Commit 6136edc1 authored by czy's avatar czy

人物不够掉下场景

parent e4adaa0f
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......@@ -42,12 +42,14 @@ public class BossAttack : MonoBehaviour
{
TempLegSweepObj = Instantiate(LegSweepTrigger, RightThigh);
}
if (TempHurricaneKickObj != null) Destroy(TempHurricaneKickObj);
break;
case AttackType.HurricaneKick:
if (TempHurricaneKickObj == null)
{
TempHurricaneKickObj = Instantiate(HurricaneKickTrigger, LeftThigh);
}
if (TempLegSweepObj != null) Destroy(TempLegSweepObj);
break;
default:
Debug.LogError(attackType);
......
......@@ -12,7 +12,8 @@ public class Food : MonoBehaviour
private RandomFood randomFood;
private void Start()
{
randomFood = transform.parent.parent.GetComponent<RandomFood>();
//randomFood = transform.parent.parent.GetComponent<RandomFood>();
}
//private void OnTriggerEnter(Collider other)
......@@ -29,6 +30,18 @@ public class Food : MonoBehaviour
private void Update()
{
if (!BattleCtrl.instance.isStartBattle)
{
//游戏没有开始
return;
}
if (BattleCtrl.instance.isEndBattle)
{
//游戏已经结束
return;
}
if (targetObj == null)
{
xDelta = 0;
......@@ -45,6 +58,7 @@ public class Food : MonoBehaviour
private void OnDestroy()
{
randomFood = transform.parent.parent.GetComponent<RandomFood>();
randomFood.AddFoodPos(transform.parent);
}
}
......@@ -14,6 +14,8 @@ public class MagnetTrigger : MonoBehaviour
// Update is called once per frame
void Update()
{
transform.position = new Vector3(FollowTarget.position.x, transform.position.y, FollowTarget.position.z);
//transform.localScale = FollowTarget.localScale;
}
......
......@@ -240,7 +240,7 @@ public class PlayerMove : MonoBehaviour
}
if (BattleCtrl.instance.isEndBattle)
{
//游戏没有结束
//游戏已经结束
return;
}
RaycastHit hit;
......
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