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wanqing
BoomMaster
Commits
3e0ddf6e
Commit
3e0ddf6e
authored
Feb 08, 2021
by
wanqing
Browse files
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Browse Files
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Plain Diff
修改逻辑
parent
317a0dfe
Changes
9
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9 changed files
with
180 additions
and
580 deletions
+180
-580
.suo
BoomMaster/.vs/BoomMaster/v16/.suo
+0
-0
Assembly-CSharp.csproj
BoomMaster/Assembly-CSharp.csproj
+2
-0
DemoScenes.unity
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
+1
-472
BattleUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+25
-17
PropSelectUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/PropSelectUI.cs
+1
-1
BombStateView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombStateView.cs
+72
-0
BombView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
+9
-1
BattleUI.prefab
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
+69
-88
Level5.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level5.prefab
+1
-1
No files found.
BoomMaster/.vs/BoomMaster/v16/.suo
View file @
3e0ddf6e
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BoomMaster/Assembly-CSharp.csproj
View file @
3e0ddf6e
...
...
@@ -179,11 +179,13 @@
<Compile
Include=
"Assets\#E1_Plugins\RayFire\Tutorial\Scripts\DemolitionEventScript.cs"
/>
<None
Include=
"Assets\#D2_Shaders\CustomLightingToon.shader"
/>
<None
Include=
"Assets\#D2_Shaders\Shader\Dissolve.shader"
/>
<None
Include=
"Assets\#D2_Shaders\Planet.shader"
/>
<None
Include=
"Assets\#D2_Shaders\RimShader.shader"
/>
<None
Include=
"Assets\#D2_Shaders\AlphaRimPro.shader"
/>
<None
Include=
"Assets\#D2_Shaders\ShaderFX.shader"
/>
<None
Include=
"Assets\#D2_Shaders\OutLine1.shader"
/>
<None
Include=
"Assets\#D2_Shaders\Water.shader"
/>
<None
Include=
"Assets\#D2_Shaders\LightShader.shader"
/>
<None
Include=
"Assets\#D2_Shaders\Shader\AlphaRimBase.shader"
/>
<None
Include=
"Assets\#A2_Scripts\项目文件说明文档.txt"
/>
<None
Include=
"Assets\#D2_Shaders\BlockTextrue.shader"
/>
...
...
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
View file @
3e0ddf6e
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
3e0ddf6e
...
...
@@ -337,14 +337,18 @@ public class BattleUI : MonoBehaviour
{
m_clawMoveSpeed
.
text
=
string
.
Format
(
"系数越小,越快\n{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
);
});
if
(!
m_bIsGameStart
)
{
m_bIsGameStart
=
true
;
}
else
//if(!m_bIsGameStart)
//{
// m_bIsGameStart = true;
//}
//else
//{
// m_propSelectUi.gameObject.SetActive(true);
// BattleCtrl.instance.SelectPropState = true;
//}
if
(
m_propSelectUi
)
{
m_propSelectUi
.
gameObject
.
SetActive
(
true
);
BattleCtrl
.
instance
.
SelectPropState
=
true
;
m_propSelectUi
.
Show
();
}
}
//设置战斗UI状态
...
...
@@ -391,21 +395,25 @@ public class BattleUI : MonoBehaviour
//m_boomUIS[m_bombIndex].SetActive(false);
m_bombIndex
++;
m_leftBombNum
.
text
=
string
.
Format
(
"X{0:d}"
,
3
-
m_bombIndex
);
if
(
m_isBombDouble
)
{
Invoke
(
"OnClickBoomBtn"
,
3.4f
);
}
else
//if(m_isBombDouble)
//{
// Invoke("OnClickBoomBtn", 3.4f);
//}
//else
//{
// Invoke("OnClickBoomBtn", 1.5f);
//}
if
(!
m_isBombDouble
)
{
Invoke
(
"OnClickBoomBtn"
,
1.5f
);
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
bombView
.
PlayBombAni
(
);
}
}
void
CancelBomb
()
{
if
(
IsInvoking
(
"OnClickBoomBtn"
))
{
CancelInvoke
(
"OnClickBoomBtn"
);
}
//
if(IsInvoking("OnClickBoomBtn"))
//
{
//
CancelInvoke("OnClickBoomBtn");
//
}
}
//点击爆破按钮
...
...
BoomMaster/Assets/#A2_Scripts/Battle/UI/PropSelectUI.cs
View file @
3e0ddf6e
...
...
@@ -10,7 +10,7 @@ public class PropSelectUI : MonoBehaviour
public
GameObject
m_strengthSymbolObj
;
public
GameObject
m_doubleSymbolObj
;
public
GameObject
m_coinSymbolObj
;
p
rivate
void
OnEnable
()
p
ublic
void
Show
()
{
int
varCoin
=
LocalRecord
.
GetIntRecord
(
GlobalConfig
.
CoinReCordKey
);
m_strengthObj
.
SetActive
(
varCoin
>=
10
);
...
...
BoomMaster/Assets/#A2_Scripts/Battle/View/BombStateView.cs
View file @
3e0ddf6e
...
...
@@ -2,6 +2,7 @@
using
System.Collections.Generic
;
using
UnityEngine
;
using
RayFire
;
using
DG.Tweening
;
public
class
BombStateView
:
MonoBehaviour
{
...
...
@@ -23,11 +24,75 @@ public class BombStateView : MonoBehaviour
private
GameObject
m_secondBombEffect
;
private
Vector3
m_firstBombPos
;
private
Vector3
m_secondBombPos
;
private
Sequence
m_sqFirst
;
private
void
Awake
()
{
m_unrealParent
=
m_unrealBombState1Obj
.
transform
.
parent
;
m_strengthUnrealParent
=
m_strengthUnrealBombState1Obj
.
transform
.
parent
;
}
//爆破动画效果
public
void
PlayBombAni
()
{
if
(
BattleCtrl
.
instance
.
battleUI
.
IsBombStrength
)
{
if
(
BattleCtrl
.
instance
.
battleUI
.
IsBombDouble
)
{
m_sqFirst
=
DOTween
.
Sequence
();
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.8f
,
0.5f
));
m_sqFirst
.
Join
(
m_strengthUnrealParent
.
DOScale
(
Vector3
.
one
*
0.8f
,
0.5f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Join
(
m_strengthUnrealParent
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Join
(
m_strengthUnrealParent
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Join
(
m_strengthUnrealParent
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
});
}
else
{
m_sqFirst
=
DOTween
.
Sequence
();
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.8f
,
0.5f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_strengthRealBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
});
}
}
else
{
if
(
BattleCtrl
.
instance
.
battleUI
.
IsBombDouble
)
{
m_sqFirst
=
DOTween
.
Sequence
();
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.8f
,
0.5f
));
m_sqFirst
.
Join
(
m_unrealParent
.
transform
.
DOScale
(
Vector3
.
one
*
0.8f
,
0.5f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Join
(
m_unrealParent
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Join
(
m_unrealParent
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
Join
(
m_unrealParent
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
});
}
else
{
m_sqFirst
=
DOTween
.
Sequence
();
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.8f
,
0.5f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
1.2f
,
0.5f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
0.25f
,
0.25f
));
m_sqFirst
.
Append
(
m_realBombObj
.
transform
.
DOScale
(
Vector3
.
one
*
2.0f
,
0.25f
));
m_sqFirst
.
AppendCallback
(
delegate
()
{
BattleCtrl
.
instance
.
battleUI
.
OnClickBoomBtn
();
});
}
}
}
//开始爆破
public
void
StartBomb
()
{
...
...
@@ -162,6 +227,8 @@ public class BombStateView : MonoBehaviour
m_unrealBombState1Obj
.
SetActive
(
false
);
m_unrealBombState3Obj
.
SetActive
(
true
);
}
ClearInvoke
();
PlayBombAni
();
}
}
//设置虚拟模型位置
...
...
@@ -191,6 +258,11 @@ public class BombStateView : MonoBehaviour
m_strengthUnrealBombState2MeshRender
.
material
.
SetFloat
(
m_shaderFloatStr
,
1.0f
);
m_strengthUnrealBombState3Obj
.
SetActive
(
false
);
m_shaderFloatValue
=
0.0f
;
m_strengthRealBombObj
.
transform
.
localScale
=
Vector3
.
one
;
m_strengthUnrealParent
.
localScale
=
Vector3
.
one
;
m_realBombObj
.
transform
.
localScale
=
Vector3
.
one
;
m_unrealParent
.
localScale
=
Vector3
.
one
;
m_sqFirst
.
Kill
();
ClearInvoke
();
}
//清除invoke
...
...
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
View file @
3e0ddf6e
...
...
@@ -93,6 +93,14 @@ public class BombView : MonoBehaviour
//}
//m_bCanBePlace = false;
}
//播放动画
public
void
PlayBombAni
()
{
if
(
m_bombStateView
)
{
m_bombStateView
.
PlayBombAni
();
}
}
//画线
void
DrawLine
()
{
...
...
@@ -183,7 +191,7 @@ public class BombView : MonoBehaviour
private
void
Update
()
{
if
(!
BattleCtrl
.
instance
.
isStartBattle
||
BattleCtrl
.
instance
.
isEndBattle
||
BattleCtrl
.
instance
.
SelectPropState
)
/*|| BattleCtrl.instance.SelectPropState*/
)
{
return
;
}
...
...
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
View file @
3e0ddf6e
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/Res/Prefabs/Levels/Level5.prefab
View file @
3e0ddf6e
...
...
@@ -3998,7 +3998,7 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
m_cameraTrans
:
{
fileID
:
4902499387553085372
}
m_rootTrans
:
{
fileID
:
0
}
m_rootTrans
:
{
fileID
:
5413662012429062968
}
lineRenderer
:
{
fileID
:
8235209161698779657
}
---
!u!1
&4902499387553085373
GameObject
:
...
...
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