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wanqing
BoomMaster
Commits
d6fc2dbe
Commit
d6fc2dbe
authored
Feb 09, 2021
by
xujr
Browse files
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Merge remote-tracking branch 'origin/master' into xjr
parents
eac7739f
1081c6c6
Changes
6
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6 changed files
with
36 additions
and
7 deletions
+36
-7
.suo
BoomMaster/.vs/BoomMaster/v16/.suo
+0
-0
BattleUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+14
-1
PropSelectUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/PropSelectUI.cs
+5
-0
BombStateView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombStateView.cs
+10
-4
BombView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
+6
-1
BattleUI.prefab
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
+1
-1
No files found.
BoomMaster/.vs/BoomMaster/v16/.suo
View file @
d6fc2dbe
No preview for this file type
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
d6fc2dbe
...
@@ -353,7 +353,20 @@ public class BattleUI : MonoBehaviour
...
@@ -353,7 +353,20 @@ public class BattleUI : MonoBehaviour
// m_propSelectUi.gameObject.SetActive(true);
// m_propSelectUi.gameObject.SetActive(true);
// BattleCtrl.instance.SelectPropState = true;
// BattleCtrl.instance.SelectPropState = true;
//}
//}
if
(
m_propSelectUi
)
ShowSelectUI
();
}
//隐藏selectUI
public
void
HideSelectUI
()
{
if
(
m_propSelectUi
)
{
m_propSelectUi
.
Hide
();
}
}
//显示selectUI
public
void
ShowSelectUI
()
{
if
(
m_propSelectUi
)
{
{
m_propSelectUi
.
Show
();
m_propSelectUi
.
Show
();
}
}
...
...
BoomMaster/Assets/#A2_Scripts/Battle/UI/PropSelectUI.cs
View file @
d6fc2dbe
...
@@ -12,6 +12,7 @@ public class PropSelectUI : MonoBehaviour
...
@@ -12,6 +12,7 @@ public class PropSelectUI : MonoBehaviour
public
GameObject
m_coinSymbolObj
;
public
GameObject
m_coinSymbolObj
;
public
void
Show
()
public
void
Show
()
{
{
gameObject
.
SetActive
(
true
);
int
varCoin
=
LocalRecord
.
GetIntRecord
(
GlobalConfig
.
CoinReCordKey
);
int
varCoin
=
LocalRecord
.
GetIntRecord
(
GlobalConfig
.
CoinReCordKey
);
m_strengthObj
.
SetActive
(
varCoin
>=
10
);
m_strengthObj
.
SetActive
(
varCoin
>=
10
);
m_doubleObj
.
SetActive
(
varCoin
>=
20
);
m_doubleObj
.
SetActive
(
varCoin
>=
20
);
...
@@ -20,6 +21,10 @@ public class PropSelectUI : MonoBehaviour
...
@@ -20,6 +21,10 @@ public class PropSelectUI : MonoBehaviour
m_doubleSymbolObj
.
SetActive
(
false
);
m_doubleSymbolObj
.
SetActive
(
false
);
m_coinSymbolObj
.
SetActive
(
false
);
m_coinSymbolObj
.
SetActive
(
false
);
}
}
public
void
Hide
()
{
gameObject
.
SetActive
(
false
);
}
//点击加强
//点击加强
public
void
OnClickStrength
()
public
void
OnClickStrength
()
{
{
...
...
BoomMaster/Assets/#A2_Scripts/Battle/View/BombStateView.cs
View file @
d6fc2dbe
...
@@ -50,7 +50,7 @@ public class BombStateView : MonoBehaviour
...
@@ -50,7 +50,7 @@ public class BombStateView : MonoBehaviour
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Join
(
m_strengthUnrealParent
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Join
(
m_strengthUnrealParent
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
}
);
m_sqFirst
.
AppendCallback
(
OverAniCB
);
}
}
else
else
...
@@ -60,7 +60,7 @@ public class BombStateView : MonoBehaviour
...
@@ -60,7 +60,7 @@ public class BombStateView : MonoBehaviour
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
}
);
m_sqFirst
.
AppendCallback
(
OverAniCB
);
}
}
}
}
else
else
...
@@ -80,7 +80,7 @@ public class BombStateView : MonoBehaviour
...
@@ -80,7 +80,7 @@ public class BombStateView : MonoBehaviour
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Join
(
m_unrealParent
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Join
(
m_unrealParent
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
}
);
m_sqFirst
.
AppendCallback
(
OverAniCB
);
}
}
else
else
{
{
...
@@ -89,10 +89,16 @@ public class BombStateView : MonoBehaviour
...
@@ -89,10 +89,16 @@ public class BombStateView : MonoBehaviour
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
}
);
m_sqFirst
.
AppendCallback
(
OverAniCB
);
}
}
}
}
}
}
//动画播放结束回调
void
OverAniCB
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
BattleCtrl
.
instance
.
battleUI
.
ShowSelectUI
();
}
//开始爆破
//开始爆破
public
void
StartBomb
()
public
void
StartBomb
()
{
{
...
...
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
View file @
d6fc2dbe
...
@@ -270,7 +270,8 @@ public class BombView : MonoBehaviour
...
@@ -270,7 +270,8 @@ public class BombView : MonoBehaviour
{
{
if
(
hit
.
collider
.
tag
==
"Target"
&&
m_bCanBePlace
)
if
(
hit
.
collider
.
tag
==
"Target"
&&
m_bCanBePlace
)
{
{
if
(!
m_bControlDoubleBomb
)
BattleCtrl
.
instance
.
battleUI
.
HideSelectUI
();
if
(!
m_bControlDoubleBomb
)
{
{
GameObject
go
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
rayfireBombObj
);
GameObject
go
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
rayfireBombObj
);
//go.transform.position = hit.point;
//go.transform.position = hit.point;
...
@@ -335,6 +336,10 @@ public class BombView : MonoBehaviour
...
@@ -335,6 +336,10 @@ public class BombView : MonoBehaviour
m_recordSecondBombPos
=
hit
.
point
;
m_recordSecondBombPos
=
hit
.
point
;
Invoke
(
"TimeLimitStartBomb"
,
5.0f
);
Invoke
(
"TimeLimitStartBomb"
,
5.0f
);
}
}
else
{
RandomCreateAnotherBomb
();
}
}
}
else
else
{
{
...
...
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
View file @
d6fc2dbe
...
@@ -5051,7 +5051,7 @@ RectTransform:
...
@@ -5051,7 +5051,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
1
,
y
:
0
}
m_AnchorMin
:
{
x
:
1
,
y
:
0
}
m_AnchorMax
:
{
x
:
1
,
y
:
0
}
m_AnchorMax
:
{
x
:
1
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
-22
7.1
,
y
:
75
}
m_AnchoredPosition
:
{
x
:
-22
5.2
,
y
:
75
}
m_SizeDelta
:
{
x
:
65
,
y
:
65
}
m_SizeDelta
:
{
x
:
65
,
y
:
65
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&6929955050858487627
---
!u!222
&6929955050858487627
...
...
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