Commit 73657235 authored by czy's avatar czy

眩晕特效

parent 5df3f12e
......@@ -46,12 +46,16 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 2643154680664092511}
m_Position: {x: 270, y: -40, z: 0}
- serializedVersion: 1
m_State: {fileID: -5151482140390748444}
m_Position: {x: 740, y: -100, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_AnyStateTransitions:
- {fileID: 7789786087314244433}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 290, y: -240, z: 0}
m_AnyStatePosition: {x: 570, y: -200, z: 0}
m_EntryPosition: {x: 290, y: -150, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
......@@ -106,6 +110,33 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-5151482140390748444
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Vertigo
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 8848785005566343156}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: ee242bb4bb7f631408dbca2d01b22fd7, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1109 &-2799690864505386981
AnimatorTransition:
m_ObjectHideFlags: 1
......@@ -235,6 +266,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: Vertigo
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
......@@ -337,6 +374,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &1572285795481017674
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 3
m_ConditionEvent: MoveSpeed
m_EventTreshold: 0.2
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8650196453075220448}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.87288135
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &2643154680664092511
AnimatorState:
serializedVersion: 5
......@@ -527,6 +589,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &7789786087314244433
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Vertigo
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -5151482140390748444}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &8583691091879068204
AnimatorStateTransition:
m_ObjectHideFlags: 1
......@@ -606,3 +693,28 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &8848785005566343156
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: Vertigo
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.87288135
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
This diff is collapsed.
......@@ -33,6 +33,8 @@ public class AIMove : MonoBehaviour
public GameObject targetWall;
//path pos0
public GameObject pathPos0;
//眩晕特效
public ParticleSystem vertigoEffect;
public enum AIState
{
......@@ -42,6 +44,7 @@ public class AIMove : MonoBehaviour
TurnBackToPathPos0=3 //返回Pos0
}
public AIState aiState;
private float vertigoTime = 0.0f;
// Start is called before the first frame update
void Start()
......@@ -112,9 +115,15 @@ public class AIMove : MonoBehaviour
if (power < 1)
{
power = 1;
AddVertigo(1);
}
Scale(power, power, power);
}
//增加眩晕时长眩晕
public void AddVertigo(float time)
{
vertigoTime += time;
}
private void FixedUpdate()
{
......@@ -192,9 +201,25 @@ public class AIMove : MonoBehaviour
Vector3 speed=( targetObj.transform.position - transform.position).normalized*VSpeed;
xDelta = speed.x * Time.deltaTime;
zDelta = speed.z * Time.deltaTime;
Move();
if (vertigoTime > 0)
{
//眩晕
vertigoTime -= Time.deltaTime;
vertigoEffect.gameObject.SetActive(true);
animator.SetBool("Vertigo", true);
animator.SetBool("Push", false);
animator.SetBool("Punch", false);
}
else
{
vertigoEffect.gameObject.SetActive(false);
vertigoTime = 0;
animator.SetBool("Vertigo", false);
Move();
}
}
......
......@@ -4,22 +4,35 @@ using UnityEngine;
public class RandomFood : MonoBehaviour
{
public int foodNumber = 10;
[Header("生成食物个数")]
public int foodNumber = 20;
[Header("食物补齐时间间隔/秒")]
public float timeSpan=10;
private float timer = 0;
public List<Transform> foodPoint;
public List<GameObject> foods;
void Start()
{
GenerateRandomFood(10);
GenerateRandomFood(foodNumber);
}
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if (timer >= timeSpan)
{
timer = 0;
//补全20个食物
complementFood();
}
GameObject[] currFoods= GameObject.FindGameObjectsWithTag("Food");
if (currFoods.Length == 0)
{
GenerateRandomFood(10);
timer = 0;
GenerateRandomFood(foodNumber);
}
}
......@@ -44,5 +57,14 @@ public class RandomFood : MonoBehaviour
{
return foods[Random.Range(0, foods.Count)];
}
/// <summary>
/// 补全食物个数到foodNumber个。
/// </summary>
public void complementFood()
{
GameObject[] currFoods = GameObject.FindGameObjectsWithTag("Food");
int addFood = foodNumber - currFoods.Length;
//print("生成食物:"+ addFood);
GenerateRandomFood(addFood);
}
}
......@@ -33,8 +33,7 @@ public class PlayerMove : MonoBehaviour
private float yDelta = 0;
private float zDelta = 0;
//眩晕时长
private float timerVertigo = 0.0f;
//动画
private Animator animator;
//状态
......@@ -43,7 +42,10 @@ public class PlayerMove : MonoBehaviour
private bool Grounded = false;
public GameObject targetWall;
public GameObject children;
//眩晕
public float vertigoTime = 0.0f;
public ParticleSystem vertigoEffect;
// Start is called before the first frame update
void Start()
......@@ -80,7 +82,7 @@ public class PlayerMove : MonoBehaviour
//Destroy(other.gameObject);
//print("吃到食物。");
power+=0.3f;
power+=0.1f;
Scale(power,power,power);
Destroy(other.gameObject);
}
......@@ -93,7 +95,7 @@ public class PlayerMove : MonoBehaviour
if (power>1)
{
hit.gameObject.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, 100));
power -= 0.01f;
power -= 0.023f;
}
else
{
......@@ -109,9 +111,15 @@ public class PlayerMove : MonoBehaviour
if (power < 1)
{
power = 1;
AddVertigo(1);
}
Scale(power, power, power);
}
//增加眩晕时长眩晕
public void AddVertigo(float time)
{
vertigoTime += time;
}
private void Scale(float x,float y,float z)
{
......@@ -240,20 +248,22 @@ public class PlayerMove : MonoBehaviour
if ( !BattleCtrl.instance.IsScoreSettlementStatus)
{
//print("控制摇杆");
if (timerVertigo <= 0)
if (vertigoTime >0)
{
timerVertigo = 0;
//移动控制。
UpdateJoystick();
//眩晕
vertigoTime -= Time.deltaTime;
vertigoEffect.gameObject.SetActive(true);
animator.SetBool("Vertigo", true);
animator.SetBool("Push", false);
animator.SetBool("Punch", false);
}
else
{
//眩晕
timerVertigo -= Time.deltaTime;
xDelta = 0;//避免眩晕期间不会执行UpdateJoystick();造成偏移现象。
vertigoEffect.gameObject.SetActive(false);
vertigoTime = 0;
animator.SetBool("Vertigo", false);
UpdateJoystick();
}
}
else
{
......
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