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wanqing
SteelBall
Commits
221b32af
Commit
221b32af
authored
Jan 27, 2021
by
wanqing
Browse files
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Plain Diff
增加死亡动画
parent
1dca60ae
Changes
7
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7 changed files
with
935 additions
and
8 deletions
+935
-8
.suo
SteelBall/.vs/SteelBall/v16/.suo
+0
-0
SixLevelPlayerCollision.cs
...s/0A2_Scripts/Battle/Collision/SixLevelPlayerCollision.cs
+1
-0
ChainHandle.cs
SteelBall/Assets/0A2_Scripts/Battle/View/ChainHandle.cs
+26
-5
Death_FallForwards.fbx
...racter Pack Free Sample/Animations/Death_FallForwards.fbx
+0
-0
Death_FallForwards.fbx.meta
...r Pack Free Sample/Animations/Death_FallForwards.fbx.meta
+875
-0
Player.controller
...er Pack Free Sample/AnimatorControllers/Player.controller
+31
-1
Level06.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level06.prefab
+2
-2
No files found.
SteelBall/.vs/SteelBall/v16/.suo
View file @
221b32af
No preview for this file type
SteelBall/Assets/0A2_Scripts/Battle/Collision/SixLevelPlayerCollision.cs
View file @
221b32af
...
@@ -23,6 +23,7 @@ public class SixLevelPlayerCollision : MonoBehaviour
...
@@ -23,6 +23,7 @@ public class SixLevelPlayerCollision : MonoBehaviour
if
(
other
.
collider
.
gameObject
.
CompareTag
(
"Ball"
)
&&
m_bCollider
)
if
(
other
.
collider
.
gameObject
.
CompareTag
(
"Ball"
)
&&
m_bCollider
)
{
{
m_bCollider
=
false
;
m_bCollider
=
false
;
m_animator
.
Play
(
"Die"
);
BattleCtrl
.
instance
.
OnBattleFail
();
BattleCtrl
.
instance
.
OnBattleFail
();
}
}
}
}
...
...
SteelBall/Assets/0A2_Scripts/Battle/View/ChainHandle.cs
View file @
221b32af
...
@@ -198,11 +198,25 @@ public class ChainHandle : MonoBehaviour
...
@@ -198,11 +198,25 @@ public class ChainHandle : MonoBehaviour
// Mathf.Clamp(transform.position.z, varMinY, varMaxY));
// Mathf.Clamp(transform.position.z, varMinY, varMaxY));
//}
//}
//铁球有去无回
//铁球有去无回
if
(
transform
.
localEulerAngles
.
x
>
180.0f
&&
transform
.
localEulerAngles
.
x
<=
330.0f
&&
m_controlRotate
)
if
(
transform
.
localEulerAngles
.
x
>
180.0f
&&
m_controlRotate
)
{
{
m_controlRotate
=
false
;
if
(
m_hingJoint
)
m_rigidBody
.
isKinematic
=
true
;
{
transform
.
localRotation
=
Quaternion
.
Euler
(-
90
,
0
,
0
);
GameObject
.
Destroy
(
m_hingJoint
);
m_hingJoint
=
null
;
}
if
(
m_rigidBody
)
{
GameObject
.
Destroy
(
m_rigidBody
);
m_rigidBody
=
null
;
}
Quaternion
varVec3
=
transform
.
localRotation
;
varVec3
.
x
-=
Time
.
deltaTime
/
2
;
transform
.
localRotation
=
varVec3
;
if
(
transform
.
localEulerAngles
.
x
<=
280.0f
)
{
m_controlRotate
=
false
;
}
}
}
}
}
...
@@ -221,7 +235,10 @@ public class ChainHandle : MonoBehaviour
...
@@ -221,7 +235,10 @@ public class ChainHandle : MonoBehaviour
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
//重置状态
//重置状态
m_rigidBody
.
isKinematic
=
true
;
if
(
m_rigidBody
)
{
m_rigidBody
.
isKinematic
=
true
;
}
if
(
m_hingJoint
)
if
(
m_hingJoint
)
{
{
GameObject
.
Destroy
(
m_hingJoint
);
GameObject
.
Destroy
(
m_hingJoint
);
...
@@ -238,6 +255,10 @@ public class ChainHandle : MonoBehaviour
...
@@ -238,6 +255,10 @@ public class ChainHandle : MonoBehaviour
m_parentTrans
.
position
=
varVec3
;
m_parentTrans
.
position
=
varVec3
;
GameServices
.
timerServices
.
Push
(
this
,
0.1f
,
delegate
GameServices
.
timerServices
.
Push
(
this
,
0.1f
,
delegate
{
{
if
(!
m_rigidBody
)
{
m_rigidBody
=
gameObject
.
AddComponent
<
Rigidbody
>();
}
if
(!
m_hingJoint
)
if
(!
m_hingJoint
)
{
{
m_hingJoint
=
gameObject
.
AddComponent
<
HingeJoint
>();
m_hingJoint
=
gameObject
.
AddComponent
<
HingeJoint
>();
...
...
SteelBall/Assets/0C1_Models/Supercyan Character Pack Free Sample/Animations/Death_FallForwards.fbx
0 → 100644
View file @
221b32af
File added
SteelBall/Assets/0C1_Models/Supercyan Character Pack Free Sample/Animations/Death_FallForwards.fbx.meta
0 → 100644
View file @
221b32af
fileFormatVersion: 2
guid: 791a1773ec195c144b380a12f10e88e8
ModelImporter:
serializedVersion: 19300
internalIDToNameTable:
- first:
74: 1827226128182048838
second: Take 001
externalObjects: {}
materials:
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings: "\nClip 'Take 001' has import animation warnings that
might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Knee_R' has translation animation that
will be discarded.\n\t'Ankle_R' has translation animation that will be discarded.\n\t'Toes_R'
has translation animation that will be discarded.\n\t'Chest_M' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Knee_L'
has translation animation that will be discarded.\n\t'Ankle_L' has translation
animation that will be discarded.\n\t'Toes_L' has translation animation that
will be discarded.\n"
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: Take 001
takeName: Take 001
internalID: 0
firstFrame: 1
lastFrame: 88
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
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loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 1
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keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human:
- boneName: Root_M
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Hip_L
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Hip_R
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Knee_L
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Knee_R
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Ankle_L
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Ankle_R
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Spine1_M
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neck_M
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Head_M
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Scapula_L
humanName: LeftShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Scapula_R
humanName: RightShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Shoulder_L
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Shoulder_R
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Elbow_L
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Elbow_R
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Wrist_L
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Wrist_R
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Toes_L
humanName: LeftToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Toes_R
humanName: RightToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Eye_L
humanName: LeftEye
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Eye_R
humanName: RightEye
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Jaw_M
humanName: Jaw
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: ThumbFinger1_L
humanName: Left Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: ThumbFinger2_L
humanName: Left Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: ThumbFinger3_L
humanName: Left Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger1_L
humanName: Left Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger2_L
humanName: Left Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger3_L
humanName: Left Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: MiddleFinger1_L
humanName: Left Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: MiddleFinger2_L
humanName: Left Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: MiddleFinger3_L
humanName: Left Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RingFinger1_L
humanName: Left Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RingFinger2_L
humanName: Left Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RingFinger3_L
humanName: Left Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: PinkyFinger1_L
humanName: Left Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: PinkyFinger2_L
humanName: Left Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: PinkyFinger3_L
humanName: Left Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: ThumbFinger1_R
humanName: Right Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: ThumbFinger2_R
humanName: Right Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: ThumbFinger3_R
humanName: Right Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger1_R
humanName: Right Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger2_R
humanName: Right Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: IndexFinger3_R
humanName: Right Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: MiddleFinger1_R
humanName: Right Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: MiddleFinger2_R
humanName: Right Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: MiddleFinger3_R
humanName: Right Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RingFinger1_R
humanName: Right Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RingFinger2_R
humanName: Right Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RingFinger3_R
humanName: Right Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: PinkyFinger1_R
humanName: Right Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: PinkyFinger2_R
humanName: Right Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: PinkyFinger3_R
humanName: Right Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: Death_FallForwards(Clone)
parentName:
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
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221b32af
...
@@ -4442,8 +4442,8 @@ Transform:
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@@ -4442,8 +4442,8 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
5493773560976184134
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
-1
6.88
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
-1
7.1
,
z
:
0
}
m_LocalScale
:
{
x
:
1.5
,
y
:
1.5
,
z
:
1.5
}
m_LocalScale
:
{
x
:
2
,
y
:
2
,
z
:
2
}
m_Children
:
[]
m_Children
:
[]
m_Father
:
{
fileID
:
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}
m_Father
:
{
fileID
:
8412891822539276460
}
m_RootOrder
:
1
m_RootOrder
:
1
...
...
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