Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
B
BattleMuscle
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
czy
BattleMuscle
Commits
6388d74e
Commit
6388d74e
authored
May 18, 2021
by
czy
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
用食物个数控制准确控制过桥
parent
860fc557
Changes
6
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
423 additions
and
155 deletions
+423
-155
Level 1.unity
BattleMuscle/Assets/Levels/Level 1.unity
+98
-31
AIMove.cs
BattleMuscle/Assets/My/Scripts/AI/AIMove.cs
+189
-58
BossAttackDamageRange.cs
BattleMuscle/Assets/My/Scripts/AI/BossAttackDamageRange.cs
+2
-2
AttackTrigger.cs
BattleMuscle/Assets/My/Scripts/Player/AttackTrigger.cs
+2
-2
PlayerMove.cs
BattleMuscle/Assets/My/Scripts/Player/PlayerMove.cs
+69
-56
Wall.cs
BattleMuscle/Assets/My/Scripts/Wall/Wall.cs
+63
-6
No files found.
BattleMuscle/Assets/Levels/Level 1.unity
View file @
6388d74e
...
@@ -447,6 +447,11 @@ PrefabInstance:
...
@@ -447,6 +447,11 @@ PrefabInstance:
propertyPath: m_Layer
propertyPath: m_Layer
value: 13
value: 13
objectReference: {fileID: 0}
objectReference: {fileID: 0}
- target: {fileID: -1695411754959855279, guid: 092b5adfc35664b43a5e216c3aba0c4d,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 9464194c960614a43a6a515b5694837c, type: 2}
- target: {fileID: -927199367670048503, guid: 092b5adfc35664b43a5e216c3aba0c4d,
- target: {fileID: -927199367670048503, guid: 092b5adfc35664b43a5e216c3aba0c4d,
type: 3}
type: 3}
propertyPath: m_Name
propertyPath: m_Name
...
@@ -4494,9 +4499,9 @@ Transform:
...
@@ -4494,9 +4499,9 @@ Transform:
- {fileID: 1673827126}
- {fileID: 1673827126}
- {fileID: 331692064}
- {fileID: 331692064}
- {fileID: 8011702164409445993}
- {fileID: 8011702164409445993}
- {fileID: 1758950347}
- {fileID: 1810808136}
- {fileID: 1810808136}
- {fileID: 331233293}
- {fileID: 331233293}
- {fileID: 1758950347}
- {fileID: 354878097}
- {fileID: 354878097}
m_Father: {fileID: 1682241237}
m_Father: {fileID: 1682241237}
m_RootOrder: 0
m_RootOrder: 0
...
@@ -4685,7 +4690,7 @@ GameObject:
...
@@ -4685,7 +4690,7 @@ GameObject:
- component: {fileID: 331233291}
- component: {fileID: 331233291}
- component: {fileID: 331233290}
- component: {fileID: 331233290}
m_Layer: 0
m_Layer: 0
m_Name: path
(1)
m_Name: path
3
m_TagString: Untagged
m_TagString: Untagged
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
...
@@ -4764,7 +4769,7 @@ Transform:
...
@@ -4764,7 +4769,7 @@ Transform:
m_Children:
m_Children:
- {fileID: 1527153766}
- {fileID: 1527153766}
m_Father: {fileID: 316360034}
m_Father: {fileID: 316360034}
m_RootOrder: 1
0
m_RootOrder: 1
1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &331692063
--- !u!1001 &331692063
PrefabInstance:
PrefabInstance:
...
@@ -5390,7 +5395,7 @@ GameObject:
...
@@ -5390,7 +5395,7 @@ GameObject:
- component: {fileID: 354878098}
- component: {fileID: 354878098}
- component: {fileID: 354878099}
- component: {fileID: 354878099}
m_Layer: 0
m_Layer: 0
m_Name: path
(3)
m_Name: path
4
m_TagString: Untagged
m_TagString: Untagged
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
...
@@ -7497,7 +7502,7 @@ MonoBehaviour:
...
@@ -7497,7 +7502,7 @@ MonoBehaviour:
HurricaneKickCoolingTime: 5
HurricaneKickCoolingTime: 5
CurrentHurricaneKickCoolingTime: 0
CurrentHurricaneKickCoolingTime: 0
isDeltaTime: 0
isDeltaTime: 0
LegSweepCoolingTime:
1
LegSweepCoolingTime:
3
CurrentLegSweepCoolingTime: 0
CurrentLegSweepCoolingTime: 0
isDeltaTime2: 0
isDeltaTime2: 0
ps: {fileID: 1539289411}
ps: {fileID: 1539289411}
...
@@ -7811,7 +7816,7 @@ PrefabInstance:
...
@@ -7811,7 +7816,7 @@ PrefabInstance:
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
propertyPath: m_RootOrder
propertyPath: m_RootOrder
value:
2
value:
0
objectReference: {fileID: 0}
objectReference: {fileID: 0}
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
...
@@ -7846,7 +7851,7 @@ PrefabInstance:
...
@@ -7846,7 +7851,7 @@ PrefabInstance:
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
propertyPath: m_Name
propertyPath: m_Name
value: dungeon-wall-stone
3
value: dungeon-wall-stone
1
objectReference: {fileID: 0}
objectReference: {fileID: 0}
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
...
@@ -8481,6 +8486,7 @@ MonoBehaviour:
...
@@ -8481,6 +8486,7 @@ MonoBehaviour:
Force: 301
Force: 301
foodPhysicM: {fileID: 13400000, guid: cdd3c635b87625448950bf1323a8ffd4, type: 2}
foodPhysicM: {fileID: 13400000, guid: cdd3c635b87625448950bf1323a8ffd4, type: 2}
topPOS: {fileID: 1074946583}
topPOS: {fileID: 1074946583}
Count: 0
--- !u!54 &616173311
--- !u!54 &616173311
Rigidbody:
Rigidbody:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -10670,6 +10676,38 @@ Transform:
...
@@ -10670,6 +10676,38 @@ Transform:
type: 3}
type: 3}
m_PrefabInstance: {fileID: 6348171781088263581}
m_PrefabInstance: {fileID: 6348171781088263581}
m_PrefabAsset: {fileID: 0}
m_PrefabAsset: {fileID: 0}
--- !u!1 &839613504
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 839613505}
m_Layer: 0
m_Name: Test
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &839613505
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 839613504}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 76.35839, y: 25.687569, z: 87.09975}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1811285457}
- {fileID: 896120886}
m_Father: {fileID: 0}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &847189836 stripped
--- !u!4 &847189836 stripped
Transform:
Transform:
m_CorrespondingSourceObject: {fileID: 5957448837244393581, guid: 15d49ef1e12d35a46b7c6fb953021b43,
m_CorrespondingSourceObject: {fileID: 5957448837244393581, guid: 15d49ef1e12d35a46b7c6fb953021b43,
...
@@ -10914,7 +10952,16 @@ MonoBehaviour:
...
@@ -10914,7 +10952,16 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 267d4e345a9b9c44fa9acb5159d7815f, type: 3}
m_Script: {fileID: 11500000, guid: 267d4e345a9b9c44fa9acb5159d7815f, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier:
m_EditorClassIdentifier:
ps: {fileID: 19844352, guid: 632339e29e2ddd64aab6f9dd68facc82, type: 3}
changeModelEffect: {fileID: 19844352, guid: 632339e29e2ddd64aab6f9dd68facc82, type: 3}
targetPath: {fileID: 1810808132}
stepNumberToEnd: 20
isMove: 0
isMoveComplete: 1
Speed: 10
pathLength: 0
stepLength: 0
tempBeginPos: {x: 0, y: 0, z: 0}
targetPos: {x: 0, y: 0, z: 0}
--- !u!54 &866649277
--- !u!54 &866649277
Rigidbody:
Rigidbody:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -11668,6 +11715,7 @@ MonoBehaviour:
...
@@ -11668,6 +11715,7 @@ MonoBehaviour:
foodPhysicM: {fileID: 13400000, guid: cdd3c635b87625448950bf1323a8ffd4, type: 2}
foodPhysicM: {fileID: 13400000, guid: cdd3c635b87625448950bf1323a8ffd4, type: 2}
Force: 301
Force: 301
topPOS: {fileID: 658860373}
topPOS: {fileID: 658860373}
Count: 0
--- !u!4 &883198006
--- !u!4 &883198006
Transform:
Transform:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -11848,11 +11896,11 @@ Transform:
...
@@ -11848,11 +11896,11 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 896120885}
m_GameObject: {fileID: 896120885}
m_LocalRotation: {x: -0.31653008, y: -0.019398104, z: 0.021550622, w: 0.9481393}
m_LocalRotation: {x: -0.31653008, y: -0.019398104, z: 0.021550622, w: 0.9481393}
m_LocalPosition: {x: -
0.014041255, y: 0.25684795, z: -0.050959602
}
m_LocalPosition: {x: -
76.37243, y: -25.430721, z: -87.1507
}
m_LocalScale: {x: 0.153050
7
8, y: 1, z: 0.23619002}
m_LocalScale: {x: 0.1530508, y: 1, z: 0.23619002}
m_Children: []
m_Children: []
m_Father: {fileID:
0
}
m_Father: {fileID:
839613505
}
m_RootOrder:
9
m_RootOrder:
1
m_LocalEulerAnglesHint: {x: -36.826, y: -3.6120002, z: 3.8070002}
m_LocalEulerAnglesHint: {x: -36.826, y: -3.6120002, z: 3.8070002}
--- !u!1001 &902348201
--- !u!1001 &902348201
PrefabInstance:
PrefabInstance:
...
@@ -12031,9 +12079,9 @@ Transform:
...
@@ -12031,9 +12079,9 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
m_Children:
- {fileID: 581802052}
- {fileID: 388813335596933293}
- {fileID: 388813335596933293}
- {fileID: 1931419791}
- {fileID: 1931419791}
- {fileID: 581802052}
m_Father: {fileID: 1682241237}
m_Father: {fileID: 1682241237}
m_RootOrder: 1
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
...
@@ -12130,7 +12178,16 @@ MonoBehaviour:
...
@@ -12130,7 +12178,16 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 267d4e345a9b9c44fa9acb5159d7815f, type: 3}
m_Script: {fileID: 11500000, guid: 267d4e345a9b9c44fa9acb5159d7815f, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier:
m_EditorClassIdentifier:
ps: {fileID: 19844352, guid: 632339e29e2ddd64aab6f9dd68facc82, type: 3}
changeModelEffect: {fileID: 19844352, guid: 632339e29e2ddd64aab6f9dd68facc82, type: 3}
targetPath: {fileID: 331233289}
stepNumberToEnd: 20
isMove: 0
isMoveComplete: 1
Speed: 10
pathLength: 0
stepLength: 0
tempBeginPos: {x: 0, y: 0, z: 0}
targetPos: {x: 0, y: 0, z: 0}
--- !u!54 &916250631
--- !u!54 &916250631
Rigidbody:
Rigidbody:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -12565,7 +12622,16 @@ MonoBehaviour:
...
@@ -12565,7 +12622,16 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 267d4e345a9b9c44fa9acb5159d7815f, type: 3}
m_Script: {fileID: 11500000, guid: 267d4e345a9b9c44fa9acb5159d7815f, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier:
m_EditorClassIdentifier:
ps: {fileID: 19844352, guid: 632339e29e2ddd64aab6f9dd68facc82, type: 3}
changeModelEffect: {fileID: 19844352, guid: 632339e29e2ddd64aab6f9dd68facc82, type: 3}
targetPath: {fileID: 1758950343}
stepNumberToEnd: 20
isMove: 0
isMoveComplete: 1
Speed: 10
pathLength: 0
stepLength: 0
tempBeginPos: {x: 0, y: 0, z: 0}
targetPos: {x: 0, y: 0, z: 0}
--- !u!54 &952561890
--- !u!54 &952561890
Rigidbody:
Rigidbody:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -17580,6 +17646,7 @@ MonoBehaviour:
...
@@ -17580,6 +17646,7 @@ MonoBehaviour:
Force: 301
Force: 301
foodPhysicM: {fileID: 13400000, guid: cdd3c635b87625448950bf1323a8ffd4, type: 2}
foodPhysicM: {fileID: 13400000, guid: cdd3c635b87625448950bf1323a8ffd4, type: 2}
topPOS: {fileID: 861607386}
topPOS: {fileID: 861607386}
Count: 0
--- !u!54 &1342203614
--- !u!54 &1342203614
Rigidbody:
Rigidbody:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -19739,7 +19806,7 @@ MonoBehaviour:
...
@@ -19739,7 +19806,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 88224c51f1a97cf40895dff846d2a5b3, type: 3}
m_Script: {fileID: 11500000, guid: 88224c51f1a97cf40895dff846d2a5b3, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier:
m_EditorClassIdentifier:
foodNumber:
4
0
foodNumber:
2
0
timeSpan: 10
timeSpan: 10
foodPoint:
foodPoint:
- {fileID: 297527856}
- {fileID: 297527856}
...
@@ -23060,7 +23127,7 @@ GameObject:
...
@@ -23060,7 +23127,7 @@ GameObject:
- component: {fileID: 1758950345}
- component: {fileID: 1758950345}
- component: {fileID: 1758950344}
- component: {fileID: 1758950344}
m_Layer: 0
m_Layer: 0
m_Name: path
(2)
m_Name: path
1
m_TagString: Untagged
m_TagString: Untagged
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
...
@@ -23139,7 +23206,7 @@ Transform:
...
@@ -23139,7 +23206,7 @@ Transform:
m_Children:
m_Children:
- {fileID: 497489067}
- {fileID: 497489067}
m_Father: {fileID: 316360034}
m_Father: {fileID: 316360034}
m_RootOrder:
11
m_RootOrder:
9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &1760404843 stripped
--- !u!4 &1760404843 stripped
Transform:
Transform:
...
@@ -23564,7 +23631,7 @@ GameObject:
...
@@ -23564,7 +23631,7 @@ GameObject:
- component: {fileID: 1810808134}
- component: {fileID: 1810808134}
- component: {fileID: 1810808133}
- component: {fileID: 1810808133}
m_Layer: 0
m_Layer: 0
m_Name: path
m_Name: path
2
m_TagString: Untagged
m_TagString: Untagged
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
...
@@ -23643,7 +23710,7 @@ Transform:
...
@@ -23643,7 +23710,7 @@ Transform:
m_Children:
m_Children:
- {fileID: 1135896825}
- {fileID: 1135896825}
m_Father: {fileID: 316360034}
m_Father: {fileID: 316360034}
m_RootOrder:
9
m_RootOrder:
10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1811285456
--- !u!1 &1811285456
GameObject:
GameObject:
...
@@ -23669,11 +23736,11 @@ Transform:
...
@@ -23669,11 +23736,11 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1811285456}
m_GameObject: {fileID: 1811285456}
m_LocalRotation: {x: -0.31653008, y: -0.019398104, z: 0.021550622, w: 0.9481393}
m_LocalRotation: {x: -0.31653008, y: -0.019398104, z: 0.021550622, w: 0.9481393}
m_LocalPosition: {x:
0.1324, y: 0.2646, z: -0.0476
}
m_LocalPosition: {x:
-76.22599, y: -25.422968, z: -87.14735
}
m_LocalScale: {x: 0.4465608, y: 1, z: 0.23619002}
m_LocalScale: {x: 0.4465608
3
, y: 1, z: 0.23619002}
m_Children: []
m_Children: []
m_Father: {fileID:
0
}
m_Father: {fileID:
839613505
}
m_RootOrder:
8
m_RootOrder:
0
m_LocalEulerAnglesHint: {x: -36.826, y: -3.6120002, z: 3.8070002}
m_LocalEulerAnglesHint: {x: -36.826, y: -3.6120002, z: 3.8070002}
--- !u!1001 &1819019859
--- !u!1001 &1819019859
PrefabInstance:
PrefabInstance:
...
@@ -25085,7 +25152,7 @@ GameObject:
...
@@ -25085,7 +25152,7 @@ GameObject:
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive:
1
m_IsActive:
0
--- !u!114 &1925409514
--- !u!114 &1925409514
MonoBehaviour:
MonoBehaviour:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -25258,7 +25325,7 @@ PrefabInstance:
...
@@ -25258,7 +25325,7 @@ PrefabInstance:
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
propertyPath: m_RootOrder
propertyPath: m_RootOrder
value:
1
value:
2
objectReference: {fileID: 0}
objectReference: {fileID: 0}
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
...
@@ -25293,7 +25360,7 @@ PrefabInstance:
...
@@ -25293,7 +25360,7 @@ PrefabInstance:
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
propertyPath: m_Name
propertyPath: m_Name
value: dungeon-wall-stone
2
value: dungeon-wall-stone
3
objectReference: {fileID: 0}
objectReference: {fileID: 0}
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
...
@@ -32317,7 +32384,7 @@ PrefabInstance:
...
@@ -32317,7 +32384,7 @@ PrefabInstance:
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
propertyPath: m_RootOrder
propertyPath: m_RootOrder
value:
0
value:
1
objectReference: {fileID: 0}
objectReference: {fileID: 0}
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2378810921855438409, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
...
@@ -32352,7 +32419,7 @@ PrefabInstance:
...
@@ -32352,7 +32419,7 @@ PrefabInstance:
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
propertyPath: m_Name
propertyPath: m_Name
value: dungeon-wall-stone
1
value: dungeon-wall-stone
2
objectReference: {fileID: 0}
objectReference: {fileID: 0}
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
- target: {fileID: 2384245972812640027, guid: c0584c7c6c5cb2f448487b9cb51f45fc,
type: 3}
type: 3}
...
@@ -39505,7 +39572,7 @@ GameObject:
...
@@ -39505,7 +39572,7 @@ GameObject:
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive:
1
m_IsActive:
0
--- !u!222 &6165904641564313620
--- !u!222 &6165904641564313620
CanvasRenderer:
CanvasRenderer:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
...
@@ -40690,7 +40757,7 @@ GameObject:
...
@@ -40690,7 +40757,7 @@ GameObject:
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive:
1
m_IsActive:
0
--- !u!222 &7517467192947893870
--- !u!222 &7517467192947893870
CanvasRenderer:
CanvasRenderer:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
BattleMuscle/Assets/My/Scripts/AI/AIMove.cs
View file @
6388d74e
...
@@ -59,6 +59,8 @@ public class AIMove : MonoBehaviour
...
@@ -59,6 +59,8 @@ public class AIMove : MonoBehaviour
public
float
Force
=
300
;
public
float
Force
=
300
;
public
PhysicMaterial
foodPhysicM
;
public
PhysicMaterial
foodPhysicM
;
public
GameObject
topPOS
;
public
GameObject
topPOS
;
public
int
Count
=
0
;
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
...
@@ -75,41 +77,81 @@ public class AIMove : MonoBehaviour
...
@@ -75,41 +77,81 @@ public class AIMove : MonoBehaviour
private
void
OnTriggerEnter
(
Collider
other
)
private
void
OnTriggerEnter
(
Collider
other
)
{
{
//print("OnTriggerEnter:"+other.name);
//if (other.tag == "Food")
//{
// //print("吃到食物。");
// UpdateScore(1);
// HaveFoodNumber++;
// if (RandomFoodNumberToPush <= HaveFoodNumber && targetWall != null)
// {
// //推墙
// //targetObj = targetWall;
// aiState = AIState.GoToPathPos0; //到路径起点,准备去推墙
// }
// else if (RandomFoodNumberToPush <= HaveFoodNumber && targetWall == null)
// {
// aiState = AIState.PlayBoss;
// }
// if (scale >= (1 + MaxFood * addScale))
// {
// scale = 1 + MaxFood * addScale;
// }
// else
// {
// scale += addScale;
// //进行食物累计和缩放模型。
// AddIsPlayChangeModeEffect();
// }
// ChangeAnimationscaleState(scale);
// //Scale(scale, scale, scale);
// Destroy(other.gameObject);
//}
if
(
other
.
tag
==
"Food"
)
if
(
other
.
tag
==
"Food"
)
{
{
//other.gameObject.GetComponentInChildren<Gold>().PlayParticle();//吃金币特效
//Vector2 screenPoint = Camera.main.WorldToScreenPoint(other.gameObject.transform.position);
//BattleUI.instance.GenerateAddMoneyUI(100, screenPoint);
//Destroy(other.gameObject);
//print("吃到食物。");
//print("吃到食物。");
UpdateScore
(
1
);
UpdateScore
(
1
);
HaveFoodNumber
++;
HaveFoodNumber
++;
if
(
RandomFoodNumberToPush
<=
HaveFoodNumber
&&
targetWall
!=
null
)
if
(
RandomFoodNumberToPush
<=
HaveFoodNumber
&&
targetWall
!=
null
)
{
{
//推墙
//推墙
//targetObj = targetWall;
//targetObj = targetWall;
aiState
=
AIState
.
GoToPathPos0
;
//到路径起点,准备去推墙
aiState
=
AIState
.
GoToPathPos0
;
//到路径起点,准备去推墙
}
else
if
(
RandomFoodNumberToPush
<=
HaveFoodNumber
&&
targetWall
==
null
)
}
else
if
(
RandomFoodNumberToPush
<=
HaveFoodNumber
&&
targetWall
==
null
)
{
{
aiState
=
AIState
.
PlayBoss
;
aiState
=
AIState
.
PlayBoss
;
}
}
if
(
scale
>=
(
1
+
MaxFood
*
addScale
)
)
if
(
CurrentFood
>=
MaxFood
)
{
{
scale
=
1
+
MaxFood
*
addScale
;
CurrentFood
=
MaxFood
;
}
}
else
else
{
{
scale
+=
addScale
;
CurrentFood
++;
//进行食物累计和缩放模型。
scale
=
1
+
CurrentFood
*
addScale
;
AddIsPlayChangeModeEffect
();
}
ChangeAnimationscaleState
(
scale
);
ChangeAnimationscaleState
(
scale
);
//Scale(scale, scale, scale);
switch
(
CurrentFood
)
{
case
5
:
case
10
:
case
15
:
case
20
:
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
break
;
default
:
break
;
}
}
Destroy
(
other
.
gameObject
);
Destroy
(
other
.
gameObject
);
}
}
}
}
public
void
UpdateScore
(
int
addNumber
)
public
void
UpdateScore
(
int
addNumber
)
{
{
...
@@ -125,70 +167,158 @@ public class AIMove : MonoBehaviour
...
@@ -125,70 +167,158 @@ public class AIMove : MonoBehaviour
{
{
if
(
hit
.
gameObject
==
targetWall
)
if
(
hit
.
gameObject
==
targetWall
)
{
{
//print("碰到墙");
////print("碰到墙");
if
(
scale
>
1
)
//if (scale > 1)
//{
// hit.gameObject.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, 100));
// scale -= reduceStep;
// ReduceIsPlayChangeModeEffect("PushWall");
//}
//else
//{
// scale = 1;
// RandomFoodNumberToPush = Random.Range(1,11);
// HaveFoodNumber = 0;
// //targetObj = GetTargetPos();
// //print("改变状态为回到起点2");
// aiState = AIState.TurnBackToPathPos0; //到路径起点,准备去找食物
//}
//ChangeAnimationscaleState(scale);
////Scale(scale, scale, scale);
//print("Player碰到墙:"+ scale);
if
(
CurrentFood
>=
1
)
{
//print("推墙");
int
aa
=
hit
.
gameObject
.
GetComponent
<
Wall
>().
MakeWallMove
();
Count
+=
aa
;
CurrentFood
-=
aa
;
//Debug.LogError("CurrentFood:" + CurrentFood+"aa:"+aa);
scale
-=
aa
*
addScale
;
switch
(
CurrentFood
)
{
{
hit
.
gameObject
.
GetComponent
<
Rigidbody
>().
AddForce
(
new
Vector3
(
0
,
0
,
100
));
case
0
:
scale
-=
reduceStep
;
Scale
(
scale
,
scale
,
scale
);
ReduceIsPlayChangeModeEffect
(
"PushWall"
);
break
;
case
5
:
case
10
:
case
15
:
case
20
:
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
break
;
default
:
break
;
}
}
}
else
else
{
{
scale
=
1
;
scale
=
1
;
RandomFoodNumberToPush
=
Random
.
Range
(
1
,
11
);
RandomFoodNumberToPush
=
Random
.
Range
(
1
,
11
);
HaveFoodNumber
=
0
;
HaveFoodNumber
=
0
;
//targetObj = GetTargetPos();
//targetObj = GetTargetPos();
//print("改变状态为回到起点2");
//print("改变状态为回到起点2");
aiState
=
AIState
.
TurnBackToPathPos0
;
//到路径起点,准备去找食物
aiState
=
AIState
.
TurnBackToPathPos0
;
//到路径起点,准备去找食物
}
}
ChangeAnimationscaleState
(
scale
);
ChangeAnimationscaleState
(
scale
);
//Scale(scale, scale, scale);
}
}
}
}
//受到伤害
//受到伤害
public
void
Hurt
(
floa
t
hurt
)
public
void
Hurt
(
in
t
hurt
)
{
{
scale
-=
hurt
;
//scale -= hurt;
if
(
scale
<
1
)
//if (scale < 1)
//{
// scale = 1;
// RefreshVertigo(hurt);
//}
//ChangeAnimationscaleState(scale);
//ReduceIsPlayChangeModeEffect("Hurt");
//进行判断是否播放特效
CurrentFood
-=
hurt
;
if
(
CurrentFood
<=
0
)
{
{
CurrentFood
=
0
;
scale
=
1
;
scale
=
1
;
RefreshVertigo
(
hurt
);
RefreshVertigo
(
1
);
}
}
ChangeAnimationscaleState
(
scale
);
ChangeAnimationscaleState
(
scale
);
ReduceIsPlayChangeModeEffect
(
"Hurt"
);
switch
(
CurrentFood
)
//Scale(scale, scale, scale);
}
//食物增加时,判断是否播放改变模型特效
public
void
AddIsPlayChangeModeEffect
()
{
CurrentFood
++;
if
(
CurrentFood
==
5
||
CurrentFood
==
10
||
CurrentFood
==
15
||
CurrentFood
==
20
)
{
{
case
0
:
Scale
(
scale
,
scale
,
scale
);
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
break
;
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
case
5
:
}
case
10
:
}
case
15
:
/// <summary>
case
20
:
/// 减少时,判断是否播放改变模型特效
/// </summary>
public
void
ReduceIsPlayChangeModeEffect
(
string
type
)
{
int
tempFood
=
CurrentFood
;
CurrentFood
=
(
int
)((
scale
-
1.0f
)
/
addScale
);
if
(
tempFood
!=
CurrentFood
&&
(
CurrentFood
==
0
||
CurrentFood
==
5
||
CurrentFood
==
10
||
CurrentFood
==
15
||
CurrentFood
==
20
))
{
Scale
(
scale
,
scale
,
scale
);
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
if
(
type
==
"Hurt"
)
{
GenerateRandomFoodAroundPos
(
5
,
transform
.
position
,
5
);
//生成5个食物距离为5
GenerateRandomFoodAroundPos
(
5
,
transform
.
position
,
5
);
//生成5个食物距离为5
break
;
default
:
break
;
}
}
}
}
}
////食物增加时,判断是否播放改变模型特效
//public void AddIsPlayChangeModeEffect()
//{
// CurrentFood++;
// if (CurrentFood == 5 || CurrentFood == 10 || CurrentFood == 15 || CurrentFood == 20)
// {
// Scale(scale, scale, scale);
// ParticleSystem ps = Instantiate(changeModeEffect, transform.position, transform.rotation);
// ps.gameObject.AddComponent<DestroyMySel>();
// }
//}
///// <summary>
///// 减少时,判断是否播放改变模型特效
///// </summary>
//public void ReduceIsPlayChangeModeEffect(string type)
//{
// int tempFood = CurrentFood;
// CurrentFood = (int)((scale - 1.0f) / addScale);
// if (tempFood != CurrentFood && CurrentFood == 0)
// {
// Scale(scale, scale, scale);
// }
// if (tempFood != CurrentFood && (CurrentFood == 5 || CurrentFood == 10 || CurrentFood == 15 || CurrentFood == 20))
// {
// Scale(scale, scale, scale);
// ParticleSystem ps = Instantiate(changeModeEffect, transform.position, transform.rotation);
// ps.gameObject.AddComponent<DestroyMySel>();
// if (type == "Hurt")
// {
// GenerateRandomFoodAroundPos(5, transform.position, 5);//生成5个食物距离为5
// }
// }
//}
//scale
//scale
...
@@ -480,6 +610,7 @@ public class AIMove : MonoBehaviour
...
@@ -480,6 +610,7 @@ public class AIMove : MonoBehaviour
public
void
GenerateRandomFoodAroundPos
(
int
number
,
Vector3
targetPos
,
float
radius
)
public
void
GenerateRandomFoodAroundPos
(
int
number
,
Vector3
targetPos
,
float
radius
)
{
{
//return;
//return;
float
randomAngle
=
UnityEngine
.
Random
.
Range
(
0
,
360
);
for
(
int
i
=
0
;
i
<
number
;
i
++)
for
(
int
i
=
0
;
i
<
number
;
i
++)
{
{
GameObject
obj
=
foods
[
UnityEngine
.
Random
.
Range
(
0
,
foods
.
Count
)];
GameObject
obj
=
foods
[
UnityEngine
.
Random
.
Range
(
0
,
foods
.
Count
)];
...
@@ -496,7 +627,7 @@ public class AIMove : MonoBehaviour
...
@@ -496,7 +627,7 @@ public class AIMove : MonoBehaviour
go
.
tag
=
"Untagged"
;
go
.
tag
=
"Untagged"
;
go
.
GetComponent
<
Food
>().
isUnNomalFood
=
true
;
go
.
GetComponent
<
Food
>().
isUnNomalFood
=
true
;
//rig.AddForce(Quaternion.Euler(new Vector3(UnityEngine.Random.Range(-80, -20), UnityEngine.Random.Range(0, 360), 0)) * Vector3.forward * Force);
//rig.AddForce(Quaternion.Euler(new Vector3(UnityEngine.Random.Range(-80, -20), UnityEngine.Random.Range(0, 360), 0)) * Vector3.forward * Force);
rig
.
AddForce
(
Quaternion
.
Euler
(
new
Vector3
(-
45
,
i
*
360.0f
/
number
,
0
))
*
Vector3
.
forward
*
Force
);
rig
.
AddForce
(
Quaternion
.
Euler
(
new
Vector3
(-
45
,
randomAngle
+
i
*
360.0f
/
number
,
0
))
*
Vector3
.
forward
*
Force
);
}
}
}
}
...
...
BattleMuscle/Assets/My/Scripts/AI/BossAttackDamageRange.cs
View file @
6388d74e
...
@@ -23,7 +23,7 @@ public class BossAttackDamageRange : MonoBehaviour
...
@@ -23,7 +23,7 @@ public class BossAttackDamageRange : MonoBehaviour
if
(
other
.
tag
==
"Player"
)
if
(
other
.
tag
==
"Player"
)
{
{
other
.
gameObject
.
GetComponentInChildren
<
PlayerMove
>().
Hurt
(
0.5f
);
other
.
gameObject
.
GetComponentInChildren
<
PlayerMove
>().
Hurt
(
1
);
ps
=
Instantiate
(
hitEffects
,
hitPos
,
transform
.
rotation
);
ps
=
Instantiate
(
hitEffects
,
hitPos
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
Handheld
.
Vibrate
();
//手机震动
Handheld
.
Vibrate
();
//手机震动
...
@@ -31,7 +31,7 @@ public class BossAttackDamageRange : MonoBehaviour
...
@@ -31,7 +31,7 @@ public class BossAttackDamageRange : MonoBehaviour
}
}
else
if
(
other
.
tag
==
"Competitor"
)
else
if
(
other
.
tag
==
"Competitor"
)
{
{
other
.
gameObject
.
GetComponentInChildren
<
AIMove
>().
Hurt
(
0.5f
);
other
.
gameObject
.
GetComponentInChildren
<
AIMove
>().
Hurt
(
1
);
ps
=
Instantiate
(
hitEffects
,
hitPos
,
transform
.
rotation
);
ps
=
Instantiate
(
hitEffects
,
hitPos
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
//Handheld.Vibrate();//手机震动
//Handheld.Vibrate();//手机震动
...
...
BattleMuscle/Assets/My/Scripts/Player/AttackTrigger.cs
View file @
6388d74e
...
@@ -53,7 +53,7 @@ public class AttackTrigger : MonoBehaviour
...
@@ -53,7 +53,7 @@ public class AttackTrigger : MonoBehaviour
//print(other.name+"受到伤害:");
//print(other.name+"受到伤害:");
if
(
other
.
tag
==
"Player"
)
if
(
other
.
tag
==
"Player"
)
{
{
other
.
gameObject
.
GetComponentInChildren
<
PlayerMove
>().
Hurt
(
0.5f
);
other
.
gameObject
.
GetComponentInChildren
<
PlayerMove
>().
Hurt
(
1
);
ps
=
Instantiate
(
hitEffects
,
hitPos
.
transform
.
position
,
hitPos
.
transform
.
rotation
);
ps
=
Instantiate
(
hitEffects
,
hitPos
.
transform
.
position
,
hitPos
.
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
//Handheld.Vibrate();//手机震动
//Handheld.Vibrate();//手机震动
...
@@ -61,7 +61,7 @@ public class AttackTrigger : MonoBehaviour
...
@@ -61,7 +61,7 @@ public class AttackTrigger : MonoBehaviour
}
}
else
if
(
other
.
tag
==
"Competitor"
)
else
if
(
other
.
tag
==
"Competitor"
)
{
{
other
.
gameObject
.
GetComponentInChildren
<
AIMove
>().
Hurt
(
0.5f
);
other
.
gameObject
.
GetComponentInChildren
<
AIMove
>().
Hurt
(
1
);
ps
=
Instantiate
(
hitEffects
,
hitPos
.
transform
.
position
,
hitPos
.
transform
.
rotation
);
ps
=
Instantiate
(
hitEffects
,
hitPos
.
transform
.
position
,
hitPos
.
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
if
(
Root
.
tag
==
"Player"
)
if
(
Root
.
tag
==
"Player"
)
...
...
BattleMuscle/Assets/My/Scripts/Player/PlayerMove.cs
View file @
6388d74e
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
DG.Tweening
;
using
DG.Tweening.Core
;
using
HedgehogTeam.EasyTouch
;
using
TMPro
;
using
System
;
public
class
PlayerMove
:
MonoBehaviour
public
class
PlayerMove
:
MonoBehaviour
...
@@ -61,7 +55,7 @@ public class PlayerMove : MonoBehaviour
...
@@ -61,7 +55,7 @@ public class PlayerMove : MonoBehaviour
public
GameObject
topPOS
;
public
GameObject
topPOS
;
public
int
Count
=
0
;
// Start is called before the first frame update
// Start is called before the first frame update
...
@@ -79,27 +73,38 @@ public class PlayerMove : MonoBehaviour
...
@@ -79,27 +73,38 @@ public class PlayerMove : MonoBehaviour
private
void
OnTriggerEnter
(
Collider
other
)
private
void
OnTriggerEnter
(
Collider
other
)
{
{
//print("OnTriggerEnter:"+other.tag+"--"+other.name);
if
(
other
.
tag
==
"Food"
)
if
(
other
.
tag
==
"Food"
)
{
{
//print("吃到食物。");
//print("吃到食物。");
Handheld
.
Vibrate
();
//手机震动
Handheld
.
Vibrate
();
//手机震动
UpdateScore
(
1
);
UpdateScore
(
1
);
if
(
scale
>=
(
1
+
MaxFood
*
addScale
)
)
if
(
CurrentFood
>=
MaxFood
)
{
{
scale
=
1
+
MaxFood
*
addScale
;
CurrentFood
=
MaxFood
;
CurrentFood
=
MaxFood
;
}
}
else
else
{
{
scale
+=
addScale
;
CurrentFood
++;
//进行食物累计和缩放模型。
scale
=
1
+
CurrentFood
*
addScale
;
AddIsPlayChangeModeEffect
();
}
ChangeAnimationscaleState
(
scale
);
ChangeAnimationscaleState
(
scale
);
switch
(
CurrentFood
)
{
case
5
:
case
10
:
case
15
:
case
20
:
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
break
;
default
:
break
;
}
}
Destroy
(
other
.
gameObject
);
Destroy
(
other
.
gameObject
);
}
}
//print("1111" + other.gameObject.tag + "+" + other.gameObject.name);
}
}
public
void
UpdateScore
(
int
addNumber
)
public
void
UpdateScore
(
int
addNumber
)
...
@@ -112,66 +117,73 @@ public class PlayerMove : MonoBehaviour
...
@@ -112,66 +117,73 @@ public class PlayerMove : MonoBehaviour
private
void
OnControllerColliderHit
(
ControllerColliderHit
hit
)
private
void
OnControllerColliderHit
(
ControllerColliderHit
hit
)
{
{
if
(
hit
.
gameObject
==
targetWall
)
if
(
hit
.
gameObject
==
targetWall
)
{
{
//print("Player碰到墙:"+ scale);
//print("Player碰到墙:"+ scale);
if
(
scale
>
1
)
if
(
CurrentFood
>=
1
)
{
{
//print("推墙");
//print("推墙");
hit
.
gameObject
.
GetComponent
<
Rigidbody
>().
AddForce
(
new
Vector3
(
0
,
0
,
100
));
int
aa
=
hit
.
gameObject
.
GetComponent
<
Wall
>().
MakeWallMove
();
scale
-=
reduceStep
;
Count
+=
aa
;
ReduceIsPlayChangeModeEffect
(
"PushWall"
);
CurrentFood
-=
aa
;
//Debug.LogError("CurrentFood:" + CurrentFood+"aa:"+aa);
scale
-=
aa
*
addScale
;
switch
(
CurrentFood
)
{
case
0
:
Scale
(
scale
,
scale
,
scale
);
break
;
case
5
:
case
10
:
case
15
:
case
20
:
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
break
;
default
:
break
;
}
}
}
else
else
{
{
scale
=
1
;
scale
=
1
;
CurrentFood
=
0
;
}
}
ChangeAnimationscaleState
(
scale
);
ChangeAnimationscaleState
(
scale
);
}
}
//print("22222"+hit.gameObject.tag+"+"+hit.gameObject.name);
}
}
//受到伤害
//受到伤害
public
void
Hurt
(
floa
t
hurt
)
public
void
Hurt
(
in
t
hurt
)
{
{
//进行判断是否播放特效
//进行判断是否播放特效
scale
-=
hurt
;
CurrentFood
-=
hurt
;
if
(
scale
<
1
)
if
(
CurrentFood
<=
0
)
{
{
CurrentFood
=
0
;
scale
=
1
;
scale
=
1
;
RefreshVertigo
(
hurt
);
RefreshVertigo
(
1
);
}
}
ChangeAnimationscaleState
(
scale
);
ChangeAnimationscaleState
(
scale
);
ReduceIsPlayChangeModeEffect
(
"Hurt"
);
switch
(
CurrentFood
)
}
//食物增加时,判断是否播放改变模型特效
public
void
AddIsPlayChangeModeEffect
()
{
CurrentFood
++;
if
(
CurrentFood
==
5
||
CurrentFood
==
10
||
CurrentFood
==
15
||
CurrentFood
==
20
)
{
{
case
0
:
Scale
(
scale
,
scale
,
scale
);
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
break
;
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
case
5
:
}
case
10
:
}
case
15
:
/// <summary>
case
20
:
/// 减少时,判断是否播放改变模型特效
/// </summary>
public
void
ReduceIsPlayChangeModeEffect
(
string
type
)
{
int
tempFood
=
CurrentFood
;
CurrentFood
=
(
int
)((
scale
-
1.0f
)
/
addScale
);
if
(
tempFood
!=
CurrentFood
&&
(
CurrentFood
==
0
||
CurrentFood
==
5
||
CurrentFood
==
10
||
CurrentFood
==
15
||
CurrentFood
==
20
))
{
Scale
(
scale
,
scale
,
scale
);
Scale
(
scale
,
scale
,
scale
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ParticleSystem
ps
=
Instantiate
(
changeModeEffect
,
transform
.
position
,
transform
.
rotation
);
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
ps
.
gameObject
.
AddComponent
<
DestroyMySel
>();
if
(
type
==
"Hurt"
)
{
GenerateRandomFoodAroundPos
(
5
,
transform
.
position
,
5
);
//生成5个食物距离为5
GenerateRandomFoodAroundPos
(
5
,
transform
.
position
,
5
);
//生成5个食物距离为5
}
break
;
default
:
break
;
}
}
}
}
...
@@ -435,6 +447,7 @@ public class PlayerMove : MonoBehaviour
...
@@ -435,6 +447,7 @@ public class PlayerMove : MonoBehaviour
/// <param name="radius"></param>
/// <param name="radius"></param>
public
void
GenerateRandomFoodAroundPos
(
int
number
,
Vector3
targetPos
,
float
radius
)
public
void
GenerateRandomFoodAroundPos
(
int
number
,
Vector3
targetPos
,
float
radius
)
{
{
float
randomAngle
=
UnityEngine
.
Random
.
Range
(
0
,
360
);
//return;
//return;
for
(
int
i
=
0
;
i
<
number
;
i
++)
for
(
int
i
=
0
;
i
<
number
;
i
++)
{
{
...
@@ -452,7 +465,7 @@ public class PlayerMove : MonoBehaviour
...
@@ -452,7 +465,7 @@ public class PlayerMove : MonoBehaviour
go
.
tag
=
"Untagged"
;
go
.
tag
=
"Untagged"
;
go
.
GetComponent
<
Food
>().
isUnNomalFood
=
true
;
go
.
GetComponent
<
Food
>().
isUnNomalFood
=
true
;
//rig.AddForce(Quaternion.Euler(new Vector3(UnityEngine.Random.Range(-80, -20), UnityEngine.Random.Range(0, 360), 0)) * Vector3.forward * Force);
//rig.AddForce(Quaternion.Euler(new Vector3(UnityEngine.Random.Range(-80, -20), UnityEngine.Random.Range(0, 360), 0)) * Vector3.forward * Force);
rig
.
AddForce
(
Quaternion
.
Euler
(
new
Vector3
(-
45
,
i
*
360.0f
/
number
,
0
))
*
Vector3
.
forward
*
Force
);
rig
.
AddForce
(
Quaternion
.
Euler
(
new
Vector3
(-
45
,
randomAngle
+
i
*
360.0f
/
number
,
0
))
*
Vector3
.
forward
*
Force
);
}
}
}
}
...
...
BattleMuscle/Assets/My/Scripts/Wall/Wall.cs
View file @
6388d74e
...
@@ -4,18 +4,32 @@ using UnityEngine;
...
@@ -4,18 +4,32 @@ using UnityEngine;
public
class
Wall
:
MonoBehaviour
public
class
Wall
:
MonoBehaviour
{
{
//public AttackTrigger target;
[
Header
(
"改变模型特效"
)]
public
ParticleSystem
ps
;
public
ParticleSystem
changeModelEffect
;
[
Header
(
"墙的移动"
)]
public
GameObject
targetPath
;
public
int
stepNumberToEnd
=
30
;
public
bool
isMove
=
false
;
public
bool
isMoveComplete
=
true
;
public
float
Speed
=
10
;
public
float
pathLength
;
public
float
stepLength
;
public
Vector3
tempBeginPos
;
public
Vector3
targetPos
;
void
Start
()
void
Start
()
{
{
pathLength
=
targetPath
.
GetComponent
<
Collider
>().
bounds
.
size
.
z
;
stepLength
=
pathLength
/
stepNumberToEnd
;
tempBeginPos
=
transform
.
position
;
targetPos
=
transform
.
position
+
new
Vector3
(
0
,
0
,
stepLength
);
}
}
private
void
OnTriggerEnter
(
Collider
other
)
private
void
OnTriggerEnter
(
Collider
other
)
{
{
if
(
other
.
name
==
"PathEndTrigger"
)
if
(
other
.
name
==
"PathEndTrigger"
)
{
{
ParticleSystem
particleSystem
=
Instantiate
(
ps
,
transform
.
position
+
new
Vector3
(
0
,
2
,
0
),
transform
.
rotation
);
ParticleSystem
particleSystem
=
Instantiate
(
changeModelEffect
,
transform
.
position
+
new
Vector3
(
0
,
2
,
0
),
transform
.
rotation
);
particleSystem
.
gameObject
.
AddComponent
<
DestroyMySel
>();
particleSystem
.
gameObject
.
AddComponent
<
DestroyMySel
>();
particleSystem
.
transform
.
localScale
=
new
Vector3
(
2
,
2
,
2
);
particleSystem
.
transform
.
localScale
=
new
Vector3
(
2
,
2
,
2
);
particleSystem
.
Play
();
particleSystem
.
Play
();
...
@@ -26,6 +40,49 @@ public class Wall : MonoBehaviour
...
@@ -26,6 +40,49 @@ public class Wall : MonoBehaviour
void
Update
()
void
Update
()
{
{
if
(
isMove
==
false
)
{
tempBeginPos
=
transform
.
position
;
targetPos
=
transform
.
position
+
new
Vector3
(
0
,
0
,
stepLength
);
isMoveComplete
=
true
;
}
else
{
//均速移动一定的距离
if
(
targetPos
.
z
-
transform
.
position
.
z
>
Speed
/
20.0
)
//速度太快会有问题。
{
isMoveComplete
=
false
;
//transform.position = Vector3.Lerp(tempBeginPos, targetPos, timer/stepLengthCoseTime);
transform
.
position
+=(
targetPos
-
tempBeginPos
)
*
Time
.
deltaTime
*
1
/(
stepLength
/
Speed
);
}
else
{
isMove
=
false
;
isMoveComplete
=
true
;
transform
.
position
=
targetPos
;
tempBeginPos
=
transform
.
position
;
targetPos
=
transform
.
position
+
new
Vector3
(
0
,
0
,
stepLength
);
}
}
}
}
public
void
Move
()
{
}
public
int
MakeWallMove
()
{
if
(!
isMoveComplete
)
{
//墙还在移动中
return
0
;
}
else
{
//墙静止
isMove
=
true
;
isMoveComplete
=
false
;
return
1
;
}
}
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment