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xujr
BoomMaster
Commits
7d003070
Commit
7d003070
authored
Jan 23, 2021
by
wanqing
Browse files
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Plain Diff
第二关卡逻辑
parent
689d0d7d
Changes
15
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15 changed files
with
12281 additions
and
1412 deletions
+12281
-1412
.suo
BoomMaster/.vs/BoomMaster/v16/.suo
+0
-0
Assembly-CSharp.csproj
BoomMaster/Assembly-CSharp.csproj
+1
-0
DemoScenes.unity
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
+1
-9
SecondLevelCollison.cs
...ssets/#A2_Scripts/Battle/Collision/SecondLevelCollison.cs
+16
-0
SecondLevelCollison.cs.meta
.../#A2_Scripts/Battle/Collision/SecondLevelCollison.cs.meta
+11
-0
SecondLevelTrigger.cs
...r/Assets/#A2_Scripts/Battle/Trigger/SecondLevelTrigger.cs
+29
-7
BattleUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+3
-1
BombView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
+12
-1
BattleUI.prefab
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
+27
-27
Bomb.prefab
BoomMaster/Assets/#A3_Prefabs/Bomb.prefab
+0
-2
SM_Bld_Village_Wall_01_frags.asset
...ssets/#C1_Models/Asset/SM_Bld_Village_Wall_01_frags.asset
+1348
-1348
Level02.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level02.prefab
+10816
-0
Level02.prefab.meta
BoomMaster/Assets/Res/Prefabs/Levels/Level02.prefab.meta
+7
-0
GraphicsSettings.asset
BoomMaster/ProjectSettings/GraphicsSettings.asset
+6
-1
ProjectSettings.asset
BoomMaster/ProjectSettings/ProjectSettings.asset
+4
-16
No files found.
BoomMaster/.vs/BoomMaster/v16/.suo
View file @
7d003070
No preview for this file type
BoomMaster/Assembly-CSharp.csproj
View file @
7d003070
...
@@ -65,6 +65,7 @@
...
@@ -65,6 +65,7 @@
<ItemGroup>
<ItemGroup>
<Compile
Include=
"Assets\#A2_Scripts\Battle\BattleCtrl.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\BattleCtrl.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Collision\GroundCollision.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Collision\GroundCollision.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Collision\SecondLevelCollison.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Collision\ThirdLevelBoxCollision.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Collision\ThirdLevelBoxCollision.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Collision\ThirdLevelBoxTarget.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Collision\ThirdLevelBoxTarget.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Empty4Raycast.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\Empty4Raycast.cs"
/>
...
...
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
View file @
7d003070
...
@@ -166,6 +166,7 @@ MonoBehaviour:
...
@@ -166,6 +166,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
levelPrefs
:
levelPrefs
:
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type
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fileID
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guid
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type
:
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!u!1
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GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
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...
@@ -384,10 +385,6 @@ PrefabInstance:
...
@@ -384,10 +385,6 @@ PrefabInstance:
m_Modification
:
m_Modification
:
m_TransformParent
:
{
fileID
:
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}
m_TransformParent
:
{
fileID
:
0
}
m_Modifications
:
m_Modifications
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target
:
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fileID
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guid
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type
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propertyPath
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value
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type
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type
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propertyPath
:
m_Name
propertyPath
:
m_Name
...
@@ -498,10 +495,5 @@ PrefabInstance:
...
@@ -498,10 +495,5 @@ PrefabInstance:
propertyPath
:
m_Pivot.y
propertyPath
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m_Pivot.y
value
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value
:
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objectReference
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objectReference
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m_RemovedComponents
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guid
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,
type
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}
BoomMaster/Assets/#A2_Scripts/Battle/Collision/SecondLevelCollison.cs
0 → 100644
View file @
7d003070
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
SecondLevelCollison
:
MonoBehaviour
{
private
bool
m_bCollider
=
true
;
private
void
OnCollisionEnter
(
Collision
other
)
{
if
(
other
.
collider
.
gameObject
.
CompareTag
(
"Player"
)
&&
transform
.
localScale
.
x
==
1
&&
m_bCollider
)
{
m_bCollider
=
false
;
BattleCtrl
.
instance
.
OnBattleFail
();
}
}
}
BoomMaster/Assets/#A2_Scripts/Battle/Collision/SecondLevelCollison.cs.meta
0 → 100644
View file @
7d003070
fileFormatVersion: 2
guid: 4db578a755ba29a44bf06e0394f71b59
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
BoomMaster/Assets/#A2_Scripts/Battle/Trigger/SecondLevelTrigger.cs
View file @
7d003070
...
@@ -4,18 +4,40 @@ using UnityEngine;
...
@@ -4,18 +4,40 @@ using UnityEngine;
public
class
SecondLevelTrigger
:
MonoBehaviour
public
class
SecondLevelTrigger
:
MonoBehaviour
{
{
public
Transform
m_targetTrans
;
//
public Transform m_targetTrans;
private
Vector3
m_pos
=
new
Vector3
(
0.09f
,
1.3f
,
-
0.54f
);
//
private Vector3 m_pos = new Vector3(0.09f, 1.3f, -0.54f);
private
Quaternion
m_rotation
=
Quaternion
.
Euler
(-
15
,
256
,
-
2.594f
);
//
private Quaternion m_rotation = Quaternion.Euler(-15,256, -2.594f);
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target"))
// {
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// BattleCtrl.instance.OnBattleWin();
// m_targetTrans.localPosition = m_pos;
// m_targetTrans.localRotation = m_rotation;
// }
//}
public
Transform
m_playerTrans
;
private
bool
m_bControl
=
true
;
private
float
m_speed
=
1.0f
;
private
void
OnTriggerEnter
(
Collider
other
)
private
void
OnTriggerEnter
(
Collider
other
)
{
{
if
(
other
.
gameObject
.
CompareTag
(
"
Target"
)
)
if
(
other
.
gameObject
.
CompareTag
(
"
Player"
)
&&
m_bControl
)
{
{
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
CatchObjEnterTarget
()
;
m_bControl
=
false
;
BattleCtrl
.
instance
.
OnBattleWin
();
BattleCtrl
.
instance
.
OnBattleWin
();
m_targetTrans
.
localPosition
=
m_pos
;
}
m_targetTrans
.
localRotation
=
m_rotation
;
}
private
void
Update
()
{
if
(
BattleCtrl
.
instance
.
isEndBattle
)
{
return
;
}
if
(
BattleCtrl
.
instance
.
battleUI
.
IsLeftEmtryBomb
&&
!
BattleCtrl
.
instance
.
battleUI
.
IsBombButtonCanInteractable
)
{
m_playerTrans
.
Translate
(
Vector3
.
forward
*
Time
.
deltaTime
*
m_speed
,
Space
.
Self
);
}
}
}
}
}
}
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
7d003070
...
@@ -49,6 +49,8 @@ public class BattleUI : MonoBehaviour
...
@@ -49,6 +49,8 @@ public class BattleUI : MonoBehaviour
private
int
m_mouseIndex
=
0
;
//点击次数
private
int
m_mouseIndex
=
0
;
//点击次数
private
bool
m_bIsShowMouse
=
true
;
//是否显示手指图标
private
bool
m_bIsShowMouse
=
true
;
//是否显示手指图标
private
int
m_bombIndex
=
0
;
//炸弹计数
private
int
m_bombIndex
=
0
;
//炸弹计数
public
bool
IsLeftEmtryBomb
{
get
{
return
m_bombIndex
>=
3
;
}
}
//是否不剩炸弹了
public
bool
IsBombButtonCanInteractable
{
get
{
return
m_boomBtn
.
interactable
;
}
}
void
Awake
()
void
Awake
()
{
{
m_dragBtn
.
onClick
.
AddListener
(
SetDragMode
);
m_dragBtn
.
onClick
.
AddListener
(
SetDragMode
);
...
@@ -205,7 +207,7 @@ public class BattleUI : MonoBehaviour
...
@@ -205,7 +207,7 @@ public class BattleUI : MonoBehaviour
//{
//{
// GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
// GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
//});
//});
GameServices
.
audioServices
.
PlayAudio
(
GameServices
.
configService
.
audioConfig
.
Success
);
//
GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.Success);
}
}
//失败
//失败
public
void
OnBattleFail
()
public
void
OnBattleFail
()
...
...
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
View file @
7d003070
...
@@ -13,9 +13,20 @@ public class BombView : MonoBehaviour
...
@@ -13,9 +13,20 @@ public class BombView : MonoBehaviour
//设置炸弹
//设置炸弹
void
SetBomb
(
RayfireBomb
rayfireBomb
)
void
SetBomb
(
RayfireBomb
rayfireBomb
)
{
{
m_bombParticleObj
?.
SetActive
(
false
);
if
(
m_bombParticleObj
)
{
m_bombParticleObj
.
SetActive
(
false
);
}
m_curBomb
=
rayfireBomb
;
m_curBomb
=
rayfireBomb
;
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelOneIndex
)
{
m_curBomb
.
range
=
0.5f
;
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelTwoIndex
)
{
m_curBomb
.
range
=
1.5f
;
}
m_bCanBePlace
=
false
;
m_bCanBePlace
=
false
;
}
}
//设置放置状态
//设置放置状态
...
...
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
View file @
7d003070
...
@@ -49,7 +49,7 @@ Animator:
...
@@ -49,7 +49,7 @@ Animator:
m_GameObject
:
{
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m_GameObject
:
{
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m_Enabled
:
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m_Enabled
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m_Avatar
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m_Controller
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m_CullingMode
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m_UpdateMode
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m_UpdateMode
:
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m_ApplyRootMotion
:
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m_ApplyRootMotion
:
0
...
@@ -2169,7 +2169,7 @@ MonoBehaviour:
...
@@ -2169,7 +2169,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_VerticalOverflow
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m_LineSpacing
:
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m_LineSpacing
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m_Text
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m_Text
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GameObject
:
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:
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m_ObjectHideFlags
:
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...
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@@ -2569,7 +2569,7 @@ GameObject:
m_Icon
:
{
fileID
:
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}
m_Icon
:
{
fileID
:
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}
m_NavMeshLayer
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:
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m_VerticalOverflow
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m_Icon
:
{
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m_Icon
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{
fileID
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m_NavMeshLayer
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@@ -5049,7 +5049,7 @@ MonoBehaviour:
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:
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m_VerticalOverflow
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m_VerticalOverflow
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m_Text
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:
GameObject
:
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:
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m_ObjectHideFlags
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...
@@ -5275,7 +5275,7 @@ MonoBehaviour:
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@@ -5275,7 +5275,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
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m_HorizontalOverflow
:
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m_VerticalOverflow
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m_VerticalOverflow
:
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m_LineSpacing
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m_Text
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m_Text
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'
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---
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---
!u!1
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GameObject
:
GameObject
:
m_ObjectHideFlags
:
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m_ObjectHideFlags
:
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...
@@ -5427,7 +5427,7 @@ MonoBehaviour:
...
@@ -5427,7 +5427,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_LineSpacing
:
1
m_Text
:
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m_Text
:
'
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---
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---
!u!1
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GameObject
:
GameObject
:
m_ObjectHideFlags
:
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m_ObjectHideFlags
:
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...
@@ -6209,7 +6209,7 @@ GameObject:
...
@@ -6209,7 +6209,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
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m_IsActive
:
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m_IsActive
:
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---
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---
!u!224
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RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -6439,7 +6439,7 @@ GameObject:
...
@@ -6439,7 +6439,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
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m_IsActive
:
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m_IsActive
:
0
---
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---
!u!224
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RectTransform
:
RectTransform
:
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:
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m_ObjectHideFlags
:
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...
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@@ -6739,7 +6739,7 @@ GameObject:
m_Icon
:
{
fileID
:
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}
m_Icon
:
{
fileID
:
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}
m_NavMeshLayer
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m_NavMeshLayer
:
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m_StaticEditorFlags
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m_StaticEditorFlags
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:
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:
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:
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m_ObjectHideFlags
:
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...
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@@ -10490,7 +10490,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
m_Calls
:
[]
m_Calls
:
[]
m_Sprite
:
{
fileID
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0
m_StackTraceTypes
:
010000000100000001000000010000000100000001000000
m_StackTraceTypes
:
010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading
:
-1
iosShowActivityIndicatorOnLoading
:
-1
androidShowActivityIndicatorOnLoading
:
-1
androidShowActivityIndicatorOnLoading
:
-1
...
@@ -113,8 +111,6 @@ PlayerSettings:
...
@@ -113,8 +111,6 @@ PlayerSettings:
switchNVNShaderPoolsGranularity
:
33554432
switchNVNShaderPoolsGranularity
:
33554432
switchNVNDefaultPoolsGranularity
:
16777216
switchNVNDefaultPoolsGranularity
:
16777216
switchNVNOtherPoolsGranularity
:
16777216
switchNVNOtherPoolsGranularity
:
16777216
stadiaPresentMode
:
0
stadiaTargetFramerate
:
0
vulkanNumSwapchainBuffers
:
3
vulkanNumSwapchainBuffers
:
3
vulkanEnableSetSRGBWrite
:
0
vulkanEnableSetSRGBWrite
:
0
m_SupportedAspectRatios
:
m_SupportedAspectRatios
:
...
@@ -167,10 +163,10 @@ PlayerSettings:
...
@@ -167,10 +163,10 @@ PlayerSettings:
androidSupportedAspectRatio
:
1
androidSupportedAspectRatio
:
1
androidMaxAspectRatio
:
2.1
androidMaxAspectRatio
:
2.1
applicationIdentifier
:
applicationIdentifier
:
Android
:
com.
dyspace.boom
Android
:
com.
Dyspace.BoomMaster3D
buildNumber
:
{}
buildNumber
:
{}
AndroidBundleVersionCode
:
1
AndroidBundleVersionCode
:
1
AndroidMinSdkVersion
:
22
AndroidMinSdkVersion
:
19
AndroidTargetSdkVersion
:
0
AndroidTargetSdkVersion
:
0
AndroidPreferredInstallLocation
:
1
AndroidPreferredInstallLocation
:
1
aotOptions
:
aotOptions
:
...
@@ -260,9 +256,6 @@ PlayerSettings:
...
@@ -260,9 +256,6 @@ PlayerSettings:
height
:
180
height
:
180
banner
:
{
fileID
:
0
}
banner
:
{
fileID
:
0
}
androidGamepadSupportLevel
:
0
androidGamepadSupportLevel
:
0
AndroidMinifyWithR8
:
0
AndroidMinifyRelease
:
0
AndroidMinifyDebug
:
0
AndroidValidateAppBundleSize
:
1
AndroidValidateAppBundleSize
:
1
AndroidAppBundleSizeToValidate
:
150
AndroidAppBundleSizeToValidate
:
150
m_BuildTargetIcons
:
[]
m_BuildTargetIcons
:
[]
...
@@ -413,14 +406,12 @@ PlayerSettings:
...
@@ -413,14 +406,12 @@ PlayerSettings:
cameraUsageDescription
:
cameraUsageDescription
:
locationUsageDescription
:
locationUsageDescription
:
microphoneUsageDescription
:
microphoneUsageDescription
:
switchNMETAOverride
:
switchNetLibKey
:
switchNetLibKey
:
switchSocketMemoryPoolSize
:
6144
switchSocketMemoryPoolSize
:
6144
switchSocketAllocatorPoolSize
:
128
switchSocketAllocatorPoolSize
:
128
switchSocketConcurrencyLimit
:
14
switchSocketConcurrencyLimit
:
14
switchScreenResolutionBehavior
:
2
switchScreenResolutionBehavior
:
2
switchUseCPUProfiler
:
0
switchUseCPUProfiler
:
0
switchUseGOLDLinker
:
0
switchApplicationID
:
0x01004b9000490000
switchApplicationID
:
0x01004b9000490000
switchNSODependencies
:
switchNSODependencies
:
switchTitleNames_0
:
switchTitleNames_0
:
...
@@ -632,10 +623,9 @@ PlayerSettings:
...
@@ -632,10 +623,9 @@ PlayerSettings:
webGLAnalyzeBuildSize
:
0
webGLAnalyzeBuildSize
:
0
webGLUseEmbeddedResources
:
0
webGLUseEmbeddedResources
:
0
webGLCompressionFormat
:
1
webGLCompressionFormat
:
1
webGLWasmArithmeticExceptions
:
0
webGLLinkerTarget
:
1
webGLLinkerTarget
:
1
webGLThreadsSupport
:
0
webGLThreadsSupport
:
0
webGL
DecompressionFallback
:
0
webGL
WasmStreaming
:
0
scriptingDefineSymbols
:
scriptingDefineSymbols
:
1
:
CROSS_PLATFORM_INPUT
1
:
CROSS_PLATFORM_INPUT
4
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
4
:
CROSS_PLATFORM_INPUT;MOBILE_INPUT
...
@@ -648,7 +638,6 @@ PlayerSettings:
...
@@ -648,7 +638,6 @@ PlayerSettings:
managedStrippingLevel
:
{}
managedStrippingLevel
:
{}
incrementalIl2cppBuild
:
{}
incrementalIl2cppBuild
:
{}
allowUnsafeCode
:
0
allowUnsafeCode
:
0
useDeterministicCompilation
:
1
additionalIl2CppArgs
:
additionalIl2CppArgs
:
scriptingRuntimeVersion
:
1
scriptingRuntimeVersion
:
1
gcIncremental
:
0
gcIncremental
:
0
...
@@ -735,4 +724,3 @@ PlayerSettings:
...
@@ -735,4 +724,3 @@ PlayerSettings:
enableNativePlatformBackendsForNewInputSystem
:
0
enableNativePlatformBackendsForNewInputSystem
:
0
disableOldInputManagerSupport
:
0
disableOldInputManagerSupport
:
0
legacyClampBlendShapeWeights
:
0
legacyClampBlendShapeWeights
:
0
virtualTexturingSupportEnabled
:
0
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