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wanqing
Storage
Commits
c0d68ea9
Commit
c0d68ea9
authored
Mar 22, 2021
by
wanqing
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修改代码
parent
35f6dd4d
Changes
3
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3 changed files
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17 additions
and
59726 deletions
+17
-59726
.suo
Storage/.vs/Storage/v16/.suo
+0
-0
DemoScenes.unity
Storage/Assets/#A1_Scenes/DemoScenes.unity
+1
-59720
BattleUI.cs
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+16
-6
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Storage/.vs/Storage/v16/.suo
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Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
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c0d68ea9
...
@@ -188,10 +188,7 @@ public class BattleUI : MonoBehaviour
...
@@ -188,10 +188,7 @@ public class BattleUI : MonoBehaviour
//胜利
//胜利
public
void
OnBattleWin
()
public
void
OnBattleWin
()
{
{
m_successObj
.
SetActive
(
true
);
Invoke
(
"DelayWin"
,
2.0f
);
m_selectLevelObj
.
SetActive
(
false
);
int
varCurTime
=
(
int
)
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
bestTime
;
m_gameBestTime
.
text
=
string
.
Format
(
"{0:d2}:{1:d2}"
,
varCurTime
/
60
,
varCurTime
%
60
);
//string varKey = BattleCtrl.instance.levelManager.CurLevelIndex.ToString();
//string varKey = BattleCtrl.instance.levelManager.CurLevelIndex.ToString();
//if (LocalRecord.HasKey(varKey))
//if (LocalRecord.HasKey(varKey))
//{
//{
...
@@ -217,11 +214,18 @@ public class BattleUI : MonoBehaviour
...
@@ -217,11 +214,18 @@ public class BattleUI : MonoBehaviour
//});
//});
//GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.Success);
//GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.Success);
}
}
//胜利延迟
void
DelayWin
()
{
m_successObj
.
SetActive
(
true
);
m_selectLevelObj
.
SetActive
(
false
);
int
varCurTime
=
(
int
)
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
bestTime
;
m_gameBestTime
.
text
=
string
.
Format
(
"{0:d2}:{1:d2}"
,
varCurTime
/
60
,
varCurTime
%
60
);
}
//失败
//失败
public
void
OnBattleFail
()
public
void
OnBattleFail
()
{
{
m_loseObj
.
SetActive
(
true
);
Invoke
(
"DelayFail"
,
2.0f
);
m_selectLevelObj
.
SetActive
(
false
);
//做法2
//做法2
//GameServices.audioServices.RecycleBgm();
//GameServices.audioServices.RecycleBgm();
//GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.GetFail(),false, delegate ()
//GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.GetFail(),false, delegate ()
...
@@ -230,6 +234,12 @@ public class BattleUI : MonoBehaviour
...
@@ -230,6 +234,12 @@ public class BattleUI : MonoBehaviour
//});
//});
//GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.GetFail());
//GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.GetFail());
}
}
//失败延迟
void
DelayFail
()
{
m_loseObj
.
SetActive
(
true
);
m_selectLevelObj
.
SetActive
(
false
);
}
/// 加载关卡前调用,隐藏不需要显示的ui
/// 加载关卡前调用,隐藏不需要显示的ui
public
void
OnBeforeLoadLevel
()
public
void
OnBeforeLoadLevel
()
{
{
...
...
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