using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class BuildChannelItem  {

    public const int rowCount = 9;

    public string title;
    public string channel;
    public string bundleId;
    public string defineSymbols;
    public bool debug;
    public string keystoreName;
    public string keystorePassword;
    public string keystoreAliasPass;
    public string sdkDirName;
    public string appName;

    public bool selected { get; set; }
}