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czy
StockRunning
Commits
33b48487
Commit
33b48487
authored
Apr 26, 2021
by
czy
Browse files
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打包优化
parent
df3211c0
Changes
22
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22 changed files
with
2720 additions
and
7 deletions
+2720
-7
DemoScenes.unity
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
+452
-0
#B2_Graphics.meta
StockRunning/Assets/#B2_Graphics.meta
+1
-1
#Z1_Tabs.meta
StockRunning/Assets/#Z1_Tabs.meta
+1
-1
#Z2_Documents.meta
StockRunning/Assets/#Z2_Documents.meta
+8
-0
#Z3_WebAPI.meta
StockRunning/Assets/#Z3_WebAPI.meta
+8
-0
#Z4_Icons.meta
StockRunning/Assets/#Z4_Icons.meta
+8
-0
#Z4_Previews.meta
StockRunning/Assets/#Z4_Previews.meta
+8
-0
AIMove.cs
StockRunning/Assets/My/Scripts/AI/AIMove.cs
+1
-0
DestroyMySel.cs
StockRunning/Assets/My/Scripts/DestroyMySel.cs
+18
-0
DestroyMySel.cs.meta
StockRunning/Assets/My/Scripts/DestroyMySel.cs.meta
+11
-0
Gold.cs
StockRunning/Assets/My/Scripts/Gold/Gold.cs
+1
-0
PlayerMove.cs
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
+1
-0
Test.unity
StockRunning/Assets/My/Test/Test.unity
+199
-0
Test11.unity
StockRunning/Assets/My/Test/Test11.unity
+1810
-0
Test11.unity.meta
StockRunning/Assets/My/Test/Test11.unity.meta
+7
-0
TestChinarForece.cs
StockRunning/Assets/My/Test/TestChinarForece.cs
+134
-0
TestChinarForece.cs.meta
StockRunning/Assets/My/Test/TestChinarForece.cs.meta
+11
-0
TestOnDrag.cs
StockRunning/Assets/My/Test/TestOnDrag.cs
+1
-1
TestTrigger.cs
StockRunning/Assets/My/Test/TestTrigger.cs
+22
-0
TestTrigger.cs.meta
StockRunning/Assets/My/Test/TestTrigger.cs.meta
+11
-0
DynamicsManager.asset
StockRunning/ProjectSettings/DynamicsManager.asset
+4
-1
ProjectSettings.asset
StockRunning/ProjectSettings/ProjectSettings.asset
+3
-3
No files found.
StockRunning/Assets/#A1_Scenes/DemoScenes.unity
View file @
33b48487
This diff is collapsed.
Click to expand it.
StockRunning/Assets/#
E1_Plugins/GUI Mobile Hyper-Casual/Sprites/Items PSD + PNG/Coins/Coin/Material
s.meta
→
StockRunning/Assets/#
B2_Graphic
s.meta
View file @
33b48487
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...
...
StockRunning/Assets/
Art_Assets/0C2_Animations/Unity Export
.meta
→
StockRunning/Assets/
#Z1_Tabs
.meta
View file @
33b48487
fileFormatVersion: 2
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guid:
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...
StockRunning/Assets/#Z2_Documents.meta
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View file @
33b48487
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View file @
33b48487
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guid: aa43ce62596b0784081ec9bd0abc8516
folderAsset: yes
DefaultImporter:
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userData:
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StockRunning/Assets/#Z4_Icons.meta
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View file @
33b48487
fileFormatVersion: 2
guid: 2e117c0bfc6741e4ebc4a8c8aebc0b8a
folderAsset: yes
DefaultImporter:
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userData:
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StockRunning/Assets/#Z4_Previews.meta
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View file @
33b48487
fileFormatVersion: 2
guid: 55c4962f2a6593c4b9c1bb6003b1ff08
folderAsset: yes
DefaultImporter:
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StockRunning/Assets/My/Scripts/AI/AIMove.cs
View file @
33b48487
...
...
@@ -732,6 +732,7 @@ public class AIMove : MonoBehaviour
public
void
PlayParticle
()
{
ParticleSystem
copyParticle
=
Instantiate
(
particleChange
,
particleChange
.
transform
.
position
,
particleChange
.
transform
.
rotation
);
copyParticle
.
gameObject
.
AddComponent
<
DestroyMySel
>();
//4秒后销毁自身
copyParticle
.
Play
();
}
...
...
StockRunning/Assets/My/Scripts/DestroyMySel.cs
0 → 100644
View file @
33b48487
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
DestroyMySel
:
MonoBehaviour
{
public
float
timeRemaining
=
4.0f
;
void
Update
()
{
timeRemaining
-=
Time
.
deltaTime
;
if
(
timeRemaining
<=
0
)
{
Destroy
(
gameObject
);
}
}
}
StockRunning/Assets/My/Scripts/DestroyMySel.cs.meta
0 → 100644
View file @
33b48487
fileFormatVersion: 2
guid: 97f37a111b2fe1e4091e5998debff297
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
StockRunning/Assets/My/Scripts/Gold/Gold.cs
View file @
33b48487
...
...
@@ -24,6 +24,7 @@ public class Gold : MonoBehaviour
public
void
PlayParticle
()
{
copyParticle
=
Instantiate
(
particleGetGold
,
particleGetGold
.
transform
.
position
,
particleGetGold
.
transform
.
rotation
);
copyParticle
.
gameObject
.
AddComponent
<
DestroyMySel
>();
//4秒后销毁自身
copyParticle
.
Play
();
//Invoke("DestoryGetGoldParticle", 2);
}
...
...
StockRunning/Assets/My/Scripts/Player/PlayerMove.cs
View file @
33b48487
...
...
@@ -618,6 +618,7 @@ public class PlayerMove : MonoBehaviour
public
void
PlayParticle
()
{
ParticleSystem
copyParticle
=
Instantiate
(
particleChange
,
particleChange
.
transform
.
position
,
particleChange
.
transform
.
rotation
);
copyParticle
.
gameObject
.
AddComponent
<
DestroyMySel
>();
//4秒后销毁自身
copyParticle
.
Play
();
}
...
...
StockRunning/Assets/My/Test/Test.unity
View file @
33b48487
...
...
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StockRunning/Assets/My/Test/Test11.unity
0 → 100644
View file @
33b48487
This diff is collapsed.
Click to expand it.
StockRunning/Assets/My/Test/Test11.unity.meta
0 → 100644
View file @
33b48487
fileFormatVersion: 2
guid: 911c6a0aabc57ab4280dfa49390aaf69
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
StockRunning/Assets/My/Test/TestChinarForece.cs
0 → 100644
View file @
33b48487
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.EventSystems
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.UI
;
/// <summary>
/// 模拟轨迹
/// </summary>
public
class
TestChinarForece
:
MonoBehaviour
{
public
Transform
DirectionBall
;
//指向方向的球
public
Transform
TrackBallTransform
;
//轨迹球
private
Rigidbody
trackBallRigidbody
;
//
public
Slider
VelocitySlider
;
//力度值 滑动器
public
Slider
AngleSlider
;
//角度值
private
PhysicsScene
physicsScene
;
//物理场景
public
GameObject
[]
OtherGameObjects
;
//所有小球
public
int
TrackFrames
=
80
;
//轨迹帧率
private
int
ICount
;
//对象计数
private
float
timer
;
/// <summary>
/// 对象池字典
/// </summary>
private
readonly
Dictionary
<
int
,
Transform
>
goDict
=
new
Dictionary
<
int
,
Transform
>();
void
Start
()
{
AngleSlider
.
onValueChanged
.
AddListener
(
OnValueChanged
);
trackBallRigidbody
=
TrackBallTransform
.
GetComponent
<
Rigidbody
>();
Physics
.
autoSimulation
=
false
;
CreatePhysicsScene
();
GeneratePool
();
}
/// <summary>
/// 创建一个用于模拟的场景
/// </summary>
private
void
CreatePhysicsScene
()
{
var
scene
=
SceneManager
.
CreateScene
(
"指向模拟场景"
);
physicsScene
=
scene
.
GetPhysicsScene
();
SceneManager
.
MoveGameObjectToScene
(
DirectionBall
.
parent
.
gameObject
,
scene
);
for
(
int
i
=
3
;
i
<
OtherGameObjects
.
Length
;
i
++)
{
SceneManager
.
MoveGameObjectToScene
(
OtherGameObjects
[
i
],
scene
);
}
}
/// <summary>
/// 生成池子
/// 轨迹球 重复利用
/// </summary>
private
void
GeneratePool
()
{
var
GoPoolPos
=
new
Vector3
(
100
,
100
,
100
);
for
(
int
i
=
0
;
i
<
TrackFrames
;
i
++)
{
var
iclone
=
Instantiate
(
TrackBallTransform
);
iclone
.
position
=
GoPoolPos
;
iclone
.
localScale
=
Vector3
.
one
*
0.5f
;
goDict
.
Add
(
i
,
iclone
);
}
}
/// <summary>
/// 重置球位置
/// 其他球要隐形的
/// </summary>
private
void
resetOtherBall
()
{
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
OtherGameObjects
[
i
+
3
].
transform
.
position
=
OtherGameObjects
[
i
].
transform
.
position
;
}
}
/// <summary>
/// 角度发生改变时
/// </summary>
public
void
OnValueChanged
(
float
value
)
{
Physics
.
autoSimulation
=
false
;
//关闭 物理模拟
TrackBallTransform
.
position
=
transform
.
position
;
trackBallRigidbody
.
velocity
=
Vector3
.
zero
;
DirectionBall
.
parent
.
rotation
=
Quaternion
.
Euler
(
0
,
value
,
0
);
Vector3
vector3
=
DirectionBall
.
position
-
transform
.
position
;
trackBallRigidbody
.
AddForce
(
vector3
*
VelocitySlider
.
value
);
for
(
int
i
=
0
;
i
<
TrackFrames
;
i
++)
{
physicsScene
.
Simulate
(
0.02f
);
GoPool
().
position
=
TrackBallTransform
.
position
;
}
}
/// <summary>
/// 简化版对象池
/// 每次调用返回一个新对象
/// </summary>
private
Transform
GoPool
()
{
ICount
++;
if
(
ICount
==
TrackFrames
-
1
)
{
ICount
=
0
;
}
return
goDict
[
ICount
];
}
void
Update
()
{
if
(!
EventSystem
.
current
.
IsPointerOverGameObject
())
{
if
(
Input
.
GetMouseButtonUp
(
0
))
{
Physics
.
autoSimulation
=
true
;
Vector3
vector3
=
DirectionBall
.
position
-
transform
.
position
;
GetComponent
<
Rigidbody
>().
AddForce
(
vector3
*
VelocitySlider
.
value
);
}
}
}
}
StockRunning/Assets/My/Test/TestChinarForece.cs.meta
0 → 100644
View file @
33b48487
fileFormatVersion: 2
guid: b916ff68118d37146a6621eeaf667437
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
StockRunning/Assets/My/Test/TestOnDrag.cs
View file @
33b48487
...
...
@@ -28,7 +28,7 @@ public class TestOnDrag : MonoBehaviour
On_Drag
(
currentGesture
);
}
}
}
public
void
On_Drag
(
Gesture
gesture
)
...
...
StockRunning/Assets/My/Test/TestTrigger.cs
0 → 100644
View file @
33b48487
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
TestTrigger
:
MonoBehaviour
{
// Start is called before the first frame update
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
print
(
111
);
}
private
void
OnTriggerEnter
(
Collider
other
)
{
print
(
other
);
}
}
StockRunning/Assets/My/Test/TestTrigger.cs.meta
0 → 100644
View file @
33b48487
fileFormatVersion: 2
guid: ad4f380f370307d4ba0089ea295c3cc9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
StockRunning/ProjectSettings/DynamicsManager.asset
View file @
33b48487
...
...
@@ -3,7 +3,7 @@
---
!u!55
&1
PhysicsManager
:
m_ObjectHideFlags
:
0
serializedVersion
:
1
0
serializedVersion
:
1
3
m_Gravity
:
{
x
:
0
,
y
:
-9.81
,
z
:
0
}
m_DefaultMaterial
:
{
fileID
:
0
}
m_BounceThreshold
:
2
...
...
@@ -22,6 +22,7 @@ PhysicsManager:
m_AutoSyncTransforms
:
0
m_ReuseCollisionCallbacks
:
0
m_ClothInterCollisionSettingsToggle
:
0
m_ClothGravity
:
{
x
:
0
,
y
:
-9.81
,
z
:
0
}
m_ContactPairsMode
:
0
m_BroadphaseType
:
0
m_WorldBounds
:
...
...
@@ -31,3 +32,5 @@ PhysicsManager:
m_FrictionType
:
0
m_EnableEnhancedDeterminism
:
0
m_EnableUnifiedHeightmaps
:
1
m_SolverType
:
0
m_DefaultMaxAngularSpeed
:
7
StockRunning/ProjectSettings/ProjectSettings.asset
View file @
33b48487
...
...
@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources
:
0
accelerometerFrequency
:
60
companyName
:
Dyspace
productName
:
TruckJourney
productName
:
StockRunning
defaultCursor
:
{
fileID
:
0
}
cursorHotspot
:
{
x
:
0
,
y
:
0
}
m_SplashScreenBackgroundColor
:
{
r
:
0.13725491
,
g
:
0.12156863
,
b
:
0.1254902
,
a
:
1
}
...
...
@@ -163,7 +163,7 @@ PlayerSettings:
androidSupportedAspectRatio
:
1
androidMaxAspectRatio
:
2.1
applicationIdentifier
:
Android
:
com.Dyspace.
TruckJourney
Android
:
com.Dyspace.
StockRunning
buildNumber
:
{}
AndroidBundleVersionCode
:
1
AndroidMinSdkVersion
:
19
...
...
@@ -634,7 +634,7 @@ PlayerSettings:
14
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
platformArchitecture
:
{}
scriptingBackend
:
Android
:
1
Android
:
0
il2cppCompilerConfiguration
:
{}
managedStrippingLevel
:
{}
incrementalIl2cppBuild
:
{}
...
...
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