using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CacheManager : MonoBehaviour
{
    [SerializeField]
    private GameObject m_bombEffectObj;//炸弹特效
    [SerializeField]
    private GameObject m_rayfireBombObj;//炸弹预设
    public GameObject bombEffectObj => m_bombEffectObj;
    public GameObject rayfireBombObj => m_rayfireBombObj;
    public static CacheManager Instance = null;
    void Awake()
    {
        Instance = this;
    }
}
