Commit 1ffcf381 authored by wanqing's avatar wanqing

修改动画

parent b04e2d4e
...@@ -166,8 +166,9 @@ MonoBehaviour: ...@@ -166,8 +166,9 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
levelPrefs: levelPrefs:
- {fileID: 8039451421880427360, guid: 3be717467d3392c47b7b4ffc29dad449, type: 3}
- {fileID: 3451800651537292262, guid: 31f084bd887ce134099cf3e3a2d8fdfe, type: 3} - {fileID: 3451800651537292262, guid: 31f084bd887ce134099cf3e3a2d8fdfe, type: 3}
- {fileID: 5172993215029228962, guid: dea24af8619dcf749af7f9f2088520b3, type: 3} - {fileID: 8917163245792337139, guid: dea24af8619dcf749af7f9f2088520b3, type: 3}
--- !u!1 &543166196 --- !u!1 &543166196
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -357,13 +358,13 @@ MonoBehaviour: ...@@ -357,13 +358,13 @@ MonoBehaviour:
type: 3} type: 3}
m_bombRocketEffectObj: {fileID: 4754847857784994706, guid: a84bbde962df02046b0a7fac252d20bc, m_bombRocketEffectObj: {fileID: 4754847857784994706, guid: a84bbde962df02046b0a7fac252d20bc,
type: 3} type: 3}
m_prop1Obj: {fileID: 4347695764793259067, guid: 863353e07104c684ea1ec1f87b455702, m_prop1Obj: {fileID: 8738227612834926235, guid: b6277fb5e272c7d4ca3fe96a5ccc571a,
type: 3} type: 3}
m_prop2Obj: {fileID: 2630166727635670252, guid: 4a06caa1c21cadb45b0586732e11d2c9, m_prop2Obj: {fileID: 613928655656575005, guid: 70bcd958a01d35d46b076a3b8e96ae38,
type: 3} type: 3}
m_prop3Obj: {fileID: 5765396706313039231, guid: ef7be189413111e4b974eaf395cde588, m_prop3Obj: {fileID: 5442833753317127627, guid: e0ab4bcfef0648e4a9a08c17dbc1316c,
type: 3} type: 3}
m_prop4Obj: {fileID: 8438712675754401916, guid: 2f25afe74da731446a51e24257ce9b3b, m_prop4Obj: {fileID: 3379856167765465296, guid: e5c154c270c589848aaf87c4338775b2,
type: 3} type: 3}
--- !u!1001 &173206295174090797 --- !u!1001 &173206295174090797
PrefabInstance: PrefabInstance:
......
...@@ -43,88 +43,101 @@ public class PropSelectUI : MonoBehaviour ...@@ -43,88 +43,101 @@ public class PropSelectUI : MonoBehaviour
} }
public void Show() public void Show()
{ {
//gameObject.SetActive(true); gameObject.SetActive(true);
//int varCoin = LocalRecord.GetIntRecord(GlobalConfig.CoinReCordKey); int varCoin = LocalRecord.GetIntRecord(GlobalConfig.CoinReCordKey);
//m_strengthObj.SetActive(true); m_strengthObj.SetActive(true);
//m_doubleObj.SetActive(true); m_doubleObj.SetActive(true);
//m_coinObj.SetActive(true); m_coinObj.SetActive(true);
//m_KnifeObj.SetActive(true); m_KnifeObj.SetActive(true);
//m_strengthMaskObj.SetActive(varCoin < m_needMoneyOne); m_strengthMaskObj.SetActive(varCoin < m_needMoneyOne);
//m_doubleMaskObj.SetActive(varCoin < m_needMoneyTwo); m_doubleMaskObj.SetActive(varCoin < m_needMoneyTwo);
//m_coinMaskObj.SetActive(varCoin < m_needMoneyThree); m_coinMaskObj.SetActive(varCoin < m_needMoneyThree);
//m_KnifeMaskObj.SetActive(varCoin < m_needMoneyFour); m_KnifeMaskObj.SetActive(varCoin < m_needMoneyFour);
//m_strengthSymbolObj.SetActive(false); m_strengthSymbolObj.SetActive(false);
//m_doubleSymbolObj.SetActive(false); m_doubleSymbolObj.SetActive(false);
//m_coinSymbolObj.SetActive(false); m_coinSymbolObj.SetActive(false);
//if (m_strengthButton) m_KnifeSymbolObj.SetActive(false);
//{ if (m_strengthButton)
// m_strengthButton.enabled = varCoin >= 10; {
//} m_strengthButton.enabled = varCoin >= m_needMoneyOne;
//if (m_doubleButton) }
//{ if (m_doubleButton)
// m_doubleButton.enabled = varCoin >= 100; {
//} m_doubleButton.enabled = varCoin >= m_needMoneyTwo;
//if (m_coinButton) }
//{ if (m_coinButton)
// m_coinButton.enabled = varCoin >= 10; {
//} m_coinButton.enabled = varCoin >= m_needMoneyThree;
////m_bIsBuyOne = false; }
////m_bIsBuyTwo = false; if(m_KnifeButton)
////m_bIsBuyThree = false; {
//m_bIsBuy = false; m_KnifeButton.enabled = varCoin >= m_needMoneyFour;
}
//m_bIsBuyOne = false;
//m_bIsBuyTwo = false;
//m_bIsBuyThree = false;
m_bIsBuy = false;
} }
public void SetState(bool value) public void SetState(bool value)
{ {
int varCoin = LocalRecord.GetIntRecord(GlobalConfig.CoinReCordKey); int varCoin = LocalRecord.GetIntRecord(GlobalConfig.CoinReCordKey);
m_strengthMaskObj.SetActive(!value || varCoin < 10 || m_bIsBuy); m_strengthMaskObj.SetActive(!value || varCoin < m_needMoneyOne || m_bIsBuy);
m_doubleMaskObj.SetActive(!value || varCoin < 100 || m_bIsBuy); m_doubleMaskObj.SetActive(!value || varCoin < m_needMoneyTwo || m_bIsBuy);
m_coinMaskObj.SetActive(!value || varCoin < 10 || m_bIsBuy); m_coinMaskObj.SetActive(!value || varCoin < m_needMoneyThree || m_bIsBuy);
m_strengthButton.enabled = value && varCoin >= 10 && !m_bIsBuy; m_KnifeMaskObj.SetActive(!value || varCoin < m_needMoneyFour || m_bIsBuy);
m_doubleButton.enabled = value && varCoin >= 100 && !m_bIsBuy; m_strengthButton.enabled = value && varCoin >= m_needMoneyOne && !m_bIsBuy;
m_coinButton.enabled = value && varCoin >= 10 && !m_bIsBuy; m_doubleButton.enabled = value && varCoin >= m_needMoneyTwo && !m_bIsBuy;
m_coinButton.enabled = value && varCoin >= m_needMoneyThree && !m_bIsBuy;
m_KnifeButton.enabled = value && varCoin >= m_needMoneyFour && !m_bIsBuy;
} }
//点击加强 //点击加强
public void OnClickStrength() public void OnClickStrength()
{ {
//BattleCtrl.instance.battleUI.SetBombStrength(); //BattleCtrl.instance.battleUI.SetBombStrength();
//BattleCtrl.instance.battleUI.SetCoin(-10); BattleCtrl.instance.battleUI.SetCoin(-m_needMoneyOne);
//m_bIsBuy = true; m_bIsBuy = true;
//SetOpenState(); SetOpenState();
////m_strengthObj.SetActive(false); //m_strengthObj.SetActive(false);
//m_strengthMaskObj.SetActive(true); m_strengthMaskObj.SetActive(true);
//m_strengthButton.enabled = false; m_strengthButton.enabled = false;
//m_strengthSymbolObj.SetActive(true); m_strengthSymbolObj.SetActive(true);
BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp1Model(); BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp1Model();
} }
//点击double //点击double
public void OnClickDouble() public void OnClickDouble()
{ {
//BattleCtrl.instance.battleUI.SetBombDouble(); //BattleCtrl.instance.battleUI.SetBombDouble();
//BattleCtrl.instance.battleUI.SetCoin(-100); BattleCtrl.instance.battleUI.SetCoin(-m_needMoneyTwo);
//m_bIsBuy = true; m_bIsBuy = true;
//SetOpenState(); SetOpenState();
////m_doubleObj.SetActive(false); //m_doubleObj.SetActive(false);
//m_doubleMaskObj.SetActive(true); m_doubleMaskObj.SetActive(true);
//m_doubleButton.enabled = false; m_doubleButton.enabled = false;
//m_doubleSymbolObj.SetActive(true); m_doubleSymbolObj.SetActive(true);
BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp2Model(); BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp2Model();
} }
//点击金币 //点击金币
public void OnClickCoin() public void OnClickCoin()
{ {
//BattleCtrl.instance.battleUI.SetCoinDouble(); //BattleCtrl.instance.battleUI.SetCoinDouble();
//BattleCtrl.instance.battleUI.SetCoin(-10); BattleCtrl.instance.battleUI.SetCoin(-m_needMoneyThree);
//m_bIsBuy = true; m_bIsBuy = true;
//SetOpenState(); SetOpenState();
////m_coinObj.SetActive(false); //m_coinObj.SetActive(false);
//m_coinMaskObj.SetActive(true); m_coinMaskObj.SetActive(true);
//m_coinButton.enabled = false; m_coinButton.enabled = false;
//m_coinSymbolObj.SetActive(true); m_coinSymbolObj.SetActive(true);
BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp3Model(); BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp3Model();
} }
//点击🔪 //点击🔪
public void OnClickKnift() public void OnClickKnift()
{ {
BattleCtrl.instance.battleUI.SetCoin(-m_needMoneyFour);
m_bIsBuy = true;
SetOpenState();
m_KnifeMaskObj.SetActive(true);
m_KnifeButton.enabled = false;
m_KnifeSymbolObj.SetActive(true);
BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp4Model(); BattleCtrl.instance.levelManager.curLevel.bombView.CreateProp4Model();
} }
//开始 //开始
...@@ -153,11 +166,13 @@ public class PropSelectUI : MonoBehaviour ...@@ -153,11 +166,13 @@ public class PropSelectUI : MonoBehaviour
//{ //{
// m_coinObj.SetActive(varCoin >= 10); // m_coinObj.SetActive(varCoin >= 10);
//} //}
m_strengthMaskObj.SetActive(varCoin < 10 || m_bIsBuy); m_strengthMaskObj.SetActive(varCoin < m_needMoneyOne || m_bIsBuy);
m_doubleMaskObj.SetActive(varCoin < 100 || m_bIsBuy); m_doubleMaskObj.SetActive(varCoin < m_needMoneyTwo || m_bIsBuy);
m_coinMaskObj.SetActive(varCoin < 10 || m_bIsBuy); m_coinMaskObj.SetActive(varCoin < m_needMoneyThree || m_bIsBuy);
m_strengthButton.enabled = varCoin >= 10 && !m_bIsBuy; m_KnifeMaskObj.SetActive(varCoin < m_needMoneyThree || m_bIsBuy);
m_doubleButton.enabled = varCoin >= 100 && !m_bIsBuy; m_strengthButton.enabled = varCoin >= m_needMoneyOne && !m_bIsBuy;
m_coinButton.enabled = varCoin >= 10 && !m_bIsBuy; m_doubleButton.enabled = varCoin >= m_needMoneyTwo && !m_bIsBuy;
m_coinButton.enabled = varCoin >= m_needMoneyThree && !m_bIsBuy;
m_KnifeButton.enabled = varCoin >= m_needMoneyFour && !m_bIsBuy;
} }
} }
...@@ -40,6 +40,8 @@ public class BombView : MonoBehaviour ...@@ -40,6 +40,8 @@ public class BombView : MonoBehaviour
private List<Vector3> m_pathPos = new List<Vector3>();//记录滑动路径点 private List<Vector3> m_pathPos = new List<Vector3>();//记录滑动路径点
private int m_curPathIndex = 0; private int m_curPathIndex = 0;
private bool m_bMouseUpEnd = false; private bool m_bMouseUpEnd = false;
private Vector3 m_hitPoint = Vector3.zero;
private int m_curModelIndex = 0;
private void Awake() private void Awake()
{ {
m_totalChildNum = m_rootTrans.childCount - 1; m_totalChildNum = m_rootTrans.childCount - 1;
...@@ -74,37 +76,46 @@ public class BombView : MonoBehaviour ...@@ -74,37 +76,46 @@ public class BombView : MonoBehaviour
//道具1生成 //道具1生成
public void CreateProp1Model() public void CreateProp1Model()
{ {
m_curModelIndex = 1;
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop1Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop1Obj);
m_curPropAnimator = m_curPropModelObj.GetComponentInChildren<Animator>();
PlayIdle(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[1].position; m_curPropModelObj.transform.position = m_propStartPos[1].position;
} }
//道具2生成 //道具2生成
public void CreateProp2Model() public void CreateProp2Model()
{ {
m_curModelIndex = 2;
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop2Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop2Obj);
m_curPropAnimator = m_curPropModelObj.GetComponentInChildren<Animator>();
PlayIdle(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[2].position; m_curPropModelObj.transform.position = m_propStartPos[2].position;
} }
//道具3生成 //道具3生成
public void CreateProp3Model() public void CreateProp3Model()
{ {
m_curModelIndex = 3;
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop3Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop3Obj);
m_curPropAnimator = m_curPropModelObj.GetComponentInChildren<Animator>();
PlayIdle(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[3].position; m_curPropModelObj.transform.position = m_propStartPos[3].position;
} }
//道具4生成 //道具4生成
public void CreateProp4Model() public void CreateProp4Model()
{ {
m_curModelIndex = 4;
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop4Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop4Obj);
m_curPropAnimator = m_curPropModelObj.GetComponentInChildren<Animator>();
PlayIdle(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[4].position; m_curPropModelObj.transform.position = m_propStartPos[4].position;
} }
void PlayAnim(int value, string argName = "Value") void PlayAnim(int value, string argName = "Value")
{ {
Debug.LogError(m_curPropAnimator);
if (m_curPropAnimator.GetInteger(argName) != value) if (m_curPropAnimator.GetInteger(argName) != value)
{ {
m_curPropAnimator.SetInteger(argName, value); m_curPropAnimator.SetInteger(argName, value);
...@@ -113,17 +124,38 @@ public class BombView : MonoBehaviour ...@@ -113,17 +124,38 @@ public class BombView : MonoBehaviour
//播放待机动画 //播放待机动画
void PlayIdle() void PlayIdle()
{ {
m_curPropAnimator = m_curPropModelObj.GetComponent<Animator>();
PlayAnim(0); PlayAnim(0);
} }
//播放攻击动画 //播放攻击动画
void PlayAttackAnimator() void PlayAttackAnimator()
{ {
Vector3 varPos = m_curPropModelObj.transform.position;
varPos.y = m_hitPoint.y;
//if (m_curModelIndex == 1)
//{
//}
//else if(m_curModelIndex == 2)
//{
//}
//else if (m_curModelIndex == 3)
//{
// varPos.y = m_hitPoint.y - 2.0f;
//}
varPos.z += m_hitPoint.z;
m_curPropModelObj.transform.position = varPos;
PlayAnim(1); PlayAnim(1);
GameServices.timerServices.Push(this, 1.0f, delegate GameServices.timerServices.Push(this, 1.0f, delegate
{ {
PlayIdle(); PlayIdle();
}); });
GameServices.timerServices.Push(this, 2.0f, delegate
{
if(m_curPropModelObj)
{
m_curPropModelObj.transform.position = m_propStartPos[m_curModelIndex].position;
}
});
} }
//隐藏模型 //隐藏模型
...@@ -413,9 +445,9 @@ public class BombView : MonoBehaviour ...@@ -413,9 +445,9 @@ public class BombView : MonoBehaviour
if (Physics.Raycast(ray, out hit)) if (Physics.Raycast(ray, out hit))
{ {
if (hit.collider.tag == "Target" && m_bCanBePlace) if (hit.collider.tag == "Target" && m_bCanBePlace && m_curPropModelObj)
{ {
//BattleCtrl.instance.battleUI.SetSelectUIState(false); BattleCtrl.instance.battleUI.SetSelectUIState(false);
//一个炸弹的 //一个炸弹的
m_bCanBePlace = false; m_bCanBePlace = false;
//GameObject go = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.rayfireBombObj); //GameObject go = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.rayfireBombObj);
...@@ -426,6 +458,7 @@ public class BombView : MonoBehaviour ...@@ -426,6 +458,7 @@ public class BombView : MonoBehaviour
////Vector3 varVec3 = hit.point; ////Vector3 varVec3 = hit.point;
////varVec3.x += 0.1f; ////varVec3.x += 0.1f;
////m_firstBombPos = varVec3; ////m_firstBombPos = varVec3;
m_hitPoint = hit.point;
BattleCtrl.instance.battleUI.SetBomb(); BattleCtrl.instance.battleUI.SetBomb();
//两个炸弹的 //两个炸弹的
//if (!m_bControlDoubleBomb) //if (!m_bControlDoubleBomb)
......
...@@ -12429,7 +12429,7 @@ MonoBehaviour: ...@@ -12429,7 +12429,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 03b62a6533b97bf428f151a5820f3ec4, type: 3} m_Sprite: {fileID: 21300000, guid: a40909543a92f234399ecd9f72def59d, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
...@@ -12446,7 +12446,7 @@ MonoBehaviour: ...@@ -12446,7 +12446,7 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
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m_Name: m_Name:
...@@ -12460,7 +12460,7 @@ MonoBehaviour: ...@@ -12460,7 +12460,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
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m_Name: m_Name:
...@@ -12695,7 +12695,7 @@ MonoBehaviour: ...@@ -12695,7 +12695,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 03b62a6533b97bf428f151a5820f3ec4, type: 3} m_Sprite: {fileID: 21300000, guid: a40909543a92f234399ecd9f72def59d, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
...@@ -12712,7 +12712,7 @@ MonoBehaviour: ...@@ -12712,7 +12712,7 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
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m_Name: m_Name:
...@@ -12726,7 +12726,7 @@ MonoBehaviour: ...@@ -12726,7 +12726,7 @@ MonoBehaviour:
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m_Name: m_Name:
...@@ -13362,7 +13362,7 @@ MonoBehaviour: ...@@ -13362,7 +13362,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 03b62a6533b97bf428f151a5820f3ec4, type: 3} m_Sprite: {fileID: 21300000, guid: a40909543a92f234399ecd9f72def59d, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
...@@ -13379,7 +13379,7 @@ MonoBehaviour: ...@@ -13379,7 +13379,7 @@ MonoBehaviour:
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m_Name: m_Name:
...@@ -13393,7 +13393,7 @@ MonoBehaviour: ...@@ -13393,7 +13393,7 @@ MonoBehaviour:
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m_Name: m_Name:
...@@ -20070,7 +20070,7 @@ MonoBehaviour: ...@@ -20070,7 +20070,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: 4 m_Text: '?'
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -21084,7 +21084,7 @@ MonoBehaviour: ...@@ -21084,7 +21084,7 @@ MonoBehaviour:
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m_LineSpacing: 1 m_LineSpacing: 1
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m_LineSpacing: 1 m_LineSpacing: 1
m_Text: 6 m_Text: '?'
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
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...@@ -45,7 +45,7 @@ AnimatorStateTransition: ...@@ -45,7 +45,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 1 m_HasExitTime: 0
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
...@@ -125,7 +125,7 @@ AnimatorStateTransition: ...@@ -125,7 +125,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.7580645 m_ExitTime: 0.7580645
m_HasExitTime: 1 m_HasExitTime: 0
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
......
...@@ -10063,7 +10063,7 @@ MonoBehaviour: ...@@ -10063,7 +10063,7 @@ MonoBehaviour:
m_chainRopeView: {fileID: 0} m_chainRopeView: {fileID: 0}
m_camera: {fileID: 0} m_camera: {fileID: 0}
m_bombView: {fileID: 3451800651537292261} m_bombView: {fileID: 3451800651537292261}
curLevelIndex: 0 curLevelIndex: 1
--- !u!114 &3451800651537292261 --- !u!114 &3451800651537292261
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
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