using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DisplayDefine {

    //B_UI
    public const string ResultPanel = "B_UI/Prefabs/Result/ResultSceneUI";
    public const string BattlePanel = "B_UI/Prefabs/Battle/BattleMainUI";
    public const string MapListPanel = "B_UI/Prefabs/Battle/MapListPanel";
    public const string SettingPanel = "B_UI/Prefabs/Common/SettingUI";
   
    public const string NoticePanel = "UI/Prefabs/Common/UI/NoticePanel";
    public const string uiLoading = "UI/Prefabs/Common/UILoading";
    public const string LaunchPanel = "UI/Prefabs/Launch/LaunchPanel";
}
