Commit 1973fc04 authored by Yuyang's avatar Yuyang

于:液体测试场景

parent 8c3e6d0d
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -3,11 +3,12 @@ ...@@ -3,11 +3,12 @@
--- !u!134 &13400000 --- !u!134 &13400000
PhysicMaterial: PhysicMaterial:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Custom m_Name: Custom
dynamicFriction: 0.18 dynamicFriction: 0
staticFriction: 0.18 staticFriction: 0
bounciness: 0 bounciness: 0
frictionCombine: 0 frictionCombine: 0
bounceCombine: 0 bounceCombine: 0
...@@ -257,7 +257,7 @@ namespace MudBun ...@@ -257,7 +257,7 @@ namespace MudBun
// NOTE: MaxBrushes must be a multiple of 32 (8 * sizeof(int)) // NOTE: MaxBrushes must be a multiple of 32 (8 * sizeof(int))
// (MaxBrushes / 32) must be less than or equal to kMaxBrushMaskInts in BrushMaskDefs.cginc // (MaxBrushes / 32) must be less than or equal to kMaxBrushMaskInts in BrushMaskDefs.cginc
// MaxBrushes must *NOT* be larger than 2^kAabbTreeNodeStackSize in AabbTreeDefs.cginc // MaxBrushes must *NOT* be larger than 2^kAabbTreeNodeStackSize in AabbTreeDefs.cginc
public static readonly int MaxBrushes = 1024; public static readonly int MaxBrushes = 20480;
public static int MaxBrushMaskInts => MaxBrushes / 32; public static int MaxBrushMaskInts => MaxBrushes / 32;
public static int MaxBrushGroupDepth = 6; public static int MaxBrushGroupDepth = 6;
......
This source diff could not be displayed because it is too large. You can view the blob instead.
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PrefabImporter:
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...@@ -4,18 +4,20 @@ ...@@ -4,18 +4,20 @@
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<CscToolPath>D:\Unity2019.3\Editor\Data\Tools\RoslynScripts</CscToolPath> <CscToolPath>D:\Unity2019.3\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe> <CscToolExe>unity_csc.bat</CscToolExe>
<TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion> <ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace> <RootNamespace>
</RootNamespace>
<ProjectGuid>{367C413D-B9C9-2937-1091-F2B2564A6A91}</ProjectGuid> <ProjectGuid>{367C413D-B9C9-2937-1091-F2B2564A6A91}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>MudBun.Customization.Editor</AssemblyName> <AssemblyName>MudBun.Customization.Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory> <BaseDirectory>.</BaseDirectory>
</PropertyGroup> </PropertyGroup>
......
...@@ -4,18 +4,20 @@ ...@@ -4,18 +4,20 @@
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<CscToolPath>D:\Unity2019.3\Editor\Data\Tools\RoslynScripts</CscToolPath> <CscToolPath>D:\Unity2019.3\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe> <CscToolExe>unity_csc.bat</CscToolExe>
<TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion> <ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace> <RootNamespace>
</RootNamespace>
<ProjectGuid>{8015CEF2-706C-06D0-BBFA-EDE06DAE4F9B}</ProjectGuid> <ProjectGuid>{8015CEF2-706C-06D0-BBFA-EDE06DAE4F9B}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>MudBun.Editor</AssemblyName> <AssemblyName>MudBun.Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory> <BaseDirectory>.</BaseDirectory>
</PropertyGroup> </PropertyGroup>
......
...@@ -4,18 +4,20 @@ ...@@ -4,18 +4,20 @@
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<CscToolPath>D:\Unity2019.3\Editor\Data\Tools\RoslynScripts</CscToolPath> <CscToolPath>D:\Unity2019.3\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe> <CscToolExe>unity_csc.bat</CscToolExe>
<TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion> <ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace> <RootNamespace>
</RootNamespace>
<ProjectGuid>{D46194A3-7D07-474D-D653-3101E0C3053E}</ProjectGuid> <ProjectGuid>{D46194A3-7D07-474D-D653-3101E0C3053E}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>MudBun</AssemblyName> <AssemblyName>MudBun</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory> <BaseDirectory>.</BaseDirectory>
</PropertyGroup> </PropertyGroup>
...@@ -812,7 +814,8 @@ ...@@ -812,7 +814,8 @@
<HintPath>G:/DuoYou/BlendMatch3D/3D Fruit/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> <HintPath>G:/DuoYou/BlendMatch3D/3D Fruit/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup></ItemGroup> <ItemGroup>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" /> <Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
......
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