Commit 75bd1c43 authored by wanqing's avatar wanqing

关卡优化

parent 431d4160
......@@ -66,6 +66,7 @@
<Compile Include="Assets\0A2_Scripts\Battle\BattleCtrl.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\GroundCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\SixLevelCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\SixLevelIronCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\SixLevelPlayerCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxTarget.cs" />
......
......@@ -60,12 +60,4 @@ public class SixLevelCollision : MonoBehaviour
//});
}
}
// Update is called once per frame
void Update()
{
}
private void OnDestroy()
{
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SixLevelIronCollision : MonoBehaviour
{
private bool m_bCollider = true;
private void OnCollisionEnter(Collision other)
{
if (other.collider.gameObject.CompareTag("Ball") && m_bCollider)
{
m_bCollider = false;
BattleCtrl.instance.battleUI.SetSymbolPos(0, 0);
}
}
}
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guid: 7eaf8dd9e1289544695ac7857e4cfe4c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
......@@ -4,6 +4,7 @@ using UnityEngine;
public class SixLevelPlayerCollision : MonoBehaviour
{
public GameObject m_effectObj;
public Transform m_topTrans;
private bool m_bCollider = true;
private bool m_bControlWin = true;
......@@ -36,6 +37,7 @@ public class SixLevelPlayerCollision : MonoBehaviour
if (m_topTrans.localPosition.y <= 2.0f && m_bControlWin)
{
m_animator.Play("Run");
m_effectObj.SetActive(false);
if (transform.position.x < m_targetX)
{
transform.Translate(Vector3.right * Time.deltaTime * m_moveSpeed, Space.World);
......
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