Commit ec68a3f6 authored by wanqing's avatar wanqing

修改代码

parent bf802b0f
...@@ -2,8 +2,6 @@ ...@@ -2,8 +2,6 @@
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...@@ -24,7 +22,7 @@ ...@@ -24,7 +22,7 @@
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...@@ -68,613 +69,616 @@ ...@@ -68,613 +69,616 @@
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value: 1
objectReference: {fileID: 0}
- target: {fileID: 6064464677632144690, guid: 919382978f5e2684ba83e6daf6491458, - target: {fileID: 6064464677632144690, guid: 919382978f5e2684ba83e6daf6491458,
type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
......
...@@ -5,21 +5,48 @@ using UnityEngine; ...@@ -5,21 +5,48 @@ using UnityEngine;
public class TargetCollision : MonoBehaviour public class TargetCollision : MonoBehaviour
{ {
private bool m_bControl = true; private bool m_bControl = true;
private Vector3 m_hitPoint = Vector3.zero;
private void OnCollisionEnter(Collision other) private void OnCollisionEnter(Collision other)
{ {
if (other.collider.gameObject.CompareTag("Target") && m_bControl) if (other.collider.gameObject.CompareTag("Target"))
{ {
m_bControl = false; StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
BattleCtrl.instance.levelManager.curLevel.storageView.SetTargetCollison(transform, true); if(varView && varView.curTargetTrans &&
!string.Equals(varView.curTargetTrans.name, other.collider.name) && m_bControl)
{
m_bControl = false;
varView.SetTargetCollison(other.collider.transform, true);
}
} }
} }
private void OnCollisionExit(Collision other) private void OnCollisionExit(Collision other)
{ {
if (other.collider.gameObject.CompareTag("Target") && !m_bControl) if (other.collider.gameObject.CompareTag("Target"))
{ {
m_bControl = true; StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
MeshCollider varBox = other.collider.gameObject.GetComponent<MeshCollider>(); if (varView && varView.curTargetTrans &&
BattleCtrl.instance.levelManager.curLevel.storageView.SetTargetCollison(transform, false); !string.Equals(varView.curTargetTrans.name, other.collider.name) && !m_bControl)
{
m_bControl = true;
m_hitPoint = other.collider.ClosestPoint(other.transform.position);
}
} }
} }
//退出箱子碰到处理
void UpdateExitBox()
{
if (m_bControl && m_hitPoint != Vector3.zero)
{
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if (varView.curTargetTrans && Vector3.SqrMagnitude(varView.curTargetTrans.transform.position - m_hitPoint) >= 3.0f)
{
m_hitPoint = Vector3.zero;
varView.SetTargetCollison(null, false);
}
}
}
private void Update()
{
//UpdateExitBox();
}
} }
...@@ -5,70 +5,29 @@ using UnityEngine; ...@@ -5,70 +5,29 @@ using UnityEngine;
public class FirstLevelTrigger : MonoBehaviour public class FirstLevelTrigger : MonoBehaviour
{ {
//public Transform m_targetTrans;
//private Vector3 m_pos = new Vector3(0, 5.2f, 0);
//private Quaternion m_rotation = Quaternion.identity;
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target"))
// {
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// BattleCtrl.instance.OnBattleWin();
// m_targetTrans.localPosition = m_pos;
// m_targetTrans.localRotation = m_rotation;
// }
//}
//public Transform m_carTrans;
//public GameObject m_yellowBodyObj;
//public Transform m_playerTrans;
//private bool m_bControl = true;
//private bool m_bControlPass = true;
//private GameObject m_cubeObj;
//private void Awake()
//{
// m_cubeObj = m_playerTrans.Find("Cube").gameObject;
//}
//private void OnTriggerEnter(Collider other)
//{
// if (other.tag == "Final" && m_bControlPass)
// {
// m_bControlPass = false;
// m_yellowBodyObj.gameObject.SetActive(false);
// Invoke("PassLevelAnimation", 3);
// }
//}
//void PassLevelAnimation()
//{
// m_carTrans.DOLocalMoveZ(9, 2).SetEase(Ease.Linear).OnComplete(() =>
// {
// BattleCtrl.instance.OnBattleWin();
// });
//}
//Update is called once per frame
//void Update()
//{
// if (m_bControl && m_playerTrans.position.y < 5.4f)
// {
// m_cubeObj.SetActive(false);
// m_bControl = false;
// }
//}
private bool m_bControl = true; private bool m_bControl = true;
private List<Collider> m_lst = new List<Collider>();
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.gameObject.CompareTag("Player") && m_bControl) if (other.gameObject.CompareTag("Target"))
{ {
m_bControl = false; StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if (BattleCtrl.instance.levelManager.curLevel.carView.GetLeftBoxNum() > 0) if(!m_lst.Contains(other))
{ {
BattleCtrl.instance.OnBattleWin(); varView.InsideBox(other);
m_lst.Add(other);
} }
else }
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.CompareTag("Target"))
{
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if (m_lst.Contains(other))
{ {
BattleCtrl.instance.OnBattleFail(); varView.ExitBox();
m_lst.Remove(other);
} }
} }
} }
......
...@@ -38,6 +38,7 @@ public class BattleUI : MonoBehaviour ...@@ -38,6 +38,7 @@ public class BattleUI : MonoBehaviour
public GameObject[] m_boomUIS;//爆炸Ui public GameObject[] m_boomUIS;//爆炸Ui
public Button m_boomBtn;//炸弹按钮 public Button m_boomBtn;//炸弹按钮
public GameObject m_symbolObj;//十字架图标 public GameObject m_symbolObj;//十字架图标
public GameObject m_takeBtnObj;//take按钮
public Action onStartBtn; public Action onStartBtn;
public Action onPosUpBtn; public Action onPosUpBtn;
public Action onPosDownBtn; public Action onPosDownBtn;
...@@ -317,4 +318,14 @@ public class BattleUI : MonoBehaviour ...@@ -317,4 +318,14 @@ public class BattleUI : MonoBehaviour
varVec2.y = y; varVec2.y = y;
m_symbolObj.transform.localPosition = varVec2; m_symbolObj.transform.localPosition = varVec2;
} }
//take按钮
public void OnClickTakeBtn()
{
}
//设置take按钮状态
public void SetTakeBtnState(bool value)
{
m_takeBtnObj.SetActive(value);
}
} }
...@@ -6,52 +6,156 @@ public class StorageView : MonoBehaviour ...@@ -6,52 +6,156 @@ public class StorageView : MonoBehaviour
{ {
public Transform m_targetParentTrans;//障碍物父节点 public Transform m_targetParentTrans;//障碍物父节点
private MeshCollider[] m_targetTrans;//所有目标 private MeshCollider[] m_targetTrans;//所有目标
public BoxCollider m_triggerBox;
public Material m_redMat;//红色材质球
private MeshCollider m_curTargetTrans;//当前抓的目标 private MeshCollider m_curTargetTrans;//当前抓的目标
public MeshCollider curTargetTrans => m_curTargetTrans;
private Vector3 m_offset;//偏移值 private Vector3 m_offset;//偏移值
private Vector3 m_targetScreenVec;//当前物体对应的屏幕坐标 private Vector3 m_targetScreenVec;//当前物体对应的屏幕坐标
private Transform m_collisonTargetTrans;//碰到的其他目标 private Transform m_collisonTargetTrans;//碰到的其他目标
private bool m_bIsCollisonTarget = false;//是否碰到了其他目标 private bool m_bIsCollisonTarget = false;//是否碰到了其他目标
private Dictionary<MeshCollider, bool> m_dicBox = new Dictionary<MeshCollider, bool>(); private Dictionary<MeshCollider, bool> m_dicBox = new Dictionary<MeshCollider, bool>();
private Vector3 m_cameraTargetPos = new Vector3(1, 5.6f, -4.5f);//镜头目标位置 private Dictionary<MeshCollider, bool> m_dicInsideBox = new Dictionary<MeshCollider, bool>();//放入箱子里面的box
private Quaternion m_cameraTargetRotate = Quaternion.Euler(60, 0, 0);//镜头目标旋转 private Dictionary<MeshCollider, bool> m_dicInsideCollisonBox = new Dictionary<MeshCollider, bool>();//放入箱子里面的box
private float m_topHeight = 1.25f;//顶部高度 private Dictionary<MeshCollider, float> m_dicPos = new Dictionary<MeshCollider, float>();//位置信息
private Dictionary<MeshCollider, Material> m_dicMat = new Dictionary<MeshCollider, Material>();//材质信息
private Vector3 m_cameraTargetPos = new Vector3(0, 8.7f, -7.68f);//镜头目标位置
private Quaternion m_cameraTargetRotate = Quaternion.Euler(50, 0, 0);//镜头目标旋转
private float m_topHeight = 1.368f;//顶部高度
private float m_bottomHeight = 0.25f;//底部高度 private float m_bottomHeight = 0.25f;//底部高度
private Camera m_camera; private Camera m_camera;
private bool m_bIsHitTarget = false; private bool m_bIsHitTarget = false;
private float m_curTargetPosY = 0.0f;//当前抓的目标位置Y
private float m_modelCompassTopPosY = 1.18f;//指南针//0.2
private float m_modelBinocularTopPosY = 1.17f;//望远镜//0.44
private float m_modelTorchTopPosY = 1.47f;//手电筒//0.36
private float m_modelCompassOverPosY = 0.98f;//溢出高度
private float m_modelBinocularOverPosY = 0.73f;//溢出高度
private float m_modelTorchOverPosY = 1.11f;//溢出高度
private string m_modelCompassStr = "Compass";
private string m_modelTorchStr = "Torch";
private string m_modelBinocularStr = "Binocular";
private Vector3 m_hitBoxPoint = Vector3.zero;//碰到箱子的点
private bool m_bControlCollisionBox = true;
private int m_insideBoxNum = 0;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
m_targetTrans = m_targetParentTrans.GetComponentsInChildren<MeshCollider>(); m_targetTrans = m_targetParentTrans.GetComponentsInChildren<MeshCollider>();
for (int i = 0; i < m_targetTrans.Length; i++) for (int i = 0; i < m_targetTrans.Length; i++)
{ {
m_dicBox.Add(m_targetTrans[i], false); m_dicBox.Add(m_targetTrans[i], false);
m_dicInsideBox.Add(m_targetTrans[i], false);
m_dicInsideCollisonBox.Add(m_targetTrans[i], false);
m_dicPos.Add(m_targetTrans[i], m_targetTrans[i].transform.position.y);
m_dicMat.Add(m_targetTrans[i], m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial);
} }
m_camera = Camera.main; m_camera = Camera.main;
GameServices.inputService.pad.onTouchUp += OnTouchUp; GameServices.inputService.pad.onTouchUp += OnTouchUp;
} }
private void OnCollisionEnter(Collision other) void CancelInvoke()
{ {
if (other.collider.gameObject.CompareTag("Target")) if(IsInvoking("DelayClearInsideState"))
{ {
MeshCollider varBox = other.collider.gameObject.GetComponent<MeshCollider>(); CancelInvoke("DelayClearInsideState");
if (m_dicBox.ContainsKey(varBox)) }
}
//延迟处理
void DelayClearInsideState()
{
if (m_curTargetTrans && m_dicInsideCollisonBox.ContainsKey(m_curTargetTrans))
{
m_dicInsideCollisonBox[m_curTargetTrans] = false;
}
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Target") && m_curTargetTrans && m_bControlCollisionBox)
{
m_bControlCollisionBox = false;
//if (m_dicInsideBox.ContainsKey(m_curTargetTrans) && m_dicInsideBox[m_curTargetTrans])
//{
// m_curTargetTrans.transform.Rotate(transform.up, 90.0f);
// MeshCollider varBox = other.gameObject.GetComponent<MeshCollider>();
// if (m_dicInsideCollisonBox.ContainsKey(varBox))
// {
// m_dicInsideCollisonBox[varBox] = true;
// }
// CancelInvoke();
// Invoke("DelayResetInsideState", 0.05f);
//}
//else
{ {
m_dicBox[varBox] = true; MeshCollider varBox = other.gameObject.GetComponent<MeshCollider>();
if (m_dicBox.ContainsKey(varBox))
{
m_dicBox[varBox] = true;
}
} }
} }
} }
private void OnCollisionExit(Collision other) private void OnTriggerExit(Collider other)
{ {
if (other.collider.gameObject.CompareTag("Target")) if (other.gameObject.CompareTag("Target") && m_curTargetTrans && !m_bControlCollisionBox)
{ {
MeshCollider varBox = other.collider.gameObject.GetComponent<MeshCollider>(); m_bControlCollisionBox = true;
if (m_dicBox.ContainsKey(varBox)) m_hitBoxPoint = other.ClosestPoint(other.transform.position);
//if (m_dicInsideBox.ContainsKey(m_curTargetTrans) && m_dicInsideBox[m_curTargetTrans])
//{
// MeshCollider varBox = other.gameObject.GetComponent<MeshCollider>();
// if (m_dicInsideCollisonBox.ContainsKey(varBox))
// {
// m_dicInsideCollisonBox[varBox] = false;
// }
//}
//else
{ {
m_dicBox[varBox] = false; //MeshCollider varBox = other.gameObject.GetComponent<MeshCollider>();
//if (m_dicBox.ContainsKey(varBox))
//{
// m_dicBox[varBox] = false;
//}
}
}
}
//放入箱子里面
public void InsideBox(Collider other)
{
//MeshCollider varBox = other.gameObject.GetComponent<MeshCollider>();
//if (m_dicInsideBox.ContainsKey(varBox))
//{
// m_dicInsideBox[varBox] = true;
//}
//Rigidbody varBody = other.gameObject.GetComponent<Rigidbody>();
//if (varBody)
//{
// varBody.isKinematic = true;
//}
m_insideBoxNum++;
BattleCtrl.instance.battleUI.SetTakeBtnState(m_insideBoxNum >= 3);
}
//从箱子拿出
public void ExitBox()
{
m_insideBoxNum--;
BattleCtrl.instance.battleUI.SetTakeBtnState(m_insideBoxNum >= 3);
}
//退出箱子碰到处理
void UpdateExitBox()
{
if(m_bControlCollisionBox && m_hitBoxPoint != Vector3.zero)
{
if(m_curTargetTrans && Vector3.SqrMagnitude(m_curTargetTrans.transform.position - m_hitBoxPoint) >= 0.8f)
{
m_hitBoxPoint = Vector3.zero;
if (m_dicBox.ContainsKey(m_curTargetTrans))
{
m_dicBox[m_curTargetTrans] = false;
}
} }
} }
} }
// Update is called once per frame
void Update() void Update()
{ {
if (!BattleCtrl.instance.isStartBattle) if (!BattleCtrl.instance.isStartBattle)
...@@ -66,42 +170,83 @@ public class StorageView : MonoBehaviour ...@@ -66,42 +170,83 @@ public class StorageView : MonoBehaviour
{ {
if (m_curTargetTrans) if (m_curTargetTrans)
{ {
m_targetScreenVec = Camera.main.WorldToScreenPoint(m_curTargetTrans.transform.position); //if (m_dicInsideCollisonBox.ContainsKey(m_curTargetTrans) && !m_dicInsideCollisonBox[m_curTargetTrans])
m_curTargetTrans.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, {
Input.mousePosition.y, m_targetScreenVec.z)) + m_offset; m_targetScreenVec = Camera.main.WorldToScreenPoint(m_curTargetTrans.transform.position);
//十字架位置 m_curTargetTrans.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x,
float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth); Input.mousePosition.y, m_targetScreenVec.z));
float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth); //十字架位置
BattleCtrl.instance.battleUI.SetSymbolPos(varX, varY); float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth);
float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth);
BattleCtrl.instance.battleUI.SetSymbolPos(varX, varY);
}
} }
} }
//确保最低位置 //确保最低位置
if (m_curTargetTrans) if (m_curTargetTrans)
{ {
Vector3 varPos = m_curTargetTrans.transform.position; Vector3 varPos = m_curTargetTrans.transform.position;
if (varPos.y < m_bottomHeight)
{
varPos.y = m_bottomHeight;
}
if (m_dicBox.ContainsKey(m_curTargetTrans) && m_dicBox[m_curTargetTrans]) if (m_dicBox.ContainsKey(m_curTargetTrans) && m_dicBox[m_curTargetTrans])
{ {
varPos.y = m_topHeight; if (m_collisonTargetTrans && m_bIsCollisonTarget)
{
varPos.y = m_collisonTargetTrans.localPosition.y + 1.0f;//+ m_collisonTargetTrans.localScale.y;
}
else
{
if (m_dicPos.ContainsKey(m_curTargetTrans))
{
varPos.y = m_dicPos[m_curTargetTrans]+1.1f;
}
//if (string.Equals(m_curTargetTrans.name, m_modelTorchStr))
//{
// varPos.y = m_modelTorchTopPosY;
//}
//else if(string.Equals(m_curTargetTrans.name, m_modelBinocularStr))
//{
// varPos.y = m_modelBinocularTopPosY;
//}
//else if(string.Equals(m_curTargetTrans.name, m_modelCompassStr))
//{
// varPos.y = m_modelCompassTopPosY;
//}
}
} }
else else
{ {
//varPos.y = m_bottomHeight; if (m_collisonTargetTrans && m_bIsCollisonTarget)
{
varPos.y = m_collisonTargetTrans.localPosition.y + 1.0f;//+ m_collisonTargetTrans.localScale.y;
}
else
{
if(m_dicPos.ContainsKey(m_curTargetTrans))
{
varPos.y = m_dicPos[m_curTargetTrans];
}
}
} }
if (m_collisonTargetTrans && m_bIsCollisonTarget) if (varPos.y < m_dicPos[m_curTargetTrans])
{ {
varPos.y = m_collisonTargetTrans.localPosition.y + m_collisonTargetTrans.localScale.y; varPos.y = m_dicPos[m_curTargetTrans];
} }
m_curTargetTrans.transform.position = varPos; m_curTargetTrans.transform.position = varPos;
} }
if(m_bIsHitTarget) if (m_bIsHitTarget)
{ {
m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f); m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f); m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
} }
for (int i = 0; i < m_targetTrans.Length; i++)
{
Vector3 varPos = m_targetTrans[i].transform.position;
if (varPos.y < m_dicPos[m_targetTrans[i]])
{
varPos.y = m_dicPos[m_targetTrans[i]];
}
m_targetTrans[i].transform.position = varPos;
}
UpdateExitBox();
} }
// 抬起回调 // 抬起回调
void OnTouchUp() void OnTouchUp()
...@@ -113,11 +258,61 @@ public class StorageView : MonoBehaviour ...@@ -113,11 +258,61 @@ public class StorageView : MonoBehaviour
{ {
m_dicBox[varBox] = false; m_dicBox[varBox] = false;
} }
m_curTargetTrans.GetComponent<Rigidbody>().isKinematic = false;
m_curTargetTrans = null; m_curTargetTrans = null;
} }
m_collisonTargetTrans = null; m_collisonTargetTrans = null;
m_bIsCollisonTarget = false; m_bIsCollisonTarget = false;
BattleCtrl.instance.battleUI.SetSymbolPos(0, 0); BattleCtrl.instance.battleUI.SetSymbolPos(0, 0);
CancelDelayMatChangeHandle();
Invoke("DelayMatChangeHandle", 0.5f);
}
void CancelDelayMatChangeHandle()
{
if (IsInvoking("DelayMatChangeHandle"))
{
CancelInvoke("DelayMatChangeHandle");
}
}
//延时判断是否需要变化材质球
void DelayMatChangeHandle()
{
for (int i = 0; i < m_targetTrans.Length; i++)
{
if (string.Equals(m_targetTrans[i].name, m_modelTorchStr))
{
if(m_targetTrans[i].transform.position.y >= m_modelTorchOverPosY)
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
}
else
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
}
}
else if (string.Equals(m_targetTrans[i].name, m_modelBinocularStr))
{
if (m_targetTrans[i].transform.position.y >= m_modelBinocularOverPosY)
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
}
else
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
}
}
else if (string.Equals(m_targetTrans[i].name, m_modelCompassStr))
{
if (m_targetTrans[i].transform.position.y >= m_modelCompassOverPosY)
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
}
else
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
}
}
}
} }
//碰到其他目标 //碰到其他目标
public void SetTargetCollison(Transform trans, bool bool_) public void SetTargetCollison(Transform trans, bool bool_)
...@@ -127,6 +322,7 @@ public class StorageView : MonoBehaviour ...@@ -127,6 +322,7 @@ public class StorageView : MonoBehaviour
} }
void Clicked() void Clicked()
{ {
m_triggerBox.gameObject.SetActive(false);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit = new RaycastHit(); RaycastHit hit = new RaycastHit();
...@@ -136,11 +332,24 @@ public class StorageView : MonoBehaviour ...@@ -136,11 +332,24 @@ public class StorageView : MonoBehaviour
if (hit.collider && hit.collider.gameObject.CompareTag("Target")) if (hit.collider && hit.collider.gameObject.CompareTag("Target"))
{ {
m_bIsHitTarget = true; m_bIsHitTarget = true;
//for (int i = 0; i < m_targetTrans.Length; i++)
//{
// m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true;
//}
for (int i = 0; i < m_targetTrans.Length; i++) for (int i = 0; i < m_targetTrans.Length; i++)
{ {
if (string.Equals(hit.collider.name, m_targetTrans[i].name)) if (string.Equals(hit.collider.name, m_targetTrans[i].name))
{ {
m_curTargetTrans = m_targetTrans[i]; m_curTargetTrans = m_targetTrans[i];
m_curTargetTrans.GetComponent<Rigidbody>().isKinematic = true;
m_triggerBox.gameObject.SetActive(true);
//m_curTargetPosY = m_curTargetTrans.transform.position.y;
//Invoke("DelayInvokeRigidBody", 0.1f);
CancelDelayMatChangeHandle();
if(m_dicMat.ContainsKey(m_curTargetTrans))
{
m_curTargetTrans.GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_curTargetTrans];
}
break; break;
} }
} }
...@@ -151,6 +360,18 @@ public class StorageView : MonoBehaviour ...@@ -151,6 +360,18 @@ public class StorageView : MonoBehaviour
} }
} }
} }
//延迟处理
void DelayInvokeRigidBody()
{
//for (int i = 0; i < m_targetTrans.Length; i++)
//{
// Rigidbody varBody = m_targetTrans[i].GetComponent<Rigidbody>();
// if (m_curTargetTrans && m_curTargetTrans != m_targetTrans[i])
// {
// varBody.isKinematic = false;
// }
//}
}
private void OnDestroy() private void OnDestroy()
{ {
m_targetTrans = null; m_targetTrans = null;
...@@ -159,5 +380,6 @@ public class StorageView : MonoBehaviour ...@@ -159,5 +380,6 @@ public class StorageView : MonoBehaviour
{ {
GameServices.inputService.pad.onTouchUp -= OnTouchUp; GameServices.inputService.pad.onTouchUp -= OnTouchUp;
} }
CancelDelayMatChangeHandle();
} }
} }
...@@ -9209,6 +9209,84 @@ MonoBehaviour: ...@@ -9209,6 +9209,84 @@ MonoBehaviour:
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: 0 m_Text: 0
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Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015 # Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{83355358-96AD-9FBF-E5C0-19A3B1543F57}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{83355358-96AD-9FBF-E5C0-19A3B1543F57}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7B06F993-FB77-FDFE-BFE7-A14136B23707}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7B06F993-FB77-FDFE-BFE7-A14136B23707}"
......
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