%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: em_sick2
  m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: _ALPHABLEND_ON
  m_LightmapFlags: 0
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: 3000
  stringTagMap:
    RenderType: Transparent
  disabledShaderPasses:
  - ALWAYS
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: d9a2368c278c6244390f41b1b90d9f16, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _BlendOp: 0
    - _BumpScale: 1
    - _CameraFadingEnabled: 0
    - _CameraFarFadeDistance: 2
    - _CameraNearFadeDistance: 1
    - _ColorMode: 0
    - _Cull: 2
    - _Cutoff: 0.5
    - _DistortionBlend: 0.5
    - _DistortionEnabled: 0
    - _DistortionStrength: 1
    - _DistortionStrengthScaled: 0
    - _DstBlend: 10
    - _EmissionEnabled: 0
    - _FlipbookMode: 0
    - _InvFade: 1
    - _LightingEnabled: 0
    - _Mode: 2
    - _SoftParticlesEnabled: 0
    - _SoftParticlesFarFadeDistance: 1
    - _SoftParticlesNearFadeDistance: 0
    - _SrcBlend: 5
    - _ZWrite: 0
    m_Colors:
    - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _ColorAddSubDiff: {r: -1, g: 0, b: 0, a: 0}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
    - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
