Commit b735309e authored by wanqing's avatar wanqing

修改脚本

parent 63c6947b
......@@ -1052,6 +1052,8 @@ public class BattleUI : MonoBehaviour
//选择场景镜头
BattleCtrl.instance.levelManager.curLevel.fruitView.SetCupWaterPos();
//BattleCtrl.instance.levelManager.selectLevel.SetCameraPosAndRotation();
//设置奶酪位置
BattleCtrl.instance.levelManager.curLevel.fruitView.SetCheesePosAndRotation();
}
}
else
......
......@@ -11,6 +11,8 @@ public class CheeseView : MonoBehaviour
public Transform m_rotateTarget;
public Transform m_cheeseTrans;
public Transform m_capsuleTrans;
public Transform m_iceCreeamTrans;
public IceCreamDropper m_iceCreamDropper;
//撒葱花
public Transform m_rigidParent;
......@@ -60,6 +62,12 @@ public class CheeseView : MonoBehaviour
private Vector3 m_mouseStartPos;
private Transform m_curSelectProp;
//主界面奶酪位置和旋转
private Vector3 m_iceCreamPos = new Vector3(-0.346f, -0.307f, 0.496f);
private Quaternion m_iceCreamQua = Quaternion.Euler(-10.0f, 0, 0);
private Color m_iceCreamColor = new Color(231.0f / 255.0f, 202.0f / 255.0f, 202.0f / 255.0f, 241.0f / 255.0f);
// Start is called before the first frame update
void Start()
{
......@@ -126,10 +134,9 @@ public class CheeseView : MonoBehaviour
//阶段1开始
public void StartStage1(float progress)
{
Color varColor = new Color(231.0f/255.0f,202.0f/255.0f,202.0f/255.0f,241.0f/255.0f);
IceCreamDropper iceCreamDropper = FindObjectOfType<IceCreamDropper>();
//IceCreamDropper iceCreamDropper = FindObjectOfType<IceCreamDropper>();
iceCreamDropper.MakeCream(varColor);
m_iceCreamDropper.MakeCream(m_iceCreamColor);
//GameManager.Instance.SetCreamMachineState(true);
//capsule变化
//Vector3 varCap = m_capsuleTrans.localScale;
......@@ -243,6 +250,12 @@ public class CheeseView : MonoBehaviour
m_prop3Trans.gameObject.SetActive(true);
m_curSelectProp = m_prop3Trans;
}
//设置奶酪位置和旋转
public void SetCheesePosAndRotation()
{
m_iceCreeamTrans.localPosition = m_iceCreamPos;
m_iceCreeamTrans.localRotation = m_iceCreamQua;
}
//移动
void MoveRigid()
{
......
......@@ -1426,6 +1426,14 @@ public class FruitView : MonoBehaviour
Destroy(m_cheeseView.gameObject);
}
}
//设置奶酪状态
public void SetCheesePosAndRotation()
{
if (m_cheeseView)
{
m_cheeseView.SetCheesePosAndRotation();
}
}
void UpdateKnife()
{
m_knifeTrans.gameObject.SetActive(true);
......
......@@ -1106,6 +1106,8 @@ MonoBehaviour:
m_rotateTarget: {fileID: 4879173884299230714}
m_cheeseTrans: {fileID: 4694249925469357091}
m_capsuleTrans: {fileID: 0}
m_iceCreeamTrans: {fileID: 1276888170468845636}
m_iceCreamDropper: {fileID: 1276888170235659685}
m_rigidParent: {fileID: 4585988333531155165}
m_moveTrans: {fileID: 2207552765813870026}
m_movePint:
......@@ -2958,18 +2960,18 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
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......@@ -3104,18 +3106,36 @@ PrefabInstance:
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m_CorrespondingSourceObject: {fileID: 2265359655573106059, guid: bd4fd7815fb1baf4e95672fab6073172,
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m_Name:
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......
......@@ -10,7 +10,7 @@ public class IceCreamDropper : MonoBehaviour
public Transform m_clubTrans;
float initialElevation = 2;
float maxElevation = 4;
float rotationSpeed = 7f;
float rotationSpeed = 10f;
float rotationDuration = 6;
float t;
float angle;
......
......@@ -21,7 +21,7 @@ public class LevelManager : MonoBehaviour
{
// Load the current level
//LEVEL = PlayerPrefs.GetInt("LEVEL");
LEVEL = BattleCtrl.instance.levelManager.CurLevelIndex;
LEVEL = 3;
}
public static void IncreaseLevel()
......
......@@ -35104,7 +35104,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
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