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czy
BattleMuscle
Commits
ac35d6d6
Commit
ac35d6d6
authored
May 13, 2021
by
czy
Browse files
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Plain Diff
修复旋风腿动画
parent
01127474
Changes
17
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17 changed files
with
1376 additions
and
39 deletions
+1376
-39
BattleUI.cs
BattleMuscle/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+2
-0
Level 1.unity
BattleMuscle/Assets/Levels/Level 1.unity
+955
-27
RiseBridge.anim
BattleMuscle/Assets/My/RiseBridge.anim
+169
-0
RiseBridge.anim.meta
BattleMuscle/Assets/My/RiseBridge.anim.meta
+8
-0
AIMove.cs
BattleMuscle/Assets/My/Scripts/AI/AIMove.cs
+33
-2
BossAttack.cs
BattleMuscle/Assets/My/Scripts/AI/BossAttack.cs
+1
-1
BossMove.cs
BattleMuscle/Assets/My/Scripts/AI/BossMove.cs
+8
-3
EndPoint.cs
BattleMuscle/Assets/My/Scripts/EndPoint.cs
+8
-6
FollowTargetPos.cs
BattleMuscle/Assets/My/Scripts/FollowTargetPos.cs
+1
-0
Path.meta
BattleMuscle/Assets/My/Scripts/Path.meta
+8
-0
RiseBridge.cs
BattleMuscle/Assets/My/Scripts/Path/RiseBridge.cs
+22
-0
RiseBridge.cs.meta
BattleMuscle/Assets/My/Scripts/Path/RiseBridge.cs.meta
+11
-0
PlayerMove.cs
BattleMuscle/Assets/My/Scripts/Player/PlayerMove.cs
+2
-0
path (3).controller
BattleMuscle/Assets/My/path (3).controller
+133
-0
path (3).controller.meta
BattleMuscle/Assets/My/path (3).controller.meta
+8
-0
终点.prefab
BattleMuscle/Assets/Prefabs/终点.prefab
+0
-0
终点.prefab.meta
BattleMuscle/Assets/Prefabs/终点.prefab.meta
+7
-0
No files found.
BattleMuscle/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
ac35d6d6
...
...
@@ -158,6 +158,8 @@ public class BattleUI : MonoBehaviour
public
void
NextLevelBtnDown
()
{
print
(
"点击NextButton:"
+
BattleCtrl
.
instance
.
Score
+
" "
+
BattleCtrl
.
instance
.
targetScore
);
SceneManager
.
LoadScene
(
"Level 1"
);
BattleCtrl
.
instance
.
Score
=
BattleCtrl
.
instance
.
targetScore
;
BattleCtrl
.
instance
.
updateScore
?.
Invoke
();
print
(
""
+
BattleCtrl
.
instance
.
Score
);
...
...
BattleMuscle/Assets/Levels/Level 1.unity
View file @
ac35d6d6
This diff is collapsed.
Click to expand it.
BattleMuscle/Assets/My/RiseBridge.anim
0 → 100644
View file @
ac35d6d6
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BattleMuscle/Assets/My/RiseBridge.anim.meta
0 → 100644
View file @
ac35d6d6
fileFormatVersion: 2
guid: 7cf674c72d7187440890cbc414e0b875
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
BattleMuscle/Assets/My/Scripts/AI/AIMove.cs
View file @
ac35d6d6
...
...
@@ -37,13 +37,16 @@ public class AIMove : MonoBehaviour
private
GameObject
targetObj
;
private
int
RandomFoodNumberToPush
=
1
;
private
int
HaveFoodNumber
=
0
;
[
Header
(
"寻路点"
)]
public
GameObject
EndPointPos
;
public
enum
AIState
{
FindFood
=
0
,
//找食物
GoToPathPos0
=
1
,
//去pos0
Push
=
2
,
//推墙
TurnBackToPathPos0
=
3
,
//返回Pos0
PlayBoss
=
4
PlayBoss
=
4
,
GoToEndPoint
=
5
}
public
AIState
aiState
;
private
float
vertigoTime
=
0.0f
;
...
...
@@ -271,6 +274,9 @@ public class AIMove : MonoBehaviour
break
;
case
AIState
.
GoToEndPoint
:
targetObj
=
EndPointPos
;
break
;
default
:
Debug
.
LogError
(
aiState
);
...
...
@@ -285,7 +291,30 @@ public class AIMove : MonoBehaviour
if
(
targetObj
!=
null
)
//targetObj==null 可能是没有食物。
{
speed
=
(
targetObj
.
transform
.
position
-
transform
.
position
).
normalized
*
VSpeed
;
//switch (targetObj.tag)
//{
// case "Food":
// speed = (targetObj.transform.position - transform.position).normalized * VSpeed;
// break;
// case "Boss":
// Vector3 dic = (targetObj.transform.position - transform.position);
// dic = new Vector3(dic.x, 0, dic.z);
// if (dic.sqrMagnitude >= 2.2f * 2.2f) //ai距离Boss 距离的平方为2.2*2.2 时移动,否则就要一个方向,低移动速度。
// {
// speed = (targetObj.transform.position - transform.position).normalized * VSpeed;
// }
// else
// {
// speed = (targetObj.transform.position - transform.position).normalized * 0.1f;
// }
// break;
// default:
// speed = (targetObj.transform.position - transform.position).normalized * VSpeed;
// break;
//}
}
xDelta
=
speed
.
x
*
Time
.
deltaTime
;
zDelta
=
speed
.
z
*
Time
.
deltaTime
;
...
...
@@ -319,7 +348,9 @@ public class AIMove : MonoBehaviour
}
if
(
GameObject
.
FindGameObjectWithTag
(
"Boss"
)
==
null
)
{
//boss死亡,更新动画Punch,去终点。
animationManager
.
ResetPunch
();
aiState
=
AIState
.
GoToEndPoint
;
}
...
...
@@ -336,7 +367,7 @@ public class AIMove : MonoBehaviour
angle
=
-
Mathf
.
Abs
(
angle
);
}
transform
.
localEulerAngles
=
new
Vector3
(
0
,
angle
,
0
);
//print("AI开始移动:"+ new Vector3(xDelta, yDelta, zDelta));
//print(
targetObj+
"AI开始移动:"+ new Vector3(xDelta, yDelta, zDelta));
characterController
.
Move
(
new
Vector3
(
xDelta
,
yDelta
,
zDelta
));
//移动
//移动
...
...
BattleMuscle/Assets/My/Scripts/AI/BossAttack.cs
View file @
ac35d6d6
...
...
@@ -60,7 +60,7 @@ public class BossAttack : MonoBehaviour
public
void
ChangeAttackType
(
int
i
)
{
attackType
=
(
AttackType
)
i
;
print
(
"改变boss攻击状态为:"
+
attackType
);
//
print("改变boss攻击状态为:"+attackType);
}
...
...
BattleMuscle/Assets/My/Scripts/AI/BossMove.cs
View file @
ac35d6d6
...
...
@@ -163,18 +163,19 @@ public class BossMove : MonoBehaviour
if
(
Vector3
.
Distance
(
pos1
,
pos2
)
<
10f
)
{
isAttacking
=
true
;
//print("boss附近敌人个数:"+ EnemyNumber+"技能是否不能使用:"+ isDeltaTime);
if
(
EnemyNumber
>=
2
&&
!
isDeltaTime
)
{
Timer1
-=
Time
.
deltaTime
;
if
(
Timer1
<=
0
)
isDeltaTime
=
true
;
//旋转5秒等待5秒
print
(
"11111111111111"
);
//
print("11111111111111");
animator
.
SetBool
(
"HurricaneKick"
,
true
);
animator
.
SetBool
(
"LegSweep"
,
false
);
bossAttack
.
attackType
=
AttackType
.
HurricaneKick
;
}
else
{
print
(
"2222222222222"
);
//
print("2222222222222");
animator
.
SetBool
(
"HurricaneKick"
,
false
);
animator
.
SetBool
(
"LegSweep"
,
true
);
bossAttack
.
attackType
=
AttackType
.
LegSweep
;
...
...
@@ -188,6 +189,7 @@ public class BossMove : MonoBehaviour
animator
.
SetBool
(
"HurricaneKick"
,
false
);
//bossAttack.attackType = AttackType.Null;
}
}
else
{
...
...
@@ -214,10 +216,13 @@ public class BossMove : MonoBehaviour
{
xDelta
=
0
;
zDelta
=
0
;
//yDelta = 0;
}
print
(
"isAttacking:"
+
isAttacking
+
"AI
开始移动:"
+
new
Vector3
(
xDelta
,
yDelta
,
zDelta
));
//print("isAttacking:" + isAttacking+"Boss
开始移动:" + new Vector3(xDelta, yDelta, zDelta));
characterController
.
Move
(
new
Vector3
(
xDelta
,
yDelta
,
zDelta
));
//移动
//移动
MoveSpeed
=
Vector3
.
Distance
(
Vector3
.
zero
,
characterController
.
velocity
);
//是否在地面
...
...
BattleMuscle/Assets/My/Scripts/EndPoint.cs
View file @
ac35d6d6
...
...
@@ -18,22 +18,24 @@ public class EndPoint : MonoBehaviour
}
private
void
OnTriggerEnter
(
Collider
other
)
{
if
(!
BattleCtrl
.
instance
.
isStartBattle
||
BattleCtrl
.
instance
.
isEndBattle
||
BattleCtrl
.
instance
.
IsScoreSettlementStatus
)
if
(!
BattleCtrl
.
instance
.
isStartBattle
||
BattleCtrl
.
instance
.
isEndBattle
)
{
//游戏未开始||游戏已经结束
||游戏出于分数结算状态
//游戏未开始||游戏已经结束
return
;
}
if
(
other
.
tag
==
"Player"
)
{
//游戏胜利
//BattleCtrl.instance.OnBattleWin();
BattleCtrl
.
instance
.
EnterScoreSettlementStatus
(
"Win"
);
print
(
"Player先到终点"
);
BattleCtrl
.
instance
.
OnBattleWin
();
//BattleCtrl.instance.EnterScoreSettlementStatus("Win");
}
else
if
(
other
.
tag
==
"Competitor"
)
{
//游戏失败
//BattleCtrl.instance.OnBattleFail();
BattleCtrl
.
instance
.
EnterScoreSettlementStatus
(
"Fail"
);
print
(
"Competitor先到终点"
);
BattleCtrl
.
instance
.
OnBattleFail
();
//BattleCtrl.instance.EnterScoreSettlementStatus("Fail");
}
}
public
void
gameWin
()
...
...
BattleMuscle/Assets/My/Scripts/FollowTargetPos.cs
View file @
ac35d6d6
...
...
@@ -14,5 +14,6 @@ public class FollowTargetPos : MonoBehaviour
void
Update
()
{
transform
.
position
=
pos
.
position
;
transform
.
rotation
=
pos
.
rotation
;
}
}
BattleMuscle/Assets/My/Scripts/Path.meta
0 → 100644
View file @
ac35d6d6
fileFormatVersion: 2
guid: e94f1a852b64c7c4eb82c2f73116b0cd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
BattleMuscle/Assets/My/Scripts/Path/RiseBridge.cs
0 → 100644
View file @
ac35d6d6
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
RiseBridge
:
MonoBehaviour
{
private
Animator
animator
;
void
Start
()
{
animator
=
GetComponentInChildren
<
Animator
>();
}
void
Update
()
{
}
public
void
RiseBridgeFun
()
{
animator
.
SetBool
(
"RiseBridge"
,
true
);
}
}
BattleMuscle/Assets/My/Scripts/Path/RiseBridge.cs.meta
0 → 100644
View file @
ac35d6d6
fileFormatVersion: 2
guid: 237849218353d4940b3b7d0b69999c8d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
BattleMuscle/Assets/My/Scripts/Player/PlayerMove.cs
View file @
ac35d6d6
...
...
@@ -48,6 +48,7 @@ public class PlayerMove : MonoBehaviour
public
float
vertigoTime
=
0.0f
;
private
AnimationManager
animationManager
;
public
RiseBridge
riseBridge
;
...
...
@@ -311,6 +312,7 @@ public class PlayerMove : MonoBehaviour
if
(
GameObject
.
FindGameObjectWithTag
(
"Boss"
)==
null
)
{
animationManager
.
ResetPunch
();
riseBridge
.
RiseBridgeFun
();
}
}
...
...
BattleMuscle/Assets/My/path (3).controller
0 → 100644
View file @
ac35d6d6
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This diff is collapsed.
Click to expand it.
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