Commit b39c10ac authored by czy's avatar czy

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...@@ -63,6 +63,7 @@ public class PlayerMove : MonoBehaviour ...@@ -63,6 +63,7 @@ public class PlayerMove : MonoBehaviour
[HideInInspector] [HideInInspector]
public float MoveSpeed=0.0f; public float MoveSpeed=0.0f;
private bool Grounded = false; private bool Grounded = false;
private bool Punch=false;
//最大速度等级 //最大速度等级
private int MaxSpeedLevel = 15;//1-15 分为 1-5 6-10 11-15 private int MaxSpeedLevel = 15;//1-15 分为 1-5 6-10 11-15
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return; return;
} }
RaycastHit hit; if (Input.GetKey(KeyCode.Space))
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}
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}
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//}
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//transform.rotation = Quaternion.Euler(0, angle, 0);//转向 //transform.rotation = Quaternion.Euler(0, angle, 0);//转向
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} }
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characterController.Move(new Vector3(0,0,0));
}
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//是否在地面 //是否在地面
Grounded = characterController.isGrounded; Grounded = characterController.isGrounded;
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......
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