Commit a7e05d50 authored by xujr's avatar xujr

Merge remote-tracking branch 'origin/master' into xjr

parents 03d72ab1 9ca3e1d2
fileFormatVersion: 2
guid: 691e041aae1ecf54fa33ea6da9a37025
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DrawLine : MonoBehaviour
{
//游戏对象,这里是线段对象
private GameObject LineRenderGameObject;
//线段渲染器
private LineRenderer lineRenderer;
//设置线段的个数,标示一个曲线由几条线段组成
private int lineLength = 2;
//分别记录4个点,通过这4个三维世界中的点去连接一条线段
private Vector3 v0 = new Vector3(1.0f, 0.0f, 0.0f);
private Vector3 v1 = new Vector3(0.0f, 1.0f, 0.0f);
//用来索引端点
private int index = 0;
//端点数
private int LengthOfLineRenderer = 0;
private Vector3 position;
void Start()
{
//通过之前创建的对象的名称,就可以在其它类中得到这个对象,
//这里在main.cs中拿到line的对象
LineRenderGameObject = GameObject.Find("line");
//通过游戏对象,GetComponent方法 传入LineRenderer
//就是之前给line游戏对象添加的渲染器属性
//有了这个对象才可以为游戏世界渲染线段
lineRenderer = (LineRenderer)LineRenderGameObject.GetComponent("LineRenderer");
//设置线段长度,这个数值须要和绘制线3D点的数量想等
//否则会抛异常~~
//lineRenderer.positionCount = lineLength;
lineRenderer.startWidth = 0.015f;
lineRenderer.endWidth = 0.015f;
}
void Update()
{
//lineRenderer = GetComponent<LineRenderer>();
//鼠标左击
if (Input.GetMouseButtonDown(0))
{
//将鼠标点击的屏幕坐标转换为世界坐标,然后存储到position中
position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1.0f));
//端点数+1
LengthOfLineRenderer++;
//设置线段的端点数
Debug.LogError(LengthOfLineRenderer);
lineRenderer.positionCount = LengthOfLineRenderer;
}
//连续绘制线段
while (index < LengthOfLineRenderer)
{
//两点确定一条直线,所以我们依次绘制点就可以形成线段了
lineRenderer.SetPosition(index, position);
index++;
}
//在游戏更新中去设置点
//根据点将这个曲线链接起来
//第一个参数为 点的ID
//第二个 参数为点的3D坐标
//ID 一样的话就标明是一条线段
//所以盆友们须要注意一下!
//lineRenderer.SetPosition(0, v0);
//lineRenderer.SetPosition(1, v1);
}
}
fileFormatVersion: 2
guid: 31a4ba446352e8c49ac612163560b881
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
...@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour ...@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour
//m_boomUIS[m_bombIndex].SetActive(false); //m_boomUIS[m_bombIndex].SetActive(false);
m_bombIndex++; m_bombIndex++;
m_leftBombNum.text = string.Format("X{0:d}", 3 - m_bombIndex); m_leftBombNum.text = string.Format("X{0:d}", 3 - m_bombIndex);
Invoke("OnClickBoomBtn", 1.5f); //Invoke("OnClickBoomBtn", 1.5f);
} }
//点击爆破按钮 //点击爆破按钮
public void OnClickBoomBtn() public void OnClickBoomBtn()
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BombStateView : MonoBehaviour
{
public GameObject m_realBombObj;//真实炸弹
public GameObject m_unrealBombObj;//虚拟炸弹
//设置真实炸弹位置
public void SetRealBombPos()
{
}
//设置虚拟炸弹位置
public void SetUnRealBombPos()
{
}
}
fileFormatVersion: 2
guid: 16da074c2d6650c428960d7b66fddf48
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
...@@ -7,9 +7,11 @@ public class BombView : MonoBehaviour ...@@ -7,9 +7,11 @@ public class BombView : MonoBehaviour
{ {
public Transform m_cameraTrans;//相机 public Transform m_cameraTrans;//相机
public Transform m_rootTrans;//root节点 public Transform m_rootTrans;//root节点
public LineRenderer lineRenderer;//线段渲染器
//public GameObject m_bombParticleObj;//炸弹粒子 //public GameObject m_bombParticleObj;//炸弹粒子
private RayfireBomb m_curBomb;//当前的炸弹 private RayfireBomb m_curBomb;//当前的炸弹
private BombStateView m_bombStateView;//控制炸弹状态
private GameObject m_curBombEffect;//当前炸弹特效 private GameObject m_curBombEffect;//当前炸弹特效
private bool m_bCanBePlace = true;//是否能放置炸弹 private bool m_bCanBePlace = true;//是否能放置炸弹
private int m_totalChildNum = 0;//总数 private int m_totalChildNum = 0;//总数
...@@ -21,6 +23,10 @@ public class BombView : MonoBehaviour ...@@ -21,6 +23,10 @@ public class BombView : MonoBehaviour
private float m_lastRotateAngle = 0.0f;//之前的旋转角度 private float m_lastRotateAngle = 0.0f;//之前的旋转角度
private int m_TotalDamageNum = 0;//破坏数量 private int m_TotalDamageNum = 0;//破坏数量
private List<Transform> m_lstDamage = new List<Transform>(); private List<Transform> m_lstDamage = new List<Transform>();
private Vector3 v0 = new Vector3(1.0f, 0.0f, 0.0f);
private Vector3 v1 = new Vector3(0.0f, 1.0f, 0.0f);
private int m_lineIndex = 0;//线计数
private Vector2 m_lastInputPos = Vector2.zero;
private void Awake() private void Awake()
{ {
m_totalChildNum = m_rootTrans.childCount - 1; m_totalChildNum = m_rootTrans.childCount - 1;
...@@ -48,6 +54,8 @@ public class BombView : MonoBehaviour ...@@ -48,6 +54,8 @@ public class BombView : MonoBehaviour
//{ //{
// m_rate = 0.2f; // m_rate = 0.2f;
//} //}
lineRenderer.startWidth = 0.02f;
lineRenderer.endWidth = 0.02f;
} }
//移动 //移动
void OnMove(Vector3 dir) void OnMove(Vector3 dir)
...@@ -69,6 +77,7 @@ public class BombView : MonoBehaviour ...@@ -69,6 +77,7 @@ public class BombView : MonoBehaviour
//} //}
m_curBomb = rayfireBomb; m_curBomb = rayfireBomb;
m_bombStateView = m_curBomb.GetComponent<BombStateView>();
//if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex) //if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
//{ //{
// m_curBomb.range = 0.5f; // m_curBomb.range = 0.5f;
...@@ -78,6 +87,19 @@ public class BombView : MonoBehaviour ...@@ -78,6 +87,19 @@ public class BombView : MonoBehaviour
// m_curBomb.range = 1.5f; // m_curBomb.range = 1.5f;
//} //}
m_bCanBePlace = false; m_bCanBePlace = false;
InvokeRepeating("DrawLine", 0.3f, 0.5f);
}
//画线
void DrawLine()
{
lineRenderer.positionCount = m_lineIndex + 1;
lineRenderer.SetPosition(m_lineIndex, m_curBomb.transform.position + -Vector3.forward * m_lineIndex/3.0f);
m_lineIndex++;
if (m_lineIndex >= 5)
{
CancelInvoke("DrawLine");
}
} }
//设置放置状态 //设置放置状态
public void SetPlaceState(bool value) public void SetPlaceState(bool value)
...@@ -133,6 +155,10 @@ public class BombView : MonoBehaviour ...@@ -133,6 +155,10 @@ public class BombView : MonoBehaviour
{ {
CancelInvoke("CalculateDamageNum"); CancelInvoke("CalculateDamageNum");
} }
if (IsInvoking("DrawLine"))
{
CancelInvoke("DrawLine");
}
m_lstDamage.Clear(); m_lstDamage.Clear();
m_lstDamage = null; m_lstDamage = null;
} }
...@@ -159,7 +185,7 @@ public class BombView : MonoBehaviour ...@@ -159,7 +185,7 @@ public class BombView : MonoBehaviour
m_bControlWin = false; m_bControlWin = false;
Invoke("CheckSuccess", 4); Invoke("CheckSuccess", 4);
} }
if (m_TotalDamageNum >= m_totalChildNum * 0.8f) if ((float)m_TotalDamageNum / m_totalChildNum >= 0.8f)
{ {
m_bControlWin = false; m_bControlWin = false;
BattleCtrl.instance.levelManager.curLevel.star = 3; BattleCtrl.instance.levelManager.curLevel.star = 3;
...@@ -181,17 +207,17 @@ public class BombView : MonoBehaviour ...@@ -181,17 +207,17 @@ public class BombView : MonoBehaviour
//检查胜利 //检查胜利
void CheckSuccess() void CheckSuccess()
{ {
if (m_TotalDamageNum >= m_totalChildNum * 0.8f) if ((float)m_TotalDamageNum / m_totalChildNum >= 0.8f)
{ {
BattleCtrl.instance.levelManager.curLevel.star = 3; BattleCtrl.instance.levelManager.curLevel.star = 3;
BattleCtrl.instance.OnBattleWin(); BattleCtrl.instance.OnBattleWin();
} }
else if (m_TotalDamageNum < m_totalChildNum * 0.8f && m_TotalDamageNum >= m_totalChildNum * 0.7f) else if ((float)m_TotalDamageNum/ m_totalChildNum < 0.8f && (float)m_TotalDamageNum/ m_totalChildNum >= 0.7f)
{ {
BattleCtrl.instance.levelManager.curLevel.star = 2; BattleCtrl.instance.levelManager.curLevel.star = 2;
BattleCtrl.instance.OnBattleWin(); BattleCtrl.instance.OnBattleWin();
} }
else if (m_TotalDamageNum >= m_totalChildNum * 0.6f && m_TotalDamageNum < m_totalChildNum * 0.7f) else if ((float)m_TotalDamageNum / m_totalChildNum >= 0.6f && (float)m_TotalDamageNum/ m_totalChildNum < 0.7f)
{ {
BattleCtrl.instance.levelManager.curLevel.star = 1; BattleCtrl.instance.levelManager.curLevel.star = 1;
BattleCtrl.instance.OnBattleWin(); BattleCtrl.instance.OnBattleWin();
...@@ -221,6 +247,33 @@ public class BombView : MonoBehaviour ...@@ -221,6 +247,33 @@ public class BombView : MonoBehaviour
go.transform.position = hit.point; go.transform.position = hit.point;
SetBomb(go.GetComponent<RayfireBomb>()); SetBomb(go.GetComponent<RayfireBomb>());
BattleCtrl.instance.battleUI.SetBomb(); BattleCtrl.instance.battleUI.SetBomb();
m_lastInputPos = Input.mousePosition;
}
}
}
//范围随机生成一个炸弹
void RandomCreateAnotherBomb()
{
Vector3 varVec3;
float varRanX = Random.Range(m_lastInputPos.x - 200.0f, m_lastInputPos.x + 200.0f);
float varRanY = Random.Range(m_lastInputPos.y - 200.0f, m_lastInputPos.y + 200.0f);
varVec3.x = varRanX;
varVec3.y = varRanY;
varVec3.z = 0;
Ray ray = Camera.main.ScreenPointToRay(varVec3);
RaycastHit hit = new RaycastHit();
if (Physics.Raycast(ray, out hit))
{
if (hit.collider.tag == "Target" && m_bCanBePlace)
{
GameObject go = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.rayfireBombObj);
go.transform.position = hit.point;
SetBomb(go.GetComponent<RayfireBomb>());
BattleCtrl.instance.battleUI.SetBomb();
m_lastInputPos = Input.mousePosition;
} }
} }
} }
......
...@@ -10,17 +10,8 @@ AnimatorStateMachine: ...@@ -10,17 +10,8 @@ AnimatorStateMachine:
m_Name: Base Layer m_Name: Base Layer
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -3995855594758530404} m_State: {fileID: 8912397566251227239}
m_Position: {x: 500, y: 40, z: 0} m_Position: {x: 200, y: 0, z: 0}
- serializedVersion: 1
m_State: {fileID: 6881867964377765539}
m_Position: {x: 250, y: -10, z: 0}
- serializedVersion: 1
m_State: {fileID: 3405079865687966551}
m_Position: {x: 450, y: 200, z: 0}
- serializedVersion: 1
m_State: {fileID: 8387288024297008210}
m_Position: {x: 170, y: 230, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []
...@@ -30,55 +21,7 @@ AnimatorStateMachine: ...@@ -30,55 +21,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 6881867964377765539} m_DefaultState: {fileID: 8912397566251227239}
--- !u!1102 &-3995855594758530404
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Game Winstart 1
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 97c9f2fcf74e51e44894f87376bb2ba9, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-819262519012382159
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8387288024297008210}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -101,113 +44,14 @@ AnimatorController: ...@@ -101,113 +44,14 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
--- !u!1102 &3405079865687966551 --- !u!1102 &8912397566251227239
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Game Winstart 2
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 0f895a76aa7818249b587e41f640675b, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &3894555650510860382
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3995855594758530404}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &6881867964377765539
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Game wait
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 3894555650510860382}
- {fileID: 7095666819544225477}
- {fileID: -819262519012382159}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &7095666819544225477
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3405079865687966551}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &8387288024297008210
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Game Winstart 3 m_Name: Game Winning
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
...@@ -220,7 +64,7 @@ AnimatorState: ...@@ -220,7 +64,7 @@ AnimatorState:
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0 m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: a289468f1aa36fe40a1f77ea040d813d, type: 2} m_Motion: {fileID: 7400000, guid: 9017b9d232de4a847870e3854d2bcb0e, type: 2}
m_Tag: m_Tag:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:
......
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -13,7 +13,7 @@ GameObject: ...@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 4722820429511434524} - component: {fileID: 4722820429511434524}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_152 m_Name: SM_Bld_Shop3_sh_152
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -882,7 +882,7 @@ GameObject: ...@@ -882,7 +882,7 @@ GameObject:
- component: {fileID: 9214012062269926433} - component: {fileID: 9214012062269926433}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_168 m_Name: SM_Bld_Shop3_sh_168
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -1152,7 +1152,7 @@ GameObject: ...@@ -1152,7 +1152,7 @@ GameObject:
- component: {fileID: 2547620278407575066} - component: {fileID: 2547620278407575066}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_163 m_Name: SM_Bld_Shop3_sh_163
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -1231,7 +1231,7 @@ GameObject: ...@@ -1231,7 +1231,7 @@ GameObject:
- component: {fileID: 2020177198317107742} - component: {fileID: 2020177198317107742}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_167 m_Name: SM_Bld_Shop3_sh_167
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -2623,7 +2623,7 @@ GameObject: ...@@ -2623,7 +2623,7 @@ GameObject:
- component: {fileID: 4149435821744945798} - component: {fileID: 4149435821744945798}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_155 m_Name: SM_Bld_Shop3_sh_155
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -3018,7 +3018,7 @@ GameObject: ...@@ -3018,7 +3018,7 @@ GameObject:
- component: {fileID: 8509534781154346272} - component: {fileID: 8509534781154346272}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_172 m_Name: SM_Bld_Shop3_sh_172
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -3413,7 +3413,7 @@ GameObject: ...@@ -3413,7 +3413,7 @@ GameObject:
- component: {fileID: 3240333340803125993} - component: {fileID: 3240333340803125993}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_160 m_Name: SM_Bld_Shop3_sh_160
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -3492,7 +3492,7 @@ GameObject: ...@@ -3492,7 +3492,7 @@ GameObject:
- component: {fileID: 4299805177302883743} - component: {fileID: 4299805177302883743}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_171 m_Name: SM_Bld_Shop3_sh_171
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -3842,7 +3842,7 @@ GameObject: ...@@ -3842,7 +3842,7 @@ GameObject:
- component: {fileID: 7565401030590931697} - component: {fileID: 7565401030590931697}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_158 m_Name: SM_Bld_Shop3_sh_158
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -5708,7 +5708,7 @@ GameObject: ...@@ -5708,7 +5708,7 @@ GameObject:
- component: {fileID: 8404331072122513350} - component: {fileID: 8404331072122513350}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_156 m_Name: SM_Bld_Shop3_sh_156
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -6656,7 +6656,7 @@ GameObject: ...@@ -6656,7 +6656,7 @@ GameObject:
- component: {fileID: 5674596519870633132} - component: {fileID: 5674596519870633132}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_161 m_Name: SM_Bld_Shop3_sh_161
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -7480,7 +7480,7 @@ GameObject: ...@@ -7480,7 +7480,7 @@ GameObject:
- component: {fileID: 1123707204837063787} - component: {fileID: 1123707204837063787}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_159 m_Name: SM_Bld_Shop3_sh_159
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -8902,7 +8902,7 @@ GameObject: ...@@ -8902,7 +8902,7 @@ GameObject:
- component: {fileID: 8368710049202863869} - component: {fileID: 8368710049202863869}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_166 m_Name: SM_Bld_Shop3_sh_166
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -9139,7 +9139,7 @@ GameObject: ...@@ -9139,7 +9139,7 @@ GameObject:
- component: {fileID: 542744656034124576} - component: {fileID: 542744656034124576}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_164 m_Name: SM_Bld_Shop3_sh_164
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -9218,7 +9218,7 @@ GameObject: ...@@ -9218,7 +9218,7 @@ GameObject:
- component: {fileID: 7759098196373571391} - component: {fileID: 7759098196373571391}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_162 m_Name: SM_Bld_Shop3_sh_162
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -9613,7 +9613,7 @@ GameObject: ...@@ -9613,7 +9613,7 @@ GameObject:
- component: {fileID: 2420042209556531281} - component: {fileID: 2420042209556531281}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_169 m_Name: SM_Bld_Shop3_sh_169
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -10324,7 +10324,7 @@ GameObject: ...@@ -10324,7 +10324,7 @@ GameObject:
- component: {fileID: 6134233852770419365} - component: {fileID: 6134233852770419365}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_170 m_Name: SM_Bld_Shop3_sh_170
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -11054,7 +11054,7 @@ GameObject: ...@@ -11054,7 +11054,7 @@ GameObject:
- component: {fileID: 7910078811272535658} - component: {fileID: 7910078811272535658}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_154 m_Name: SM_Bld_Shop3_sh_154
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -11291,7 +11291,7 @@ GameObject: ...@@ -11291,7 +11291,7 @@ GameObject:
- component: {fileID: 1023932211675260488} - component: {fileID: 1023932211675260488}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_153 m_Name: SM_Bld_Shop3_sh_153
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -11449,7 +11449,7 @@ GameObject: ...@@ -11449,7 +11449,7 @@ GameObject:
- component: {fileID: 6885475265717919012} - component: {fileID: 6885475265717919012}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_165 m_Name: SM_Bld_Shop3_sh_165
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
...@@ -13687,7 +13687,7 @@ GameObject: ...@@ -13687,7 +13687,7 @@ GameObject:
- component: {fileID: 5942217286580638109} - component: {fileID: 5942217286580638109}
m_Layer: 0 m_Layer: 0
m_Name: SM_Bld_Shop3_sh_157 m_Name: SM_Bld_Shop3_sh_157
m_TagString: Untagged m_TagString: Target
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment