Commit 3237868a authored by wanqing's avatar wanqing

关卡优化

parent 593df03a
......@@ -65,6 +65,7 @@
<ItemGroup>
<Compile Include="Assets\0A2_Scripts\Battle\BattleCtrl.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\GroundCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\SixLevelCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxCollision.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxTarget.cs" />
<Compile Include="Assets\0A2_Scripts\Battle\Collision\WallCollsionX.cs" />
......
......@@ -218,6 +218,8 @@ MonoBehaviour:
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m_levelManager: {fileID: 186647396}
m_cubeChildObj: {fileID: 3999034254530585921, guid: 2fa734ecf3700b14ebb662761f808de2,
type: 3}
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......@@ -453,6 +455,11 @@ PrefabInstance:
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value: 1
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propertyPath: m_Name
......
......@@ -41,12 +41,29 @@ public class BattleCtrl : MonoBehaviour
static BattleCtrl _Instance;
public static BattleCtrl instance => _Instance;
//缓存cube处理
public GameObject m_cubeChildObj;
Stack<GameObject> m_cubeObjStack = new Stack<GameObject>();
List<GameObject> m_cubeObjList = new List<GameObject>();
private List<Transform> m_cubeChildTransList = new List<Transform>();
private void Awake()
{
_Instance = this;
//Assert.IsNotNull(battleUI, "battleUI is null");
InitServices();
Init();
for(int i = 0;i<m_cubeChildObj.transform.childCount;i++)
{
m_cubeChildTransList.Add(m_cubeChildObj.transform.GetChild(i));
}
for(int i = 0;i<5;i++)
{
GameObject varGo = GameObject.Instantiate(m_cubeChildObj);
varGo.SetActive(false);
m_cubeObjStack.Push(varGo);
m_cubeObjList.Add(varGo);
}
//TinySauce.OnGameStarted();
}
......@@ -160,38 +177,48 @@ public class BattleCtrl : MonoBehaviour
{
m_levelManager.LoadLevel(levelIndex);
}
/// <summary>
/// 加载回start场景
/// </summary>
//public void LoadStartScene()
//{
// Camera.main.gameObject.SetActive(false);
// sceneLoad.LoadSceneAsync("StartScene");
//}
/// <summary>
/// 显示提示可操作的ui
/// </summary>
//public void ShopTapToPlay()
//{
// battleUI.ShowTapToPlay();
//}
// void Update()
// {
// if (!inited)
// return;
// sceneLoad.OnUpdate();
//#if UNITY_EDITOR
// if (Input.GetKeyDown(KeyCode.S))//停止pien的ai
// {
// GameServices.debugService.stopPienAi = !GameServices.debugService.stopPienAi;
// }
//#endif
// }
public GameObject GetFromPool(Transform parent)
{
GameObject varGo = null;
if (m_cubeObjStack.Count > 0)
{
varGo = m_cubeObjStack.Pop();
}
else
{
varGo = GameObject.Instantiate(m_cubeChildObj);
m_cubeObjList.Add(varGo);
}
if(varGo)
{
varGo.transform.SetParent(parent, false);
varGo.transform.localPosition = Vector3.zero;
for (int i = 0; i < varGo.transform.childCount; i++)
{
varGo.transform.GetChild(i).GetComponent<Rigidbody>().mass = 0.1f;
//varGo.transform.GetChild(i).GetComponent<Rigidbody>().AddForce(Vector3.down * 20000000.0f, ForceMode.Force);
}
varGo.SetActive(true);
}
return varGo;
}
public void BackToPool(GameObject go)
{
if(go)
{
go.transform.SetParent(null);
for (int i = 0; i < go.transform.childCount; i++)
{
go.transform.GetChild(i).localPosition = m_cubeChildTransList[i].localPosition;
go.transform.GetChild(i).localRotation = Quaternion.identity;
}
go.SetActive(false);
if(m_cubeObjStack != null)
{
m_cubeObjStack.Push(go);
}
}
}
private void OnDestroy()
{
......@@ -203,6 +230,13 @@ public class BattleCtrl : MonoBehaviour
//m_levelManager.curLevel.OnDispose();
//m_levelManager = null;
//TinySauce.OnGameFinished(0);
for(int i = 0;i< m_cubeObjList.Count;i++)
{
GameObject.Destroy(m_cubeObjList[i]);
}
m_cubeObjList.Clear();
m_cubeObjList = null;
m_cubeObjStack = null;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SixLevelCollision : MonoBehaviour
{
public SixthLevelTrigger m_sixLevel;
private bool m_bCollider = true;
private MeshRenderer m_render;
private BoxCollider m_collider;
private GameObject m_cacheObj;
// Start is called before the first frame update
void Start()
{
m_render = GetComponent<MeshRenderer>();
m_collider = GetComponent<BoxCollider>();
//for (int i = 0; i < 4; i++)
//{
// for (int j = 0; j < 4; j++)
// {
// for(int k = 0;k < 4;k++)
// {
// GameObject go = GameObject.Instantiate(m_cube);
// go.transform.localPosition = new Vector3(j * 0.25f - 0.375f, i * 0.25f - 0.375f, k * 0.25f - 0.375f);
// go.transform.localScale = new Vector3(0.25f, 0.25f, 0.25f);
// go.transform.SetParent(transform, false);
// }
// }
//}
}
private void OnCollisionEnter(Collision other)
{
if (other.collider.gameObject.CompareTag("Ball") && m_bCollider)
{
m_bCollider = false;
m_render.enabled = false;
m_collider.enabled = false;
m_cacheObj = BattleCtrl.instance.GetFromPool(transform);
if(m_sixLevel)
{
m_sixLevel.SetCollision();
}
GameServices.timerServices.Push(this, 2.0f, delegate
{
if(m_cacheObj)
{
BattleCtrl.instance.BackToPool(m_cacheObj);
}
});
}
}
// Update is called once per frame
void Update()
{
}
private void OnDestroy()
{
if (m_cacheObj)
{
BattleCtrl.instance.BackToPool(m_cacheObj);
}
}
}
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......@@ -57,7 +57,7 @@ public class SixthLevelTrigger : MonoBehaviour
//}
//第二种方案
public Transform m_parent;
public Transform m_cubeParent;
public BoxCollider[] m_boxCollider;
public Transform m_player;
public GameObject[] m_obstract;
private Rigidbody[] m_rigidArray;
......@@ -71,6 +71,7 @@ public class SixthLevelTrigger : MonoBehaviour
private Rigidbody m_playerRigid;
private Animator m_animator;
private Transform m_topTrans;
private int m_index = 0;
private void Awake()
{
m_rigidArray = m_parent.GetComponentsInChildren<Rigidbody>();
......@@ -106,9 +107,20 @@ public class SixthLevelTrigger : MonoBehaviour
}
}
}
public void SetCollision()
{
m_index = 0;
for (int i = 0; i < m_boxCollider.Length; i++)
{
if (!m_boxCollider[i].enabled)
{
m_index++;
}
}
}
private void Update()
{
if (m_cubeParent.childCount <= 1 && m_bControl)
if (m_bControl && m_index >= 3)
{
m_bControl = false;
for (int i = 0; i < m_rigidArray.Length; i++)
......
......@@ -13,22 +13,24 @@ public class ChainHandle : MonoBehaviour
private Vector2 m_StartPos;
private Vector2 m_DragPos;
private Rigidbody m_rigidBody;//自身body
private float m_topColliderPosY;//Y位置
// Start is called before the first frame update
private void Awake()
{
m_rigidBody = gameObject.GetComponent<Rigidbody>();
m_topColliderPosY = transform.position.y;
//Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.Legacy;
}
private void OnTriggerEnter(Collider other)
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.CompareTag("Ball"))
if (other.collider.gameObject.CompareTag("Ball"))
{
m_rigidBody.isKinematic = true;
}
}
private void OnTriggerExit(Collider other)
private void OnCollisionExit(Collision other)
{
if (other.gameObject.CompareTag("Ball"))
if (other.collider.gameObject.CompareTag("Ball"))
{
m_rigidBody.isKinematic = false;
}
......@@ -43,6 +45,15 @@ public class ChainHandle : MonoBehaviour
SetJoyStickDirectTrans(transform);
m_thumbRT = GameServices.inputService.joyStick.thumb;
m_steelBallRigidBody.mass = GameServices.configService.playerConfig.SteelBallMass;
//第六关特殊处理
if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelSixIndex)
{
GameServices.inputService.joyStick.activated = false;
}
else
{
GameServices.inputService.joyStick.activated = true;
}
}
void onSteelBallAddMassBtn()
{
......@@ -88,26 +99,40 @@ public class ChainHandle : MonoBehaviour
//移动
void OnMove(Vector3 dir)
{
if (!BattleCtrl.instance.isStartBattle)
{
return;
}
//第五关特殊处理
//if(BattleCtrl.instance.levelManager.CurLevelIndex != LevelEnum.levelFiveIndex)
{
m_rigidBody.drag = 10;
m_rigidBody.angularDrag = 10;
}
float varParamDis = Screen.width * GameServices.configService.playerConfig.ClawMoveSpeed / 2;//参数距离
Vector3 varPos = transform.position;
//向左滑
if (dir.x > 0)
{
m_mouseDir = LevelEnum.MouseDirEnum.Left;
varPos.x -= dir.x / varParamDis * GameServices.configService.playerConfig.xDirMaxDis;
}
//向右滑
if (dir.x < 0)
{
m_mouseDir = LevelEnum.MouseDirEnum.Right;
varPos.x += dir.x / varParamDis * GameServices.configService.playerConfig.xDirMinDis;
}
//向上滑
if (dir.y < 0)
{
m_mouseDir = LevelEnum.MouseDirEnum.Up;
varPos.z += dir.y / varParamDis * GameServices.configService.playerConfig.yDirMinDis;
}
//向下滑
if (dir.y > 0)
{
m_mouseDir = LevelEnum.MouseDirEnum.Down;
varPos.z -= dir.y / varParamDis * GameServices.configService.playerConfig.yDirMaxDis;
}
varPos.y = m_topColliderPosY;
transform.position = varPos;
}
private void OnDestroy()
{
......@@ -153,8 +178,8 @@ public class ChainHandle : MonoBehaviour
float varMinY = GameServices.configService.playerConfig.yDirMinDis;
float varMaxY = GameServices.configService.playerConfig.yDirMaxDis;
transform.position = new Vector3(Mathf.Clamp(transform.position.x, varMinX, varMaxX),
Mathf.Clamp(transform.position.y, varMinY, varMaxY),
0);
m_topColliderPosY,
Mathf.Clamp(transform.position.z, varMinY, varMaxY));
}
}
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