using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelEnum
{
    public enum LevelIndexEnum
    {
        oneLevel = 0,
        towLevel,
        threeLevel,
        fourLevel,
        fiveLevel,
        sixLevel,
    }
    public static int levelOneIndex => (int)LevelIndexEnum.oneLevel;
    public static int levelTwoIndex => (int)LevelIndexEnum.towLevel;
    public static int levelThreeIndex => (int)LevelIndexEnum.threeLevel;
    public static int levelFourIndex => (int)LevelIndexEnum.fourLevel;
    public static int levelFiveIndex => (int)LevelIndexEnum.fiveLevel;
    public static int levelSixIndex => (int)LevelIndexEnum.sixLevel;
}
