Commit 4a581f69 authored by wanqing's avatar wanqing

失败或者胜利停止背景音乐

parent ab099649
......@@ -183,14 +183,22 @@ public class BattleUI : MonoBehaviour
//{
// m_gameBestTime.text = string.Format("{0:d2}:{1:d2}", varCurTime / 60, varCurTime % 60);
//}
GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.Success);
GameServices.audioServices.RecycleBgm();
GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.Success,false, delegate ()
{
GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
});
}
//失败
public void OnBattleFail()
{
m_loseObj.SetActive(true);
m_selectLevelObj.SetActive(false);
GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.GetFail());
GameServices.audioServices.RecycleBgm();
GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.GetFail(),false, delegate ()
{
GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
});
}
/// 加载关卡前调用,隐藏不需要显示的ui
public void OnBeforeLoadLevel()
......
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