Commit 3e12e14b authored by wanqing's avatar wanqing

修改流体逻辑

parent 12119bb1
...@@ -46,6 +46,9 @@ public class BattleUI : MonoBehaviour ...@@ -46,6 +46,9 @@ public class BattleUI : MonoBehaviour
public GameObject m_strawberrySymbolObj;//草莓✔ public GameObject m_strawberrySymbolObj;//草莓✔
public GameObject m_lemonSymbolObj;//柠檬✔ public GameObject m_lemonSymbolObj;//柠檬✔
public GameObject m_orangeSymbolObj;//橙子✔ public GameObject m_orangeSymbolObj;//橙子✔
public Text m_strawGoalNum;
public Text m_lemonGoalNum;
public Text m_orangeGoalNum;
public LineUI m_lineUI; public LineUI m_lineUI;
public Action onStartBtn; public Action onStartBtn;
public Action onPosUpBtn; public Action onPosUpBtn;
...@@ -313,6 +316,9 @@ public class BattleUI : MonoBehaviour ...@@ -313,6 +316,9 @@ public class BattleUI : MonoBehaviour
SetStrawberryState(false); SetStrawberryState(false);
SetLemonState(false); SetLemonState(false);
SetOrangeState(false); SetOrangeState(false);
SetStrawberryNum(0);
SetLemonNum(0);
SetOrangeNum(0);
} }
//设置移动次数 //设置移动次数
public void SetMoveNum(int num) public void SetMoveNum(int num)
...@@ -519,6 +525,21 @@ public class BattleUI : MonoBehaviour ...@@ -519,6 +525,21 @@ public class BattleUI : MonoBehaviour
m_orangeSymbolObj.SetActive(value); m_orangeSymbolObj.SetActive(value);
} }
} }
//设置草莓数量
public void SetStrawberryNum(int num)
{
m_strawGoalNum.text = string.Format("{0:d}", GlobalConfig.FruitMoveTotalNum - num);
}
//设置柠檬数量
public void SetLemonNum(int num)
{
m_lemonGoalNum.text = string.Format("{0:d}", GlobalConfig.FruitMoveTotalNum - num);
}
//设置橙子数量
public void SetOrangeNum(int num)
{
m_orangeGoalNum.text = string.Format("{0:d}", GlobalConfig.FruitMoveTotalNum - num);
}
private void OnDestroy() private void OnDestroy()
{ {
for (int i = 0; i < m_objList.Count; i++) for (int i = 0; i < m_objList.Count; i++)
......
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnitySimpleLiquid;
public class FruitItemView : MonoBehaviour public class FruitItemView : MonoBehaviour
{ {
public FruitType m_type; public FruitType m_type;
public EndlessContainer m_container;
public FruitType type => m_type; public FruitType type => m_type;
private Vector3 m_size; private Vector3 m_size;
...@@ -14,6 +16,10 @@ public class FruitItemView : MonoBehaviour ...@@ -14,6 +16,10 @@ public class FruitItemView : MonoBehaviour
private MeshRenderer[] m_fragTrans;//碎块 private MeshRenderer[] m_fragTrans;//碎块
private List<Vector3> m_fragPos = new List<Vector3>();//碎块初始位置 private List<Vector3> m_fragPos = new List<Vector3>();//碎块初始位置
private List<Quaternion> m_fragQua = new List<Quaternion>();//碎块初始旋转 private List<Quaternion> m_fragQua = new List<Quaternion>();//碎块初始旋转
private LiquidContainer m_liquidContainer;//流体特效容器
private Color m_strawberryColor = new Color(1.0f, 57.0f / 255.0f, 30.0f / 255.0f, 160.0f / 255.0f);
private Color m_lemonColor = new Color(1.0f, 220.0f / 255.0f, 0.0f, 160.0f / 255.0f);
private Color m_orangeColor = new Color(1.0f, 151.0f / 255.0f, 22.0f / 255.0f, 160.0f / 255.0f);
private void Awake() private void Awake()
{ {
m_size = transform.localScale; m_size = transform.localScale;
...@@ -26,6 +32,10 @@ public class FruitItemView : MonoBehaviour ...@@ -26,6 +32,10 @@ public class FruitItemView : MonoBehaviour
m_fragPos.Add(varTrans.localPosition); m_fragPos.Add(varTrans.localPosition);
m_fragQua.Add(varTrans.localRotation); m_fragQua.Add(varTrans.localRotation);
} }
if (m_container)
{
m_liquidContainer = m_container.gameObject.GetComponent<LiquidContainer>();
}
} }
//变大动画 //变大动画
public void SetChangeBig() public void SetChangeBig()
...@@ -37,6 +47,32 @@ public class FruitItemView : MonoBehaviour ...@@ -37,6 +47,32 @@ public class FruitItemView : MonoBehaviour
{ {
transform.localScale = Vector3.Lerp(transform.localScale, m_size, 1.0f); transform.localScale = Vector3.Lerp(transform.localScale, m_size, 1.0f);
} }
//生成流体特效
public void SetLiquidEffect()
{
m_container.enabled = true;
if(m_liquidContainer)
{
if(m_type == FruitType.Strawberry)
{
m_liquidContainer.LiquidColor = m_strawberryColor;
}
else if(m_type == FruitType.Lemon)
{
m_liquidContainer.LiquidColor = m_lemonColor;
}
else if(m_type == FruitType.Orange)
{
m_liquidContainer.LiquidColor = m_orangeColor;
}
}
Invoke("DelayStopLiquidEffect", 0.5f);
}
//延迟停止流体特效
void DelayStopLiquidEffect()
{
m_container.enabled = false;
}
//生成碎块 //生成碎块
public void SetFrag() public void SetFrag()
{ {
......
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnitySimpleLiquid;
public class FruitView : MonoBehaviour public class FruitView : MonoBehaviour
{ {
...@@ -11,6 +12,8 @@ public class FruitView : MonoBehaviour ...@@ -11,6 +12,8 @@ public class FruitView : MonoBehaviour
public HighlightingEffect m_highLightEffect; public HighlightingEffect m_highLightEffect;
public Transform m_cutTrans;//旋转叶片 public Transform m_cutTrans;//旋转叶片
public float m_cutSpeed = 3.0f;//旋转速度 public float m_cutSpeed = 3.0f;//旋转速度
//public EndlessContainer m_containerLeft;//左边流体控制
//public EndlessContainer m_containerRight;//右边流体控制
private List<FruitItemView> m_selectLst = new List<FruitItemView>();//选中的水果 private List<FruitItemView> m_selectLst = new List<FruitItemView>();//选中的水果
private int m_lineIndex = 0;//线段计数 private int m_lineIndex = 0;//线段计数
private FruitItemView m_curSelectItem;//当前选中的 private FruitItemView m_curSelectItem;//当前选中的
...@@ -23,13 +26,31 @@ public class FruitView : MonoBehaviour ...@@ -23,13 +26,31 @@ public class FruitView : MonoBehaviour
private Color m_hightColor = new Color(217.0f / 255.0f, 233.0f / 255.0f, 1.0f, 1.0f); private Color m_hightColor = new Color(217.0f / 255.0f, 233.0f / 255.0f, 1.0f, 1.0f);
private int m_moveNum = 0;//移动次数 private int m_moveNum = 0;//移动次数
private SpriteRenderer m_spriteRender; private SpriteRenderer m_spriteRender;
private Color m_strawberryColor = new Color(1.0f, 57.0f / 255.0f, 30.0f / 255.0f, 160.0f / 255.0f);
private Color m_lemonColor = new Color(1.0f, 220.0f / 255.0f, 0.0f, 160.0f / 255.0f);
private Color m_orangeColor = new Color(1.0f, 151.0f / 255.0f, 22.0f/255.0f, 160.0f / 255.0f);
private LiquidContainer m_liquidContainerLeft;
private LiquidContainer m_liquidContainerRight;
private List<FruitItemView> m_leftLst = new List<FruitItemView>();
private List<FruitItemView> m_rightLst = new List<FruitItemView>();
private int m_strawberryTotalNum;
private int m_lemonTotalNum;
private int m_orangeTotalNum;
private void Awake() private void Awake()
{ {
if (m_animator) //if (m_animator)
{ //{
m_spriteRender = m_animator.GetComponent<SpriteRenderer>(); // m_spriteRender = m_animator.GetComponent<SpriteRenderer>();
m_spriteRender.enabled = false; // m_spriteRender.enabled = false;
} //}
//if(m_containerLeft)
//{
// m_liquidContainerLeft = m_containerLeft.gameObject.GetComponent<LiquidContainer>();
//}
//if(m_containerRight)
//{
// m_liquidContainerRight = m_containerRight.gameObject.GetComponent<LiquidContainer>();
//}
} }
void Start() void Start()
{ {
...@@ -126,6 +147,7 @@ public class FruitView : MonoBehaviour ...@@ -126,6 +147,7 @@ public class FruitView : MonoBehaviour
for (int i = 0; i < m_selectLst.Count; i++) for (int i = 0; i < m_selectLst.Count; i++)
{ {
m_selectLst[i].SetFrag(); m_selectLst[i].SetFrag();
m_selectLst[i].SetLiquidEffect();
//播放爆汁特效 //播放爆汁特效
GameObject varEffectObj = null; GameObject varEffectObj = null;
int varRand = Random.Range(0, 2); int varRand = Random.Range(0, 2);
...@@ -217,17 +239,91 @@ public class FruitView : MonoBehaviour ...@@ -217,17 +239,91 @@ public class FruitView : MonoBehaviour
} }
PoolManager.Instance.ReturnObjectToPool(m_selectLst[i].gameObject); PoolManager.Instance.ReturnObjectToPool(m_selectLst[i].gameObject);
m_selectLst[i].ResetFragState(); m_selectLst[i].ResetFragState();
//if (m_selectLst[i].transform.position.x < 0)
//{
// m_leftLst.Add(m_selectLst[i]);
//}
//else
//{
// m_rightLst.Add(m_selectLst[i]);
//}
}
//计算总的切的水果数量
m_strawberryTotalNum += varStrawberryNum;
if (m_strawberryTotalNum >= GlobalConfig.FruitMoveTotalNum)
{
m_strawberryTotalNum = GlobalConfig.FruitMoveTotalNum;
BattleCtrl.instance.battleUI.SetStrawberryState(true);
} }
if(m_glass1View) m_lemonTotalNum += varLemonNum;
if (m_lemonTotalNum >= GlobalConfig.FruitMoveTotalNum)
{
m_lemonTotalNum = GlobalConfig.FruitMoveTotalNum;
BattleCtrl.instance.battleUI.SetLemonState(true);
}
m_orangeTotalNum += varOrangeNum;
if (m_orangeTotalNum >= GlobalConfig.FruitMoveTotalNum)
{
m_orangeTotalNum = GlobalConfig.FruitMoveTotalNum;
BattleCtrl.instance.battleUI.SetOrangeState(true);
}
BattleCtrl.instance.battleUI.SetStrawberryNum(m_strawberryTotalNum);
BattleCtrl.instance.battleUI.SetLemonNum(m_lemonTotalNum);
BattleCtrl.instance.battleUI.SetOrangeNum(m_orangeTotalNum);
//if(m_glass1View)
//{
// m_glass1View.SetFruitNum(varStrawberryNum, varLemonNum, varOrangeNum);
//}
//计算左边数量水果
int varStrawberryLeftNum = 0;
int varLemonLeftNum = 0;
int varOrangeLeftNum = 0;
for (int i = 0; i < m_leftLst.Count; i++)
{
if (m_leftLst[i].type == FruitType.Strawberry)
{
varStrawberryLeftNum++;
}
else if (m_leftLst[i].type == FruitType.Lemon)
{
varLemonLeftNum++;
}
else if (m_leftLst[i].type == FruitType.Orange)
{
varOrangeLeftNum++;
}
}
int varStrawberryRightNum = 0;
int varLemonRightNum = 0;
int varOrangeRightNum = 0;
for (int i = 0; i < m_rightLst.Count; i++)
{
if (m_rightLst[i].type == FruitType.Strawberry)
{ {
m_glass1View.SetFruitNum(varStrawberryNum, varLemonNum, varOrangeNum); varStrawberryRightNum++;
} }
if(m_glassView) else if (m_rightLst[i].type == FruitType.Lemon)
{
varLemonRightNum++;
}
else if (m_rightLst[i].type == FruitType.Orange)
{
varOrangeRightNum++;
}
}
//流体控制
//ShowLiquidEffect(varStrawberryLeftNum, varLemonLeftNum, varOrangeLeftNum, varStrawberryRightNum, varLemonRightNum
// , varOrangeRightNum, varStrawberryNum, varLemonNum, varOrangeNum);
GameServices.timerServices.Push(this, 3.0f, delegate
{
if (m_glassView)
{ {
m_glassView.SetFruitNum(varStrawberryNum, varLemonNum, varOrangeNum); m_glassView.SetFruitNum(varStrawberryNum, varLemonNum, varOrangeNum);
} }
});
m_selectLst.Clear(); m_selectLst.Clear();
//流体特效 //流体特效
//m_spriteRender.enabled = true; //m_spriteRender.enabled = true;
//if(varStrawberryNum > 0) //if(varStrawberryNum > 0)
...@@ -385,17 +481,349 @@ public class FruitView : MonoBehaviour ...@@ -385,17 +481,349 @@ public class FruitView : MonoBehaviour
//} //}
Invoke("DelayCreate", 0.2f); Invoke("DelayCreate", 0.2f);
} }
//播放流体特效
//void ShowLiquidEffect(int varStrawberryLeftNum, int varLemonLeftNum,int varOrangeLeftNum,int varStrawberryRightNum,int varLemonRightNum,int varOrangeRightNum
// ,int varStrawberryNum,int varLemonNum,int varOrangeNum)
//{
// //Debug.LogError(varStrawberryLeftNum + "==" + varLemonLeftNum + "==" + varOrangeLeftNum);
// //Debug.LogError(varStrawberryRightNum + "==" + varLemonRightNum + "==" + varOrangeRightNum);
// if (varStrawberryLeftNum > 0 || varLemonLeftNum > 0 || varOrangeLeftNum > 0)
// {
// m_containerLeft.enabled = true;
// if (varStrawberryLeftNum > 0)
// {
// if (varLemonLeftNum > 0)
// {
// if (varOrangeLeftNum > 0)
// {
// m_liquidContainerLeft.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryLeftNum, delegate
// {
// if(m_liquidContainerLeft)
// {
// m_liquidContainerLeft.LiquidColor = m_lemonColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varLemonLeftNum + 0.5f * varStrawberryLeftNum, delegate
// {
// if (m_liquidContainerLeft)
// {
// m_liquidContainerLeft.LiquidColor = m_orangeColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varOrangeLeftNum + 0.5f * varLemonLeftNum + 0.5f * varStrawberryLeftNum, delegate
// {
// if(m_leftLst != null)
// {
// m_leftLst.Clear();
// }
// if(m_containerLeft)
// {
// m_containerLeft.enabled = false;
// }
// });
// }
// else
// {
// m_liquidContainerLeft.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryLeftNum, delegate
// {
// if (m_liquidContainerLeft)
// {
// m_liquidContainerLeft.LiquidColor = m_lemonColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varLemonLeftNum + 0.5f * varStrawberryLeftNum, delegate
// {
// if (m_leftLst != null)
// {
// m_leftLst.Clear();
// }
// if (m_containerLeft)
// {
// m_containerLeft.enabled = false;
// }
// });
// }
// }
// else
// {
// if (varOrangeLeftNum > 0)
// {
// m_liquidContainerLeft.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryLeftNum, delegate
// {
// if (m_liquidContainerLeft)
// {
// m_liquidContainerLeft.LiquidColor = m_orangeColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varOrangeLeftNum + 0.5f * varStrawberryLeftNum, delegate
// {
// if (m_leftLst != null)
// {
// m_leftLst.Clear();
// }
// if (m_containerLeft)
// {
// m_containerLeft.enabled = false;
// }
// });
// }
// else
// {
// m_liquidContainerLeft.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryLeftNum, delegate
// {
// if (m_leftLst != null)
// {
// m_leftLst.Clear();
// }
// if (m_containerLeft)
// {
// m_containerLeft.enabled = false;
// }
// });
// }
// }
// }
// else
// {
// if (varLemonLeftNum > 0)
// {
// if (varOrangeLeftNum > 0)
// {
// m_liquidContainerLeft.LiquidColor = m_lemonColor;
// GameServices.timerServices.Push(this, 0.5f * varLemonLeftNum, delegate
// {
// if(m_liquidContainerLeft)
// {
// m_liquidContainerLeft.LiquidColor = m_orangeColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varLemonLeftNum + 0.5f * varOrangeLeftNum, delegate
// {
// if (m_leftLst != null)
// {
// m_leftLst.Clear();
// }
// if (m_containerLeft)
// {
// m_containerLeft.enabled = false;
// }
// });
// }
// else
// {
// m_liquidContainerLeft.LiquidColor = m_lemonColor;
// GameServices.timerServices.Push(this, 0.5f * varLemonLeftNum, delegate
// {
// if (m_leftLst != null)
// {
// m_leftLst.Clear();
// }
// if (m_containerLeft)
// {
// m_containerLeft.enabled = false;
// }
// });
// }
// }
// else
// {
// if (varOrangeLeftNum > 0)
// {
// m_liquidContainerLeft.LiquidColor = m_orangeColor;
// GameServices.timerServices.Push(this, 0.5f * varOrangeLeftNum, delegate
// {
// if (m_leftLst != null)
// {
// m_leftLst.Clear();
// }
// if (m_containerLeft)
// {
// m_containerLeft.enabled = false;
// }
// });
// }
// }
// }
// }
// //右边
// if (varStrawberryRightNum > 0 || varLemonRightNum > 0 || varOrangeRightNum > 0)
// {
// m_containerRight.enabled = true;
// if (varStrawberryRightNum > 0)
// {
// if (varLemonRightNum > 0)
// {
// if (varOrangeRightNum > 0)
// {
// m_liquidContainerRight.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryRightNum, delegate
// {
// if(m_liquidContainerRight)
// {
// m_liquidContainerRight.LiquidColor = m_lemonColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varLemonRightNum + 0.5f * varStrawberryRightNum, delegate
// {
// if (m_liquidContainerRight)
// {
// m_liquidContainerRight.LiquidColor = m_orangeColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varOrangeRightNum + 0.5f * varLemonRightNum + 0.5f * varStrawberryRightNum, delegate
// {
// if(m_rightLst != null)
// {
// m_rightLst.Clear();
// }
// if(m_containerRight)
// {
// m_containerRight.enabled = false;
// }
// });
// }
// else
// {
// m_liquidContainerRight.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryRightNum, delegate
// {
// if(m_liquidContainerRight)
// {
// m_liquidContainerRight.LiquidColor = m_lemonColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varLemonRightNum + 0.5f * varStrawberryRightNum, delegate
// {
// if (m_rightLst != null)
// {
// m_rightLst.Clear();
// }
// if (m_containerRight)
// {
// m_containerRight.enabled = false;
// }
// });
// }
// }
// else
// {
// if (varOrangeRightNum > 0)
// {
// m_liquidContainerRight.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryRightNum, delegate
// {
// if(m_liquidContainerRight)
// {
// m_liquidContainerRight.LiquidColor = m_orangeColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varOrangeRightNum + 0.5f * varStrawberryRightNum, delegate
// {
// if (m_rightLst != null)
// {
// m_rightLst.Clear();
// }
// if (m_containerRight)
// {
// m_containerRight.enabled = false;
// }
// });
// }
// else
// {
// m_liquidContainerRight.LiquidColor = m_strawberryColor;
// GameServices.timerServices.Push(this, 0.5f * varStrawberryRightNum, delegate
// {
// if (m_rightLst != null)
// {
// m_rightLst.Clear();
// }
// if (m_containerRight)
// {
// m_containerRight.enabled = false;
// }
// });
// }
// }
// }
// else
// {
// if (varLemonRightNum > 0)
// {
// if (varOrangeRightNum > 0)
// {
// m_liquidContainerRight.LiquidColor = m_lemonColor;
// GameServices.timerServices.Push(this, 0.5f * varLemonRightNum, delegate
// {
// if(m_liquidContainerRight)
// {
// m_liquidContainerRight.LiquidColor = m_orangeColor;
// }
// });
// GameServices.timerServices.Push(this, 0.5f * varLemonRightNum + 0.5f * varOrangeRightNum, delegate
// {
// if (m_rightLst != null)
// {
// m_rightLst.Clear();
// }
// if (m_containerRight)
// {
// m_containerRight.enabled = false;
// }
// });
// }
// else
// {
// m_liquidContainerRight.LiquidColor = m_lemonColor;
// GameServices.timerServices.Push(this, 0.5f * varLemonRightNum, delegate
// {
// if (m_rightLst != null)
// {
// m_rightLst.Clear();
// }
// if (m_containerRight)
// {
// m_containerRight.enabled = false;
// }
// });
// }
// }
// else
// {
// if (varOrangeRightNum > 0)
// {
// m_liquidContainerRight.LiquidColor = m_orangeColor;
// GameServices.timerServices.Push(this, 0.5f * varOrangeRightNum, delegate
// {
// if (m_rightLst != null)
// {
// m_rightLst.Clear();
// }
// if (m_containerRight)
// {
// m_containerRight.enabled = false;
// }
// });
// }
// }
// }
// }
//}
//播放流体 //播放流体
public void ShowAnimator(string str) //public void ShowAnimator(string str)
{ //{
m_spriteRender.enabled = true; // m_spriteRender.enabled = true;
m_animator.Play(str); // m_animator.Play(str);
} //}
//隐藏流体 //隐藏流体
public void HideAnimator() //public void HideAnimator()
{ //{
m_spriteRender.enabled = false; // m_spriteRender.enabled = false;
} //}
//延迟生成 //延迟生成
void DelayCreate() void DelayCreate()
{ {
...@@ -732,5 +1160,9 @@ public class FruitView : MonoBehaviour ...@@ -732,5 +1160,9 @@ public class FruitView : MonoBehaviour
//m_fruitDropEffect.Clear(); //m_fruitDropEffect.Clear();
m_fruitDropEffect = null; m_fruitDropEffect = null;
SetFruitRigidState(false); SetFruitRigidState(false);
m_leftLst.Clear();
m_leftLst = null;
m_rightLst.Clear();
m_leftLst = null;
} }
} }
...@@ -18,9 +18,9 @@ public class GlassView : MonoBehaviour ...@@ -18,9 +18,9 @@ public class GlassView : MonoBehaviour
private float m_lemonNum; private float m_lemonNum;
private float m_orangeNum; private float m_orangeNum;
private float m_strawberryMaxNum = 3.0f; private float m_strawberryMaxNum = 10.0f;
private float m_lemonMaxNum = 3.0f; private float m_lemonMaxNum = 10.0f;
private float m_orangeMaxNum = 3.0f; private float m_orangeMaxNum = 10.0f;
private bool m_bControl = true; private bool m_bControl = true;
private float m_speed = 2.0f; private float m_speed = 2.0f;
...@@ -30,6 +30,7 @@ public class GlassView : MonoBehaviour ...@@ -30,6 +30,7 @@ public class GlassView : MonoBehaviour
private string m_orangeAni = "juice_Orange"; private string m_orangeAni = "juice_Orange";
private float m_startPos = 0.28f; private float m_startPos = 0.28f;
private float m_rateMod = 33.33f;
private FruitView m_fruitView; private FruitView m_fruitView;
private void Awake() private void Awake()
...@@ -52,20 +53,23 @@ public class GlassView : MonoBehaviour ...@@ -52,20 +53,23 @@ public class GlassView : MonoBehaviour
if (m_strawberryNum >= m_strawberryMaxNum) if (m_strawberryNum >= m_strawberryMaxNum)
{ {
m_strawberryNum = m_strawberryMaxNum; m_strawberryNum = m_strawberryMaxNum;
BattleCtrl.instance.battleUI.SetStrawberryState(true); //BattleCtrl.instance.battleUI.SetStrawberryState(true);
} }
m_lemonNum += num2; m_lemonNum += num2;
if(m_lemonNum >= m_lemonMaxNum) if(m_lemonNum >= m_lemonMaxNum)
{ {
m_lemonNum = m_lemonMaxNum; m_lemonNum = m_lemonMaxNum;
BattleCtrl.instance.battleUI.SetLemonState(true); //BattleCtrl.instance.battleUI.SetLemonState(true);
} }
m_orangeNum += num3; m_orangeNum += num3;
if(m_orangeNum >= m_orangeMaxNum) if(m_orangeNum >= m_orangeMaxNum)
{ {
m_orangeNum = m_orangeMaxNum; m_orangeNum = m_orangeMaxNum;
BattleCtrl.instance.battleUI.SetOrangeState(true); //BattleCtrl.instance.battleUI.SetOrangeState(true);
} }
//BattleCtrl.instance.battleUI.SetStrawberryNum((int)m_strawberryNum);
//BattleCtrl.instance.battleUI.SetLemonNum((int)m_lemonNum);
//BattleCtrl.instance.battleUI.SetOrangeNum((int)m_orangeNum);
} }
private void Update() private void Update()
{ {
...@@ -79,7 +83,7 @@ public class GlassView : MonoBehaviour ...@@ -79,7 +83,7 @@ public class GlassView : MonoBehaviour
m_strawberryOffest += Time.deltaTime * m_speed; m_strawberryOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_strawberry.localScale; Vector3 varSize = m_strawberry.localScale;
varSize.y = m_strawberryOffest/10.0f; varSize.y = m_strawberryOffest/ m_rateMod;
m_strawberry.localScale = varSize; m_strawberry.localScale = varSize;
//草莓位置 //草莓位置
...@@ -100,7 +104,7 @@ public class GlassView : MonoBehaviour ...@@ -100,7 +104,7 @@ public class GlassView : MonoBehaviour
+ m_lemon.localScale.y*2.0f; + m_lemon.localScale.y*2.0f;
m_orange.localPosition = varOrangePos; m_orange.localPosition = varOrangePos;
} }
m_fruitView.ShowAnimator(m_strawberryAni); //m_fruitView.ShowAnimator(m_strawberryAni);
} }
if(m_lemonOffest < m_lemonNum) if(m_lemonOffest < m_lemonNum)
{ {
...@@ -108,7 +112,7 @@ public class GlassView : MonoBehaviour ...@@ -108,7 +112,7 @@ public class GlassView : MonoBehaviour
m_lemonOffest += Time.deltaTime * m_speed; m_lemonOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_lemon.localScale; Vector3 varSize = m_lemon.localScale;
varSize.y = m_lemonOffest/10.0f; varSize.y = m_lemonOffest/ m_rateMod;
m_lemon.localScale = varSize; m_lemon.localScale = varSize;
Vector3 varPos = m_lemon.localPosition; Vector3 varPos = m_lemon.localPosition;
...@@ -122,7 +126,7 @@ public class GlassView : MonoBehaviour ...@@ -122,7 +126,7 @@ public class GlassView : MonoBehaviour
+ m_lemon.localScale.y*2.0f; + m_lemon.localScale.y*2.0f;
m_orange.localPosition = varOrangePos; m_orange.localPosition = varOrangePos;
} }
m_fruitView.ShowAnimator(m_lemonAni); //m_fruitView.ShowAnimator(m_lemonAni);
} }
if (m_orangeOffest < m_orangeNum && m_orange) if (m_orangeOffest < m_orangeNum && m_orange)
{ {
...@@ -130,21 +134,21 @@ public class GlassView : MonoBehaviour ...@@ -130,21 +134,21 @@ public class GlassView : MonoBehaviour
m_orangeOffest += Time.deltaTime * m_speed; m_orangeOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_orange.localScale; Vector3 varSize = m_orange.localScale;
varSize.y = m_orangeOffest/10.0f; varSize.y = m_orangeOffest/ m_rateMod;
m_orange.localScale = varSize; m_orange.localScale = varSize;
Vector3 varPos = m_orange.localPosition; Vector3 varPos = m_orange.localPosition;
varPos.y = m_startPos+m_strawberry.localScale.y*2.0f varPos.y = m_startPos+m_strawberry.localScale.y*2.0f
+ m_lemon.localScale.y*2.0f; + m_lemon.localScale.y*2.0f;
m_orange.localPosition = varPos; m_orange.localPosition = varPos;
m_fruitView.ShowAnimator(m_orangeAni); //m_fruitView.ShowAnimator(m_orangeAni);
} }
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex) if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{ {
if(m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum) //if(m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum)
{ //{
m_fruitView.HideAnimator(); // m_fruitView.HideAnimator();
} //}
if (m_strawberryOffest >= m_strawberryMaxNum && m_lemonOffest >= m_lemonMaxNum if (m_strawberryOffest >= m_strawberryMaxNum && m_lemonOffest >= m_lemonMaxNum
&& m_bControl) && m_bControl)
{ {
...@@ -155,11 +159,11 @@ public class GlassView : MonoBehaviour ...@@ -155,11 +159,11 @@ public class GlassView : MonoBehaviour
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex
|| BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelThreeIndex) || BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelThreeIndex)
{ {
if (m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum //if (m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum
&& m_orangeOffest >= m_orangeNum) // && m_orangeOffest >= m_orangeNum)
{ //{
m_fruitView.HideAnimator(); // m_fruitView.HideAnimator();
} //}
if (m_strawberryOffest >= m_strawberryMaxNum && m_lemonOffest >= m_lemonMaxNum if (m_strawberryOffest >= m_strawberryMaxNum && m_lemonOffest >= m_lemonMaxNum
&& m_orangeOffest >= m_orangeMaxNum && m_bControl) && m_orangeOffest >= m_orangeMaxNum && m_bControl)
{ {
......
...@@ -37,7 +37,7 @@ public class GlobalConfig ...@@ -37,7 +37,7 @@ public class GlobalConfig
public static float CanvaUIScaleX = BattleCtrl.instance.battleUI.gameObject.transform.localScale.x;//uicanva适配大小 public static float CanvaUIScaleX = BattleCtrl.instance.battleUI.gameObject.transform.localScale.x;//uicanva适配大小
//水果可以切的次数 //水果可以切的次数
public static int FruitMoveTotalNum = 3; public static int FruitMoveTotalNum = 10;
//通过当前关卡返回总的数量 //通过当前关卡返回总的数量
public static int TotalNum() public static int TotalNum()
......
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