Commit cf8e1fdf authored by wanqing's avatar wanqing

修改代码

parent 6e8e02db
...@@ -231,13 +231,6 @@ public class StorageView : MonoBehaviour ...@@ -231,13 +231,6 @@ public class StorageView : MonoBehaviour
//设置结果动画 //设置结果动画
public void SetResultAnimator(bool value) public void SetResultAnimator(bool value)
{ {
if(m_fixedRigidBody != null)
{
for(int i = 0;i< m_fixedRigidBody.Length;i++)
{
m_fixedRigidBody[i].isKinematic = false;
}
}
//for (int i = 0; i < m_targetTrans.Length; i++) //for (int i = 0; i < m_targetTrans.Length; i++)
//{ //{
// m_targetTrans[i].GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY // m_targetTrans[i].GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY
...@@ -253,6 +246,13 @@ public class StorageView : MonoBehaviour ...@@ -253,6 +246,13 @@ public class StorageView : MonoBehaviour
} }
else else
{ {
if (m_fixedRigidBody != null)
{
for (int i = 0; i < m_fixedRigidBody.Length; i++)
{
m_fixedRigidBody[i].isKinematic = false;
}
}
m_bResult = false; m_bResult = false;
m_planeObj.SetActive(false); m_planeObj.SetActive(false);
m_animator.Play("失败"); m_animator.Play("失败");
......
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