using System.Collections.Generic;

public partial class BattleResultUser
{
    public long userId;
    public string name;
    public int lastLvUpPoint;

    public int roleId;
    public int skinId;

    //public int teamId;

    public int level;
    
    /// <summary>
    /// 获得的金币
    /// </summary>
    public int getCoin;

    /// <summary>
    /// 获得钻石
    /// </summary>
    public int getDiamond;
    
    /// <summary>
    /// 获得的排位点数
    /// </summary>
    public int getRankingPoints;

    public bool myWin;
    
    public int[] propsRemain;
    public int equipCount;
}

public partial class BattleResult
{
    public int level;
    public int score;
    public bool win;
    public int star;

}