrl.instance.Score++;
BattleCtrl.instance.updateScore?.Invoke();
Destroy(other.gameObject); Destroy(other.gameObject);
if (SpeedLevel < 3)
{
SpeedLevel += 1;
BattleCtrl.instance.Score++;
BattleCtrl.instance.updateScore?.Invoke();
}
} }
else if (other.tag== "Prickle") else if (other.tag== "Prickle")
{ {
...@@ -122,7 +138,7 @@ public class PlayerMove : MonoBehaviour ...@@ -122,7 +138,7 @@ public class PlayerMove : MonoBehaviour
} }
void OnTouchStart() void OnTouchStart()
{ {
print("触碰开始。"); //print("触碰开始。");
float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth); float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth);
float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth); float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth);
Vector2 varVec2 = GameServices.inputService.joyStick.gameObject.transform.localPosition; Vector2 varVec2 = GameServices.inputService.joyStick.gameObject.transform.localPosition;
...@@ -138,7 +154,7 @@ public class PlayerMove : MonoBehaviour ...@@ -138,7 +154,7 @@ public class PlayerMove : MonoBehaviour
// 抬起回调 // 抬起回调
void OnTouchUp() void OnTouchUp()
{ {
print("触碰结束。"); //print("触碰结束。");
if (!BattleCtrl.instance.isStartBattle) if (!BattleCtrl.instance.isStartBattle)
{ {
return; return;
...@@ -197,6 +213,21 @@ public class PlayerMove : MonoBehaviour ...@@ -197,6 +213,21 @@ public class PlayerMove : MonoBehaviour
animator.SetFloat("MoveSpeed", MoveSpeed); animator.SetFloat("MoveSpeed", MoveSpeed);
animator.SetBool("Grounded", Grounded); animator.SetBool("Grounded", Grounded);
if (!Grounded)
{
_vertSpeed += -9.8f * 5 * Time.deltaTime;
if (_vertSpeed < -10.0f)
{
_vertSpeed = -10.0f;
}
}
movement.y = _vertSpeed;
//movement *= Time.deltaTime;
//characterController.Move(movement);  
//射线检测。 //射线检测。
//Debug.DrawRay(transform.position, Vector3.down * 10f, Color.red); //Debug.DrawRay(transform.position, Vector3.down * 10f, Color.red);
...@@ -251,6 +282,7 @@ public class PlayerMove : MonoBehaviour ...@@ -251,6 +282,7 @@ public class PlayerMove : MonoBehaviour
} }
} }
//摇杆控制 //摇杆控制
...@@ -312,17 +344,69 @@ public class PlayerMove : MonoBehaviour ...@@ -312,17 +344,69 @@ public class PlayerMove : MonoBehaviour
} }
public void MoveType3() public void MoveType3()
{ {
characterController.SimpleMove(transform.forward * MoveSpeed); //characterController.SimpleMove(transform.forward * MoveSpeed);
//movement += transform.forward * MoveSpeed;
//movement *= Time.deltaTime;
//characterController.Move(movement);
//characterController.SimpleMove(movement);
if (isGround1 || isGround2) if (isGround1 || isGround2)
{ {
//在地面上才能控制移动 //transform.position += transform.right * GameServices.inputService.joyStick.axisX.axisValue * HSpeed * Time.deltaTime;
transform.position += transform.right * GameServices.inputService.joyStick.axisX.axisValue * HSpeed * Time.deltaTime; Gesture currentGesture = EasyTouch.current;
if (currentGesture != null && (currentGesture.type == EasyTouch.EvtType.On_Drag)) //if (currentGesture != null && (currentGesture.type==EasyTouch.EvtType.On_Swipe|| currentGesture.type == EasyTouch.EvtType.On_Drag))
{
//transform.position += transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed; //马路宽14 (HSpeed=14)
xDelta = currentGesture.deltaPosition.x / Screen.width * HSpeed;
//characterController.Move(transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed);
//addXTemp += (transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed).x;
//targetX += addXTemp;
}
//else if (currentGesture != null && (currentGesture.type == EasyTouch.EvtType.On_DragEnd))
//{
// addXTemp = 0;
//}
//Gesture currentGesture = EasyTouch.current;
//if (currentGesture == null) { }
//else if (currentGesture.type == EasyTouch.EvtType.On_DragStart)
//{
// print("111111");
// addXTemp = 0;
// targetX = transform.position.x;
//}
//else if(currentGesture.type == EasyTouch.EvtType.On_Drag) //if (currentGesture != null && (currentGesture.type==EasyTouch.EvtType.On_Swipe|| currentGesture.type == EasyTouch.EvtType.On_Drag))
//{
// print("22222");
// //transform.position += transform.right * currentGesture.deltaPosition.x / Screen.width * HSpeed; //马路宽14 (HSpeed=14)
// addXTemp += currentGesture.deltaPosition.x / Screen.width * HSpeed; ;
// targetX += addXTemp;
//}
//else if (currentGesture.type == EasyTouch.EvtType.On_DragEnd)
//{
// print("333333333");
// addXTemp = 0;
// targetX = transform.position.x;
//}
////transform.position = new Vector3(Mathf.Lerp(transform.position.x, targetX, 1f), transform.position.y, transform.position.z);
//characterController.Move()
} }
characterController.Move((transform.forward * MoveSpeed + new Vector3(0, _vertSpeed, 0)) * Time.deltaTime+(new Vector3(xDelta, 0,0)));
} }
/// <summary> /// <summary>
/// 调整速度方向为路面的正向。 /// 调整速度方向为路面的正向。
/// </summary> /// </summary>
......
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......
using System.Collections; using HedgehogTeam.EasyTouch;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
...@@ -41,4 +42,10 @@ public class TestEtc : MonoBehaviour ...@@ -41,4 +42,10 @@ public class TestEtc : MonoBehaviour
{ {
print(aa); print(aa);
} }
private void OnDestroy()
{
}
} }
using HedgehogTeam.EasyTouch;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestOnDrag : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
//EasyTouch.On_Swipe += OnDrag;
}
// Update is called once per frame
void Update()
{
Gesture currentGesture = EasyTouch.current;
//将输入的手势与系统的手势类型进行对比
//当没有输入时(没有触摸屏幕时)EasyTouch.current会返回null
//if (currentGesture != null && EasyTouch.EvtType.On_TouchStart == currentGesture.type)
//{
//}
if (currentGesture != null )
{
print(currentGesture.type);
if(currentGesture.type== EasyTouch.EvtType.On_Drag)
{
On_Drag(currentGesture);
}
}
}
public void On_Drag(Gesture gesture)
{
transform.Translate(new Vector3(gesture.deltaPosition.x/Screen.width*10, gesture.deltaPosition.y / Screen.width*10, 0));
}
public void OnDrag(Gesture gesture)
{
print("OnDrag---");
}
//private void OnDestroy()
//{
// EasyTouch.On_Swipe -= OnDrag;
//}
}
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