Commit 7053fad0 authored by czy's avatar czy

修改特效

parent 14c0a833
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...@@ -686,7 +686,8 @@ public class AIMove : MonoBehaviour ...@@ -686,7 +686,8 @@ public class AIMove : MonoBehaviour
} }
public void PlayParticle() public void PlayParticle()
{ {
particleChange.Play(); ParticleSystem copyParticle = Instantiate(particleChange, particleChange.transform.position, particleChange.transform.rotation);
copyParticle.Play();
} }
private void OnDestroy() private void OnDestroy()
{ {
......
...@@ -5,7 +5,7 @@ using UnityEngine; ...@@ -5,7 +5,7 @@ using UnityEngine;
public class EndPoint : MonoBehaviour public class EndPoint : MonoBehaviour
{ {
[Header("游戏胜利特效")] [Header("游戏胜利特效")]
public ParticleSystem particleGameWin; public List<ParticleSystem> particleGameWins;
void Start() void Start()
{ {
BattleCtrl.instance.gameWin += gameWin; BattleCtrl.instance.gameWin += gameWin;
...@@ -32,7 +32,14 @@ public class EndPoint : MonoBehaviour ...@@ -32,7 +32,14 @@ public class EndPoint : MonoBehaviour
} }
public void gameWin() public void gameWin()
{ {
particleGameWin.Play(); foreach(var ps in particleGameWins)
{
PlayParticle(ps);
}
}
public void PlayParticle(ParticleSystem ps)
{
ps.Play();
} }
private void OnDestroy() private void OnDestroy()
{ {
......
...@@ -575,7 +575,8 @@ public class PlayerMove : MonoBehaviour ...@@ -575,7 +575,8 @@ public class PlayerMove : MonoBehaviour
public void PlayParticle() public void PlayParticle()
{ {
particleChange.Play(); ParticleSystem copyParticle= Instantiate(particleChange,particleChange.transform.position, particleChange.transform.rotation);
copyParticle.Play();
} }
private void OnDestroy() private void OnDestroy()
......
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