%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
  m_ObjectHideFlags: 1
  serializedVersion: 2
  m_Modification:
    m_TransformParent: {fileID: 0}
    m_Modifications: []
    m_RemovedComponents: []
  m_ParentPrefab: {fileID: 0}
  m_RootGameObject: {fileID: 1910325183980152}
  m_IsPrefabParent: 1
--- !u!1 &1014529264720340
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4987217415896802}
  - component: {fileID: 33145468445902864}
  - component: {fileID: 23491358465669760}
  m_Layer: 12
  m_Name: bend (2)
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1026965256934996
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4259816824953554}
  - component: {fileID: 33857884469369772}
  - component: {fileID: 23019430021055472}
  - component: {fileID: 114689447726362688}
  m_Layer: 12
  m_Name: Ground
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1260722613888276
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4701658560748982}
  - component: {fileID: 33006673419524958}
  - component: {fileID: 23175145013668534}
  m_Layer: 12
  m_Name: bend (3)
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1359285263087640
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4860475029700398}
  - component: {fileID: 33917731532435218}
  - component: {fileID: 23356781537303400}
  m_Layer: 12
  m_Name: bend (1)
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1384259510792060
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4579783213449530}
  - component: {fileID: 108437905071086688}
  m_Layer: 12
  m_Name: Light
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1736276488727964
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4150519914291712}
  - component: {fileID: 33660111283619184}
  - component: {fileID: 23778282053837818}
  m_Layer: 12
  m_Name: bend
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1788529760603158
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4295906035236998}
  - component: {fileID: 108900794246007694}
  m_Layer: 12
  m_Name: Light (1)
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1809097364243088
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4352528364258364}
  - component: {fileID: 20430601057287236}
  - component: {fileID: 81292995858265196}
  m_Layer: 12
  m_Name: Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &1910325183980152
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4289062719471492}
  m_Layer: 12
  m_Name: Scene_pf
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &4150519914291712
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1736276488727964}
  m_LocalRotation: {x: 0, y: 0.7071068, z: 0.7071068, w: 0}
  m_LocalPosition: {x: -8.318004, y: 22.7, z: 75.399994}
  m_LocalScale: {x: 3.2146952, y: 3.2146916, z: 3.2146916}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: -90.00001, y: 180, z: 0}
--- !u!4 &4259816824953554
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1026965256934996}
  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  m_LocalPosition: {x: -11.7, y: 22.42, z: -20.90508}
  m_LocalScale: {x: 231.25212, y: 0.5, z: 32.296818}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4289062719471492
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1910325183980152}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 15.2336445, y: -22.73637, z: 20.90508}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 4352528364258364}
  - {fileID: 4259816824953554}
  - {fileID: 4150519914291712}
  - {fileID: 4860475029700398}
  - {fileID: 4987217415896802}
  - {fileID: 4701658560748982}
  - {fileID: 4579783213449530}
  - {fileID: 4295906035236998}
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4295906035236998
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1788529760603158}
  m_LocalRotation: {x: 0.36599845, y: 0.45315284, z: -0.2113086, w: 0.7848862}
  m_LocalPosition: {x: -15.2336445, y: 25.73637, z: -40.18}
  m_LocalScale: {x: 1, y: 1.0000001, z: 0.99999994}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 7
  m_LocalEulerAnglesHint: {x: 50.000004, y: 60.000004, z: 0}
--- !u!4 &4352528364258364
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1809097364243088}
  m_LocalRotation: {x: 0.099795856, y: -0, z: -0, w: 0.995008}
  m_LocalPosition: {x: -15.2336445, y: 35.18, z: -43.55}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 11.455001, y: 0, z: 0}
--- !u!4 &4579783213449530
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1384259510792060}
  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  m_LocalPosition: {x: -15.2336445, y: 25.73637, z: -40.18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 6
  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!4 &4701658560748982
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1260722613888276}
  m_LocalRotation: {x: -0.7071069, y: 0.00000032037497, z: 0.000000324771, w: 0.70710677}
  m_LocalPosition: {x: -8.3, y: 17, z: -117.60001}
  m_LocalScale: {x: 3.2147028, y: 3.2146919, z: 3.2146919}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 5
  m_LocalEulerAnglesHint: {x: -89.99999, y: 180, z: -180}
--- !u!4 &4860475029700398
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1359285263087640}
  m_LocalRotation: {x: -0.49999988, y: 0.5000002, z: 0.50000024, w: 0.49999973}
  m_LocalPosition: {x: -223.4, y: 20.7, z: -19.5}
  m_LocalScale: {x: 1.9288218, y: 3.2146919, z: 3.2146919}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 3
  m_LocalEulerAnglesHint: {x: -89.99999, y: 180, z: -90}
--- !u!4 &4987217415896802
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1014529264720340}
  m_LocalRotation: {x: -0.5, y: -0.5000001, z: -0.49999994, w: 0.5}
  m_LocalPosition: {x: 208, y: 17.9, z: -19.500008}
  m_LocalScale: {x: 1.92882, y: 3.21469, z: 3.21469}
  m_Children: []
  m_Father: {fileID: 4289062719471492}
  m_RootOrder: 4
  m_LocalEulerAnglesHint: {x: -89.99999, y: 180, z: -270}
--- !u!20 &20430601057287236
Camera:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1809097364243088}
  m_Enabled: 1
  serializedVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  m_NormalizedViewPortRect:
    serializedVersion: 2
    x: 0
    y: 0
    width: 1
    height: 1
  near clip plane: 0.3
  far clip plane: 1000
  field of view: 60
  orthographic: 0
  orthographic size: 5
  m_Depth: -1
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_TargetDisplay: 0
  m_TargetEye: 3
  m_HDR: 1
  m_AllowMSAA: 1
  m_AllowDynamicResolution: 0
  m_ForceIntoRT: 1
  m_OcclusionCulling: 1
  m_StereoConvergence: 10
  m_StereoSeparation: 0.022
--- !u!23 &23019430021055472
MeshRenderer:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1026965256934996}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RenderingLayerMask: 4294967295
  m_Materials:
  - {fileID: 2100000, guid: 18c5c2169b9f5bd439ca94baa6e8e7ec, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!23 &23175145013668534
MeshRenderer:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1260722613888276}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RenderingLayerMask: 4294967295
  m_Materials:
  - {fileID: 2100000, guid: 18c5c2169b9f5bd439ca94baa6e8e7ec, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!23 &23356781537303400
MeshRenderer:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1359285263087640}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RenderingLayerMask: 4294967295
  m_Materials:
  - {fileID: 2100000, guid: 18c5c2169b9f5bd439ca94baa6e8e7ec, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!23 &23491358465669760
MeshRenderer:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1014529264720340}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RenderingLayerMask: 4294967295
  m_Materials:
  - {fileID: 2100000, guid: 18c5c2169b9f5bd439ca94baa6e8e7ec, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!23 &23778282053837818
MeshRenderer:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1736276488727964}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RenderingLayerMask: 4294967295
  m_Materials:
  - {fileID: 2100000, guid: 18c5c2169b9f5bd439ca94baa6e8e7ec, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!33 &33006673419524958
MeshFilter:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1260722613888276}
  m_Mesh: {fileID: 4300000, guid: 16c2ff531b4eba442a45a7dfd32c66d5, type: 3}
--- !u!33 &33145468445902864
MeshFilter:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1014529264720340}
  m_Mesh: {fileID: 4300000, guid: 16c2ff531b4eba442a45a7dfd32c66d5, type: 3}
--- !u!33 &33660111283619184
MeshFilter:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1736276488727964}
  m_Mesh: {fileID: 4300000, guid: 16c2ff531b4eba442a45a7dfd32c66d5, type: 3}
--- !u!33 &33857884469369772
MeshFilter:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1026965256934996}
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33917731532435218
MeshFilter:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1359285263087640}
  m_Mesh: {fileID: 4300000, guid: 16c2ff531b4eba442a45a7dfd32c66d5, type: 3}
--- !u!81 &81292995858265196
AudioListener:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1809097364243088}
  m_Enabled: 1
--- !u!108 &108437905071086688
Light:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1384259510792060}
  m_Enabled: 1
  serializedVersion: 8
  m_Type: 1
  m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  m_Intensity: 0.45
  m_Range: 10
  m_SpotAngle: 30
  m_CookieSize: 10
  m_Shadows:
    m_Type: 2
    m_Resolution: 3
    m_CustomResolution: -1
    m_Strength: 1
    m_Bias: 0.098
    m_NormalBias: 0
    m_NearPlane: 0.1
  m_Cookie: {fileID: 0}
  m_DrawHalo: 0
  m_Flare: {fileID: 0}
  m_RenderMode: 0
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_Lightmapping: 1
  m_AreaSize: {x: 1, y: 1}
  m_BounceIntensity: 1
  m_ColorTemperature: 6570
  m_UseColorTemperature: 0
  m_ShadowRadius: 0
  m_ShadowAngle: 0
--- !u!108 &108900794246007694
Light:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1788529760603158}
  m_Enabled: 1
  serializedVersion: 8
  m_Type: 1
  m_Color: {r: 0.6273585, g: 0.8935312, b: 1, a: 1}
  m_Intensity: 0.1
  m_Range: 10
  m_SpotAngle: 30
  m_CookieSize: 10
  m_Shadows:
    m_Type: 0
    m_Resolution: 3
    m_CustomResolution: -1
    m_Strength: 1
    m_Bias: 0.098
    m_NormalBias: 0
    m_NearPlane: 0.1
  m_Cookie: {fileID: 0}
  m_DrawHalo: 0
  m_Flare: {fileID: 0}
  m_RenderMode: 0
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_Lightmapping: 1
  m_AreaSize: {x: 1, y: 1}
  m_BounceIntensity: 1
  m_ColorTemperature: 6570
  m_UseColorTemperature: 0
  m_ShadowRadius: 0
  m_ShadowAngle: 0
--- !u!114 &114689447726362688
MonoBehaviour:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1026965256934996}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: eb6e52f37bca2404fac00b69fd8d21f8, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  initialization: 1
  initialized: 0
  simulationType: 4
  objectType: 0
  demolitionType: 0
  physics:
    materialType: 4
    material: {fileID: 0}
    massBy: 0
    mass: 0
    colliderType: 0
    useGravity: 1
    dampening: 0.8
    recorder: 0
    exclude: 0
    rotation: {x: 0, y: 0, z: 0, w: 1}
    position: {x: 0, y: 0, z: 0}
    velocity: {x: 0, y: 0, z: 0}
    initScale: {x: 1, y: 1, z: 1}
    initPosition: {x: 0, y: 0, z: 0}
    initRotation: {x: 0, y: 0, z: 0, w: 1}
    rigidBody: {fileID: 0}
    meshCollider: {fileID: 0}
    clusterColliders: []
  activation:
    byVelocity: 0
    byOffset: 0
    byDamage: 0
    byActivator: 0
    byImpact: 0
    byConnectivity: 0
    unyielding: 0
    activated: 0
  restriction:
    enable: 0
    breakAction: 9
    actionDelay: 0
    checkInterval: 5
    distance: 30
    position: 0
    target: {fileID: 0}
    collider: {fileID: 0}
    region: 0
    broke: 0
  limitations:
    solidity: 0.1
    depth: 1
    time: 1
    size: 0.1
    sliceByBlade: 0
    slicePlanes: []
    contactPoint: {x: 0, y: 0, z: 0}
    demolitionShould: 0
    demolished: 0
    birthTime: 0
    bboxSize: 0
    currentDepth: 0
    bound:
      m_Center: {x: 0, y: 0, z: 0}
      m_Extent: {x: 0, y: 0, z: 0}
    ancestor: {fileID: 0}
    descendants: []
  meshDemolition:
    amount: 15
    variation: 50
    depthFade: 0.5
    contactBias: 0.75
    seed: 1
    useShatter: 0
    properties:
      colliderType: 0
      sizeFilter: 0
      decompose: 0
      removeCollinear: 1
      layer: 
    runtimeCaching:
      type: 0
      frames: 3
      fragments: 4
      skipFirstDemolition: 0
      inProgress: 0
      wasUsed: 0
      stop: 0
    badMesh: 0
    shatterMode: 1
    totalAmount: 0
    innerSubId: 0
    compressPrefab: 0
    cacheRotationStart: {x: 0, y: 0, z: 0, w: 1}
    mesh: {fileID: 0}
    scrShatter: {fileID: 0}
  clusterDemolition:
    meshDemolition: 0
    connectivity: 0
    contactRadius: 15
    cluster:
      id: 0
      tm: {fileID: 0}
      rootParent: {fileID: 0}
      depth: 0
    damageRadius: 0
  referenceDemolition:
    reference: {fileID: 0}
    randomList: []
    addRigid: 1
  materials:
    innerMaterial: {fileID: 0}
    mappingScale: 0.1
    outerMaterial: {fileID: 0}
    needNewMat: 0
  damage:
    enable: 0
    maxDamage: 100
    currentDamage: 0
    collect: 0
    multiplier: 1
  fading:
    onDemolition: 1
    onActivation: 0
    lifeType: 4
    lifeTime: 10
    lifeVariation: 3
    fadeType: 0
    fadeTime: 5
    sizeFilter: 0
    state: 0
    stop: 0
    position: {x: 0, y: 0, z: 0}
  reset:
    transform: 1
    damage: 1
    action: 0
    destroyDelay: 1
    mesh: 4
    fragments: 0
    toBeDestroyed: 0
    counter: 0
  meshes: []
  pivots: []
  rfMeshes: []
  subIds: []
  fragments: []
  cacheRotation: {x: 0, y: 0, z: 0, w: 0}
  transForm: {fileID: 0}
  rootChild: {fileID: 0}
  rootParent: {fileID: 0}
  meshFilter: {fileID: 0}
  meshRenderer: {fileID: 0}
  skinnedMeshRend: {fileID: 0}
  scrDebris: {fileID: 0}
  scrDust: {fileID: 0}
