Commit c6d19620 authored by wanqing's avatar wanqing

脚本优化

parent 9346c493
......@@ -193,11 +193,11 @@ public class BattleCtrl : MonoBehaviour
{
varGo.transform.SetParent(parent, false);
varGo.transform.localPosition = Vector3.zero;
for (int i = 0; i < varGo.transform.childCount; i++)
{
varGo.transform.GetChild(i).GetComponent<Rigidbody>().mass = 0.1f;
//for (int i = 0; i < varGo.transform.childCount; i++)
//{
//varGo.transform.GetChild(i).GetComponent<Rigidbody>().mass = 0.1f;
//varGo.transform.GetChild(i).GetComponent<Rigidbody>().AddForce(Vector3.down * 20000000.0f, ForceMode.Force);
}
//}
varGo.SetActive(true);
}
return varGo;
......
......@@ -102,7 +102,7 @@ Rigidbody:
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m_Mass: 1
m_Mass: 0.1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
......@@ -212,7 +212,7 @@ Rigidbody:
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m_Mass: 1
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......@@ -322,7 +322,7 @@ Rigidbody:
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......@@ -432,7 +432,7 @@ Rigidbody:
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......@@ -542,7 +542,7 @@ Rigidbody:
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......@@ -652,7 +652,7 @@ Rigidbody:
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m_GameObject: {fileID: 697913089476488367}
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m_Mass: 1
m_Mass: 0.1
m_Drag: 0
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......@@ -762,7 +762,7 @@ Rigidbody:
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m_GameObject: {fileID: 744359241525443984}
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m_Mass: 1
m_Mass: 0.1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
......@@ -872,7 +872,7 @@ Rigidbody:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1375060789612387137}
serializedVersion: 2
m_Mass: 1
m_Mass: 0.1
m_Drag: 0
m_AngularDrag: 0.05
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......@@ -982,7 +982,7 @@ Rigidbody:
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m_GameObject: {fileID: 1497121245102560822}
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m_Mass: 1
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......@@ -1092,7 +1092,7 @@ Rigidbody:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1547198433504061286}
serializedVersion: 2
m_Mass: 1
m_Mass: 0.1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
......@@ -1202,7 +1202,7 @@ Rigidbody:
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m_GameObject: {fileID: 1563115566376771280}
serializedVersion: 2
m_Mass: 1
m_Mass: 0.1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
......@@ -1312,7 +1312,7 @@ Rigidbody:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1708528558321247688}
serializedVersion: 2
m_Mass: 1
m_Mass: 0.1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
......@@ -1422,7 +1422,7 @@ Rigidbody:
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m_GameObject: {fileID: 1845571286253996839}
serializedVersion: 2
m_Mass: 1
m_Mass: 0.1
m_Drag: 0
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......@@ -1532,7 +1532,7 @@ Rigidbody:
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m_GameObject: {fileID: 1848191636264126942}
serializedVersion: 2
m_Mass: 1
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......@@ -1642,7 +1642,7 @@ Rigidbody:
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m_GameObject: {fileID: 1968060093168352317}
serializedVersion: 2
m_Mass: 1
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......@@ -1752,7 +1752,7 @@ Rigidbody:
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m_GameObject: {fileID: 1999930126272731159}
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......@@ -1862,7 +1862,7 @@ Rigidbody:
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......@@ -1972,7 +1972,7 @@ Rigidbody:
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m_Mass: 1
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......@@ -2082,7 +2082,7 @@ Rigidbody:
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......@@ -2412,7 +2412,7 @@ Rigidbody:
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......@@ -2522,7 +2522,7 @@ Rigidbody:
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......@@ -2632,7 +2632,7 @@ Rigidbody:
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......@@ -2742,7 +2742,7 @@ Rigidbody:
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......@@ -2852,7 +2852,7 @@ Rigidbody:
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......@@ -3056,7 +3056,7 @@ Rigidbody:
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......@@ -3166,7 +3166,7 @@ Rigidbody:
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......@@ -3276,7 +3276,7 @@ Rigidbody:
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......@@ -3386,7 +3386,7 @@ Rigidbody:
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m_Mass: 1
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......@@ -3496,7 +3496,7 @@ Rigidbody:
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......@@ -3606,7 +3606,7 @@ Rigidbody:
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......@@ -3716,7 +3716,7 @@ Rigidbody:
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......@@ -3826,7 +3826,7 @@ Rigidbody:
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......@@ -3936,7 +3936,7 @@ Rigidbody:
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......@@ -4046,7 +4046,7 @@ Rigidbody:
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......@@ -4156,7 +4156,7 @@ Rigidbody:
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......@@ -4266,7 +4266,7 @@ Rigidbody:
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......@@ -4486,7 +4486,7 @@ Rigidbody:
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......@@ -4596,7 +4596,7 @@ Rigidbody:
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......@@ -4706,7 +4706,7 @@ Rigidbody:
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......@@ -4816,7 +4816,7 @@ Rigidbody:
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......@@ -5256,7 +5256,7 @@ Rigidbody:
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......@@ -5366,7 +5366,7 @@ Rigidbody:
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......@@ -5476,7 +5476,7 @@ Rigidbody:
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......@@ -5586,7 +5586,7 @@ Rigidbody:
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......@@ -5696,7 +5696,7 @@ Rigidbody:
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......@@ -5806,7 +5806,7 @@ Rigidbody:
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......@@ -5916,7 +5916,7 @@ Rigidbody:
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......@@ -6576,7 +6576,7 @@ Rigidbody:
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......
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