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wanqing
FastMail
Commits
ab35b1db
Commit
ab35b1db
authored
Dec 24, 2020
by
wanqing
Browse files
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Browse Files
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Plain Diff
增加手势
parent
a19c55c9
Changes
11
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Showing
11 changed files
with
531 additions
and
288 deletions
+531
-288
.suo
FastMail/.vs/FastMail/v16/.suo
+0
-0
BattleUI.cs
FastMail/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
+10
-0
ChainRopeView.cs
FastMail/Assets/0A2_Scripts/Battle/View/ChainRopeView.cs
+9
-8
BattleUI.prefab
FastMail/Assets/0A3_Prefabs/BattleUI.prefab
+76
-0
Finger-Icon.png
...per-Casual/Sprites/Additional White Icons/Finger-Icon.png
+0
-0
Finger-Icon.png.meta
...asual/Sprites/Additional White Icons/Finger-Icon.png.meta
+128
-0
Freightlift cable.asset
...AndRod/SampleResources/Blueprints/Freightlift cable.asset
+220
-275
GreenRope.mat
...amples/RopeAndRod/SampleResources/Materials/GreenRope.mat
+1
-1
White.mat
...bi/Samples/RopeAndRod/SampleResources/Materials/White.mat
+77
-0
White.mat.meta
...mples/RopeAndRod/SampleResources/Materials/White.mat.meta
+8
-0
Level5.prefab
FastMail/Assets/Res/Prefabs/Levels/Level5.prefab
+2
-4
No files found.
FastMail/.vs/FastMail/v16/.suo
View file @
ab35b1db
No preview for this file type
FastMail/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
View file @
ab35b1db
...
@@ -27,6 +27,7 @@ public class BattleUI : MonoBehaviour
...
@@ -27,6 +27,7 @@ public class BattleUI : MonoBehaviour
public
Text
m_cameraPosY
;
public
Text
m_cameraPosY
;
public
Text
m_cameraFieldView
;
public
Text
m_cameraFieldView
;
public
GameObject
m_battleObj
;
//战斗UI
public
GameObject
m_battleObj
;
//战斗UI
public
GameObject
m_mouseObj
;
//手势UI
public
Action
onStartBtn
;
public
Action
onStartBtn
;
public
Action
onPosUpBtn
;
public
Action
onPosUpBtn
;
public
Action
onPosDownBtn
;
public
Action
onPosDownBtn
;
...
@@ -180,4 +181,13 @@ public class BattleUI : MonoBehaviour
...
@@ -180,4 +181,13 @@ public class BattleUI : MonoBehaviour
{
{
m_battleObj
.
SetActive
(
bool_
);
m_battleObj
.
SetActive
(
bool_
);
}
}
//设置手势位置
public
void
SetMousePos
(
float
x
,
float
y
)
{
m_mouseObj
.
SetActive
(
x
!=
0
||
y
!=
0
);
Vector2
varVec2
=
m_mouseObj
.
transform
.
localPosition
;
varVec2
.
x
=
x
;
varVec2
.
y
=
y
;
m_mouseObj
.
transform
.
localPosition
=
varVec2
;
}
}
}
FastMail/Assets/0A2_Scripts/Battle/View/ChainRopeView.cs
View file @
ab35b1db
...
@@ -103,7 +103,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -103,7 +103,7 @@ public class ChainRopeView : MonoBehaviour
{
{
GameServices
.
inputService
.
pad
.
onMoveVec3
+=
OnMove
;
GameServices
.
inputService
.
pad
.
onMoveVec3
+=
OnMove
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
//
GameServices.inputService.pad.onClickDown += OnClickDown;
GameServices
.
inputService
.
pad
.
onClickDown
+=
OnClickDown
;
//GameServices.inputService.joyStick.JoystickMoveHandle += JoystickHandle;
//GameServices.inputService.joyStick.JoystickMoveHandle += JoystickHandle;
//GameServices.inputService.joyStick.JoystickEndHandle += JoystickEndHandle;
//GameServices.inputService.joyStick.JoystickEndHandle += JoystickEndHandle;
SetJoyStickDirectTrans
(
m_topCollider
.
transform
);
SetJoyStickDirectTrans
(
m_topCollider
.
transform
);
...
@@ -121,17 +121,17 @@ public class ChainRopeView : MonoBehaviour
...
@@ -121,17 +121,17 @@ public class ChainRopeView : MonoBehaviour
//按下鼠标
//按下鼠标
void
OnClickDown
()
void
OnClickDown
()
{
{
//float varX = Input.mousePosition.x - Screen.width / 2f;
float
varX
=
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
;
//float varY = Input.mousePosition.y - Screen.height / 2f;
float
varY
=
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
;
//Vector2 varVec2 = GameServices.inputService.joyStick.gameObject.transform.localPosition;
BattleCtrl
.
instance
.
battleUI
.
SetMousePos
(
varX
,
varY
);
//varVec2.x = varX;
//varVec2.y = varY;
//GameServices.inputService.joyStick.gameObject.transform.localPosition = varVec2;
}
}
//移动
//移动
void
OnMove
(
Vector3
dir
)
void
OnMove
(
Vector3
dir
)
{
{
float
varX
=
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
;
float
varY
=
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
;
BattleCtrl
.
instance
.
battleUI
.
SetMousePos
(
varX
,
varY
);
if
(!
BattleCtrl
.
instance
.
isStartBattle
)
if
(!
BattleCtrl
.
instance
.
isStartBattle
)
{
{
return
;
return
;
...
@@ -220,6 +220,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -220,6 +220,7 @@ public class ChainRopeView : MonoBehaviour
// 抬起回调
// 抬起回调
void
OnTouchUp
()
void
OnTouchUp
()
{
{
BattleCtrl
.
instance
.
battleUI
.
SetMousePos
(
0
,
0
);
if
(!
BattleCtrl
.
instance
.
isStartBattle
)
if
(!
BattleCtrl
.
instance
.
isStartBattle
)
{
{
return
;
return
;
...
@@ -430,7 +431,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -430,7 +431,7 @@ public class ChainRopeView : MonoBehaviour
{
{
GameServices
.
inputService
.
pad
.
onMoveVec3
-=
OnMove
;
GameServices
.
inputService
.
pad
.
onMoveVec3
-=
OnMove
;
GameServices
.
inputService
.
pad
.
onTouchUp
-=
OnTouchUp
;
GameServices
.
inputService
.
pad
.
onTouchUp
-=
OnTouchUp
;
//
GameServices.inputService.pad.onClickDown -= OnClickDown;
GameServices
.
inputService
.
pad
.
onClickDown
-=
OnClickDown
;
}
}
DestroyImmediate
(
blueprint
);
DestroyImmediate
(
blueprint
);
DetachHook
();
DetachHook
();
...
...
FastMail/Assets/0A3_Prefabs/BattleUI.prefab
View file @
ab35b1db
...
@@ -4380,6 +4380,7 @@ RectTransform:
...
@@ -4380,6 +4380,7 @@ RectTransform:
-
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fileID
:
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}
-
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fileID
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fileID
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m_cameraPosY
:
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fileID
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m_cameraFieldView
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fileID
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m_cameraFieldView
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m_battleObj
:
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fileID
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}
m_battleObj
:
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fileID
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m_mouseObj
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...
FastMail/Assets/0B1_UIs/GUI Mobile Hyper-Casual/Sprites/Additional White Icons/Finger-Icon.png
0 → 100644
View file @
ab35b1db
15.1 KB
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ab35b1db
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View file @
ab35b1db
...
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