Commit b24f623e authored by czy's avatar czy

Boss动画优化

parent 3c1a7b98
...@@ -24,10 +24,14 @@ AnimatorStateMachine: ...@@ -24,10 +24,14 @@ AnimatorStateMachine:
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m_Position: {x: -30, y: 350, z: 0} m_Position: {x: -30, y: 350, z: 0}
- serializedVersion: 1
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m_Position: {x: -260, y: 240, z: 0}
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m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: {} m_StateMachineTransitions: {}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
...@@ -140,19 +144,22 @@ AnimatorState: ...@@ -140,19 +144,22 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: MoveSpeed m_TimeParameter: MoveSpeed
--- !u!1101 &-4809412122287805464 --- !u!1101 &-5157424812580719683
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
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m_ConditionEvent: IsFirstHurricaneKickBefor
m_EventTreshold: 0
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m_DstState: {fileID: 0} m_DstState: {fileID: 5232131748971255912}
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m_IsExit: 1 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.25 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
...@@ -162,32 +169,29 @@ AnimatorStateTransition: ...@@ -162,32 +169,29 @@ AnimatorStateTransition:
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m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
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AnimatorStateTransition: AnimatorStateTransition:
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m_Name: m_Name:
m_Conditions: m_Conditions: []
- m_ConditionMode: 4
m_ConditionEvent: MoveSpeed
m_EventTreshold: 0.2
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m_IsExit: 0 m_IsExit: 1
serializedVersion: 3 serializedVersion: 3
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m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.6428572 m_ExitTime: 0.75
m_HasExitTime: 0 m_HasExitTime: 1
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
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AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
...@@ -195,18 +199,18 @@ AnimatorStateTransition: ...@@ -195,18 +199,18 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1 - m_ConditionMode: 4
m_ConditionEvent: HurricaneKick m_ConditionEvent: MoveSpeed
m_EventTreshold: 0 m_EventTreshold: 0.2
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4471307210666310047} m_DstState: {fileID: 5730630131191024332}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.25 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.6428572
m_HasExitTime: 0 m_HasExitTime: 0
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
...@@ -254,19 +258,31 @@ AnimatorController: ...@@ -254,19 +258,31 @@ AnimatorController:
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: LegSweep - m_Name: LegSweep
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: HurricaneKick - m_Name: HurricaneKick
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: HurricaneKickBefor
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: IsFirstHurricaneKickBefor
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
...@@ -280,6 +296,31 @@ AnimatorController: ...@@ -280,6 +296,31 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
--- !u!1101 &2005904175553675675
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: HurricaneKick
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4471307210666310047}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &2335692240658299194 --- !u!1101 &2335692240658299194
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -357,7 +398,33 @@ AnimatorState: ...@@ -357,7 +398,33 @@ AnimatorState:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter: aaa
--- !u!1102 &5232131748971255912
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HurricaneKickBefor
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: d266a3801edfb2d4ebf814eeea93f5d2, type: 2}
m_Tag:
m_SpeedParameter: MoveSpeed
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter: aaa
--- !u!1102 &5730630131191024332 --- !u!1102 &5730630131191024332
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
......
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...@@ -50,7 +50,7 @@ MeshRenderer: ...@@ -50,7 +50,7 @@ MeshRenderer:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
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m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
......
...@@ -50,7 +50,7 @@ MeshRenderer: ...@@ -50,7 +50,7 @@ MeshRenderer:
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m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
......
...@@ -6,16 +6,32 @@ public enum BossAnimationState ...@@ -6,16 +6,32 @@ public enum BossAnimationState
{ {
LegSweep=1, LegSweep=1,
HurricaneKick=2, HurricaneKick=2,
NotAttack=3 NotAttack=3,
} }
public class BossAnimationManager : MonoBehaviour public class BossAnimationManager : MonoBehaviour
{ {
private Animator animator; private Animator animator;
private float HurricaneKickTimer = 0;
public bool IsFirstHurricaneKickBefor = true;
void Start() void Start()
{ {
animator = GetComponentInChildren<Animator>(); animator = GetComponentInChildren<Animator>();
} }
private void Update()
{
if (!IsFirstHurricaneKickBefor)
{
HurricaneKickTimer += Time.deltaTime;
}
else
{
HurricaneKickTimer = 0;
}
}
public void ChangeAnimatorState(BossAnimationState state) public void ChangeAnimatorState(BossAnimationState state)
{ {
...@@ -24,20 +40,45 @@ public class BossAnimationManager : MonoBehaviour ...@@ -24,20 +40,45 @@ public class BossAnimationManager : MonoBehaviour
{ {
case BossAnimationState.LegSweep: case BossAnimationState.LegSweep:
IsFirstHurricaneKickBefor = true;
HurricaneKickTimer = 0;
animator.SetBool("HurricaneKick", false); animator.SetBool("HurricaneKick", false);
animator.SetBool("LegSweep", true); animator.SetBool("LegSweep", true);
animator.SetFloat("MoveSpeed", 0); animator.SetFloat("MoveSpeed", 0);
break; break;
case BossAnimationState.HurricaneKick: case BossAnimationState.HurricaneKick:
//--------第一次旋转需要停留一秒钟----------------------------------------------
if (IsFirstHurricaneKickBefor)
{
IsFirstHurricaneKickBefor = false;
}
if (HurricaneKickTimer<=1f)
{
print("第一次播放。");
animator.SetBool("IsFirstHurricaneKickBefor", true);
}
else
{
print("不是第一次播放。");
animator.SetBool("IsFirstHurricaneKickBefor", false);
animator.SetBool("HurricaneKickBefor", true);
animator.SetBool("HurricaneKick", true); animator.SetBool("HurricaneKick", true);
animator.SetBool("LegSweep", false); animator.SetBool("LegSweep", false);
animator.SetFloat("MoveSpeed", 0) ; animator.SetFloat("MoveSpeed", 0);
}
break; break;
case BossAnimationState.NotAttack: case BossAnimationState.NotAttack:
IsFirstHurricaneKickBefor = true;
HurricaneKickTimer = 0;
animator.SetBool("HurricaneKick", false); animator.SetBool("HurricaneKick", false);
animator.SetBool("LegSweep", false); animator.SetBool("LegSweep", false);
break; break;
default: default:
IsFirstHurricaneKickBefor = true;
HurricaneKickTimer = 0;
animator.SetBool("HurricaneKick", false); animator.SetBool("HurricaneKick", false);
animator.SetBool("LegSweep", false); animator.SetBool("LegSweep", false);
Debug.LogError(state); Debug.LogError(state);
...@@ -45,6 +86,12 @@ public class BossAnimationManager : MonoBehaviour ...@@ -45,6 +86,12 @@ public class BossAnimationManager : MonoBehaviour
} }
} }
//public void SetIsFirstHurricaneKickBefor()
//{
// animator.SetBool("IsFirstHurricaneKickBefor", false);
//}
} }
...@@ -21,11 +21,14 @@ public class BossAttack : MonoBehaviour ...@@ -21,11 +21,14 @@ public class BossAttack : MonoBehaviour
public AttackType attackType = AttackType.Null; public AttackType attackType = AttackType.Null;
private Animator animator;
public BossAnimationManager bossAnimationManager;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
animator= GetComponentInChildren<Animator>();
} }
// Update is called once per frame // Update is called once per frame
...@@ -63,6 +66,16 @@ public class BossAttack : MonoBehaviour ...@@ -63,6 +66,16 @@ public class BossAttack : MonoBehaviour
print("改变boss攻击状态为:"+attackType); print("改变boss攻击状态为:"+attackType);
} }
public void HurricaneKickBeforEnable()
{
animator.SetBool("HurricaneKickBefor", false);
}
/// <summary>
/// HurricaneKickBefor状态结束时调用。
/// </summary>
public void HurricaneKickBeforEnd()
{
animator.SetBool("HurricaneKickBefor", false);
animator.SetBool("HurricaneKick", true);
}
} }
...@@ -34,7 +34,7 @@ public class BossAttackDamageRange : MonoBehaviour ...@@ -34,7 +34,7 @@ public class BossAttackDamageRange : MonoBehaviour
other.gameObject.GetComponentInChildren<AIMove>().Hurt(0.5f); other.gameObject.GetComponentInChildren<AIMove>().Hurt(0.5f);
ps = Instantiate(hitEffects, hitPos, transform.rotation); ps = Instantiate(hitEffects, hitPos, transform.rotation);
ps.gameObject.AddComponent<DestroyMySel>(); ps.gameObject.AddComponent<DestroyMySel>();
Handheld.Vibrate();//手机震动 //Handheld.Vibrate();//手机震动
} }
} }
......
...@@ -35,7 +35,7 @@ public class BossMove : MonoBehaviour ...@@ -35,7 +35,7 @@ public class BossMove : MonoBehaviour
[Header("旋风腿")] [Header("旋风腿")]
[Tooltip("旋风腿持续时间")] [Tooltip("旋风腿持续时间")]
public float HurricaneKickDuration = 3; public float HurricaneKickDuration = 1.5f;
public float CurrentHurricaneKickDuration=0; public float CurrentHurricaneKickDuration=0;
[Tooltip("旋风腿冷却时间")] [Tooltip("旋风腿冷却时间")]
public float HurricaneKickCoolingTime =5; public float HurricaneKickCoolingTime =5;
...@@ -45,8 +45,8 @@ public class BossMove : MonoBehaviour ...@@ -45,8 +45,8 @@ public class BossMove : MonoBehaviour
[Header("扫腿")] [Header("扫腿")]
[Tooltip("扫腿冷却时间")] [Tooltip("扫腿冷却时间")]
public float LegSweepDuration = 2; public float LegSweepCoolingTime = 3;
public float CurrentLegSweepDuration = 0; public float CurrentLegSweepCoolingTime = 0;
[Tooltip("扫腿技能是否处于冷却中")] [Tooltip("扫腿技能是否处于冷却中")]
public bool isDeltaTime2 = false; public bool isDeltaTime2 = false;
...@@ -57,6 +57,9 @@ public class BossMove : MonoBehaviour ...@@ -57,6 +57,9 @@ public class BossMove : MonoBehaviour
private bool IsCanMove = true; private bool IsCanMove = true;
private bool isHurricaneKick = false; private bool isHurricaneKick = false;
public ParticleSystem ps;
public ParticleSystem ps2;
...@@ -159,10 +162,12 @@ public class BossMove : MonoBehaviour ...@@ -159,10 +162,12 @@ public class BossMove : MonoBehaviour
if (isDeltaTime2) if (isDeltaTime2)
{ {
//扫腿处于冷却中。 //扫腿处于冷却中。
CurrentLegSweepDuration += Time.deltaTime; print("扫腿冷却中");
if (CurrentLegSweepDuration >= LegSweepDuration) CurrentLegSweepCoolingTime += Time.deltaTime;
if (CurrentLegSweepCoolingTime >= LegSweepCoolingTime)
{ {
CurrentLegSweepDuration = 0; print("扫腿冷却完毕");
CurrentLegSweepCoolingTime = 0;
isDeltaTime2 = false; isDeltaTime2 = false;
} }
} }
...@@ -234,6 +239,9 @@ public class BossMove : MonoBehaviour ...@@ -234,6 +239,9 @@ public class BossMove : MonoBehaviour
{ {
//附近有2个人就触发,技能好了就等待,当前播放的动画不是扫腿就开始播放旋风腿。 //附近有2个人就触发,技能好了就等待,当前播放的动画不是扫腿就开始播放旋风腿。
print("旋风腿"); print("旋风腿");
ps.Play();
ps2.Play();
CurrentHurricaneKickDuration += Time.deltaTime;//旋风腿持续时间减少 CurrentHurricaneKickDuration += Time.deltaTime;//旋风腿持续时间减少
if (CurrentHurricaneKickDuration >= HurricaneKickDuration) if (CurrentHurricaneKickDuration >= HurricaneKickDuration)
{ {
...@@ -241,6 +249,8 @@ public class BossMove : MonoBehaviour ...@@ -241,6 +249,8 @@ public class BossMove : MonoBehaviour
isDeltaTime = true; isDeltaTime = true;
isHurricaneKick = false; isHurricaneKick = false;
//重新计时冷却时间 //重新计时冷却时间
ps.Stop();
ps2.Stop();
CurrentHurricaneKickCoolingTime = 0; CurrentHurricaneKickCoolingTime = 0;
CurrentHurricaneKickDuration = 0; CurrentHurricaneKickDuration = 0;
} }
......
...@@ -51,7 +51,7 @@ public class AttackTrigger : MonoBehaviour ...@@ -51,7 +51,7 @@ public class AttackTrigger : MonoBehaviour
other.gameObject.GetComponentInChildren<PlayerMove>().Hurt(0.5f); other.gameObject.GetComponentInChildren<PlayerMove>().Hurt(0.5f);
ps= Instantiate(hitEffects, hitPos.transform.position, hitPos.transform.rotation); ps= Instantiate(hitEffects, hitPos.transform.position, hitPos.transform.rotation);
ps.gameObject.AddComponent<DestroyMySel>(); ps.gameObject.AddComponent<DestroyMySel>();
Handheld.Vibrate();//手机震动 //Handheld.Vibrate();//手机震动
} }
else if (other.tag == "Competitor") else if (other.tag == "Competitor")
...@@ -59,7 +59,11 @@ public class AttackTrigger : MonoBehaviour ...@@ -59,7 +59,11 @@ public class AttackTrigger : MonoBehaviour
other.gameObject.GetComponentInChildren<AIMove>().Hurt(0.5f); other.gameObject.GetComponentInChildren<AIMove>().Hurt(0.5f);
ps=Instantiate(hitEffects, hitPos.transform.position, hitPos.transform.rotation); ps=Instantiate(hitEffects, hitPos.transform.position, hitPos.transform.rotation);
ps.gameObject.AddComponent<DestroyMySel>(); ps.gameObject.AddComponent<DestroyMySel>();
if (Root.tag == "Player")
{
Handheld.Vibrate();//手机震动 Handheld.Vibrate();//手机震动
}
} }
else if (other.tag == "Boss") else if (other.tag == "Boss")
...@@ -67,7 +71,10 @@ public class AttackTrigger : MonoBehaviour ...@@ -67,7 +71,10 @@ public class AttackTrigger : MonoBehaviour
other.gameObject.GetComponentInChildren<BossMove>().Hurt(1); other.gameObject.GetComponentInChildren<BossMove>().Hurt(1);
ps = Instantiate(hitEffects, hitPos.transform.position, hitPos.transform.rotation); ps = Instantiate(hitEffects, hitPos.transform.position, hitPos.transform.rotation);
ps.gameObject.AddComponent<DestroyMySel>(); ps.gameObject.AddComponent<DestroyMySel>();
if (Root.tag == "Player")
{
Handheld.Vibrate();//手机震动 Handheld.Vibrate();//手机震动
}
if (Root.name == "Player") if (Root.name == "Player")
{ {
Root.GetComponentInChildren<PlayerMove>().UpdateScore(2); Root.GetComponentInChildren<PlayerMove>().UpdateScore(2);
......
...@@ -74,6 +74,7 @@ public class PlayerMove : MonoBehaviour ...@@ -74,6 +74,7 @@ public class PlayerMove : MonoBehaviour
if (other.tag == "Food") if (other.tag == "Food")
{ {
//print("吃到食物。"); //print("吃到食物。");
Handheld.Vibrate();//手机震动
UpdateScore(1); UpdateScore(1);
if (scale >= (1 + MaxFood * addScale)) if (scale >= (1 + MaxFood * addScale))
{ {
......
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