Commit 860fc557 authored by czy's avatar czy

爆食物效果优化

parent cc11110e
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public int Score=0; public int Score=0;
public bool isMyWin = false; public bool isMyWin = false;
public GameObject DancingPlace; public GameObject DancingPlace;
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public List<GameObject> foods; public List<GameObject> foods;
public float Force = 100; public float Force = 300;
public PhysicMaterial foodPhysicM;
public GameObject topPOS;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
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GameObject obj = foods[UnityEngine.Random.Range(0, foods.Count)]; GameObject obj = foods[UnityEngine.Random.Range(0, foods.Count)];
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go.GetComponent<BoxCollider>().isTrigger = false; go.GetComponent<BoxCollider>().isTrigger = false;
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rig.AddForce(Quaternion.Euler(new Vector3(UnityEngine.Random.Range(-80, -20), UnityEngine.Random.Range(0, 360), 0)) * Vector3.forward * Force); //rig.AddForce(Quaternion.Euler(new Vector3(UnityEngine.Random.Range(-80, -20), UnityEngine.Random.Range(0, 360), 0)) * Vector3.forward * Force);
rig.AddForce(Quaternion.Euler(new Vector3(-45, i*360.0f / number, 0)) * Vector3.forward * Force);
} }
} }
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timer += Time.deltaTime; timer += Time.deltaTime;
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{ {
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{
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animationManager.ChangeAnimatorState(AnimationState.Punch);
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if (OtherTagList.Contains(other.tag) && isCauseDamage) if (OtherTagList.Contains(other.tag) && isCauseDamage)
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public int Score = 0; public int Score = 0;
public bool isMyWin=false; public bool isMyWin=false;
public GameObject DancingPlace; public GameObject DancingPlace;
[Header("食物")]
public List<GameObject> foods; public List<GameObject> foods;
public PhysicMaterial foodPhysicM;
public float Force = 100; public float Force = 300;
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rig.AddForce(Quaternion.Euler(new Vector3(-45, i*360.0f/number,0)) * Vector3.forward * Force);
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